Commit graph

4670 commits

Author SHA1 Message Date
adam
cc1e80388d wine: make it build on Darwin 2020-05-23 21:20:38 +00:00
leot
2628c2a95a qemu: Do not duplicate already existing configure nvmm test in pkgsrc Makefile
configure already had the logic to gracefully test for nvmm and if the
corresponding nvmm variable is set to an empty string do that.

No functional nor binary change intended except a CONFIGURE_ARGS difference.

Fixes PR pkg/55049.

Thanks Yasushi Oshima for reporting this problem, sharing an initial
patch and further testing the version committed now!
2020-05-23 15:46:12 +00:00
rillig
50aa24758e emulators/dgen: remove unknown configure option 2020-05-23 12:25:33 +00:00
rillig
0004095b36 emulators/aranym: fix typo 2020-05-23 10:12:35 +00:00
adam
ddccdab985 fs-uae*: updated to 3.0.5
3.0.5:
Unknown changes

3.0.3:
Fixed crash when starting the Launcher in a KDE environment.
2020-05-23 09:12:57 +00:00
nia
0e87e2985d wine: note about branches 2020-05-22 20:00:37 +00:00
nia
899bf0a342 emulators: Remove wine-devel
There's not much point to this package right now since emulators/wine
is newer and we can't newer than that without breakage happening. This
package can be brought back when someone feels like fixing and packaging
newer wine devel branches.
2020-05-22 19:54:55 +00:00
nia
1f66e09dce wine: Update to the actual most recent stable release that works
(I misunderstood how wine stable branches work, sorry!)
2020-05-22 19:48:34 +00:00
nia
7ce7055b13 wine: Use MESSAGE.NetBSD from wine-devel 2020-05-22 17:49:26 +00:00
nia
abc203069d wine: Update to 4.0 (most recent stable version known to build on NetBSD)
The most recent stable version (5.0) is known to be problematic due to
the need for individual programs to link against msvcrt.

Based partially on zerous's "wine32" package in pkgsrc-wip.

Includes several years of changes.

This package does not include WoW64 support, so you can't run 32-bit
binaries on a 64-bit system. That's for later...
2020-05-22 17:44:41 +00:00
adam
d62c903eea revbump after updating security/nettle 2020-05-22 10:55:42 +00:00
rillig
1d43a7c7dc emulators/fs-uae: document suspicious array[char] 2020-05-22 05:37:08 +00:00
mef
c573ac9e0d (emulators/fs-uae-arcade) Update SUBST.FILES for [subst.mk:prefix] 2020-05-21 09:42:43 +00:00
mef
2a8336c038 (emulators/fs-uae-launcher) Remove Ignoring nonexistent file [subst.mk:prefix] 2020-05-20 23:14:33 +00:00
leot
413aa8f39c qemu: Remove no longer used prefix subst class 2020-05-18 17:07:38 +00:00
nia
045c4d35c0 stella: Update to 6.1.2. Unify with libretro-stella.
6.1.1 to 6.1.2: (April 25, 2020)

  * Fixed bug with remapped events not being reloaded in certain cases.

  * Fixed bug in debugger for 3E scheme when displaying active RAM bank.

  * Fixed bug in "Dragon Defender" ROM being misconfigured for Mindlink
    controller.

6.1 to 6.1.1: (April 4, 2020)

  * Fixed crash in 3E bankswitching scheme when writing to ROM addresses.

  * Fix snapshots on Retina HiDPI displays capturing only the top-left
    corner.

  * Fixed wrong color for BK (background) swatch in the debugger.

  * Fixed 'Right Diff' button in Command menu changing left difficulty
    instead.

  * Fixed compilation of libretro port on Debian Buster.
2020-05-18 12:27:36 +00:00
rillig
c4ee7b9e87 emulators/xtrs: fix SUBST block for oss
Defining SUBST_FILES without a corresponding SUBST_SED makes the build
fail in SUBST_NOOP_OK=no mode.
2020-05-16 12:31:11 +00:00
joerg
22f472a957 Consistently build as C++11 source, but ignore narrow issues.
Don't depend on ordering of pointers relative to zero. Avoid UDL.
2020-05-14 19:35:59 +00:00
joerg
b8b5b5a348 Don't use a protected assignment operator for an unused accessor. 2020-05-14 19:34:44 +00:00
joerg
b1873d6a56 Disable LLVM IAS as the source lacks size prefixes 2020-05-14 19:33:30 +00:00
nia
250dd35960 nestopia: Remove duplicate USE_LANGUAGES and now-obsolete EXTRACT_USING 2020-05-14 17:51:22 +00:00
nia
8be232df66 mednafen: Clean up DESCR 2020-05-12 09:59:01 +00:00
nia
5f49cdfd5b mednafen: Uses gnu++11 2020-05-12 09:57:58 +00:00
nia
a1719bf37e mednafen: Update to 1.24.3
-- 1.24.3: --

May 1, 2020:
	SS: Implemented more complete emulation of the SCSP short waveform mode, after running further tests; fixes excessive distortion in a
	sound effect in "Sega Ages: OutRun", a regression introduced in Mednafen 1.24.2.

-- 1.24.2: --

April 25, 2020:
	Fixed broken support for systems without any usable OpenGL implementation available.

April 24, 2020:
	Apple2:  Adjust disk angle variable upon disk change, partially sanitize the disk angle variable on state load, and print out a debug error
	message instead of triggering an assert() in the disk reading code, to prevent Mednafen from aborting out in certain circumstances involving disk
	changing and state loading.

April 21, 2020:
	Apple2: Added missing keyboard reading variable to save states.

April 7, 2020:
	SS: Fixed a few inaccuracies with the SCSP waveform loop handling.

April 6, 2020:
	SS: Added emulation of SCSP slot short waveform mode bit.

April 5, 2020:
	SS: Implemented the buggy linear interpolation that occurs on the SCSP when FM is used.

April 3, 2020:
	SS: Added emulation of SCSP slot EG bypass bit.

	SS: Implemented SCSP register mirroring.
2020-05-12 09:52:48 +00:00
skrll
33ef3ee35c Two fixes
- make qemu on aarch64 work (needs fixes in base OS)
- don't assert hppa lasi imr, but simply store the know interrupt bits

bump PKGREVISION
2020-05-10 11:33:23 +00:00
rillig
2521fcb183 emulators/aranym: skip portability check
On macOS, /bin/sh is a bash.
2020-05-09 18:31:00 +00:00
adam
7d4b705c63 revbump after boost update 2020-05-06 14:04:05 +00:00
rillig
60384993ff emulators/BasiliskII: ignore bashism on macOS 2020-05-05 17:51:45 +00:00
nia
39eb35ebd0 dosbox-x: Update to 0.83.1
0.83.1
  - Sound Blaster emulation fixed to better handle Goldplay
    mode detection false positive in 1994 demoscene demo
    myth_dw.zip when using Sound Blaster Pro setting in
    the demo. The initial state before music starts is
    like Goldplay mode, but when music actually starts the
    DMA programmed to normal state without restarting
    DMA playback.
  - dosbox-x.conf is now recognized as the default config
    file name in addition to dosbox.conf. The sample config
    file "dosbox.reference.conf" has been renamed to
    "dosbox-x.reference.conf" as well (Wengier)
  - Tandy DAC output fixed to slowly ramp last sample to
    zero DC sample (128) when switched off. This fixes
    loud popping (DC offset) problems with Tandy DAC
    sound effects in Prince of Persia. This new behavior
    also seems to match real Tandy 1000 hardware according
    to video captures of it's audio/video outputs while
    playing Prince of Persia on it.
  - Tandy/PCjr 3-voice fixed to respond to I/O port 0xC0
    regardless of 8-bit or 16-bit I/O (fixes Prince of
    Persia).
  - Write-protecting a disk image in IMGMOUNT and BOOT
    commands now supported by putting a leading colon (:)
    before the image file name. Works with disk swapping;
    e.g. "BOOT :C:\DISK1.IMG C:\DISK2.IMG" only write-
    protects C:\DISK1.IMG but not C:\DISK2.IMG. The new
    config option "leading colon write protect image" can
    be used to disable or enable this behavior (Wengier)
  - Support for changing DOSBox-X internal time (Wengier)
  - Support for pipes (|), e.g. "DIR | MORE" should now
    work as expected; it is recommended to set the %TEMP%
    (or %TMP%) environment variable to a writable directory
    inside DOSBox-X before using pipes (Wengier)
  - Improved redirections using "<" or ">" (Wengier)
  - Improved Ctrl+C handling in some commands (Wengier)
  - Improved Tab completion in the command shell (Wengier)
  - Improved -get & -set options for the CONFIG command,
    e.g. support for config options with spaces (Wengier)
  - Improved REN (or RENAME) command to support wildcards
    (* and ?) in the source and/or target files (Wengier)
  - Some improvements to commands like MORE & VER (Wengier)
  - Added BREAK, VERIFY and TRUENAME commands as in a real
    DOS system. Type "[command] /?" for help info (Wengier)
  - Implemented FOR command to run a specified command for
    each file in a set of files. Also added LFNFOR command
    to control whether to use long filenames in the FOR
    command as in MS-DOS 7+ (Wengier)
  - Implemented ATTRIB command to view and set attributes
    of files or directories (Wengier)
  - Added emulation of R (readonly) attribute bit for
    Linux and Unix systems through the user-writable
    file mode bits of the filesystem.
  - Fixed PC DOS 2000 crash during installation.
  - PC speaker: Mode 3 (square wave) and a counter value
    of 1 produces a low frequency square wave. Ulrasonic
    frequencies do not begin until count == 2. This fixes
    helicopter noises in Paratrooper.
  - Fixed PC speaker emulation to allow higher PC speaker
    frequencies (10x the value of pcrate) to reduce
    hiss/noise/aliasing noise that occurs when games
    program ultrasonic frequencies into the counter to
    "silence" the speaker. "Titus the Fox Marrakech and
    Back" should no longer have audible hissing noises
    between beeps when the game is using the PC speaker.
  - Increased DOS device limit, to avoid E_Exit() crash
    if all LPT and COM devices are enabled along with
    the new CLIP$ device.
  - Minimum MCB free default changed to better reflect
    a typical MS-DOS setup with minimal to no drivers.
    This should result in a report of 600K-ish memory
    free, which is equivalent to Windows 95 without
    anything loaded except COMMAND.COM.
  - DIR command now supports /S (search all directories)
    as well as /A, /AS, /A-S, /AH, /A-H, /AR, /A-R, /AA,
    /A-A options for file attribute support; Note that
    DIR /A shows all files and directories whereas DIR
    alone (without /A) shows all except system/hidden
    ones as in a real DOS system (Wengier)
  - DIR command now shows the real free disk space on
    local drives. It is possible to limit this free space
    for certain programs with the -freesize option of
    MOUNT command. A new config option "freesizecap" is
    added to change the behavior of this option (Wengier)
  - DIR command fixed to show the volume label of the
    drive you are listing, instead of always the current
    drive (rderooy)
  - Various improvements to DEL and COPY commands, e.g.
    fixed the DEL /P option having no effect, and "DEL ."
    deleted all files in the current directory silently;
    the COPY command now asks for confirmation before
    overwriting files, and it now supports /Y and /-Y
    options to change this behavior, which can also be
    set from the COPYCMD environment variable. (Wengier)
  - Added or fixed help information and/or error messages
    for some commands. (Wengier)
  - Added support for DOS programs to communicate
    with the clipboard in Windows builds. If the
    "dos clipboard device enable" setting in
    dosbox-x.conf is set to "true" or "full", a DOS
    device (default name: CLIP$) will be added to
    allow bidirectional communications with the
    clipboard (e.g. "DIR >CLIP$" will write the
    output to the clipboard, and "TYPE CLIP$" will
    show the clipboard contents). Alternatively,
    you can set it to "read" or "write" to allow
    only read or write access for security reasons.
    The DOS device name can also be changed with
    the "dos clipboard device name" setting in
    dosbox-x.conf. (Wengier)
  - Added support for using the right mouse button
    to copy and paste from the Windows clipboard; the
    config option "clip_key_modifier" can be used to
    change the keyboard modifier such as none, alt, ctrl,
    shift, or disable this feature (default). (Wengier)
  - Updated the PasteClipboard feature in SDL1 build
    to support Unicode text translations; also fixed this
    feature not working in SDL2 build. The config option
    "clip_paste_speed" is added to speed up or slow down
    the pasting speed for different DOS programs (Wengier)
  - Support for DOSLIB2's w95sysrg/w95sysrs utils to
    get/set system registry location in DOS 7+. (Wengier)
  - Long filename support added, adapted from
    the vDosPlus project. It will be enabled with
    an initial DOS version of 7.0 or higher. (Wengier)
  - Corrected return value when using option to
    fake the installation of SHARE. (Allofich)
  - Added code to EMS emulation to print specific
    debug information when a PC-98 specific call is
    made to remap segment B000h to either system
    memory or video memory. I do not have enough
    test cases or a setup to test what really happens,
    so it will remain a debug message for now.
  - Added dosbox-x.conf option to allow emulation of a
    DOS environment that lacks ANSI.SYS. NOTE: The
    option has no effect in PC-98 mode.
  - INT 2Fh now responds to AX=1A00h which is an installation
    check to report whether ANSI.SYS is resident.
  - Added INT 21h debug logging for file I/O and general
    INT 21h usage [patch by ognjenmi]. Added enables for
    the logging which are off by default since the INT 21h
    and file I/O logging are fairly noisy under normal
    usage.
2020-05-04 10:22:31 +00:00
rillig
f3e61b469b emulators/qemu: remove no-op file from SUBST_FILES 2020-05-03 19:36:33 +00:00
rillig
dd8837c4dd emulators/caprice32: remove no-op file patterns from SUBST_FILES
There are no placeholders in src/cap32.cfg, and cap32.cfg doesn't exist.
2020-05-01 20:11:47 +00:00
adam
429120bd66 qemu: updated to 5.0.0
5.0.0:
Incompatible changes
The bluetooth code has been removed without replacement. It was quite neglected over the years and likely not usable anymore. You can passthrough a dedicated USB bluetooth dongle to guests on most machines instead if you still need bluetooth in your guest.
The pc-0.12, pc-0.13, pc-0.14, pc-0.15 machines have been removed. Newer versions of the machine type should be used instead.
The "prep" ppc machine has been removed. The "40p" machine should be used now instead.
The "-virtfs_synth" option has been removed. You can use "-fsdev synth" together with "-device virtio-9p-..." instead.
The "-accel" and "-machine accel=" options are now incompatible with each other.
The deprecated "[hub_id name]" parameter tuple of 'hostfwd_add' / 'hostfwd_remove' has been removed. Use a "netdev_id" instead.

New deprecated options and features
The "-tb-size N" option has been deprecated. It is replaced by "-accel tcg,tb-size=N".
The virtio-blk SCSI passthrough feature (" -device virtio-blk,scsi=on") is deprecated. Use virtio-scsi instead.
The "r4k" mips machine has been deprecated. The "malta" machine should be used nowadays instead.
Support for using an AArch32 host system to run KVM guests has been deprecated (because the Linux kernel has dropped its support for this) and will be removed in a future version of QEMU. AArch32 guests on an AArch64 host are still supported.

Arm
Support for using an AArch32 host system to run KVM guests is now deprecated (because the Linux kernel has dropped its support for this) and will be removed in a future version of QEMU. AArch32 guests on an AArch64 host are still supported.
Emulation of the following architecture features is now implemented:
- ARMv8.1-VHE
- ARMv8.1-VMID16
- ARMv8.1-PAN
- ARMv8.1-PMU
- ARMv8.2-UAO
- ARMv8.2-DCPoP
- ARMv8.2-ATS1E1
- ARMv8.2-TTCNP
- ARMv8.3-RCPC
- ARMv8.3-CCIDX
- ARMv8.4-PMU
- ARMv8.4-RCPC
The Cortex-M7 CPU is now supported
New board: tacoma-bmc
New board: Netduino Plus 2
New board: Orangepi PC (orangepi-pc)
QEMU now correctly implements trapping of more EL1 system register accesses to EL2 (eg HCR_EL2 TID1, TID2 bits, HSTR_EL2)
The no-op system registers required for a "trivial Jazelle" implementation have been added
The DC CVAP and DC CVADP instructions are now supported
Support for blocking semiconsole SYS_READC
the i.MX RNGC device is now supported
the watchdog device is now implemented on the i.MX6 boards
The Cortex-R5 and -R5f CPUs now provide a PMU
The Exynos4210 SoC model now correctly handles DMA to/from the UARTs
The Aspeed AST2600 SoC model now includes the eMMC controller
Under KVM, we now by default stop and restart the guest generic timer counter when the VM is stopped and started so the guest OS doesn't see surprising time jumps. (This can be disabled with the kvm-no-adjvtime property.)
The Aspeed AST2400, AST2500, AST2600 SoCs now support the EHCI controller
The z2 and mainstone boards now permit booting with just a kernel image and no flash image file
The Allwinner SoC model now wires up the USB ports
The integratorcp board now wires up the audio codec controller
The versal board now implements the ADMA DMA controllers
TPM is now supported
The iMX25 now wires up the eSDHC controllers and the USB controllers
The iMX6 machines wire up the USB controllers
the gdbstub now supports SVE registers
virtio-iommu is now supported with machvirt (DT boot only)

HPPA
Artist graphics emulation added.
PS2 keyboard and mouse added to LASI chip.
Accept LDCW to addresses not aligned mod 16.

MIPS
Support for R4000 machine is announced to be deprecated, and will be removed from code base in QEMU 5.2.
Amended support for MemoryMapID CP0 register.
Amended support for WatchHi CP0 register.
Added support for GINVT instruction.

OpenRISC
Fixed a bug that prevented the DZF bit of the FPCSR being set.

PowerPC
pseries machine type
- No longer require a reconfiguration reboot for a guest selecting XIVE interrupt controller when ic-mode=dual
- Now consumes less host resources when running a KVM guest with XIVE (with a recent enough host kernel). This allows running more concurrent guests with KVM accelerated XIVE.
- New 'kernel-addr' property to control the load address for -kernel
- NVDIMMs with file backend now supported
- If a guest panics with the ibm,os-term RTAS call, the error message it supplies is now reported
- Added firmware assisted NMI (FWNMI) support
- SLOF updated to work with iommu_platform=on for virtio devices
- Better handling of devices hotplugged early in boot (before the ibm,client-architecture-support call)
powernv machine type
- Numerous improvements to the model
- Can now run KVM guests under a TCG emulated powernv machine
- Basic POWER10 support
Removed num-chips machine property, use -smp sockets=NN instead
Deprecated the compat= property on CPUs (it's been obsolete for a while with a pseries specific machine property)
Fixed a longstanding bug if using big-endian ABIv2 binaries with linux-user
Implemented new forms of the slbia instruction present in POWER9

RISC-V
The virt and sifive_u boards now have syscon device tree nodes, which allows the generic syscon drivers in Linux to control power/reboot.
The GDB stub now allows for D on rv32 and non-D on rv64.
The virt board now contains a Goldfish RTC.
Experimental support for version 0.5 of the draft hypervisor extension has been added.

s390
Adpater interrupt suppression is now available when running with KVM (previously disabled due to migration issues); support under tcg has already been available since 2.10
- enable by specifying the cpu feature "ais=on"
QEMU now warns when it fixes up odd memory sizes for compatibility on compat machines
- Only done on compat machines to avoid breaking incoming migrations. If you can, fix up the memory size on old machines or switch to a machine type >= 5.0, which supports 1M increments
- The automatic fixup may be removed in a future version.
2020-04-30 17:16:04 +00:00
maya
15da9a78a6 Avoid version workarounds for EOL netbsd versions. 2020-04-29 21:22:58 +00:00
nia
fadf1f3966 vice: Switch to ffmpeg4 2020-04-23 17:45:26 +00:00
joerg
3e04261faa Fix race condition with the creation of the obj directory. 2020-04-23 14:15:30 +00:00
nia
443494a2fd caprice32: Update to 4.6.0
Changes:
* Support CAP32_DELAY in autorun commands
* Support German keyboard (physical layout only)
* Better freedesktop integration
* Better logic for finding configuration file
* Dynamic loading of CAPS (IPF) library
* Nix packaging support
2020-04-22 08:13:39 +00:00
joerg
4ebeec3da1 Don't modify const strings. Honor length arguments. Bump revision. 2020-04-20 00:36:45 +00:00
joerg
4a880ec4a3 Add missing includes 2020-04-20 00:35:23 +00:00
joerg
e7902fff69 Don't conflict with macros from *intrin.h. 2020-04-20 00:34:20 +00:00
joerg
7fd3726990 Fix ctype use. Bump revision 2020-04-18 22:04:18 +00:00
joerg
3222227a7c Remove c++03 enforcement. Drop semaphore.h on !OSX, it breaks the use in
system headers.
2020-04-15 22:54:38 +00:00
wiz
002261cd91 fceu: link against libm everywhere, needed for cos()
Link against ${LIBOSSAUDIO} too.
2020-04-15 08:43:23 +00:00
joerg
a072c049a6 Reset maintainer as requested. 2020-04-12 23:59:41 +00:00
adam
24daafa112 Recursive revision bump after textproc/icu update 2020-04-12 08:27:48 +00:00
wiz
f781a3cc3f mame: update to 0.220.
In a world of uncertainty, perhaps you can derive a little comfort
from MAME 0.220, our delayed release for the March development
cycle. This month has seen fixes for some old bugs in Final Star
Force, Ribbit! and Night Slashers, emulation of Crab Grab (the
other Game & Watch title with a colour overlay), the acquisition
of Solite Spirits (an early version of what became 1945k III), and
preliminary work on the Naruto TV game running on the XaviX 2
platform. There are some big software list updates this month,
including a lot of Apple II software aimed at North Dakota schools,
and the latest VGM music packs. Speaking of which, the VGM player
can now show pretty visualisations while you listen.

Newly supported peripherals include the Baby Blue II CPU Plus card
for PC compatibles, serial and CP/M modules for the HP 85 and HP
86, more sound and disk expansions for the TI-99 family, the CoCo
PSG cartridge, and a variety of 8-bit Acorn expansions. We’ve added
ROM dumps for a lot of synthesisers in this release, and while most
of them are not working yet, they’re there to tinker with if you’re
interested.
2020-04-06 12:26:07 +00:00
wiz
fea2707fe6 compat80: mark as not RELRO safe
These are existing binaries, no way to fix them and not all of them are.

ERROR: emul/netbsd/usr/X11R7/lib/libXfontcache.so.2.0: missing RELRO
ERROR: emul/netbsd/usr/X11R7/lib/libfreetype.so.18.0.13: missing RELRO
ERROR: emul/netbsd/usr/lib/libbfd.so.15.0: missing RELRO
ERROR: emul/netbsd/usr/lib/libdes.so.12.0: missing RELRO
ERROR: emul/netbsd/usr/lib/libssl.so.12.0: missing RELRO
2020-04-03 06:17:25 +00:00
nia
0e3caba64f snes9x: Use minizip. Add wayland and portaudio options to the gtk variant.
Bump PKGREVISION
2020-04-01 10:08:15 +00:00
tsutsui
1c83796ed5 PC6001VX: update to 3.4.0.
Upstream changes:

3.4.0 2020/03/27
- Added "Export saved tape" menu function.
2020-03-31 15:31:57 +00:00
joerg
8735080ed2 Allow more virtual memory for clang 2020-03-30 19:37:47 +00:00
ryoon
e1eb356682 simh: Update DESCR and wrap lines 2020-03-27 15:55:15 +00:00
ryoon
4e36916822 simh: Define LICENSE 2020-03-27 15:25:36 +00:00
ryoon
86fd9d15cb xcopilot: Define LICENSE 2020-03-27 15:12:27 +00:00
nia
4dd5354794 snes9x-gtk: Fix linking OSS libraries 2020-03-27 07:55:40 +00:00
nia
ce8e509087 vice: Needs flex 2020-03-26 12:26:02 +00:00
nia
d43aca44bf aranym: Add PLIST.Linux for aratapif 2020-03-26 12:22:23 +00:00
joerg
8be6fefe60 Deal with const issues. Do not put C headers into a namespace. 2020-03-26 02:35:31 +00:00
nia
8468158bc6 emulationstation: Update to 2.9.0
5schatten (2):
      CMakeList.txt: added CMAKE_FIND_ROOT_PATH to detect RPi & Mali OpenGLES libs & headers
      CMakeList.txt: added option to conditionally enable libCEC

Benjamin D (1):
      Add metadata from the detailed view to the grid view

Benjamin Sinkula (1):
      Update README to reflect Eigen3 dependency removal

Christopher Martin (1):
      fix audio mute during loop

Conn O'Griofa (6):
      InputManager: improve trigger axis calibration
      Implement filterTrigger for PS3 controllers
      filterTrigger: generalize for more controllers
      filterTrigger: filter negative trigger axis event after positive axis detection
      filterTrigger: filter negative trigger axis event after positive axis detection

Cristi Mitrana (16):
      Fix the `opacity` for the hold-to-skip message.
      Add ScreenScraper.fr as scraping source
      Fix UI Kiosk mode filters applying also to Kid mode. This fixes games marked both as hidden and kid not being shown in Kid mode.
      Add checks for the Scraper, when the settings no longer match the list of available scrapers.
      Remove the TGDB scraper from the list of enabled scrapers
      Fix ScreenScraper search by filename
      Fix getThumbnailPath ignoring the 'image' tag when 'LocalArt' is not set
      Minor documentation formatting and updates
      scraper: change ScreenScraper API URL
      Fix 'Last Played' collection crash.
      Makes the display of system's name in Collections configurable.
      Added an option to force the compilation of Raspberry Pi specific bits. Useful when the VC4 legacy driver is not used for GLES, but usage of 'omxplayer' is still desired.
      Eliminate duplicate requests when multiple platforms are present for a system
      Add scraping support for ChannelF, OpenBOR, Solarus and ZX81 Sinclair
      fix 'DateTimeEditComponent' output formatting.
      getGenericPath: don't remove trailing '/' when path is '/'.

Dan Leach (1):
      Add Game Info Font Settings to OMX Player

Fabrice CARUSO (2):
      Add --home command line to set custom home path + make windows version natively portable by detecting if .emulationstation is a subfolder of the exe.

Hanno Zulla (9):
      Fix SVG resize issue for option_arrow.svg.
      Updates artwork for input config, adds compass directions.
      Update artwork for busy indicator.
      Replace folder bitmap with svg artwork.
      Replace blank_game bitmap with svg cartridge artwork.
      Clean up checkbox svg artwork.
      Update svg artwork.
      Update star svg artwork.
      Add BigBen kid's PS3 gamepad 146b:0902 to filterTrigger()

Jacob Mullins (1):
      Fixed a quirk in the Clion PR

John Rassa (95):
      updated theme docs to add details about horizontal_wheel
      set default value for ImageDebug option
      fix platform name for game and watch
      fix git submodule command
      document color option for RatingComponent
      set curl to follow redirects to fix scraper error update to use legacy thegamesdb url
      add theme support for text and line spacing for logo text in system carousel
      create new DateTimeComponent
      allow variables in import elements
      add 'visible' theme element
      update nanosvg to latest version
      support for color gradients in drawRect and ImageComponent
      cleanup duplicate theme code in Image/Video components
      ensure change flag cleared for new FileData
      clean up opacity handling for ImageComponent, RatingComponent
      Grid updates. Animate scrolling option, autoLayout option, center selection option, scroll loop option, image source option
      initial github actions config.  runs basic build under ubuntu
      fix assignment of gridtile theme properties
      add 'animate' to theme properties for imagegrid; fix blurriness on image upscaling
      repopulate list after applying theme to ensure image source is updated

Jools Wills (93):
      cosmetic - indent
      add setting for searching for local game art - defaults to off
      Revert "Revert "Use local game art ( image, marquee and video ) from romfolder/images if the gamelist didn't specify a path""
      added ISSUE_TEMPLATE.md from RetroPie-Setup to direct users to the forum first

Justin Kinnaird (1):
      Use platform-specific methods for exePath

Keith F. Kelly (2):
      Clarify the DELETE button's warning text.
      Add support to built-in thegamesdb.net scraper for TurboGrafx CD platform.

Koerty (30):
      Rename gridSize to gridDimension in ImageGridComponent.h
      Add automatically generated Clion files to gitignore
      Enable the grid view for developers
      Use shoulder buttons for quick system swap in the grid view - Allow quick system swap using left/right shoulder in the grid view - Update the help prompt of the grid view accordingly
      Rewrite the grid display code
      Small fix to the populateList function of the GridGameListView
      Fix ImageComponent flipY
      Fix bad tile position when close to the last row and last row is full
      Update the grid's help prompt
      Add base theming syntax for the grid
      Disable random game selection in retropie settings menu
      Add GridTileComponent and base theming syntax
      Add cropping and minSize to ImageComponent
      Add scroll direction to the grid
      Clean ImageGridComponent code
      Fix calcGridDimension being called before mScrollDirection
      Add "origin" theming element for help prompt
      Add the new metadata field md_title to grid, video and detailed views
      Add grid default image and folder image
      Fix md_name not fading out
      Rewrite NinePatchComponent to handle images of all sizes
      Change grid creation flow
      Enable the grid view for everyone
      Partially display the last row if grid number of row isn't an integer
      NinePatch now position correctly when origin is different from 0 0
      Add 3 new theming properties to the grid tile background
      Add extra buffer rows to the grid to load images ahead
      Fix horizontal scrolling grid bugs
      Fix grid padding being 2 times smaller than it should be
      Grid fix freeze with big game collections

Lubosz Sarnecki (1):
      Loading screen: Be more verbose about what is happening.

Marian Flor (1):
      Fixed rounding.

Markus Pointner (1):
      extend list of mame bios files to hide

Mátyás Mustoha (1):
      Remove leftover debug code

Rael Gugelmin Cunha (5):
      More restriction on kids mode (#431)
      Skip mame bios/devices
      Removing no more used mameNameToRealName
      Work with dpad and analogs
      Fixing kids/unattended mode

Shanti Gilbert (1):
      Fixes compiling when Renderer_GLES10 is used

Spongman (1):
      Update GamesDBJSONScraper.cpp

Tomas Jakobsson (47):
      Replaced boost::posix_time with Utils::Time
      Implement --screensize and --screenoffset
      Eliminated the need for boost::xpressive, boost::algorithm and boost::variant
      Remove all namespace fs = boost::filesystem;
      Add getDirContent, getHomePath, getCWDPath, canonicalPath, absolutePath, resolvePath, resolveSymlink, getExtension, removeFile, isAbsolute, isRegularFile, isDirectory, isSymlink, isHidden and isEquivalent Rename makeGeneric to genericPath and escapePath to escapedPath
      Minor misc fixes and warning silencers
      Add support for --screenrotate
      Fix --screenrotate to work with --screensize and --screenoffset
      Fix omxplayer when using --screensize, --screenoffset and --screenrotate
      Update and rename some Utils::FileSystem functions
      Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
      Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
      Remove the last traces of boost::filesystem::operational, this is PR 4 of 5 in the boost::filesystem removal quest
      The final traces of boost has been eliminated
      Fix thumbnail and image to be separated as I think it was originally meant to be.
      Fix mStaticImage to use setResize
      Fix start and offset not being reset for each invalidChar tested in Utils::FileSystem::GetEscapedPath
      Remove builtin resources
      Show build date and time when starting ES with --debug
      Move MameNameMap out of the source and into mamenames.xml
      Fix the Fedora instructions
      Fix double //
      Rename MameNames::names to MameNAmes::mNamePairs
      Add Utils::String::toLower and Utils::String::format
      Suggest vector access methods to be inlined
      Fix getHomePath crash when the environment variable isn't set
      Remove trailing '/' in getGenericPath
      Fixes for roms larger than 2GB
      Reset "StartupSystem" to "" if the requested system doesn't exist
      Fix missing / in custom collection path
      Silence warnings
      Add support for fullscreen borderless window
      Fix FilesystemUtil::isEquivalent by eliminating it entirely
      Fix Transform4x4f which was broken in many, many ways, but just out of pure luck worked anyway
      Add Transform4x4f::orthoProjection
      Redid the entire Renderer Made all components render using triangle strips
      Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
      Make sure all vertices are properly rounded

Zachary Burke (1):
      Majorly improved performance when fetching Mame names.

acrummyidea (1):
      Adding new scraper GamesDBJSONScraper. The scraper uses the new GamesDb JSON API. On the first run it downloads a few resource files needed to intepret the otput of game search api calls these resources go into ~/.emulatiostation/scrapers The resource files include the list of developers and the list of publishers. To update the lists simply delete the files and relaunch emulationstation. Searching a game by id (GamesDB id) is done as before by manually edit the search query and query for "id:<gameId>".

hissingshark (1):
      Vero4k autodetection and volume mixer fix

joemommasfat (1):
      add sortname to gamelist.xml to sort by a different name

jrassa (4):
      fix resolvePlaceholders to handle multiple variables in a single string
      implement debug rects for images similar to text components
      implement horizontal wheel for system carousel.  fix image rotation bug in carousel
      implement scripting support

pjft (16):
      Fixing first favorites not updating index
      Limiting last played count to 50
      Fixing common path detection
      Fix empty collections not showing up in Carousel for Full mode
      Fix crash when scraping folders
      Fixing path generation on the Pi for getDirContents
      Fix crash when changing theme from within a collection that'll no longer be present at the carousel level
      Fix for image resize flicker when using MaxSize
      Final Fix for resizing images
      Adjust mutex for SVG initialization and resizing
      Fix for unset AudioCard setting
      Change handling of screensaver to FileData only and respect UI Mode
      Fix jagged font in games list
      Fix Kiosk Favorites not registering

placroix74 (2):
      Code formatting
      [ScreenSaver] Consume input on cancel

tminit (1):
      Changed Audio settings to be much more flexible

verybadsoldier (2):
      save also metadata that have default values. they might not had default values on start so they have to be saved
      save also metadata that have default values. they might not had default values on start so they have to be saved

yodatak (1):
      Update instructions for Fedora compilation
2020-03-24 15:52:38 +00:00
nia
fdcfafac97 fmsx: Update to 5.4
Unknown changes
2020-03-23 18:54:51 +00:00
nia
b3f328b8dc stella: Update to 6.1
6.0.2 to 6.1: (March 22, 2020)

  * IMPORTANT NOTES:
    - Because of major event remapping changes, all remappings will be reset
      to defaults; if you had custom mappings, they will need to be
      re-entered again.

    - Because of major internal changes, all state files are now invalid.

    - Support for Windows XP has been discontinued as of this version.  WinXP
      is now completely out of support from Microsoft, so we are doing the
      same.

  * Major improvements to display mode handling in NTSC vs. PAL.  The window
    is now the same size for both modes, and scaling is applied to simulate
    the height of scanlines (in PAL mode, there are more scanlines and hence
    each is narrower).  This more properly emulates how the display would look
    on a real TV.

  * Removed the 'Display_Height' property, changing it to 'Display_VCenter'.
    This new feature, along with the display mode changes above, almost
    completely eliminate having to manually tweak each ROM so that it will
    not have part of the image cut off.

  * Removed the 'Display_YStart' property and all automatic detection of
    ystart.  It caused problems on some ROMs, and was not the way a real
    console would work anyway.  Related to this, ROMs now load much faster.

  * Major improvements to event remapping:
    - Allow mapping of modifier-key and button-direction combinations
    - Physical controllers can map the same action to different events on
      different virtual controllers
    - Many more events can be remapped
    - Events can be filtered by type in UI

  * Paths have been simplified:
    - The following file/directory locations are no longer configurable
      (statedir, nvramdir, cheatfile, palettefile, propsfile); they are
      now all under the base directory
    - Removed cfgdir; Distella config files are now placed with their
      associated ROMs
    - Added 'basedir' commandline argument, which allows to change the
      base directory where almost all config-related items are stored;
      related to this, discontinued the 'basedir.txt' functionality
    - Added 'baseinappdir' commandline argument, which sets the base
      directory to the application folder (Windows only for now); this
      replaces the functionality of 'basedir.txt'

  * Added automatic controller detection.

  * Controllers can be changed during emulation (no ROM reload required
    anymore).

  * Added support for Light Gun controller.

  * Added limited KidVid support (8, 9 and 0 start the games).

  * Removed superfluous controller option 'PADDLES_IDIR'.

  * Added configurable paddle dejittering.

  * Key-repeat mode improved; entering Time Machine by holding down a key
    combo continues to send events (previously, you had to release and then
    press the combo again).

  * Certain buttons in the UI can now be activated repeatedly by holding
    down the mouse button (Time Machine, debugger step/trace/frame advance,
    etc.)

  * Added option to configure mouse double click speed.

  * Added option to configure controller input repeat speed.

  * Added high quality scaling.

  * Made scanlines better aligned to scaling.

  * Added 'HiDPI' mode, which scales the UI by 2x when enabled.  This is
    meant for 4k and above monitors, but can actually be used at any
    lower resolution that is large enough to display the scaled UI.

  * Fixed TIA 'Center' option, Stella now remembers the last windowed position.

  * Added fractional (25% increments) TIA zooms.

  * Removed 'tia.fsfill' option, replacing it with 'tia.fs_stretch'.  This
    new option allows to preserve TIA image aspect ratio in fullscreen
    mode, or stretch to fill the entire screen.

  * Added configurable 'Overscan' option for fullscreen modes.

  * Fullscreen TIA modes no longer assume that desktop taskbars, etc
    are present, hence they are scaled to the proper fullscreen size.

  * Added option to display dialogs in screen corners.

  * Added hotkey for sound on/off.

  * Enhanced 'Command' menu to display current state and more commands.

  * Added option to save and load all TimeMachine states at once.

  * Added option to automatically load/save states when entering/exiting
    emulation.

  * Added option to change pitch of Pitfall II music.

  * ROM Info Viewer size is not limited to fixed zoom steps anymore.

  * ROM Info Viewer can now display multiple lines per property and the
    bank switching type.

  * In file listings, you can now select directories by holding 'Shift' on
    the first character entered.  Entering characters in lowercase still
    selects files, as before.

  * Fixed bug when starting ROMs via MacOS finder.

  * Added various developer options for oddball TIAs:
    - stuffed player, missiles and ball move
    - delayed playfield bits and color
    - delayed players and ball VDEL swap

  * Disabled some developer options for 'Player settings'.

  * Writes to RAM read ports are ignored now.

  * Added Developer setting, which breaks on writes to read ports.

  * Improved breakpoints to now consider the banks.

  * Improved debugger's TIA display and zoom windows.

  * Improved hotkeys, now many emulation keys work in debugger too.

  * Fixed display of negative values in debugger; sometimes they were
    shown as positive.

  * Reworked ROM properties database, making it load faster in certain cases.

  * Updated internal ROM properties database to ROM-Hunter version 16
    (thanks go to RomHunter for his tireless research in this area).
    Related to this, updated the snapshot collection.

  * Fixed 'Dancing Plate (Unknown) (PAL)' to use joystick.

  * Fixed cheatcode handling in 2K and 4K ROMs.

  * Fixed bug where ROMs smaller than 64 bytes were not recognized.

  * Fixed bug where frying one ROM was continued with the next ROM.

  * Fixed not working 7800 pause key.

  * Enhanced UA bankswitching to support certain Brazilian carts.

  * Fixed WD bankswitching.

  * Added FC bankswitching for Amiga's Power Play Arcade Video Game Album.

  * Added auto-detection of display format based on filename.

  * Auto-detection of bankswitch scheme by file extension now includes
    more human-readable formats (not restricted to DOS 3-char length).
    See the documentation for the new names.

  * Fixed bug in DPC+ scheme; 'fast fetch mode' was enabled at startup,
    when it should be disabled by default.

  * Some more work on DPC+ playfield 'jitter' effect for certain older DPC+
    driver versions; more ROMs are now detected properly.  Special thanks
    to SpiceWare for his research in this area.

  * Added proper Retron77 port.

  * Added proper libretro port, and fixed display for OpenGLES renderers.

  * PNG/ZIP image support is now conditionally compiled into Stella.
    All major ports (Linux/macOS/Windows) have it enabled by default.

  * SDL/GUI support is now conditionally compiled into Stella.  All major
    ports (Linux/macOS/Windows) have it enabled by default.  This is
    currently needed by the libretro port.

  * Updated included PNG library to latest stable version.

  * Updated UNIX configure script to work with the gcc version 10 and
    above.

-
2020-03-23 12:01:15 +00:00
nia
00a87c5bc3 mednafen: Update to 1.24.1
-- 1.24.1: --

February 27, 2020:
	NES: Changed some macros in the CPU emulation code to not have leading underscores.

February 25, 2020:
	Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().

	NES: Don't memset() MDFN_PixelFormat object.

February 23, 2020:
	Fixed build errors on FreeBSD relating to the multithreading code.

February 22, 2020:
	Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).

February 15, 2020:
	Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systems
	with Linux header files installed.

February 11, 2020:
	Fixed AltiVec-related build errors on 64-bit POWER/PPC.

	SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".

February 2, 2020:
	SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()

January 23, 2020:
	PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".

December 30, 2019:
	PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.
	Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".

-- 1.24.0-UNSTABLE: --

December 19, 2019:
	PSX: Handle SPU CD volume as signed 16-bit instead of unsigned; fixes lowest volume setting in "Star Wars Dark Forces".

December 18, 2019:
	PSX: Tweaked PAL pixel aspect ratio, tweaked nominal FPS values, added setting "psx.correct_aspect", and fixed light gun Y positioning with PAL games.

December 16, 2019:
	SNES-Faust: Added SDD-1 emulation.

November 26, 2019:
	SNES-Faust: Allow emulation to switch away from the SPC700 during execution of opcode 0xFA, between the read and write, to fix bonkers
	audio that leads to a hang in the "Tenshi no Uta" game.

	SNES-Faust: Extended DMA NMI delay kludge to cover 8-bit LDX #imm to fix hang in "Frisky Tom" in "Nichibutsu Arcade Classics".

	SNES-Faust: Added DSP-2 emulation.

November 19, 2019:
	SNES-Faust: Added MSU1 support.

	SNES-Faust: Added a multithreaded PPU renderer, controlled via the new "snes_faust.renderer" setting, disabled by default.

	SNES-Faust: Added SuperFX overclocking support, controlled via setting "snes_faust.superfx.clock_rate".

	SNES-Faust: Added SuperFX instruction cache emulation support, controlled via setting "snes_faust.superfx.icache", disabled by default.

	SNES-Faust: Added support for Game Genie cheats(entered via Mednafen's cheat system).

	SNES-Faust: Added setting "snes_faust.region" to allow for overriding the automatic region detection and emulating one region while reporting the different region to the game.

November 17, 2019:
	On Windows, call CoInitializeEx() with COINIT_MULTITHREADED before calling SDL_Init(), to prevent potential initialization errors with Mednafen's
	WASAPI sound code.

November 16, 2019:
	Using drive-relative paths on Windows should no longer make a mess due to Mednafen looking for and putting files in the wrong place.

November 14, 2019:
	SS: Removed "ss.midsync" setting; the functionality it controlled is now always enabled.

	Added settings "affinity.cd", "affinity.emu", "affinity.video", and "ss.affinity.vdp2" to specify CPU thread affinity masks for the CD read threads,
	main emulation thread, video blitting thread, and Saturn VDP2 rendering thread, respectively. Setting thread affinities properly can improve
	Saturn emulation performance on a dual-core CPU with hyperthreading.

	Cleaned up multithreading code and API.

November 10, 2019:
	Removed "using namespace Mednafen;" from types.h, and related changes.

October 25, 2019:
	SNES-Faust: Ignore frameskip if interlace mode is enabled, to avoid feeding uninitialized data into the deinterlacer which leads to a crash.

September 18, 2019:
	Implemented workaround in OwlResampler_neon.inc for a C++ parsing bug in gcc 9.x.

September 13, 2019:
	Apple2: Renamed(with backwards-compatibility aliases) video mode "rgb_alt1" to "rgb_alt" and "rgb_alt2" to "rgb_alt_tfr", and added new video mode "rgb_tfr".

	Apple2: Added support for 32-color custom palettes(will automatically enable a text fringe reduction RGB mode if used).

-- 1.23.0-UNSTABLE: --

August 26, 2019:
	Apple2: Added support for an RGB-style video mode, selectable with the new setting "apple2.video.mode".

	SS: Added "Shunsai" to the internal database of games to use the data cache read bypass kludge with, to fix various graphical glitches.

August 25, 2019:
	Expanded and harmonized the accepted value ranges for settings "sfspeed" and "ffspeed" to 0.25 through 15, for greater versatility.

	NGP: Added very incomplete emulation of BIOS system call "VECT_FLASHERS", per tip from stellarporter.  Fixes eventual hang in "The Last Blade".

	NGP: Fixed TLCS-900H new IFF calculation when taking an interrupt, per tip from trinemark.  Fixes broken voice playback in
	"Densetsu no Ogre Battle Gaiden".

	NGP: Fixed potential division by zero in the TLCS-900H MINC* and MDEC* instructions emulation(the emulation of the instructions is still almost certainly wrong,
	though), per tip from byuu.

August 24, 2019:
	PCE: Changed the Super CD-ROM^2 memory identification signature to match a Duo instead of a PCE with a system card, to fix compatibility
	issues with some US Super CD-ROM^2 games when using a US system card image, per tip from elmer.

August 22, 2019:
	SS: Added "Ronde" to the internal database of games to use the data cache read bypass kludge with, to fix missing graphics
	on the title screen and main menu.

August 20, 2019:
	SS: Added "Thunder Force Gold Pack 1" to the internal database of games to use the data cache read bypass kludge with,
	to fix explosion graphic glitches in "Thunder Force III".

	SS: Fixed a bug that could cause erroneous VDP1 framebuffer erasure when the lower Y coordinate for the erase window was too large.

August 12, 2019:
	SS: Added "Thunder Force Gold Pack 2" to the internal database of games to use the data cache read bypass kludge with,
	to fix quasi-random hangs when pausing the game in "Thunder Force AC".

	SS: Corrected the value the SCU DMA mode registers are initialized to on reset.

June 18, 2019:
	SS: Added "Formula Grand Prix - Team Unei Simulation" to the internal database of games to use the data cache read bypass kludge with,
	to fix a hang after the title screen.

	SS: Added "Virtual Mahjong" to the internal database of games to use the data cache read bypass kludge with, to fix graphical glitches on the character
	select screen.

June 16, 2019:
	SS: Slowed down SCU DMA from SDRAM/SH-2 bus slightly, though I'm not sure what is the origin of the measured overhead/slowdown on a Saturn.
	Fixes FMV flickering in "Lunar".

	SS: Added partial emulation(CS0 and CS1, SH-2 non-DMA accesses and SCU DMA accesses) of the timing effects of the SCU A-bus configuration registers.

	SS: Added "Tech Saturn 1997.6" to the internal database of games for which 1MiB RAM cart emulation is enabled, for its "Groove on Fight" demo.

	SS: Implemented a crude simulation of the VDP1 command execution slowdown that occurs when an SH-2 CPU writes to VDP1 RAM or registers, activated
	via the horrible hacks mechanism; fixes text flickering in "Arcade's Greatest Hits", most rescue text flickering in "Burning Rangers"(at least on the first stage),
	graphical glitches in "Whizz", and some of the graphical glitches in "All-Star Baseball 97".

	SS: Added a horrible hack to fix the hang in "Fighters Megamix" that occurred after the intro FMV played(or was interrupted).

	SS: Added a horrible hack to fix the hang at the end of disc 1 of "Grandia".

	SS: Added a per-game horrible hacks mechanism.

	SS: Added "Albert Odyssey" to the internal database of games to use full cache emulation with, to fix battle text truncation.

	SS: Added "Die Hard Trilogy", "GeGeGe no Kitarou", "Nobunaga no Yabou Shouseiroku", "Space Jam" to the internal database of games to use full
	cache emulation with, to fix hangs/crashes.

	SS: Added "Gex" and "Slam 'n Jam 96" to the internal database of games to use full cache emulation with, to fix minor FMV glitches.

	SS: Added "Policenauts" to the internal database of games to use full cache emulation with, to fix screen flickering on disc 2.

	SS: Full cache emulation(enabled via database) now also enables emulation of SH-2 WB/EX pipeline stalls.

	SS: Tweaked the kludgey CPU instruction read/write penalty during SH-2 DMA to be higher in some circumstances; fixes major graphical glitches in the
	later stages of "Shienryu" when on arcade mode.

	SS: Added "Dragon Force II" to the internal database of games to use the data cache read bypass kludge with, to fix major game logic errors
	during battles.

March 15, 2019:
	SNES-Faust: Added CX4, SuperFX, and SA-1 emulation.

	SNES-Faust: Made various changes to try to improve game compatibility
2020-03-22 16:08:26 +00:00
nia
eadd216a68 *: Convert broken sourceforge HOMEPAGEs back to http 2020-03-20 11:57:22 +00:00
rin
14c363bf52 Fix logic to determine whether destination EA for cas lies b/w page
boundary or not; casl was mistakenly treated as an illegal instruction
when destination is the highest long word in a page. This results in
kernel panic in supervisor mode.

Bump revision.

Now, NetBSD/sun3 boots multiuser again. Have fun!
2020-03-19 02:27:21 +00:00
nia
d91fd28256 mednafen: Link OSS library properly when SDL2 is compiled without it.
Pointed out by wiz, thanks!
2020-03-17 10:36:38 +00:00
tnn
35b773bad0 free42: try to fix Linux breakage w/ alsa 2020-03-16 00:21:07 +00:00
tnn
cce3408655 qemu: enable iscsi initiator support 2020-03-13 13:57:04 +00:00
nia
a503c12f82 dolphin-emu: Disable special aarch64 bits for now, they don't build 2020-03-13 12:12:01 +00:00
nia
187f597490 dosbox-x: attempt to resolve build problems on non-x86
non-x86 FPU support is currently broken, so disable it

also disable unaligned access

bump PKGREVISION
2020-03-13 09:37:45 +00:00
nia
5aebe0c772 dolphin-emu: gnu++14, for alloca 2020-03-13 09:28:19 +00:00
wiz
4e3b1b97c2 librsvg: update bl3.mk to remove libcroco in rust case
recursive bump for the dependency change
2020-03-10 22:08:37 +00:00
wiz
f669fda471 *: recursive bump for libffi 2020-03-08 16:47:24 +00:00
nia
40b7fcc2be emulators: Remove arnold.
Failing to build, non-redistributable, and no updates since 2004.

Try caprice32 instead.
2020-03-06 12:24:26 +00:00
nia
37bab449f8 emulators: Add caprice32.
Caprice32 is a software emulator of the Amstrad CPC 8bit home computer
series. The emulator faithfully imitates the CPC464, CPC664, and CPC6128
models. By recreating the operations of all hardware components at a
low level, the emulator achieves a high degree of compatibility with
original CPC software. These programs or games can be run unmodified at
real-time or higher speeds, depending on the emulator host environment.
2020-03-06 12:23:01 +00:00
kamil
22c180987e qemu: Conditionalize NVMM for NetBSD
Build NVMM support whenever there is /usr/include/nvmm.h available.
2020-03-06 09:19:43 +00:00
thorpej
7c8c23ba0e Don't abort the emulator if the mm58167 gets a read to an unexpected
register, just return 0 instead.
2020-03-05 14:55:16 +00:00
wiz
a5bd3d9384 mame: update to 0.219.
MAME 0.219 arrives today, just in time for the end of February!
This month we’ve got another piece of Nintendo Game & Watch history
– Pinball – as well as a quite a few TV games, including Dream Life
Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and
Champiyon Pinball. The previously-added Care Bears and Piglet’s
Special Day TV games are now working, as well as the big-endian
version of the MIPS Magnum R4000. As always, the TV games vary
enormously in quality, from enjoyable titles, to low-effort games
based on licensed intellectual properties, to horrible bootlegs
using blatantly copied assets. If music/rhythm misery is your thing,
there’s even a particularly bad dance mat game in there.

On the arcade side, there are fixes for a minor but long-standing
graphical issue in Capcom’s genre-defining 1942, and also a fairly
significant graphical regression in Seibu Kaihatsu’s Raiden Fighters.
Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly
improved the experience in Good E-Jan, and speaking of graphics
fixes, cam900 fixed some corner cases in Data East’s innovative,
but little-known, shoot-’em-up Boogie Wings. Software list additions
include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp)
and the Spanish ZX Spectrum Load’N’Run collection (added by
ICEknight). New preliminary CPU cores and disassemblers include
IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix
2.
2020-03-04 12:04:47 +00:00
nia
9cbf1736b9 dosbox-x: Update to 0.83.0
0.83.0
  - Added mt32.romdir dosbox.conf configuration option
    for users who store the MT32 ROMs elsewhere other
    than the current working directory.
  - Configuration GUI settings menu is now vertically
    divided to ensure that it fits on the screen even
    if the window is at minimum size.
  - PC-98 GDC status fixed to follow the explicit
    definition of one bit as hblank and the other
    as vsync instead of carrying over VGA port 3DAh
    style logic of hblank/vblank vs vsync. This
    fixes the BPS logo scanline effects in PC-98
    game 'frontier-universe-bps-neo-kobe-pc98-ia'
  - Added dosbox.conf option to select between two
    known behaviors in PC-98 mode regarding the PC
    speaker and the PIT timer. The default behavior
    follows the newer hardware, the alternate setting
    is for older games written against the PC-9801
    behavior.
  - Added dosbox.conf option nocachedir which, when
    set, instructs MOUNT to automatically act as if
    -nocachedir were given.
  - Linux/X11 SDL1 builds fixed not to issue resize
    commands to the window to avoid fighting the
    window manager. This prevents "spastic resizing"
    under Gnome 3 in Centos 8.
  - Source tree now includes build script for Linux
    users who prefer Clang/LLVM over GCC.
2020-03-04 10:58:56 +00:00
rin
673b94a8c3 Add tap(4) support for *BSD, written by kiyohara@.
The patch was proposed on some mailing lists back in 2013, but
unfortunately, left uncommitted until today:

    https://mail-index.netbsd.org/port-sparc64/2013/01/29/msg001951.html

It works perfectly for me on NetBSD/amd64 for sun[23].

Bump revision.
2020-03-04 07:52:11 +00:00
joerg
38b5063a78 Don't use LTO with clang on NetBSD, ld doesn't know about it. 2020-02-18 16:49:50 +00:00
nia
ad96470cab mgba: Update to 0.8.1
0.8.1: (2020-02-16)
Emulation fixes:
 - GB Serialize: Fix timing bug loading channel 4 timing
 - GBA: Fix multiboot entry point while skipping BIOS
 - GBA BIOS: Fix undefined instruction HLE behavior
 - GBA DMA: Fix invalid audio DMA parameters
 - GBA Memory: Misaligned SRAM writes are ignored
 - GBA Serialize: Fix serializing DMA transfer register
 - GBA Serialize: Fix audio DMA timing deserialization
 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
 - GBA Video: Fix OpenGL sprite flag priority
Other fixes:
 - Core: Fix race condition initializing thread proxy
 - Core: Fix integer overflow in ELF loading
 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
 - FFmpeg: Disallow recording video with no audio nor video
 - GBA: Automatically skip BIOS for multiboot ROMs
 - Qt: Only dynamically reset video scale if a game is running
 - Qt: Fix race condition with proxied video events
 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
 - Qt: Fix missing OSD messages
 - Qt: Fix crash unloading shaders
 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
 - Qt: Fix window title not updating after shutting down game
 - Qt: Fix GIF view not allowing manual filename entry
 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
 - Util: Fix crash reading invalid ELFs
 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
Misc:
 - FFmpeg: Add more presets
 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
 - SDL: Use DirectSound audio driver by default on Windows
 - Switch: Make OpenGL scale adjustable while running
2020-02-18 13:29:48 +00:00
wiz
4cef170274 mame: update to 0.218.
It’s time for MAME 0.218, the first MAME release of 2020! We’ve
added a couple of very interesting alternate versions of systems
this month. One is a location test version of NMK’s GunNail, with
different stage order, wider player shot patterns, a larger player
hitbox, and lots of other differences from the final release. The
other is The Last Apostle Puppetshow, an incredibly rare export
version of Home Data’s Reikai Doushi. Also significant is a newer
version Valadon Automation’s Super Bagman. There’s been enough
progress made on Konami’s medal games for a number of them to be
considered working, including Buttobi Striker, Dam Dam Boy, Korokoro
Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect
too much in terms of gameplay though — they’re essentially gambling
games for children.

There are several major computer emulation advances in this release,
in completely different areas. Possibly most exciting is the ability
to install and run Windows NT on the MIPS Magnum R4000 “Jazz”
workstation, with working networking. With the assistance of Ash
Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32
operating system is the direct ancestor of the Symbian operating
system, that powered a generation of smartphones. IDE and SCSI hard
disk support for Acorn 8-bit systems has been added, the latter
being one of the components of the BBC Domesday Project system. In
PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated
2D video drivers. F.Ulivi has contributed microcode-level emulation
of the iSBC-202 floppy controller for the Intel Intellec MDS-II
system, adding 8" floppy disk support.

Of course there are plenty of other improvements and additions,
including re-dumps of all the incorrectly dumped GameKing cartridges,
disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve
9640 emulation, and plenty of working software list additions.
2020-02-11 06:36:16 +00:00
kamil
70e0102182 qemu: Disable spice by default
There are bugs to solve first.

Requested by maxv@.
2020-02-07 08:39:19 +00:00
kamil
2c785084dd qemu: Fix qemu-system-i386 nvmm warning 2020-02-06 23:23:21 +00:00
kamil
fefedb8307 qemu: Add new option and enable it by default: spice
Spice-Space is a Simple Protocol for Independent Computing Environments.
2020-02-06 22:01:37 +00:00
kamil
1efe0a4c51 qemu: Update NVMM patchset to v4
Address build warnings.
2020-02-06 21:42:29 +00:00
kamil
f2d974431b qemu: Bump PKGREVISION 2020-02-06 16:46:43 +00:00
kamil
8adee2da96 nvmm: Merge NVMM support
NVMM v3 patchset pending upstream.

https://lists.gnu.org/archive/html/qemu-devel/2020-02/msg01405.html
2020-02-06 16:46:17 +00:00
nia
8f74b5fe65 dosbox-x: Update to 0.82.26
0.82.26
  - Debugger console window fixed to choose a smaller
    default size in Windows builds.
  - Debugger console window now resizes properly
    in Windows builds.
  - Using F10 (step over) in the debugger to step
    over INT 21h when a breakpoint for INT 21h is
    set now works correctly, instead of letting the
    instruction pointer "stick" there without moving.
  - Debugger interface now shows (running/watching)
    while RUNWATCH is active.
  - Debugger interface now correctly shows (running)
    status when F5 is used to resume emulation.
  - Debugger toggle reverts back to debugger interface
    instead of running state if triggered during a
    RUNWATCH command.
  - Fixed RUWNATCH command, which was broken by another
    fix sometime back designed to stop PIC event
    processing while in the debugger.
  - Debugger interface fixed to keep the SDL event
    handling going during the "pager" routine to
    prevent Windows from graying out the main window
    as "not responding" in Windows 7/8/10.
  - Direct3D support has been fixed to properly render
    pixel shaders again that were already written for
    other forks.
  - Added "Rescan all drives" menu command and mapper
    shortcut (Issue #1379 requested by saintfrater)
2020-02-05 13:57:40 +00:00
scole
ffab3be022 Remove old comments that look left over for running the linux binary ski emulator on NetBSD 2020-01-30 16:29:31 +00:00
scole
100af68e98 Revert HOMEPAGE back to http instead of https. The https page doesn't seem to work. 2020-01-30 16:26:43 +00:00
nia
4d49a12c71 gcube: Remove, succeeded by emulators/dolphin-emu 2020-01-29 10:33:16 +00:00
rillig
9637f7852e all: migrate homepages from http to https
pkglint -r --network --only "migrate"

As a side-effect of migrating the homepages, pkglint also fixed a few
indentations in unrelated lines. These and the new homepages have been
checked manually.
2020-01-26 17:30:40 +00:00
nia
e6d8182438 libretro-mgba: Remembering to commit the 0.8.0 update might be good. 2020-01-26 12:59:20 +00:00
nia
b3ed768fea mgba: Update to 0.8.0
0.8.0: (2020-01-21)
Features:
 - Improved logging configuration
 - One-Player BattleChip/Progress/Beast Link Gate support
 - Add Game Boy Color palettes for original Game Boy games
 - Debugger: Add unary operators and memory dereferencing
 - GB: Expose platform information to CLI debugger
 - Support Discord Rich Presence
 - Debugger: Add tracing to file
 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
 - OpenGL renderer with high-resolution upscaling support
 - Experimental high level "XQ" audio for most GBA games
 - Interframe blending for games that use flicker effects
 - Frame inspector for dissecting and debugging rendering
 - Switch: Option to use built-in brightness sensor for Boktai
 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
 - Cheats: Add support for loading Libretro-style cht files
 - GBA Cheats: Add support for loading EZ Flash-style cht files
 - Support for unlicensed Wisdom Tree Game Boy mapper
 - Qt: Add export button for tile view (closes mgba.io/i/1507)
 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
 - GB: Yanking gamepak now supported
 - Qt: Memory range dumping (closes mgba.io/i/1298)
Emulation fixes:
 - GB: Fix using boot ROM with MMM01 games
 - GB Audio: Only reset channel 3 sample in DMG mode
 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
 - GB Video: Fix color scaling in AGB mode
 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
 - GBA: Reset now reloads multiboot ROMs
 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
Other fixes:
 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
 - FFmpeg: Drain recording buffers
 - GB: Fix reading ROM immediately after unmapping BIOS
 - GB SIO: Fix lockstep failing games aren't reloaded
 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 - Qt: Fix some Qt display driver race conditions
 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
 - Qt: Only show emulator restart warning once per settings saving
 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
Misc:
 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
 - Core: Add keysRead callback
 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
 - Core: Add more memory search ops (closes mgba.io/i/1510)
 - Debugger: Make tracing compatible with breakpoints/watchpoints
 - Debugger: Print breakpoint/watchpoint number when inserting
 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
 - FFmpeg: Support audio-only recording
 - GB Memory: Support running from blocked memory
 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
 - GBA Savedata: EEPROM performance fixes
 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
 - Debugger: Add breakpoint and watchpoint listing
 - mGUI: Remember name and position of last loaded game
 - OpenGL: Only resize textures when needed
 - Qt: Don't unload ROM immediately if it crashes
 - Qt: Support switching webcams
 - Qt: Cap window size on start to monitor size
 - Qt: Open a message box for Qt frontend errors
 - Qt: Increase maximum magnifications and scaling
 - Qt: Add native FPS button to settings view
 - Qt: Improve sync code
 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
 - Qt: Remove What's This icon from dialogs
 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
 - Qt: Show list of all sprites in sprite view
 - Qt: Add option for disabling OSD messages
 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
 - SM83: Support PC-relative opcode decoding
 - Switch: Dynamic display resizing
 - Switch: Support file associations
 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
Changes from beta 1:
Emulation fixes:
 - ARM: Fix STR writeback pipeline stage
 - ARM: Partially fix LDM/STM writeback with empty register list
 - ARM: Fix stepping when events are pending
 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
 - GBA Timers: Improve timer startup emulation
 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
 - GBA Video: Fix effects blending improperly in some non-last windows
 - GBA Video: Copy higher priority target 1 flag
Other fixes:
 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
 - Core: Fix uninitialized memory issues with graphics caches
 - Core: Return null for out of bounds cached tile VRAM querying
 - GBA Video: Fix OpenGL fragment data binding
 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
 - Qt: Fix several cases where shader selections don't get saved
 - Qt: Fix division by zero error in invalid TilePainter state
 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
 - Qt: Fix inability to clear default keybindings
 - Qt: Release held actions if they get rebound
 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
 - Vita: Fix analog controls (fixes mgba.io/i/1554)
 - Wii: Fix game fast-forwarding after slowing down
 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
Misc:
 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
 - GBA: Trim non-movie ROMs to 32 MiB if applicable
 - GBA Audio: Redo channel 4 batching for GBA only
 - GBA I/O: Stop logging several harmless invalid register reads
 - GBA Video: Changing OpenGL scaling no longer requires restart
 - Debugger: Separate aliases from main commands
 - Debugger: Print break-/watchpoint ID when breaking in CLI
 - Debugger: Minor interface cleanup
 - SDL: Use controller GUID instead of name
 - SM83: Rename LR35902 to SM83
 - Tools: Allow using threaded renderer in perf.py
 - Tools: Clean up unused argument in mgba-perf
2020-01-25 19:26:18 +00:00
scole
f3ca597726 Fix for big endian hosts. With this change, ski "should" be able to run on any NetBSD host as well as it does on i386.
Tested on amd64, i386, and macppc.
2020-01-23 15:59:36 +00:00
nia
3e162c3b3e *: Remove esound support from pkgsrc
Enlightened Sound Daemon was one of the earlier solutions to the old
"multiple programs can't open /dev/audio at once" problem that was once
a thing we had to worry about.

Eventually, it was adopted as part of GNOME. GNOME lost interest in it
about a decade ago and dropped it in favour of PulseAudio, newer
applications are generally uninterested in supporting it. Last release
was in 2008 and support for newer OS APIs is pretty nonexistent.

Several years ago the original website disappeared.

https://en.wikipedia.org/wiki/Enlightened_Sound_Daemon
https://tracker.debian.org/news/999428/removed-0241-11-from-unstable/
2020-01-20 21:54:00 +00:00
nia
966a4c5ca2 wine[-devel]: Remove esound support
Appears to not actually be set in PLIST...
2020-01-20 21:16:43 +00:00
nia
9f4bc1bce9 BasiliskII: Remove esound support 2020-01-20 21:14:49 +00:00
kamil
4830caef87 haxm: Upgrade to 7.5.6
Change Log
----------
 * Enabled support for running on the system with more than 64 host CPUs (#255, #257).
 * Improved the handling of undefined instructions by generating #UD exception (#247).
 * Improved the CPUID features initialization and processing logic (#245).
 * Updated the compilation configurations for Windows and macOS (#243, #244).
2020-01-20 12:49:45 +00:00
rillig
b686dd9180 all: migrate several HOMEPAGEs to https
pkglint --only "https instead of http" -r -F

With manual adjustments afterwards since pkglint 19.4.4 fixed a few
indentations in unrelated lines.

This mainly affects projects hosted at SourceForce, as well as
freedesktop.org, CTAN and GNU.
2020-01-18 23:30:43 +00:00
jperkin
26c1bffc9f *: Recursive revision bump for openssl 1.1.1. 2020-01-18 21:48:19 +00:00
nia
e686016ee1 atari800: Update to 4.2.0. Nice.
Version 4.2.0 (2019/12/28) - released at SILK

New Features:

    raw Pokey registers recording by Ivo van Poorten
    new platform supported: FireBee
    optional hiding of hidden files/folders in the UI file selector
    libatari800 (Atari800 as a library) by Rob McMullen
    R: device (many years old feature) enabled by default

Fixes:

    proper check if SDL joysticks are found (fixes #58)
    Portrait mode for Android (related to #41)
    RMW for Pokey
    Improved BASIC LST file loading (#55)
    ROM OS path changes handled better (#15)
    improved "Find ROM images" - now Atari800 reboots if necessary (#15)
    fixed an old bug which caused freezing in the UI on Falcon

New command line options:

    -pokeyrec and its children
    -atari_files (#29)
    -saved_files (#29)
    -kbdjoy0 -kbdjoy1 -nokbdjoy0 -nokbdjoy1 (#29)

Plus many Atari Falcon specific fixes and improvements by Mikro. This should be the most complete and bug-free Atari Falcon release in years, so enjoy! :)
2020-01-18 21:33:13 +00:00
gutteridge
71458ee96b qemu: fix Linux build in most environments
Addresses PR pkg/54772, reported by and patch tested by Ottavio Caruso.
virtfs-proxy-helper is only built if two development libraries (for
libcap and libattr) are installed, which typically aren't included by
default in Linux distros. Make virtfs support a non-default option that
someone would enable when they expressly want it, and they have first
installed the necessary upstream header packages to support the
compilation of this option.
2020-01-13 02:50:25 +00:00
ryoon
eedd1e806f *: Recursive revbump from devel/boost-libs 2020-01-12 20:19:52 +00:00
adam
fcd2f92577 qemu: fix build on macOS 2020-01-10 20:27:03 +00:00
nia
83a3b32b52 emulators: Remove zsnes.
32-bit x86 only due to use of 32-bit assembly code, but fails to build
on i386 due to problems with atomics.

No upstream release for 12 years and numerous accuracy problems and security
problems with untrusted ROMs unfixed - use emulators/snes9x.
2020-01-10 11:11:36 +00:00
nia
6838536552 libretro-nestopia: Remove old patch 2020-01-09 10:28:11 +00:00
nia
8cba7de21b retroarch: Disable for wayland until further work is done 2020-01-08 23:40:42 +00:00
wiz
f1754490f1 mame: update to 0.217.
MAME 0.217

What better way to celebrate Christmas than with a new MAME release?
That’s right – MAME 0.217 is scheduled for release today.

The most exciting thing this month is the recovery of the Sega
Model 1 coprocessor TGP programs for Star Wars Arcade and Wing War,
making these games fully playable. We’ve been working on Virtua
Fighter as well, and while the graphics are greatly improved, there
are still some gameplay issues as of this release. In other arcade
emulation news, sasuke has been busy fixing long-standing graphical
issues in Nichibutsu games, and AJR has made some nice improvements
to the early SNK 6502-based games.

On the home system side, there are some nice Sam Coupé improvements
from TwistedTom, support for Apple II paddle controllers, a better
Apple II colour palette, and significant improvements to Acorn
RiscPC emulation. TV game emulation is progressing steadily, with
two Lexibook systems, the Jungle Soft Zone 40, and the MiWi 16-in-1
now working.

For front-end developers, we’ve added data to the XML list format
allowing you to handle software lists enabled by slot card devices
(there are a few of these for Acorn and Sinclair home computers).
The minimaws sample script has been updated to demonstrate a number
of tasks related to handling software lists. For MAME contributors,
we’ve made save state registration a bit simpler, and more manageable
in the debugger.


MAME 0.216

With the end of November in sight, it’s time to check out MAME
0.216! We’ve addressed the reported issues with last month’s bgfx
update, and made a whole lot of little improvements to MAME’s
internal user interface. In particular, setting up controls should
be easier, and several issues affecting macOS users with non-English
number format settings have been fixed. Some of the issues caused
bad settings to be written to INI files. If you still don’t see
the filter list panel on the system selection menu, try removing
the ui.ini file.

This month, we’re able to present two unreleased 1970s prototypes
from Italian developer Model Racing: their internal code names are
Cane and Orbite. With the assistance of former Model Racing employees,
the source code was extracted from the original disks. These games
are incomplete, but they provide a unique look into early CPU-based
arcade development. Game & Watch titles continue to be emulated,
with the addition of Mario The Juggler, and the panorama screen
Mickey Mouse and Donkey Kong Circus games in this release.

This release brings GameKing emulation to MAME. The system-on-a-chip
used in this low-cost, low-resolution hand-held console from the
early 2000s has been identified and emulated. Games for the
colour-screen GameKing III are also playable. Acorn BBC Micro
emulation has been re-worked to support internal expansion boards,
and a number of additional peripherals are now available. ZX Spectrum
emulation has been enhanced with better open bus read behaviour
and support for two Miles Gordon Technology peripherals.
2020-01-04 22:55:58 +00:00
ryoon
1eee5780ff Include xkbcommon unconditionally and directly to reduce PLIST divergence
* Bump PKGREVISION.
2020-01-04 13:46:59 +00:00
nia
ec2fd5e79c nestopia: Missing file, should have been in last commit 2020-01-04 12:30:07 +00:00
nia
3000de5b77 nestopia: Update to 1.50
----------------------------------------------------------------
1.50
----------------------------------------------------------------
Shell:

 Additions:
  - Added ability to output data from homebrew module (Phil Smith)

libretro:
 Additions:
  - Button shift option
  - Input bitmask support (TwinAphex)
  - Enhanced core options (TwinAphex)
  - Build in NstDatabase.xml

Core:

 Additions:
  - Homebrew module (Phil Smith)
  - Support for mapper 31 (rainwarrior)
  - Support for mappers 28 and 30 (retro-wertz)
  - Support for UNL-KS7031 (retro-wertz)
  - Support for MMC3 Big CHR-RAM Board

 Fixes:
  - Deterministic Save States (creambits)
2020-01-04 12:29:45 +00:00
nia
c04b34fe18 sameboy: Update to 0.12.3
Changes

   This version is backwards compatible with save states from SameBoy 0.11.x
   and newer.

  New/Improved Features

     * Super Game Boy color correction is now available in the libretro port
     * It is now possible to hide the Super Game Boy border in the libretro
       port
     * The SDL port will now hide the mouse while a ROM is running

  Accuracy Improvements/Fixes

     * Changing the frequency of channels 1 and 2 is now more accurate
     * Audio rendering should now be accurate when emulating Game Boy Advance

  Bug Fixes

     * Fixed garbled graphics while emulting Super Game Boy in the SDL port
       when OpenGL 3.2 is not available
     * The Cocoa build is now linked against the correct SDK version,
       restoring compatbility with older macOS versions that was mistakenly
       dropped in the previous release
     * Fixed fullscreen related issues in the SDL port
     * Fixed a bug where the SDL port did not save the battery in some cases
     * Bug fixes to libretro achievement support
     * Restored Game Boy Camera support on newer macOS versions
     * Fixed High-DPI support on Windows 10

  Misc Internal Changes

     * Improvements to the audio and ICD2 APIs
     * Allow compiling SameBoy for platforms with a non-standard bool size
     * Improved build portability, will now use pkg-config if available
2020-01-04 12:06:57 +00:00
nia
63563c17f2 dosbox-x: Update to 0.82.25
0.82.25
  - Added 1920x1440 4:3 HD VESA BIOS mode and increased
    scaler limits to support it.
  - VESA BIOS emulation now rejects video modes that
    exceed the render scaler architecture's limits,
    to avoid frozen screens if set. However, VESAMOED.COM
    warns the user, so if the user ignores the warning,
    VESA BIOS emulation will allow user-defined modes
    that exceed the limits anyway.
  - VESAMOED.COM will now warn you if the custom mode
    you modified exceeds the render scaler's limits.
  - VGA emulation now reports render scaler limits
    in the logfile at startup, if debug logging is
    enabled.
  - Render scaler code now logs a warning when it
    rejects a video mode that exceeds the render
    scaler limits.
  - S3 emulation now allows 16MB of video memory.
  - Due to continuous problems with DOS games and a
    very long VESA modelist, the defaults for VESA
    BIOS options in dosbox.conf have been changed to
    limit the modelist to something a late 1990s
    VESA BIOS would list. New defaults include a
    maximum resolution of 1280x1024, the removal of
    4bpp 16-color packed, unusual video modes,
    "High Definition" TV broadcast modes, and the
    extra explicitly defined 24bpp modes to complement
    VBE1.2 32bpp modes. Those options remain
    changeable and all limits can be lifted with
    settings in dosbox.conf if wanted.
  - Allow using "" in the debugger to specify that
    a hex value should be used rather than the
    contents of the flag with that name. Allows
    hex values of AC, AF, CF and DF to be directly
    specified. (Allofich)
  - 25.COM, 28.COM, and 50.COM now have different
    versions for VGA, EGA, and other IBM compatible
    video machines. 28.COM now correctly sets 28 lines
    for machine=ega. CGA/MDA/Hercules/etc. still use
    INT AX=3h for 25.COM.
  - Change 25.COM to use INT 10h AX=1114h (8x16) instead
    of INT 10h AX=3 (set 80x25 mode).
  - INT 10h AX=1111h (8x14) and AX=1113h (8x8), related
    to 28.COM and 50.COM, now range check the current
    cursor row against number of rows to keep it on
    screen.
  - Fixed ADDKEY "full" command not turning on the
    full core when used with a delay. (Allofich)
  - INT 10h AX=101Ah Get Video DAC color-page state fixed
    to restore display after blanking it due to Attribute
    Controller read and write operations. This fixes
    IBM PC compatible MS-DOS game "Blue Force".
  - Debugger: "VGA AC" now shows AC disable bits as well
    as the internal state indicating whether the last
    byte written to 3C0h was handled as the index.
2020-01-04 11:54:51 +00:00
rhialto
9b54bfef44 emulators/vice: bump revision due to option renaming. 2020-01-01 16:31:52 +00:00
rhialto
727e0af859 Rename options for vice to have a "vice-" prefix (x64, cpuhistory). 2020-01-01 16:30:37 +00:00
rhialto
b3b83871fa emulators/vice: update to 3.4
Much shortened from vice-3.4/NEWS or http://vice-emu.sourceforge.net/NEWS :

* Changes in Vice 3.4
=====================

We also needs support in fixing the various keyboard mappings, please test the
keyboard in your favourite OS and port and report any problems.

** General
----------

- Remove support for Syllable OS, SCO, QNX4, QNX6, SGI, AIX, OpenStep/NextStep/
  Rhapsody, Solaris/OpenIndiana and remaining traces of Minix, NeXT, SKYOS,
  UNIXWARE, Sortix

- Remove remaining traces of support for WATCOM, MSVC, OpenWatcom

- Remove aRts support

- Remove YUV rendering

- Remove generation of .chm, .hlp and .info files. Please use the .pdf or .html

- skip building x64 unless --enable-x64 is passed to configure

- do not use the new/experimental 8580 filters unless --enable-new8580filter
  is passed to configure

- update pattern generator for uninitialized ram. changed defaults so all
  raminitpattern tests pass.

- remove block device disk image (rawdrive) "support". in linux it was never
  needed (just use the device file) and on windows it was never implemented.

- added support for the IP232 protocol that was used by the long lost VICE1.19
  hack, and which is supported by tcpser for emulating DTR/DCD (carrier detect)

- various userport rs232 fixes

- always save gifs as gif89

- added a couple shift flags to keyboard maps to support virtual cbm/ctrl and
  mandatory pressed host modifiers. not all keymaps have been updated yet.

- ACIA IRQ fix

- create empty half tracks when mounting d64. fixes skew.d64

- new headless port that can be enabled by passing --enable-headlessui to
  configure. this can be used to build an emulator without video output, which
  may be useful for scripting.

[ omitted sections: ]
** Autostart fixes
** Snapshot fixes
** 6510 fixes
** VIC-II fixes
** VIC fixes
** SID fixes
** Monitor
** vdrive
** C-64 fixes
** C-128 fixes
** Gtk3 UI
** SDL fixes
** macOS fixes
2019-12-31 14:42:22 +00:00
wiz
956d7e89b7 unicorn: update to 1.0.1nb2.
Use LDFLAGS -- fixes RELRO build.
2019-12-31 13:14:51 +00:00
mef
b48cf81bd3 (emulators/x16-rom) Fix build, by adding bash for USE_TOOLS 2019-12-31 10:23:37 +00:00
thorpej
46492cc81c Descend into x16-emulator and x16-rom. 2019-12-28 19:32:47 +00:00
thorpej
6cbacf2314 Add a package for the Commander X16 computer system emulator. 2019-12-28 19:32:18 +00:00
thorpej
ed6a4574e9 Add a package for the Commander X16 ROM, which is needed for the
Commander X16 system emulator.
2019-12-28 19:31:38 +00:00
scole
974f9bf73e Fix install when building with non-gtk option 2019-12-27 16:43:44 +00:00
nia
e31e716085 mgba: needs glu 2019-12-23 23:03:24 +00:00
joerg
c924979d6d Fix C++ narrowing rule violation. 2019-12-22 22:25:21 +00:00
joerg
f094f3e5cf Link with the C++ compiler to avoid undefined references. 2019-12-22 22:24:51 +00:00
joerg
a15d93fa3c Add missing include. 2019-12-22 22:24:22 +00:00
markd
2cec0008cf bochs: allow linux 5.x 2019-12-22 22:09:53 +00:00
joerg
fb6cbd1f80 Add missing include. 2019-12-21 23:39:47 +00:00
markd
4727bb0cba gns3-gui: PKGREVISION bump for permissions change 2019-12-20 18:37:50 +00:00
markd
5058bd7572 gns3-server: PKGREVISION bump for permissions change 2019-12-20 18:36:18 +00:00
joerg
5117f834f3 Add missing bdftopcf dependency. 2019-12-19 22:14:07 +00:00
markd
0ec0a39163 gns3-gui: fix permissions of installed files 2019-12-19 21:22:02 +00:00
markd
58d345caec gns3-server: fix install for python != 3.7.
Also fix permissions of installed files
2019-12-19 21:19:43 +00:00
adam
f588784d1a qemu: ...and the new patch 2019-12-15 18:35:49 +00:00
adam
4f22bc63cc qemu: updated to 4.2.0
4.2.0:

System emulation
----------------
Incompatible changes
On s390x, using KVM now explicitly requires a host kernel version of at least 3.15 (which includes the 'flic' KVM device). This had been broken since QEMU 2.10 already.
On s390x, migration of KVM guests with >8TB of memory from pre-4.2 QEMUs will no longer work. Migration of KVM guests with up to 8TB of memory continues to work, as will migration of >8TB guests from QEMU 4.2 on.
The "autoload" parameter of the "block-dirty-bitmap-add" QMP command has been removed (it's no longer needed).

New deprecated options and features
The "ide-drive" device is deprecated. Users should use 'ide-hd' or "ide-cd" as appropriate to get an IDE hard disk or CD-ROM as needed.
The "change" QMP command has been deprecated. Use "blockdev-change-medium" or "change-vnc-password" instead.
The "migrate_set_downtime", "migrate_set_speed" and "migrate-set-cache-size" QMP commands have been deprecated. Use "migrate-set-parameters" instead.
The "query-migrate-cache-size" QMP command has been deprecated. Use "query-migrate-parameters" instead.
The "scsi-disk" device is deprecated. Users should use 'scsi-hd' or "scsi-cd" as appropriate to get a SCSI hard disk or CD-ROM as needed.
Consult the "Deprecated Features" appendix for the full list of historically deprecated features/options.

68k
Added new "next-cube" machine for emulating a classic NeXTcube (still incomplete, can only boot to the firmware prompt)
Added new "q800" machine for emulating Macintosh Quadra 800 (can only boot Linux, MacOS ROM is not yet supported)

Arm
Added Aspeed AST2600 SoC and evaluation board model support
QEMU's Arm semihosting implementation now supports v2.0 of the specification, including the "STDOUT_STDERR" and "EXIT_EXTENDED" extensions
We now correctly support more than 256 CPUs when using KVM
The virt board now supports memory hotplugging, when used with a UEFI guest BIOS and ACPI.
The raspberry PI models now implement the bcm2835 system timer device and a dummy thermal sensor.
Performance of the TCG emulation of ARM cores has been improved.
SVE is supported in KVM guests (requires SVE hardware and kernel support)

MIPS
Fixed bug involving emulation of ST.W instruction in system mode only (there was no bug in Linux user mode).

PowerPC
Behavior for unplug of multifunction PCI devices has been changed to match x86. Attempting to unplug any function will cause an unplug of the whole slot.
There are now separate machine types for POWER8 based and POWER9 based non-virtualized machines (powernv8 & powernv9).
Default RAM size for powernv machines has been increased to 1.75G which should allow more things to work with the default parameters.
RTAS (runtime firmware) code is now supplied by SLOF (boot time firmware) instead of by qemu itself. This won't affect users in most cases, but will affect users of -bios which bypasses SLOF, which includes kvm-unit-tests. You'll need a sufficiently recent version of kvm-unit-tests to handle this.
mffsce, mffscrn and mffscrni POWER9 instructions now supported in TCG
powernv machine now includes models for the Homer and OCC SRAM system devices
"info pic" HMP command now reports whether the irq chip is emulated in kernel or in qemu
pseries machine type no longer permits NUMA nodes with no CPU and no memory - this was already unlikely to work due to problems expressing this configuration to the guest
On pseries-4.2 and later machine types, "vsmt" is set to be equal to smp_threads by default (previously it was different in some circumstances for compatibility with old KVM versions)
New defaults mean that with the pseries machine type and host kernels prior to 4.13 you may get errors about VSMT mode. You can either update your host kernel or work around this by setting -machine vsmt=8.

RISC-V
The `-initrd` argument is now supported.
The debugger can now see all architectural state regardless of the currently executing privilege mode on each hart.
The sifive_u board now contains additional memory regions that more closely match the board.

s390
TCG now implements IEP (Instruction Execution Protection), a CPU feature introduced with the z14. Until the "qemu" CPU model is lifted to a z14, it can be enabled using the "max" CPU model ("-cpu max").

SPARC
The sun4u IOMMU now support the "invert endianness" bit

x86
VMX features can be enabled/disabled via the "-cpu" flag.
When nested virtualization is enabled with an option like "-cpu Haswell,+vmx", the set of VMX features will also be constrained to what was available on the corresponding CPU model.
New "microvm" machine type that has virtio-mmio instead of PCI, and no ACPI support (so no hotplug too). The new machine type is meant as a baseline for performance optimizations of QEMU, firmware and guests. While inspired by Firecracker it is not entirely compatible with it (for example it does not have Firecracker's userspace IP stack and MicroVM Metadata Service).
Support for AVX512 BFloat16 extensions.
New CPU models: Denverton (a server-class Atom-based SoC), Snowridge, Dhyana
New CPU features clzero and xsaveerptr
Latest version of all CPU models now have TSX (HLE and RTM) disabled by default
Support for new IA32_ARCH_CAPABILITIES flags: MDS_NO, TSX_NO, TSX_CTRL
macOS Hypervisor.framework support ("-accel hvf") is now considered stable

Xtensa
Add new "virt" machine.


Device emulation and assignment

ACPI
ARM machines can use the ACPI generic event device for the system powerdown event

Audio
Audio devices support an "audiodev" property that can be used to choose a specific backend to connect to the device.

Block devices
Unmap operations are now accounted and visible in the output of "query-blockstats"/"info blockstats"

Graphics
Support for more ati-vga registers

IPMI
UUID handling for the built-in IPMI BMC has changed. Before the UUID was set from the qemu UUID, if that was set. However, in a real system, the UUID of a BMC will be independent of the system UUID. So now the UUID must be explicitly set for a BMC if you want one. Otherwise the BMC will not have a UUID. To set the UUID of a BMC, use the new property guid=11223344-5566-7788-99aa-bbccddeeff00 for the ipmi-bmc-sim device.
New PCI interfaces for IPMI KCS and BT devices are available. The devices pci-ipmi-kcs and pci-ipmi-bt are used to choose these devices.

Network devices
Support for network failover for easier migration of VFIO devices.

VFIO
vfio-pci supports the "failover_pair_id" property for easier migration of VFIO devices.

virtio
virtio-mmio now supports the virtio standard compatible v2 personality (still defaulting to the legacy v1 personality for compatibility reasons)
Support for virtio 1.1 packed virtqueues.

9pfs
the "local" backend now has a new 'multidevs' option to deal with cross-device setups (ie. when the shared directory spans over multiple devices on the host)


Character devices
Any backend that supports connection as a socket client (NBD, chardev, network device, monitor...) can now request to use TCP keep-alive with the server.

Crypto subsystem
With new enough gcrypt or nettle libraries, QEMU can now use the library's own XTS cipher mode code. This provides a potentially huge performance boost for AES-XTS encryption, which benefits the LUKS disk encryption block driver I/O performance.

Monitor
Fix not to leave the monitor wedged when the client disconnects while the queue is full, and the event timing is unlucky.

QMP
query-machines now report the default CPU type for each machine

Migration
The 'validate-uuid' migration compatibility checks the UUID matches on migration, preventing accidental migration of the wrong VM to the wrong destination. (Yury Kotov)

Network
The user mode host network backend now allows to set a guest-visible DNS address which is not in the virtual network, unless restrict mode is enabled.

Block device backends and tools
Block drivers can now support BDRV_REQ_PREFETCH for more efficient handling of copy-on-read requests; the NBD driver has wired this up to NBD_CMD_CACHE.
The LUKS block driver supports falloc/full preallocation.
The NBD server now advertises NBD_FLAG_CAN_MULTI_CONN on shared readonly connections.
The NBD server and client support the new NBD_CMD_FLAG_FAST_ZERO as an optimization during the copying of sparse images.
The backup block job now creates a filter node, just like mirror and commit do. Clients that care about the structure of the block graph need to take this into account.
Several assertion failures relating to the use of an NBD server with iothreads have been fixed.
Creation of an NBD client now allows an optional 'reconnect-delay' parameter, which can be used to reconnect rather than permanently fail in the face of a transient server hiccup.
NBD client and server now permit export names up to 4k in length (rather than 256 bytes), while at the same time being more careful to avoid over-long strings in violation of the NBD protocol.

Miscellaneous
bugs in gdbstub handling of F and ! packets have been fixed
The arguments to -kernel and -initrd are now mmap-ed for some targets. This allows sharing memory when many VMs are loaded with the same arguments.
User-mode emulation

Xtensa
call0 ABI may be selected for the user emulation with command line option -xtensa-abi-call0 (or with QEMU_XTENSA_ABI_CALL0 environment variable).

TCG
---
tcg tests are now in $BUILDDIR/tests/tcg/$TARGET/ (rather than $BUILDDIR/$TARGET/tests/)
new TCG Plugins feature allows instrumentation experiments to be written

Build Information
-----------------
Python
The minimum supported version of Python is now 3.5.

Container Based Builds
The docker.py tooling now supports podman containers [1] as an alternative to docker
the docker.py now requires python3 to run
a number of the cross compiler containers have been updated to Buster

Build Dependencies
The minimum version of the glib library is now 2.48
2019-12-15 18:35:25 +00:00
jperkin
8795d1d225 qemu: Various SunOS fixes. 2019-12-11 16:44:22 +00:00
mrg
e258480030 don't --disable-debug if CFLAGS contains -g. 2019-12-06 05:38:02 +00:00
nia
6c80f117dd dosbox-x: Update to 0.82.24
0.82.24
  - FDC emulation now allows READ command to look for
    sector numbers that are out of range in order to
    support booter games that read out of range sector
    numbers as part of their copy protection.
  - Windows SDL1 window resizing fixed to avoid snapping
    and jumping issues when the window is sized down
    to the point the menu bar doubles or triples in
    height due to menu item wrapping.
  - FDC clear DMA terminal count automatically (with a
    warning printed to the log) at beginning of FDC
    read/write (PC-98 booter game Star Cruiser).
  - FDC DMA read/write failure now causes FDC to signal
    an error, and the debug output will say so.
  - FDC debug output now shows motor bits in the correct
    order, not backwards
  - CONFIG.COM and MIXER.COM are now registered only at
    DOS kernel startup, to resolve their disappearance
    after RE-DOS or guest system reset.
  - Some OpenGL cleanup and fixes for when compiling for
    Mac OS X Catalina.
  - Shell startup now prints the actual mapper binding
    (whatever it is) for the Host key instead of assuming
    F12/F11.
  - "Ro" key in PC-98 mode in the mapper interface now
    clarifies that it is Ro / _ since the shift state is
    the underscore.
  - Shell startup code fixed to show F11 for Windows and
    F12 for other platforms properly instead of always
    showing F11.
  - Added BOOT option --pc98-graphics to start up with
    graphics layer enabled in order to run HDI images
    using QMOUSE and games that expect NEC MOUSE.COM
    behavior of showing graphics layer on driver init.
  - BOOT now hides graphics layer on startup in PC-98 mode
    to reflect real hardware.
  - INT 33h mouse emulation now enables graphics layer
    on mouse startup and INT 33h AX=0 to imitate NEC
    MOUSE.COM behavior seen on real PC-98 hardware. This is
    needed for some Orange House games that assume this
    behavior, without which the graphics are invisible.
  - INT 33h define range functions now include separate
    range correction for text mode vs graphics mode.
  - Help sections in Configuration GUI have been improved,
    they are now easier to browse and read. (aybe)
  - CONFIG: added description for 'securemode' (aybe).
  - Integer properties are now correctly saved when
    they have been changed in configuration GUI (aybe).
  - Some scenarios with command history could display
    garbage characters from previous/next command (aybe).
  - Fixed all hard disk images created by IMGMAKE having
    VHD footers. (Allofich)
  - Windows Visual Studio solution: (aybe)
    - cleaned and clarified project properties for projects
    - removed configurations that didn't make sense
    - fixed broken debugging
    - consolidated to use single versions of SDK and IDE
    - enabled faster builds (multi-processor compilation)
    - fixed broken builds, e.g. ARM, ARM64
2019-12-05 22:56:23 +00:00
wiz
35b1ed61d4 mame: requires gcc 7.2
https://www.mamedev.org/?p=474
2019-12-01 11:05:34 +00:00
nia
c9ce083c84 dosbox: convert imagemagick to icotool 2019-11-30 11:16:17 +00:00
adam
60634bea08 fs-uae: updated to 3.0.2
Changes in FS-UAE Launcher 3.0.2
Another fix for global WHDLoad quit key.
Fixed a misleading warning when cyberstorm ROM was not found (3.0.1).

Changes in FS-UAE 3.0.1:
Fix video scaling when restoring from fullscreen on Windows.

Changes in FS-UAE Launcher 3.0.1:
Scanner bug prevented Conquests of the Longbow WHDLoad to be recognized.
The correct kickstart wasn’t always loaded.
Cloanto ROMs were not always decrypted.
Fix for global WHDLoad quit key.
2019-11-18 20:01:03 +00:00
scole
b2f3b7e39f Fix crash on amd64 and probably other 64 bit archs, bump PKGREVISION 2019-11-17 23:05:19 +00:00
nia
06131e43cc stella: Update to 6.0.2
- Updated properties database for Pink Panther ROM.
2019-11-10 21:54:58 +00:00
nia
d0883f0407 stella: Update to 6.0.1
6.0 to 6.0.1: (June 5, 2019)

  * Added support for CDFJ bankswitching type (Galaga, Wizard of War, etc).

  * Allow the DPC+ scheme to not enable playfield 'jitter' effect for
    certain older DPC+ driver versions; this allows 'Epic Adventure' ROM
    to finally work in Stella.

-Have fun!
2019-11-09 13:07:35 +00:00
wiz
bcb74cbcdb mame: update to 0.215.
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s
time to check out what’s new. On the arcade side, Taito’s incredibly
rare 4-screen top-down racer Super Dead Heat is now playable!
Joining its ranks are other rarities, such as the European release
of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s
P-47 – The Freedom Fighter using a different sound system. We’ve
got three newly supported Game & Watch titles: Lion, Manhole, and
Spitball Sparky, as well as the crystal screen version of Super
Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney
Princesses, have also been added.

Other improvements include several more protection microcontrollers
dumped and emulated, the NCR Decision Mate V working (now including
hard disk controllers), graphics fixes for the 68k-based SNK and
Alpha Denshi games, and some graphical updates to the Super A'Can
driver.

We’ve updated bgfx, adding preliminary Vulkan support. There are
some issues we’re aware of, so if you run into issues, check our
GitHub issues page to see if it’s already known, and report it if
it isn’t. We’ve also improved support for building and running on
Linux systems without X11.

0.214:

With the end of September almost here, it’s time to see what goodies
MAME 0.214 delivers. This month, we’ve got support for five more
Nintendo Game & Watch titles (Fire, Flagman, Helmet, Judge and
Vermin), four Chinese computers from the 1980s, and three Motorola
CPU evaluation kits. Cassette support has been added or fixed for
a number of systems, the Dragon Speech Synthesis module has been
emulated, and the Dragon Sound Extension module has been fixed.
Acorn Archimedes video, sound and joystick support has been greatly
improved.

On the arcade side, remaining issues in Capcom CPS-3 video emulation
have been resolved and CD images have been upgraded to CHD version
5, Sega versus cabinet billboard support has been added to relevant
games, and long-standing issues with music tempo in Data East games
have been worked around.

0.213:

It's really about time we released MAME 0.213, with more of everything
we know you all love. First of all, we’re proud to present support
for the first Hegener + Glaser product: the “brikett” chess computers,
Mephisto, Mephisto II and Mephisto III. As you can probably guess,
there’s an addition from Nintendo’s Game & Watch line. This month
it’s Mario’s Bombs Away. On a related note, we’ve also added
Elektronika’s Kosmicheskiy Most, exported as Space Bridge, which
is an unlicensed total conversion of the Game & Watch title Fire.
If you haven’t played any of the handheld LCD games in MAME, you’re
missing something special – they look superb with external scanned
and traced artwork.

On the arcade side, we’ve added The Destroyer From Jail (a rare
Philko game), and alternate regional versions of Block Out and
Super Shanghai Dragon’s Eye. The CD for Simpsons Bowling has been
re-dumped, resolving some long-standing issues. With its protection
microcontroller dumped and emulated, Birdie Try is now fully
playable. Protection microcontrollers for The Deep and Last Mission
have also been dumped and emulated. Improvements to Seibu hardware
emulation mean Banpresto’s SD Gundam Sangokushi Rainbow Tairiku
Senki is now playable, and sprite priorities in Seibu Cup Soccer
have been improved.

In computer emulation, two interesting DOS compatible machines
based on the Intel 80186 CPU are now working: the Mindset Personal
Computer, and the Dulmont Magnum. The Apple II software lists have
been updated to include almost all known clean cracks and original
flux dumps, and the Apple II gameport ComputerEyes frame grabber
is now emulated. We’ve received a series of submissions that greatly
improve emulation of the SWTPC S/09 and SS-30 bus cards. On the
SGI front, the 4D/20 now has fully-working IRIX 4.0.5 via serial
console, and a whole host of improvements have gone into the Indy
“Newport” graphics board emulation. Finally, MAME now supports HDI,
2MG and raw hard disk image files.
2019-11-08 09:44:17 +00:00
rillig
fd05268ce3 emulators: align variable assignments
pkglint -Wall -F --only aligned --only indent -r

No manual corrections.
2019-11-03 19:24:31 +00:00
markd
cece55e20b emulators: add gns3-gui gns3-server remove gns3 2019-11-03 01:41:38 +00:00
markd
db1a9e8440 gns3: removed (replaced by gns3-gui) 2019-11-03 01:40:15 +00:00
markd
1350f5a7a3 gns3-gui: add versiom 2.2.1
GNS3 network simulator. Graphical user interface package.
2019-11-03 01:33:51 +00:00
markd
a9e8b92885 gns3-server: add version 2.2.1
GNS3 is a graphical network simulator that allows you to design complex
network topologies. You may run simulations or configure devices ranging from
simple workstations to powerful Cisco routers. It is based on Dynamips, an IOS
emulator which allows users to run IOS binary images from Cisco Systems and
Pemu, an PIX firewall emulator based on Qemu.
2019-11-03 01:31:38 +00:00
nia
d774838b01 dosbox-x: Not mprotect safe on x86 2019-11-02 18:30:48 +00:00
tsutsui
441132b376 PC6001VX: update to 3.3.1.
Upstream changes:

3.3.1 2019/10/28
* Works better with English keyboard.
* Modified mouse operation on Android. LMB is assigned to popup menu.
* Updated compatible CGROM for PC-6601. Now characters for playng
  card suit are properly displayed.
2019-11-02 11:07:40 +00:00
nia
63e8556f47 dosbox-x: Update to 0.82.23
Changes:

  - Serial and parallel file output now disable stdio
    buffering so that output is more immediately
    accessible to the user.
  - Added file output to serial port emulation.
  - Parallel port emulation now support both dev: and
    file: to specify that LPTx output go to a file,
    not necessarily a device by name.
  - Fixed bug that capped vmemsizekb to 8KB.
  - BIOS bootup screen now shows correct text for CPU
    type instead of "? CPU" when cputype=auto.
  - PC-98 256-color mode fixed to ignore doublescan
    and 200-line bits of the GDC to match real hardware
    behavior. This fixes display problems with
    "Alone in the Dark"
  - BOOT command will now always set 640x200 8-color
    graphics mode when booting PC-98 disk images,
    to match the apparent behavior of real hardware.
  - PC-98 hardware apparently allows writing port 6Ah
    to jump directly to 256-color mode from 8-color
    mode, update DOSBox-X emulation to allow it.
    This fixes the PC-9821 port of "Alone in the Dark".
  - Slow CGA memory access handler now wraps to 16KB
    correctly, and resolves a segfault that can happen
    if the last 16KB is accessed by the guest if
    vmemsizekb=16.
  - vmemsize default is now -1, which means to pick a
    video memory size automatically.
  - Added PC-98 INT 1Bh AH=03h SCSI BIOS command, which
    allows FreeDOS98 to boot.
  - INT 33h emulation fixed not to reset mouse min/max
    range if the new video mode is a VESA BIOS SVGA
    mode (not a standard VGA mode). Some games seem to
    define the mouse min/max range AND THEN set the
    VESA BIOS mode, not the other way around.
  - INT 33h define range functions now apply rounding
    to the max range if the range is close to the
    dimensions of the screen, for games like Daggerfall
    that set the cursor maximum range to values close to,
    but not exactly, the dimensions of the VGA screen.
  - INT 33h define range functions updated to accept max
    ranges for mapping host to guest if set just after
    video modeset or if those INT 33h functions are called
    when no mouse buttons are down.
  - INT 10h AH=4Fh AL=08h (Set DAC width) now correctly
    set AL=4Fh to indicate the call is supported.
  - VGA DAC palette writes are now ALWAYS masked to 6-bit
    unless 8-BIT DAC mode is ON and enabled. This fixes
    palette problems with Amulets and Armor.
  - VGA DAC 6/8-bit palette management code simplified
  - Added dosbox.conf option to instruct DOSBox-X to leave
    the PC speaker clock gate enabled if set, for games
    that use that PIT output as a time source. Setting
    the option to "true" allows "Bàoxiào sānguózhì", a game
    with strange and elaborate timing code, to run without
    hanging at the second title screen.
  - VGA port 3DAh "undefined bits" setting changed to 0x04
    to accomodate "Blues Brothers"
  - Configuration GUI: If the settings are scrollable,
    tabbing between fields will now auto-scroll to the
    field and make it visible.
  - In the configuration GUI, scroll wheel input no longer
    changes the window focus.
  - Set CPU cycles dialog box layout fixed.
  - Added 'skip encoding unchanged frames' option to
    dosbox.conf. If set, AVI video capture will skip
    video frame compression if the frame has not changed
    from the previous frame. Option is off by default
    at this time in case it causes any issues with users
    and their video editing software.
2019-11-01 17:53:41 +00:00
kamil
9763c40f74 haxm: Upgrade to 7.5.4
CHANGELOG
=========

HAXM v7.5.4

    Added VM pause support to fix the crash issue of loading snapshot (#239).
    Fixed incorrect interruptibility_state to resolve an issue on loading snapshot (#233).
    Fixed a bug during mapping memory slots (#237).
    Fixed incorrect VMX_ENTRY_CONTROLS loading (#225).
    Enabled PCLMULQDQ feature in CPUID emulation if supported by the host (#231).
    Optimized the log interfaces and enhanced the logging mechanism on Windows (#215, #232).
    Fixed the compilation warnings and errors on Linux (#223).
2019-10-29 03:28:22 +00:00
kamil
d43d9d0093 yabause: Upgrade to 0.9.15
Switch from qt4 to qt5.

CHANGELOG
=========
Yabause 0.9.15

August 24, 2016 - guillaume.duhamel - Release

Following our strict release schedule, here's a new Yabause version.
This new version includes so many new stuff, I cannot list them all.
(If you really want the full list, it's on our repository)

Arguably, the most notable features of this release are:

- Low-level CD Block emulation
- CloneCD file format support
- High resolution for the software renderer

We also included code from other great projects:

- Musashi 68K core (code by Karl Stenerud)
- SSF sound format playing (code by R. Belmont, Richard Bannister, Neil Corlett)

As many of you should already be aware, Yabause was forked into a new project,
uoYabause, by devmiyax. We included some of his fixes back into Yabause.

Due to lack of maintainer, this release will be the last to include a gtk port.

Since our last release, we also improved our tools:

- Automated builds for linux, mac and windows
- Development builds pushed after each commit
- Translations on Transifex
- Compatibility reports on our wiki

And finally, we had to move from Paypal to Patreon
2019-10-28 09:33:29 +00:00
kamil
a830494db7 gambatte: Remove obsolete package
Last release 10 years ago and depends on qt4.

Potential successors:

 - https://github.com/sinamas/gambatte (no releases, no qt5 support)
 - https://github.com/pokemon-speedrunning/gambatte-speedrun/ (pokemon specific?)
2019-10-26 17:00:39 +00:00
kamil
8450874605 -gambatte 2019-10-26 16:57:53 +00:00
kamil
7876b366a0 libretro-dolphin: Fix build on NetBSD 9.99.17
Adapt the local patch for the POSIX iconv(3) API change in new NetBSD.
2019-10-25 11:04:04 +00:00
kamil
8fc38d0d69 dolphin-emu: Fix build on NetBSD 9.99.17
Adapt the local patch for the POSIX iconv(3) API change in new NetBSD.
2019-10-25 09:56:51 +00:00
adam
6b2e8257c9 qemu: deal with static files generated by Sphinx 2019-10-24 18:22:00 +00:00
fox
e514403917 emulators/cannonball: Removes the patch (missed in the last commit).
- Removes patch that has been merged upstream.
2019-10-24 00:36:07 +00:00
fox
5b89dedee4 emulators/cannonball: Update to 0.3.20191023
- Removes patch that has been merged upstream.

Changes since 0.3.20190924:

- bsd.cmake now defaults to using SDL2.
2019-10-24 00:32:36 +00:00
rhialto
9530c290eb fs-uae is NOT_PAX_MPROTECT_SAFE. 2019-10-23 20:21:05 +00:00
fox
69d14f985b Added cannonball to Makefile SUBDIRs. 2019-10-23 00:22:11 +00:00
fox
1b96a87ea8 Import of cannonball 0.3.20190924 as emulators/cannonball.
CannonBall is a program which allows you to play an enhanced version
of Yu Suzuki's seminal arcade racer, OutRun, on a variety of systems.
2019-10-23 00:21:26 +00:00
adam
29e3b4dbb3 Switch sphinx to versioned deps. 2019-10-21 21:45:39 +00:00
nia
73b4b64fae Rename audio/portaudio-devel to audio/portaudio 2019-10-20 11:10:47 +00:00
nia
4b75960f4a dosbox-x: Disable dynarec on non-x86 2019-10-20 09:42:13 +00:00
wiz
7db6989a6c mame: add more upstream bug report URLs to patches 2019-10-17 14:01:02 +00:00
wiz
9b1fcc9734 mame: add denied upstream pull request URL 2019-10-17 13:55:44 +00:00
wiz
b57fe80d2e mame: add upstream bug report URL to patch 2019-10-17 13:52:08 +00:00
wiz
c267f19d56 mame: fix build on 9.99.14 2019-10-17 10:18:37 +00:00
nia
b9a8723a7b openmsx: try a new workaround for it being picky about compilers. 2019-10-16 16:50:51 +00:00
he
d2d354ef69 Add the 20191014/ directory to the distinfo entries. 2019-10-15 12:40:46 +00:00
he
52ece44f9a Various changes to produce the compat80 package:
* bump versions to match 8.0 / 9.0_BETA
 * Use local directories (NetBSD-daily isn't on ftp.netbsd.org anymore).
   Yes, this requires local access to both versions.
 * Add detection of .tar.xz sets from "new" version sets
 * Overhaul arch-list and machine-lists, add various arm and mips variants
 * Add a few comments to hopefully make it easier to grasp what is going on
   (according to my best interpretation)
2019-10-15 12:10:19 +00:00
he
a32532c8a1 Note use from the compat80 package. 2019-10-15 12:03:42 +00:00
he
10bc0b4689 Add compat80. 2019-10-15 12:03:11 +00:00
he
163884726d Actually, there is no options.mk here. 2019-10-15 12:01:55 +00:00
he
85fe6fdd99 Add a compat80 package, basically containing shared libraries which
exist in NetBSD 8.0, but which either doesn't exist or exist with a
new major version in NetBSD 9.0_BETA.

The distributions and PLISTs produced by modifying the gencompat.sh
script (will be committed shortly), and running it over the complete
8.0 and 9.0_BETA release binaries.

This package does not attempt to separate out the X11 libraries affected
in a separate compat80-x11 package (since gencompat.sh didn't do it...).

The list of different arm variants is possibly a bit too long, but better
to err on that side than it being too short.  The package is otherwise
patterned after the compat61 package.
2019-10-15 12:01:22 +00:00
ryoon
311c86e6c6 Update to 36.04
Building procedure is described at
https://www.gryphel.com/c/minivmac/build.html .

Changelog:
unknown
2019-10-10 13:54:17 +00:00
tsutsui
d6488db5c5 PC6001VX: update to 3.3.0.
Upstream changes:

3.3.0 2019/10/9
* Updated compatible ROM for PC-6601 to v0.2.2.
* (Android)SNP button now works. You can share screenshot to SNS.
2019-10-09 13:05:12 +00:00
prlw1
c02441770e Rename py-meson to meson.
The motivation is to consider meson as an application, so there is only
one copy on the system, and as a python 3 program, it can build python 2
packages.
2019-10-07 09:28:09 +00:00
nia
b0360f5127 hercules: Update to 3.13
What's new in release 3.13

Release date: 30 September 2017

    CTC corrections (Peter J. Jansen)
    ECPS:VM corrections (Bob Polmanter)
    SIE corrections (Ivan Warren)
    PCC,KM,KMCTR,CUxx,CSST corrections (Juergen Winkelmann)
    Miscellaneous bug fixes (Drew Derbyshire, Doug Wade, Peter Coghlan, Peter J. Jansen, Alexei Chmelev, Gert Caers)

What's new in release 3.12

Release date: 30 November 2015

    dasdload corrections and support for loading ASCII TEXT files (Roger Bowler)
    comm3705_RU-size+unack_attn_delay patch (Juergen Winkelmann)
    CCKDDUMP/CCKDLOAD support for DSNTYPE=LARGE (Christophe Varlet)
    CMPSC corrections (Bernard van der Helm)
    Miscellaneous bug fixes (Peter Coghlan, Gert Caers, Giuseppe Vitillaro, Bill Carlborg, David "Fish" Trout)

Download hercules-3.12.tar.gz
2019-10-06 11:51:25 +00:00
nia
aa895c1c9a snes9x-gtk: Normalize meson usage. 2019-10-05 20:10:19 +00:00
nia
881c64c743 sameboy: Needs c99 2019-10-03 12:08:51 +00:00
nia
138046d0ec Accept blame for a handful of packages. 2019-10-01 19:37:50 +00:00
nia
149c796c58 aranym: Remove obsolete patches 2019-10-01 14:56:22 +00:00
nia
d7cb0d8d01 aranym: Add missing patch 2019-10-01 14:55:22 +00:00
nia
d902188f63 aranym: Update to 1.1.0
2019/04/14 - version 1.1.0 released
==========

 List of changes in this release is 60 pages long! No wonder as it's been
 four and half years since previous release, and the development never
 stopped, mainly thanks to Thorsten. See the 'ChangeLog' file for details.

 Tons of things have been fixed in all areas of the ARAnyM, and lots of
 new features have been added. Following list is incomplete but still gives
 you a good overview:

 Notable changes:
 ----------------
 * ARAnyM is hosted by GitHub.com at https://aranym.github.io/
 * there are automated builds for x86/amd64, armhf and macOS
 * added hotkey for turning audio on/off
 * HostFS MiNT file locking implemented
 * nfosmesa updated to OpenGL 4.6
 * MetaDOS driver improved
 * hotkeys work in the Setup GUI dialog as well
 * configurable directory for screenshots (via Setup GUI)
 * on macOS the configuration file is now looked up first
   in ~/Documents/Aranym_files (if it does not exist yet)
 * displaying non-ASCII characters in the fileselector
   should work now
 * path of loaded TOS/EmuTOS can now be selected in the Setup GUI
 * JIT CPU compiler now supports Solaris
 * JIT CPU compiler now supports more 64bit hosts (like kfreebsd)

 New features:
 -------------
 * NatFeat SCSI driver for Linux
 * NatFeat host exec
 * NatFeat for query/set CPU JIT
 * NatFeat for ARAnyM exit
 * new command line option --option
   that can set any value from the config file
 * AppImage can now be built
2019-10-01 14:54:59 +00:00
nia
c7560f7206 dosbox-x: Update to 0.82.22
0.82.22
  - Added Normal2x render scalers so that 'force scaler'
    for 1x2 or 2x1 scalefactors works and you can scale
    up 320x200/640x200 VGA modes and 640x200 CGA modes
    by 2x.
  - Main window titlebar now reflects whether or
    not the debugger interface is active.
  - Debugger interface now flushes terminal input
    upon entering the debugger, so that keyboard
    input prior to entering the debugger is ignored.
  - Debugger mapper shortcut and menu item are now
    a toggle. Selecting once will enter the debugger
    and selecting again will resume emulation.
  - cycles=max now displays cycle percentage correctly
    instead of showing e.g. 100 cyc/ms
  - (Allofich) Note and ignore INT 33, AX=53C1 call
    for the Logitech CyberMan.
  - Fixed odd code addition that disabled (through
    the configuration) XMS, EMS, and UMB when
    booting a guest OS. This fixes a problem where
    those services are not available when rebooting
    back into the DOSBox-X shell from a guest OS.
  - CGA 640x200 and MCGA 640x480 modes fixed to
    have proper refresh rate when machine=mcga,
    instead of 140Hz.
  - MCGA horizontal active display register
    encodes N - 1, not N, according to real
    hardware register dumps.
  - INT 10h modes 2 and 3 updated set MCGA CRTC
    write protect bit, to match real PS/2 hardware
    behavior, and to unlock CRTC registers during
    mode set.
  - PC-98 VSYNC interrupt now fires at vertical
    retrace start (as documented) instead of at
    active display end behavior borrowed from
    DOSBox VGA emulation. This fixes "Tonight"
    by Swat.
  - Fixed mistake that placed N88 ROM BASIC stub
    (something specific to PC-98) in memory even
    in IBM PC/XT/AT emulation mode.
  - Fixed some callback slot leaks that can cause
    DOSBox-X to run out of callback slots if you
    reset the guest system too much.
  - Fixed invalid callback and errant interrupt
    handling during BIOS reset delay that happens
    if you use the keyboard shortcut to trigger
    system reset.
  - XMS emulation resets global enable and local
    enable state on XMS emulation startup to fix
    crashes related to inability to control A20 gate
    after system reset or DOS kernel restart.
  - Debugger "SM" command now accepts segment:offset
    syntax for memory location to write.
  - Fixed INT 21h AH=65h bug that returns DBCS table
    for AH=4h that should return filename uppercase
    table.
  - Configuration GUI property settings are now
    shown in a single column wide list with scrolling.
  - In the configuration GUI, help dialogs will now
    present the help text as a scrollable region if
    there is too much to fit on screen.
  - dosbox.conf mixer rate will now accept any
    sample rate from 4KHz to 192KHz instead of only
    fixed specific sample rates.
  - cascade interrupt ignore in service setting now
    accepts true, false, and auto. "auto" is now the
    default, and will choose true or false depending
    on machine type for correct emulation either way.
    It should no longer be necessary to add
    "cascade interrupt ignore in service=true" to
    your dosbox.conf every time you want to run a
    PC-98 game properly.
  - PC-98 FM board emulation will now load SOUND.ROM
    into segment CC00h if available, if FM board
    emulation is enabled.
  - PC-98 INT 18h AH=30h updated to return AH=05h
    AL=00h BH=00h if success, AH=00h AL=01h BH=01h
    if failure. This is needed to get Puyo Puyo 2
    to work, which for some reason fails if a call
    to set 15KHz mode works.
  - PC-98 LIO and SOUND BIOS entry points, while
    still not implemented, have been updated to
    print the name of the call according to an
    online reference.
  - DOS FCB rename now supports renaming the
    volume label as MS-DOS does.
  - Fixed bug that prevented proper DOS FCB rename
    if the FCB used to rename is extended.
  - FAT filesystem driver updated to also store
    updated volume label in the boot sector of the
    partition, as per MS-DOS FAT standards.
  - FCB create can now be used to set a FAT
    filesystem label. MS-DOS LABEL.EXE works
    correctly now.
  - FAT filesystem driver now allows LABEL command
    to change the FAT volume label of mounted disk
    images.
  - DOS kernel updated to support basic FCB methods
    of deleting/setting the volume label, at least
    on local folder mounts.
  - DOS kernel will now return the volume label of
    FAT filesystems mounted from disk images.
  - LABEL setting code fixed not to treat label as
    if an 8.3 filename.
  - LABEL is no longer a builtin shell command and
    appears on drive Z: as LABEL.COM
  - LABEL reimplemented to imitate MS-DOS behavior
    with regard to how it handles the command line.
  - File I/O checking and cleanup (Allofich)
  - Integrated commits from mainline (Allofich)
    - Handle errant IRQs as a real BIOS does. Also
    remove r3263 workaround, as it's no longer
    needed.
    - Fix flag behavior of several shift/rotate
    instructions, cause exceptions and fix
    potential 'pop ss' problems
    - Add support for Print Screen key and
    interrupt. In-game screenshot feature
    of Descent and Descent 2 now works.
2019-10-01 14:23:22 +00:00
maya
267f087361 xm7: avoid narrowing conversion.
point to mirror which happens to host this distfile (it's marked RESTRICTED,
so we can't host a copy, and probably this mirror shouldn't either, but
it unbreaks the package now.)
2019-09-30 10:05:19 +00:00
hauke
9e2113f32d Since we depend on devel/libuuid, use its header instead of a native
one. Should unbreak builds on Linuxen.

Declare type of function parameter, or it will default to int.
2019-09-27 15:52:12 +00:00
wiz
6324727228 compat15: no point checking RELRO on these binaries 2019-09-26 09:44:48 +00:00
wiz
a41eb04dd1 compat15-extras: no point checking RELRO on these binaries 2019-09-26 09:43:50 +00:00
nia
02027cb865 mgba: Work around bulk build problems by temporarily avoiding HTML docs.
Markdown docs are still installed.

Bump PKGREVISION.
2019-09-25 08:48:43 +00:00
nia
a4bde79e79 dosbox-x: Add missing options file 2019-09-22 23:28:55 +00:00
nia
41def0ea26 libretro-mgba: Update PLIST 2019-09-22 15:19:29 +00:00
nia
1eb0b28406 libretro-mgba: Avoid conflicting with mGBA 2019-09-22 15:19:15 +00:00
nia
ab3981c0c7 mgba: Update to 0.7.3
0.7.3: (2019-09-15)
Emulation fixes:
 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
 - GB Audio: Improve channel 4 supersampling
 - GB Printer: Reset printer buffer index after printing
 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
 - GBA Memory: Fix STM/LDM to invalid VRAM
 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
Other fixes:
 - Core: Fix crashes if core directories aren't set
 - Core: Fix crash when exiting game with cheats loaded
 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
 - GBA Cheats: Fix PARv3 Thumb hooks
 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
 - Qt: Fix race conditions initializing GDB stub
 - Qt: Improve cheat view UX
 - Libretro: Fix crash changing allowing opposing directions (hhromic)
 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
 - Switch: Fix threading-related crash on second launch
Misc:
 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
 - Qt: Show error message if file failed to load
2019-09-22 13:06:39 +00:00
nia
d940de6d77 sameboy: Update to 0.12.2
New/Improved Features

    The Quick Look previewer now produces color-corrected thumbnails
    The debugger now supports a wider range of symbol files

Accuracy Improvements/Fixes

    Fixed a bug where samples in the wave channel were treated as if they’re 0, effectively muting the channel in some cases.
    Fixed a regression that caused some PPU test ROMs to fail
    More accurate emulation of memory access conflicts on the Super Game Boy
    When emulating a Super Game Boy, built-in palettes for select games are now emulated
    Accuracy improvements to Super Game Boy’s multiplayer mode
    Super Game Boy and Game Boy Advance now have their own color correction filters

Bug Fixes

    Improvements to audio in the SDL port, affecting some machines
    Fixed a bug where the SDL port loaded the wrong boot ROM when emulating Super Game Boy 2
    Fixed broken audio on libretro when used with some RetroArch audio drivers
    Fixed a potential crash when closing a window in the Cocoa port
    Fixed libretro achievements
    Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating the original Super Game Boy

Misc Internal Changes

    The emulation core now supports emulating a Super Game Boy without high level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation by bsnes, allowing extremely accurate low-level emulation of Super Game Boy.
    Made it possible to compile the SDL port with older SDL versions
    Compression improvements to the CGB and AGB boot ROMs
2019-09-22 12:38:24 +00:00
nia
2f2c09652e Add emulators/dosbox-x. Based on work by Yorick Hardy in pkgsrc-wip.
As a fork of DOSBox, DOSBox-X retains compatibility with the wide base of
DOS games DOSBox was designed for.

It also goes further, with a focus on accurate emulation of the hardware,
and many more ways to tweak and configure the DOS virtual machine.

The DOSBox-X team believes that a better way to emulate the legacy PC platform
is to give the user all the options they need to emulate everything from
original IBM PC hardware with 64KB of RAM all the way up to late 90's
hardware, whatever it takes to get that game or software package to run.
2019-09-22 09:54:13 +00:00
ryoon
7917e25af2 Recursive revbump from audio/pulseaudio 2019-09-18 14:17:03 +00:00
nia
6112824461 melonds: Needs libpcap 2019-09-15 14:47:43 +00:00
tsutsui
81580996de PC6001VX: update to 3.2.0.
pkgsrc changes:

- README.html is no longer in the distribution tarball
  so make it optional and generate it using asciidoc and
  source-highlight.

Upstream changes (from README.adoc):

.3.2.0 2019/9/14
* Compatible ROM implemented by AKIKAWA Hisashi is now built
  in the emulator. Now the emulator is bootable without genuine ROM.
* Fixed timer interrupt interval on SR models.(temporal fix)
* Assigned Alt+F9/F10 hotkey to state save/load.
* Dropped "Patch the ROM" setting. (Because it made JOYSTICK2 unusable.)
2019-09-14 01:45:45 +00:00
nia
0981778da6 xm8: fails with newer C++ standard, force c++03 2019-09-13 13:13:31 +00:00
nia
cbd356a1fe Add emulators/melonds.
melonDS aims at providing fast and accurate Nintendo DS emulation. While it
is still a work in progress, it has a pretty solid set of features:

* Nearly complete core (CPU, video, audio, ...)
* OpenGL renderer, 3D upscaling
* RTC, microphone, lid close/open
* Joystick support
* Savestates
* Various display position/sizing/rotation modes
* (WIP) Wifi: local multiplayer, online connectivity
* and more are planned!
2019-09-13 10:12:07 +00:00
dbj
707a0e1742 emulators/stella: fix build with clang and pkgsrc cwrappers
pkgsrc cwrappers add -stdc=c++14 which causes an error
when using clang -x c, so instead use -x c++ which works.
2019-09-08 20:04:54 +00:00
nia
b4e9c64b2b emulationstation: Update to 2.7.6
pkgsrc changes:

Upstream changed to RetroPie.
Some build fixes.

Upstream changes:

Latest (Dev)
    BUGFIX: Fix size of snapshot for md_video when using <size> theme option.
    BUGFIX: Fix scraper for Game & Watch.
    BUGFIX: Fix to properly allow md_video snapshot to display a different image then md_image.
    ENHANCEMENT: New horizontal wheel type for System View carousel.
    BUGFIX: Fix filters not updating properly after creating first favorite.
    NEW FEATURE: Rotate Screen support.
    ENHANCEMENT: Improved performance when fetching MAME names.
    BUGFIX: Fix VLC not muting audio after first loop.

2.7.4 (Stable)

    BUGFIX: Fix crash when removing last entry in favorites.

2.7.2

    NEW FEATURE: CEC support.

2.7.1

    ENHANCEMENT: Improved title scrolling in gamelist.
    BUGFIX: Fix for video screensaver when menu is open.

2.7.0

    ENHANCEMENT: Enable Jump to letter when gamelist is filtered.
    NEW FEATURE: Support for file filtering and hiding systems via Kids Mode.
    ENHANCEMENT: Option to launch directly to a gamelist vs. system view.
    ENHANCEMENT: Support for default paths to game image/video.

2.6.5

    ENHANCEMENT: Default image paths in themes.
    ENHANCEMENT: Normalize volume level for OMX player.
    NEW FEATURE: Kiosk Mode allows certain menu items.

2.6.4

    BUGFIX: Fix scrolling bug when using Power Saver.

2.6.3 (RetroPie 4.3)

    NEW FEATURE: Image slideshow screensaver.

2.6.2

    ENHANCEMENT: Adjust menu widths to be dependent on lesser of two dimensions.
    BUGFIX: Fix bug causing crash when entering gamelist on some platforms.

2.6.1

    BUGFIX: System Carousel now properly renders when only one system is present.
    ENHANCEMENT: Swap time for Video Screensaver now configurable in settings menu.
    BUGFIX: Fix blank screen occurring when exit game animation is interrupted by key press.
    ENHANCEMENT: Volume setting now controls video volume when using OMX player.
    ENHANCEMENT: Carousel enhancements
        Size and opacity of logos are now animated and transition smoothly when scrolling.
        Origin now supported for <carousel> theme element.
        Support for new vertical wheel carousel type.
        BUGFIX: Text logos now increase in size properly.
        BUGFIX: Background extras and logos no longer bleed into gamelists when using vertical carousel.

2.6.0

    NEW FEATURE: Custom Game Collections
    ENHANCEMENT: Theme enhancements
        Origin now supported for <text>, <rating> and <textlist> theme elements.
        Rotation support added for <image>, <text>, <rating>, and <video> theme elements.

2.5.2

    BUGFIX: Fix screensaver not triggering when using PowerSaver
    BUGFIX: Various bugfixes and enhancements for PowerSaver.

2.5.1

    BUGFIX: Fixed default font sizes when running in vertical orientation.

2.5.0

    NEW FEATURE: Added option to hide *nix hidden files.
    NEW FEATURE: Implemented Power Saver feature.

2.4.1

    BUGFIX: Fixed bug with random game selection.

2.4.0

    NEW FEATURE: Game Collections: Currently supports "All", "Favorites" and "Last Played" systems.
    BUGFIX: Moved slider menu items back to the top of menu to work around bug affecting some users.
    ENHANCEMENT: Fix for lack of zoom transition on video view for systems without marquees.
    NEW FEATURE: Variable support for themes.
        Themes can now define and reference variables. (docs)
        Themes can now define a default theme that will be used for any systems that the theme does not explicitly support. (tutorial)
        Additional Theme options available for logoText element on System and Gamelist views.
    ENHANCEMENT: Carousel sliding transition can now be disabled.
    ENHANCEMENT: Returned 'JUMP TO LETTER' option back to top of menu.

2.3.2

    BUGFIX: Fixed gamelist sizing by using max of computed size vs set size

2.3.1

    BUGFIX: Fixed show snapshot on delay option for video element.
    BUGFIX: Fixed default color for rating component

2.3.0

    NEW FEATURE: Adding Random Video Screensaver/Attract Mode
    ENHANCEMENT: Make color themable for ratings like image component.
    BUGFIX: Game names are no longer cut off in gamelist when using horizontalMargin option.
    BUGFIX: Selector bar now lines up properly when using lineSpacing option.
    ENHANCEMENT: Added additional theme options for gamelist to provide better control over rendering of the selector bar.
    ENHANCEMENT: Fixes for USB sound cards
        Ability to change device used for Volume control (PCM/Speaker/Master) only on Pi.
        Ability to change Audio device used for OMX player (local/hdmi/both/ALSA:HW:0,0/ALSA:HW:1,0)

2.2.1

    BUGFIX: Fixed broken zoom launch transition.

2.2.0

    NEW FEATURE: Added Instant transition.
    NEW FEATURE: Allow configuring the "hotkey enable" button
    ENHANCEMENT: Help Component now maintains styling from theme when in menus.
    BUGFIX: Prevent views from overflow onto an adjacent view.
        use clip rects to prevent views overflow onto other views
    ENHANCEMENT: Scaper is no longer blocks UI rendering and properly shows the busy animation.
    BUGFIX: Fixed image stretch in video component.
    ENHANCEMENT: Adding OMX Player option on RPI for improved video rendering.
    BUGFIX: Fixed Game Count display in System View when system is filtered.
    BUGFIX: Fixed default z-index values for metadata fields on detail view.
    ENHANCEMENT: Added new platforms to scraper

2.1.9

    ENHANCEMENT: Scrapper improvements.
        Added FDS to scraper.
        Added support to search for specific game id using id:###
    ENHANCEMENT: Slide transition will slide vertically for vertical carousel.
    ENCHANCEMENT: Added sorting options for the number of players, release date, genre, developer and publisher.
    ENHANCEMENT: Switch to new splashscreen with black background
    NEW FEATURE: z-index support allow themes to specify drawing order (docs)
    BUGFIX: Changes to mitigate white flashes in heavier themes
    BUGFIX: Fixed Scrapping PSP games.

2.1.8

    ENCHANCEMENT: Added menu option to explicitly choose the Gamelist type.
    NEW FEATURE: Added ability to filter gamelists by genre, players, ratings and publisher/developer.

2.1.7

    BUGFIX: Fix black boxes appearing on gamelist after scrolling
    NEW FEATURE: Added Go-to Random Game feature.
    ENHANCEMENT: Added support for additional metadata fields on folders.
    BUGFIX: Fixed bug where carousel theme fails to load under certain conditions.

2.1.6

    BUGFIX: Fix image ratio for first image in video game list view.
    NEW FEATURE: Added ability to theme the system carousel

2.1.5 (RetroPie 4.2)

    ENHANCEMENT: Fix initial text positioning and improve keyboard handling in TextEditComponent
    ENHANCEMENT: Added maxSize support for videos.
    ENHANCEMENT: Video view will no longer activate if the current theme does not support it.
    BUGFIX: Fix for Neo Geo games not being scraped.

2.1.4

    BUGFIX: Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached.

2.1.3

    NEW FEATURE: Added ability to disable the splashscreen.

2.1.2

    ENHANCEMENT: Improve Shutdown time by only writing changes to gamelist.xml.

2.1.1

    BUGFIX: Fix crash when saving metadata.

2.1.0

    NEW FEATURE: Added video view to allow video preview of games in gamelist
2019-09-08 12:34:38 +00:00
nia
bf843ff94f Remove emulators/generator.
Ancient, unmaintained, dead upstream, and not wanting to build, for some
time.

This version is from 2003 and only supports GTK1.

Lots of alternatives in this category - blastem, mednafen, even the
generator-cbiere fork, if you must.
2019-09-08 11:04:04 +00:00
tsutsui
dd61180296 emulators/Makefile: + xm8 2019-09-07 00:38:00 +00:00
tsutsui
b4eaa297c1 emulators/xm8: import xm8-1.70.
XM8 is "eXcellent Multi-platform emulator type 8", an emulator of
NEC PC-8801 series, based on "ePC-8801MA".
2019-09-07 00:36:34 +00:00
maya
79d99061d6 simh: needs -lrt on linux (for shm_open) 2019-09-03 09:35:18 +00:00
adam
435af01a8b Changed PYTHON_VERSIONS_INCOMPATIBLE to PYTHON_VERSIONS_ACCEPTED; needed for future Python 3.8 2019-09-02 13:19:35 +00:00
nia
5e7200c479 aranym: Requires only MesaLib 2019-08-30 17:48:07 +00:00
nia
4061210488 Switch packages using GLUT to FreeGLUT.
Start building FreeGLUT with GLUT compatibility on.

- GLUT's maintainance state is much worse than FreeGLUT's, with no
  substanital commits since 2011.
- GLUT can no longer be consider a core component of Mesa or X11.
- Nobody except us seems to be using it...

Other vendors still shipping GLUT:
- GoboLinux, T2 SDE, PLD Linux

Revbump packages using GLUT or freeglut by default.
2019-08-30 17:01:32 +00:00
nia
c843822cc5 openmsx: Pass CXX override as make flag rather than in the environment.
Seems to help avoid the wrath of the invalid compiler detector.
2019-08-29 11:55:37 +00:00
ryoon
6c7e2abe1d Update to 0.6.2
* All pkgsrc patches are included by upstream or target files are removed.

Changelog:
The most important changes between release 0.6.1 and 0.6.2 are:

    When writing to mirrored RAM ranges, any dyntrans translations made in either the mirror or the mirrored ranges are now invalidated. This means that an emulated SGI O2 can now be used with up to 1 GB of RAM when running OpenBSD/sgi as a guest OS. Previously, 256 MB was the maximum amount of emulated RAM possible for the SGI O2.

    A fix 2018-06-13 (between 0.6.0.1 and 0.6.0.2) for translation invalidation when using larger than 4 KB pages, which made HelenOS/malta run further, caused a regression which broke NetBSD/hpcmips (on VR4121 CPUs, which have 1 KB native page size). A bit of cleanup seems to have fixed this, so that both NetBSD/hpcmips and HelenOS/malta work now.

    Cleanup: The MIPS processor emulation implemented in the "new framework", and the corresponding MIPS machine modes in the new framework, have been removed. (All meaningful MIPS emulation is in the old framework anyway.)

    Documentation updates:
        Each emulated machine now has a page of its own with the guest OSes or other software that may run in that mode, rather than just having a long unsorted list of guest OS installation instructions.
        Less focus on the "new framework", more focus on the old framework where things actually work.
        An introduction to using GXemul as a debugger.
        A general overhaul to remove old stuff, fix errors, and make things easier to read.
2019-08-23 13:13:49 +00:00
adam
c54ed19caa fs-uae: updated to 3.0.0
Changes in FS-UAE 3.0 (compared to 2.8):
* Fixed JIT direct access on modern Linux distributions.
* FS-UAE default is now to show a 692×540 image, not stretched to fill screen.
* Built-in configurations for many more game controllers.
* New option whdload_quit_key to gracefully quit slaves.
* Added more shaders (compiled/ported/written by guest.r and rsn8887).
* Updated emulation core from WinUAE 3300b2.
* Several new configuration options (see Changelog for details).
* Many more smaller fixes and updates (see Changelog for details).

Changes in FS-UAE Launcher 3.0 (compared to 2.8):
* Plugins can provide files for offline use (WHDLoad, JST, SKick, etc).
* Added support for .gz/.adz/.roz/.xz-compressed files.
* Support WHDLoad versions 18.4 and 18.5 (game database).
* Revert fullscreen_mode to default when upgrading from older versions.
* Use https for all more fs-uae.net and openretro.org communication.
* Support hd_requirements = xpkmaster.library.
* Fixed problem on Windows where devices were sometimes not detected.
* Make configurations list wider when window width is quite large.
* Try to use config from game database when launching with a WHDLoad archive.
* Extract WHDLoad arguments from .info file when loading a WHDLoad archive.
* Sync “unpublished” games from the online game database, option to show.
* Many bugfixes and smaller improvements (see Changelog for details).

Build-related:
* Only x86-64 (64-bit) official builds for Windows and macOS and Linux.
* Building for x86 (32-bit) still works on all platforms.
* 32-bit packages for Ubuntu, Debian, Fedora and openSUSE are still available.
* Builds for macOS require 10.9+. The source can be built for older versions.
2019-08-22 18:35:22 +00:00
ryoon
edacf2bbcb Recursive revbump from boost-1.71.0 2019-08-22 12:22:48 +00:00
wiz
0548306893 mame: update to 0.212.
It’s the moment you’ve surely been waiting for: the release of MAME
0.212! A huge amount of work has gone into this release in a number
of different areas. Starting with the software lists, you’ll find
hundreds more clean cracks for Apple II, the Rainbow on Disk
collection for Tandy Color Computer, all the latest Game Boy Advance
dumps, and thousands more ZX Spectrum cassette images. Chess
computers now support chess piece simulation using the built-in
artwork, support has been added for several more chess computers
from Hegener & Glaser, Novag and Saitek, and the Tasc ChessSystem
R30 is now working. Three Game & Watch titles, Bomb Sweeper, Gold
Cliff and Safe Buster, have been added for this release.

Protection microcontrollers continue to fall, with Rainbow Islands
– Extra Version, Choplifter, Wyvern F-0, 1943: The Battle of Midway
and Bionic Commando no longer needing simulation, hacks or patches.
In some cases, the dumps have confirmed that the protection had
been reverse-engineered correctly and the simulation was correct,
but it's still important to preserve these programs. It’s also
important for people repairing these systems if the original
microcontrollers have failed.

There are three important sound-related fixes in this release: FM
Towns CD audio playback positions have been fixed, Konami System
573 digital audio synchronisation has been improved, and a special
low latency mode has been added for the PortAudio sound module.

For more advanced users and developers, more functionality has been
exposed to Lua scripts and plugins. The layout file format has been
overhauled to better support systems that make creative use of LEDs
and LCDs. Disassembler support has been added for the Fujitsu
F2MC-16 and National Semiconductor CompactRISC CR16B architectures.
And if you've been following along, you might notice that we’ve
waved goodbye to a little more of our C legacy with the removal of
the MACHINE_CONFIG_START macro and its associated crud.
2019-08-20 18:03:54 +00:00
adam
284cd1c2f9 qemu: updated to 4.1.0
4.1.0:

New deprecated options and features

The "-virtfs_synth" option is now deprecated. Please use "-fsdev synth" and "-device virtio-9p-..." instead.
The "-numa node,mem" sub-option is now deprecated. Please use "-numa node,memdev" instead.
Default memory distribution between NUMA nodes is now deprecated. Please specify memory per NUMA node explicitly using "-numa node,memdev"
Fallback to normal RAM allocation if QEMU is not able to allocate from the "-mem-path" provided file/filesystem is now deprecated. Make sure that host has sufficient resources on the filesystem/file pointed be "-mem-path".

Arm

QEMU now supports emulating an FPU for Cortex-M CPUs, and the Cortex-M4 and Cortex-M33 now provide the FPU.
The Cortex-R5F now correctly provides an FPU with registers D0-D15 only, rather than incorrectly providing also D16-D31.
The build config files have been switched to the new Kconfig system, so that a QEMU with individual boards can be built more easily.
The ARMv8.5-RNG extension is supported, for cpu generated random numbers.
The Exynos4210 SoC model now supports the PL330 DMA controllers.
Some bugs in handling of GICv3 ICC_CTLR_EL3 and ICH_VMCR_EL2 register writes have been fixed.
The built-in bootloader now handles loading AArch64 kernel Image files which are larger than 128MB.
The GICv3 now correctly reports GICD_TYPER.SecurityExtn as 0 if GICD_CTLR.DS is 1.
New board model: swift-bmc
New board-model: sbsa-ref (an AArch64 system intended for development of the server firmware and kernel software stack)
The Aspeed SoC/boards now support the RTC device and the xdma device
The i.mx7 PCI controller emulation has been improved so it can boot current Linux krenels
The pl031 RTC device now correctly makes the guest RTC track advances in host RTC time between a VM state save and a later reload.

MIPS

Improved marking referenced memory pages as executable (it is now restricted to necessary cases only).
Fixed logic errors for certain cases of MFTR and MTTR instruction handling.
Fixed some corner cases of MSA FCLASS.<W|D> instruction handling.
Improved 'division by zero' cases in MSA ASE instructions DIV_<U|S>.<B|H|W|D> and MOD_<U|S>.<B|H|W|D> - they are now handled both in QEMU and on the reference hardware the same way.
Fixed emulation of a number of MSA ASE instructions on big endian hosts. Affected instructions are LD.<B|H|W|D>, ST.<B|H|W|D>, COPY_S.<B|H|W|D>, COPY_U.<B|H|W>, INSERT.<B|H|W|D>, ILVEV.<B|H|W|D>, ILVOD.<B|H|W|D>, ILVL.<B|H|W|D>, ILVR.<B|H|W|D>, PCKEV.<B|H|W|D>, and PCKOD.<B|H|W|D>.
Improved emulation performance of numerous MSA instructions, mostly integer and data permuting operations.
Nios2

PowerPC

NVIDIA V100 GPU/NVLink2 passthrough for spapr using VFIO PCI
The TCG implementation of the Power9 DARN instruction now produces random numbers, instead of indicating failure.
pseries machine now supports KVM acceleration (kernel_irqchip=on) of the XIVE interrupt controller
pseries now defaults to XIVE interrupt controller if using pseries-4.1 machine version, POWER9 cpu and a guest OS which supports it
pseries now supports hot-plug of PCI bridges and hot-plug and unplug of devices under PCI bridges
powernv now supports dumping the device tree with the "dumpdtb" machine option
A number of vector (Altivec and VSX) instructions have had their implementations optimized in TCG

RISC-V

Arbitrary bits in SIP can no longer be set.
A new "spike" machine has been defined, with the old machines being deprecated.
sfence.vma can no longer execute from userspace.
Single-stepping over branches and jumps now works.
A handful of illegal instructions (all compressed) are now handled correctly, as opposed to being treated as NOPs.
Support for version 1.11.0 of the privileged specification has been added.
SiFive's PRCI now supports reading and writing all the device registers.
The ISA of the target machine can be controlled from the command line.
QEMU provides a cpu-topology device tree node on targets that support device trees.
Load reservations are broken by both store conditional and scheduling.
The 32-bit syscall ABI has various bug fixes.
The PCI bus-range property is now set correctly.

s390

The bios now supports IPL (boot) from ECKD DASD assigned to the guest via vfio-ccw.
The bios now tolerates the presence of bootmap signature entries written by zipl.
All Vector Instructions introduced with the "Vector Facility" have been implemented for TCG.
The "Vector Facility" is now indicated in the "qemu" cpu model, which has been updated to a stripped-down z13.
More facilities and gen15 machines (official name not yet known) have been added to the cpu model.
This also includes the AP Queue Interruption Facility, which allows to use interrupts for vfio-ap devices, if supported by the host kernel.
vfio-ccw now supports forwarding HALT SUBCHANNEL and CLEAR SUBCHANNEL to the device.

SPARC

sun4m and sun4u fixes when running with -vga none (OpenBIOS)
sunhme fixes when running on a TAP network interface

Tricore

Add FTOIZ/UTOF/QSEED insns
Fix sync of hflags and swapped args of RRPW_INSERT

x86

New Hygon Dhyana CPU model
New Intel SnowRidge CPU model
The host-cache-info CPU option now affects the TOPOEXT CPUID leaf (0x8000001D)
The RDRAND extension is implemented for TCG.
md-clear and mds-no feature flags, for detection and mitigation of MDS vulnerabilities (CVE-2018-12126, CVE-2018-12127, CVE-2018-12130, CVE-2019-11091)
All x86 CPU models are now versioned
CPU die topology can now be configured using the -smp ...,dies=... option

Xtensa

Implement memory protection unit (MPU) option
Implement Exclusive Access option
2019-08-16 15:12:19 +00:00
wiz
84e123ddd2 Bump PKGREVISIONs for perl 5.30.0 2019-08-11 13:17:48 +00:00
kamil
504dbdcb50 haxm: Update to 7.5.2
Change Log

    Added support for ROM devices (#213).
    Fixed an issue by saving and restoring host flags before and after executing FASTOP instruction (#216).
    No longer supported dual signing with SHA-1 hashing algorithm for HAXM driver.
2019-08-01 17:02:43 +00:00
nia
ff725a5914 BasiliskII: Update to git snapshot 20190405
Use GTK2 instead of GTK1.
Brings the package around 13 years forward.
Should hopefully allow this to build again.
2019-07-30 08:08:22 +00:00
wiz
1ac2210b6f *: recursive bump for gdk-pixbuf2-2.38.1 2019-07-21 22:23:57 +00:00
wiz
c0c1a6fc4d mame: update to 0.211.
As we pass the half-way point of 2019, it’s time for MAME 0.211,
with all the excitement that brings. In this release, SGI Indy and
MIPS RC2030 workstations have been promoted to working. This is a
major milestone in RISC workstation emulation. If you’re feeling
nostalgic, why not try one of them out, and install IRIX or RISC/os,
respectively? This release also includes better support for the
China Education Computer Apple II derivatives, along with a
preliminary software list. This opens a window to Chinese classroom
technology in the late ’80s and early ’90s. Speaking of software
lists, we’ve added over five hundred cleanly cracked Apple II
software titles, and imported a whole lot of ZX Spectrum cassette
images.

Looking away from computer emulation for a moment, Game & Watch
preservation keeps progressing, with the addition of Ball (the
earliest Game & Watch release) and the panorama screen version of
Donkey Kong Jr. The Gaelco/Salter Pro Cycle Tele Cardioline exercise
system has been promoted to working, and the Pro Stepper system
has been added. System 573 MP3 audio has been greatly improved in
this release, and support has been added for more Bally pinball
sound boards. ClawGrip added example programs from the V.R.
Technologies VT03 software development kit. Gemcrush, a rare brick
breaking arcade game, has been added in this release.

There are lots of other improvements, including a fix for the fatal
error when switching away from MAME in Direct3D full-screen mode.
2019-07-21 08:34:54 +00:00
wiz
c30c5fbc0b *: recursive bump for nettle 3.5.1 2019-07-20 22:45:58 +00:00
nia
1f8367f822 sameboy: Update to 0.12.1. Add the SDL version.
0.12.1:

Bug Fixes

- Fixed the CGB and AGB boot ROMs being corrupt on the Windows version
- Improved audio quality on the SDL ports on systems using a large audio buffer

0.12:

New/Improved Features

- An experimental support for emulating CGB-CPU C is now available in the Cocoa port. This is still experimental and does not accurately represent all differences between CGB-CPU E and CGB-CPU C yet
- The Libretro port no longer restarts the core after changes to the high-pass filter or color correction
- The SDL port can now start in fullscreen mode via a command line argument
- High level emulation of Super Game Boy:
-   Supports game colorization
-   Supports borders, including correct emulation of the fade animations and borders that obscure parts of the Game Boy display window
-   Up to 4-player multiplayer (Currently only in the Cocoa and Libretro ports)
-   Can choose between Super Game Boy (NTSC), Super Game Boy (PAL) and Super Game Boy 2, with correct CPU speed emulation
-   All models include open source boot ROMs, just like previously supported models
-   Includes a default border for games without SGB support
-   Includes a boot animation
-   Accurate emulation of cases where the internal frame buffer loses sync with the SNES/SFC side
- New CRT display filter
- New preference panel in the Cocoa port
- Minor visual improvements to the icon
- Many performance all around the core
- The debugger now includes jump-to breakpoints
- New APU debugger commands
- The SDL port now has mouse support
- The SDL port now has an "Open ROM" dialog window, in addition to the previously available drag and drop support
- The Cocoa and SDL ports now have better support for sub-frame input accuracy
- The VRAM display window in the Cocoa port can now display SCX and SCY on the tilemap
- Redesigned audio API that should improve audio quality in all ports

Accuracy Improvements/Fixes

- WRAM, VRAM, and other types of memory are now realistically initialized to random values. The randomization patterns vary across emulated models and revisions. This fixes several games that rely on non-zero values on boot
- Slightly more accurate emulation of the undocumented $FF4C register, which controls DMG mode on CGBs
- Fixed an APU regression where the noise channel's volume envelope ran too fast
- More accurate emulation of analog APU characteristics
- Fixed a CGB boot ROM bug that made some games boot with incorrect palettes
- Fixed incorrect emulation of echo RAM
- Fixed a very rare edge case when an interrupt occurs while the stack points to $FF11
- Correct emulation of the time required to switch the CPU speed
- Correct emulation of CGB palette accessibility in different PPU timings, fixes Lego Racers
- Other accuracy improvements to OAM and VRAM accessibility
- The serial registers now behave realistically by working with bits instead of bytes
- More accurate initial RAM and VRAM values when using the built in CGB boot ROM
- Accurate emulation of AGB audio mixing, which is different from older models
- Fixed the behavior of the wave channel's first sample playback, fixes buzzing sounds on LSDJ and several games
- Most aspects of STOP mode are now accurately emulated
- Fixed a bug where initial register values were incorrect when selecting a palette for a DMG game in the built in CGB boot ROM
- Fixed incorrect emulation of the Background and Window enable bit in LCDC

Bug Fixes

- Fixed a bug where the SDL port would not recognize joypads if started directly to a ROM
- Fixed a bug where the Quick Look previewer would show glitched thumbnails for DMG games
- Fixed a regression that made the Cocoa port unable to display anything on Macs not supporting Metal
- Fixed a bug where modifying RTC data could corrupt MBC RAM data
- Fixed a bug where CGB save states were significantly larger than they should have been, older save states are converted
- Fixed several bugs in expression parsing in the debugger
- Work around a bug where some Windows 10 machines using Intel HD Graphics had unresponsive UI in the SDL port
- Fixed a bug where the D-Pad did not work on several gamepads in the Cocoa port
- Fixed a bug where the gamepad D-Pad had unexpected behaviors in the menus of the SDL port
- Fixed a bug where underclocking slowed down the core to ~40% of its speed instead of an exact 50%

Misc Internal Changes

- Rename all Z80 instances to SM83, which is most likely the name of the CPU core used in the Game Boy
- Size optimization in the CGB boot ROM
2019-07-18 10:44:57 +00:00
nia
2911647ba1 dolphin-emu: OpenAL support was removed. 2019-07-09 18:50:40 +00:00
nia
95ada23e9c vice: Needs bash. 2019-07-09 15:35:48 +00:00
maya
859f4cd5ad suse131_libdrm: install the hardware-specific libdrm bits. 2019-07-08 17:48:21 +00:00
nia
c66ee34855 Follow some http->https redirects. 2019-07-08 10:36:25 +00:00
nia
3820a093bc libretro-dolphin: Fail when MesaLib doesn't have EGL 2019-07-08 10:15:23 +00:00
wiz
4230c4089e ucon64: update to 2.2.0.
With much help from upstream to get this compiling nicely on NetBSD.

2.2.0
- added (GB) --gp2bmp convert Game Boy Printer data (produced by --xmccl) to
BMP (by dbjh; based on version of gblnk (by Chris McCormick) improved by
Difegue. Many thanks to Difegue for providing me with Game Boy Printer data.
Thanks to Martin Eyre for documenting his findings about Game Boy Printer
commands)
- added (SNES) --sminis=ID convert *.srm (SRAM) file to SNES/Super Famicom
Classic Mini (hakchi2) format for game with identifier ID (by dbjh)
- added (SNES) --smini2srm convert SNES/Super Famicom Classic Mini (hakchi2)
SRAM data to *.srm (SRAM) file (by dbjh)
- added support for NetBSD (by dbjh; thanks to Thomas Klausner for his help)
- updated support for OpenBSD (64-bit) (by dbjh)
- updated (all) made -o also work for --rrom, --r83 and --rjoliet, just like
the other rename options (--rdat, --rl and --ru) (by dbjh)
- updated (SNES) improved reliability of GDSF communication for PCs with a
parallel port that supports ECP (built-in or PCIe parallel port card). At last.
It is essential to correctly specify ecr_offset for this to work (by dbjh; many
thanks to Mystic_Merlin for testing)
- updated (SNES) improved --ufosd by adding specific support for 10 and 12 Mbit
HiROMs and implementing a generic way to set the SRAM mapping bytes (by dbjh;
thanks to Revenant for the information and Trenton_net for testing)
- added (SNES) --xufosd send ROM to Super UFO Pro 8 SD. Be sure to use a tool
like Zadig to add libusb-0.1 (libusb-win32) support (by dbjh; thanks to
Revenant for the information and Trenton_net and Revenant for testing)
- updated (SNES) added NTSC/PAL fix for Soul Blazer F/G and Super Metroid E (by
dbjh; thanks to Mystic_Merlin)
- added (SNES) work-around for using the Game Doctor SF6 protocol for parallel
ports that do not support reading from the Control register. It is good enough
to at least allow dumping saver data and SRAM. To enable the new functionality
assign a value other than 0 to the variable gd6_send_byte_delay. See the FAQ
question 55 for details (by dbjh; many thanks to NorQue and Mystic_Merlin for
testing)
- updated (SNES) made --gd3 specify a pass-through mapping for LoROM DSP games
(by dbjh)
- updated (SNES) added proper recognition of Pro Fighter headers of LoROM DSP
games with 2, 8 or 32 kB SRAM (by dbjh)
- updated (SNES) added interpretation of remaining part of GD3 header (DRAM and
SRAM mapping) to --dbuh (by dbjh)
- updated (SNES & Genesis) fixed split file detection for formats other than
(M)GD and MGH which I broke in 2.1.0 (by dbjh)
- added (all) --split=N split ROM in parts of N Bytes (including possible
header). This is a generic file splitting option. Use -s, optionally in
combination with --ssize=SIZE to split files for use with a specific console or
backup unit (by dbjh)
- added (SNES) support for Super Magicom/SMC IC2 file format. This format is
used by several ancient backup units, including the Twin Supercom, Future
Supercom Pro.9 and UFO Super Drive PRO 6 HYPER VERSION in order to run HiROM
games up to 16 Mbit. Use --ic2 to convert a file to Super Magicom/SMC IC2
format (by dbjh; thanks to Mystic_Merlin for info and testing)
- updated (SNES) fixed bug in --ufo that caused it to produce incorrect headers
for games that do not use SRAM (by dbjh; thanks to Mystic_Merlin for feedback
and testing)
- updated (SNES) fixed bug in -j for files in UFO format smaller than or equal
to 8 Mbit (by dbjh)
2019-07-07 22:47:57 +00:00
nia
66d9be8a39 mednaffe: Mention the correct binding in MESSAGE.NetBSD 2019-07-07 13:35:30 +00:00
nia
75c39842e8 Add mednaffe version 0.8.8 as emulators/mednaffe.
Mednaffe is a graphical front-end for the Mednafen multi-system emulator.

It allows all of Mednafen's options to be configured, and provides simple
game management features.
2019-07-07 13:32:18 +00:00
nia
7be6ea4ee2 arnold: Line accidentally lost in last commit 2019-07-06 09:48:43 +00:00
nia
1ed150a0ff Adjust some dlopen handling in the emulators category. 2019-07-05 08:38:36 +00:00
nia
895c843534 dolphin-emu: Requires std::make_unique 2019-07-05 08:27:12 +00:00
nia
251a8bb583 libretro-mupen64plus: Needs zlib. 2019-07-05 07:43:42 +00:00
nia
5916d501ae arnold: Mark RESTRICTED. Includes ROM images with questionable copyright. 2019-07-04 13:26:33 +00:00
thorpej
1159a9c73d Fix building on NetBSD/arm by extracting the FSR from siginfo_t::si_trap
rathar than an mcontext field that NetBSD/arm doesn't have.
2019-07-03 14:38:13 +00:00
nia
bf4902a2f6 dosbox: Install a .desktop file and icons.
Bump PKGREVISION.
2019-07-03 09:06:37 +00:00
nia
e3e5c13b4e openmsx: make g++ the default case. 2019-07-02 08:31:02 +00:00
nia
43bb33de98 b-em: Needs zlib. 2019-07-02 06:06:48 +00:00
nia
09857bafc3 dosbox: Update to 0.74.3
0.74-3
A security release for DOSBox 0.74:
- Fixed that a very long line inside a bat file would overflow the parsing
  buffer (CVE-2019-7165 by Alexandre Bartel)
- Added a basic permission system so that a program running inside DOSBox
  can't access the contents of /proc (e.g. /proc/self/mem) when / or /proc
  were (to be) mounted (CVE-2019-12594 by Alexandre Bartel)
- Several other fixes for out of bounds access and buffer overflows.
- Some fixes to the OpenGL rendering.
2019-07-02 05:19:11 +00:00
ryoon
57d0806c39 Recursive revbump from boost-1.70.0 2019-07-01 04:07:44 +00:00
skrll
4d9f55a697 Restore these changes that were lost in a recent update
When emulating the MIPS DIV and DDIV instructions, check for divide
overflow instead of performing the overflowing divide on the host and
crashing the emulator.  This is needed to run recent versions of the
NetBSD test suite on an emulated MIPS system.

implement trap with immediate instructions present in MIPS32.
2019-06-30 20:33:02 +00:00
nia
08c9c7fbae libretro-nestopia: Append to CXXFLAGS instead of CFLAGS. 2019-06-28 19:14:08 +00:00
jperkin
fe92ee8cfd qemu: Build fix on systems without O_DIRECTORY. 2019-06-28 17:11:14 +00:00