1.5.4:
Don't build GLX tests if X11 support is disabled
Add unit tests for epoxy_gl_version()
Reduce the size of the binary by reusing static strings
Fix build on Solaris
Update the GL registries
This is a new stable release.
Major changes for 1.4 are:
Epoxy can now build with MSVC versions prior to 2013; we still recommend using a recent, C99-compatible compiler, like MSVC 2015 [Chun-wei Fan]
When used under X11, Epoxy now attempts to handle the cases where the GLX extension is not built or not available [Yaron Cohen-Tal]
GLX can now be enabled and disabled at configuration time; this allows building Epoxy with GLX on macOS, and allows building Epoxy without GLX on embedded platforms
Epoxy now exposes API that lets dependent projects safely check if platform API like GLX and EGL is available at run time
EGL support has been improved on Windows, and made more resilient on other platforms [Yaron Cohen-Tal, Adam Jackson]
Epoxy supports building with the Meson build system, which has Ninja, Visual Studio, and XCode backends
Epoxy can generate its API reference using Doxygen (currently only available on Meson builds)
The GL registry has been updated with the latest version of the API references provided by Khronos; Epoxy now supports the API introduced by OpenGL 4.5
Epoxy is a library for handling OpenGL function pointer management for you.
It hides the complexity of dlopen(), dlsym(), glXGetProcAddress(),
eglGetProcAddress(), etc. from the app developer, with very little knowledge
needed on their part.