Commit graph

14 commits

Author SHA1 Message Date
obache
1d9df3258a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
joerg
3b0d97b0de Add DESTDIR support. 2008-06-20 01:09:05 +00:00
wiz
e5decfabb3 Drop maintainership, monsterz is more fun. 2006-12-18 01:36:45 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
snj
b418a001e8 Use bl3. 2004-03-07 20:18:57 +00:00
martti
ee90b572a6 COMMENT should start with a capital letter. 2003-07-21 16:45:54 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
382fffdf09 buildlink1 -> buildlink2. 2002-10-13 11:35:15 +00:00
wiz
e673e2dc40 Initial import of glickomania-1.0:
Gnome clickomania, or glickomania, is a simple, but dangerously
addictive puzzle. The objective is to clear the board of all tiles
by removing groups of identical adjacent tiles. Tiles fall downwards
to fill empty gaps, and from right to left to fill empty columns.
A slight variation of clickomania is known as "the same game" and
it has been implemented in KDE (ksame), Gnome (gsame), and most
handhelds. The most significant difference is in the scoring: in
clickomania the goal is to clear the board, whereas in "same" the
objective is to remove as large groups as possible.

Glickomania can be very challenging, but this implementation is
designed to be relaxing: there is no clock and the user has unlimited
undo and redo. Contrary to all other implementations I know of,
glickomania ensures all problems presented to the player are indeed
solvable.
2002-07-08 00:44:43 +00:00