Commit graph

4480 commits

Author SHA1 Message Date
wiz
b89547653c Update to 2.17:
LGOGDownloader 2.17
- Made the downloader work with the new GOG layout
- The API implementation now uses boost regex if gcc/g++ version
   < 4.9.0
* Fixes issues caused by incomplete std::regex support on earlier
  versions
- Makefile changes by Carsten Teibes
* Add DESTDIR variable to Makefile to allow easier packaging
* Add explicit dependency to install target to ensure all needed
  files have been built
- The downloader now uses remote xml data for patches
- Explicitly set the file names in Makefile for install
- Fixed language check for patches in Downloader::listGames
- Added --cover-list option to set url for cover list
* Default: https://sites.google.com/site/gogdownloader/covers.xml
2014-08-31 07:15:53 +00:00
rodent
b7922190f4 Solarus 1.3.1 (2014-08-25)
_________________________________

Bug fixes for the 1.3 release.

Solarus Quest Editor changes
----------------------------

* Fix opening an empty sprite (#581).
* Sort resources in the quest tree by natural order (#579).

_______________________________

Solarus 1.3.0 (2014-08-21)
_______________________________

The sprite editor release!

Engine changes
--------------

* Fix a crash when creating a timer from game:on_started() (#575).
* Fix hero:save_solid_ground having no effect on water/lava/prickles (#567).

Lua API changes
---------------

Changes that do not introduce incompatibilities:

* Add mouse functions and events.
* Add a method sprite:get_animation_set_id() (#552).
* Add a method sprite:has_animation() (#525).
* Add a method sprite:get_num_directions().
* Add a method hero:get_solid_ground_position() (#572).
* Add a method switch:get_sprite().
* Allow to customize the sprite and sound of switches (#553).
* Add a method enemy:get_treasure() (#501).
* Fix the write directory not having priority over the data dir since 1.1.
* Fix pickable/destructible:get_treasure() returning wrong types.
* Fix custom entity collision detection when the other is not moving (#551).
* Allow to call map methods even when the map is not running.

Data files format changes
-------------------------

You can use the script
editor/resources/tools/data_files_conversion/1.2_to_1.3/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Maps: New properties sprite, sound for switches (#553).
* Maps: The subtype of switches is now a string.
* Tilesets: The id of a tile pattern is now a string (#559).

Solarus Quest Editor changes
----------------------------

* Add a sprite editor (#135). By Maxs.
* Add a zoom level of 400%. By Maxs.
* Add keyboard/mouse zoom features to sprites and tilesets. By Maxs.
* Add Lua syntax coloring (#470). By Maxs.
* Add a close button on tabs (#439). By Maxs.
* Rework the quest tree to show the file hierarchy and Lua scripts. By Maxs.
* Add specific icons for each resource type in the quest tree.
* Move the entity checkboxes to the map view settings panel. By Maxs.
* Allow to change the id of a tile pattern in the tileset editor (#559).
* Don't initially maximize the editor window.
* Fix converting quests to several versions in one go.
2014-08-29 02:12:31 +00:00
wiz
589f16d8ee Update to 0.9.4:
Version 0.9.4 released, which includes BGG user borgemik's interface
changes patch, as well as bug fixes for good consumption from
Tranship Point.
2014-08-25 18:32:00 +00:00
wiz
6541b685c2 Update to 2.16: GOG has Linux support, now this tool has it too. 2014-08-23 06:13:33 +00:00
wiz
ae075e6d55 Bump PKGREVISION for ilmbase shlib major bump. 2014-08-22 11:24:25 +00:00
jperkin
eca223ca45 SunOS needs explicit -lintl -lsocket. Package is still broken due to
recent boost fallout.
2014-08-21 17:50:35 +00:00
jperkin
8b30114566 Fix build on SunOS (needs explicit -lm). 2014-08-21 16:20:43 +00:00
jperkin
22bc939f9f Fix build on SunOS (needs explicit -liconv). 2014-08-21 15:54:53 +00:00
jperkin
7337e2f2e3 Fix build on SunOS (needs explicit -lX11 -lm). 2014-08-21 14:08:04 +00:00
jperkin
fb07653866 Fix build on SunOS (needs socket libs, use BSD_INSTALL). 2014-08-21 11:47:17 +00:00
jperkin
a6d6716e62 Fix build on SunOS (needs explicit -lm). 2014-08-21 09:52:47 +00:00
jperkin
10b197b84a Fix build on SunOS (needs explicit -lX11). 2014-08-21 08:52:09 +00:00
jperkin
e8f419a2db Fix build on SunOS (needs explicit -lm -lstdc++). 2014-08-21 08:44:09 +00:00
wiz
9e58b47715 Update to 2.0.1:
Version 2.0.1 (aug.20th 2014)
  Bugs fixed:
    * The Mac resize thing doesn't anymore look ugly
        (but still: if you close the program with apple-q, it doesn't save settings)
    * Set default language by command line switch works now as planned
    * Repaired a bug in the settings window
  Further:
    * One .jar file for both Java 5 and Java 6+
    * Validate files works now better, but you still get a long stack trace for every defect file
    * some small corrections
2014-08-21 07:54:08 +00:00
joerg
5022417b69 Find & use the right Lua. 2014-08-19 13:33:30 +00:00
joerg
a07159a5b8 Fix build against C++11 STL implementation. 2014-08-19 13:32:46 +00:00
wiz
3cb9717a03 Update to 0.9.3:
Version 0.9.3 released, which fixes a few bugs in Alien Artifacts
cards and enables campaign mode.
2014-08-17 17:38:54 +00:00
wiz
38348ba273 Mark it as needing java. 2014-08-13 19:16:41 +00:00
wiz
3a79f2fb25 + jin. 2014-08-13 18:57:40 +00:00
wiz
79a651bf2b Import jin-2.14.1 as games/jin.
Jin is an open source, cross platform, graphical client for chess
servers, written in Java. Jin can run either as a standalone
application or as an applet, directly from your browser.

Currently supported servers are the Internet Chess Club and the
Free Internet Chess Server.
2014-08-13 18:57:27 +00:00
wiz
4521fc85df Fix help display. Bump PKGREVISION. 2014-08-13 13:04:28 +00:00
adam
72ed0307eb Revbump after boost-libs update 2014-08-13 10:57:32 +00:00
wiz
6744ad3cea PKGREVISION bump for xine-lib ffmpeg1->ffmpeg2 change. 2014-08-13 08:24:50 +00:00
wiz
e5b13a59c5 Update to 0.9.2:
Version 0.9.2 released, with support for the cards from Alien
Artifacts.
2014-08-10 14:52:17 +00:00
wiz
8669000581 + MyGoGrinder 2014-08-10 13:12:45 +00:00
wiz
7d9d8b9096 Import MyGoGrinder-2.0.0.J6 as games/MyGoGrinder.
MyGoGrinder is a Java program to solve Go (Weiqi, Baduk) problems.
This work is based on GoGrinder.
2014-08-10 13:12:31 +00:00
wiz
1ce660dd61 + py-easyAI 2014-08-09 22:27:16 +00:00
wiz
38ccd77ebc Import py27-easyAI-0.0.0.4 as games/py-easyAI.
EasyAI is a pure-Python artificial intelligence framework for
two-players abstract games such as Tic Tac Toe, Connect 4, Reversi,
etc.  It makes it easy to define the mechanisms of a game, and play
against the computer or solve the game.  Under the hood, the AI is
a Negamax algorithm with alpha-beta pruning and transposition
tables.
2014-08-09 22:26:50 +00:00
rodent
b26cfa1df5 Bug fixes for the 1.2 release.
Engine changes
--------------

* Fix entity:is_in_same_region() giving wrong results
* Fix custom_entity:set_can_traverse() giving opposite results.
* Fix custom_entity:on_interaction() not always called.
* Fix custom_entity sprite collision issues with some entities
* Fix a crash in enemy:restart() when the enemy is dying
* Fix hero:set_tunic_sprite_id() resetting the direction to right
* Fix timer:get_remaining_time() always returning 0
* Fix declaring global variables from a map script
* Fix the hero sometimes moving while no keys are pressed
* Fix on_joypad events not always working
* Add an error when a hero sprite animation is missing

Solarus Quest Editor changes
----------------------------

* Fix corrupted image in quest created by Quest > New quest
* Fix tiles created on invisible layer
* Fix crash when an NPC sprite does not have 4 directions
2014-08-07 02:18:57 +00:00
adam
fadc5b01ee Changes 1.7.0:
New Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.

General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
  libpng, which are faster and can handle more images.
  (NOTE: The change to libpng was done in version 1.6.0, but it was not
  added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
  engines.

SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
  allows for arbitrary output sizes. However, it does not support special
  filters like AdvMAME, HQ, etc.

AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
  was apparently a bug in the original game. It is currently unknown if
  other versions still have the same problem.)

Broken Sword 1:
- Added back support for MPEG-2 videos.

Broken Sword 2:
- Added back support for MPEG-2 videos.

CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.

Gob:
- Improved video quality in Urban Runner.

Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.

Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.

SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
  version of King's Quest 6. Portraits should now be much more expressive
  when talking.
- Added support for simultaneous speech and subtitles in the CD versions
  of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
  "Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
  KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
  properly.

SCUMM:
- Changed the saved game naming scheme of HE games to always contain
  the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
  This makes sound effects like, for example, the typewriter and waterfall
  in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
  Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
  the Windows and the Macintosh versions are supported.

TONY:
- Savegames in Tony Tough now work on big-endian systems.

Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.

Android port:
- Added experimental support for the OUYA console.

PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
  progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.

Tizen port:
- The BADA port has been merged/updated into Tizen.
2014-07-31 06:52:22 +00:00
wiz
de6fe9a0e4 Update to 2.15: GOG supports Linux, now lgogdownloader does too. 2014-07-25 23:35:21 +00:00
jperkin
f14ef752ea Mark as not for SunOS. 2014-07-25 15:39:00 +00:00
wiz
3f7897b3eb Fix packaging. 2014-07-23 06:31:51 +00:00
wiz
b784adc189 Update to 10196:
Fix vertically misaligned text in Javascript puzzles.
2014-07-22 12:45:42 +00:00
wiz
80c14766c6 Update to 0.4.2. Changes not found. 2014-07-22 10:16:15 +00:00
jperkin
c75bf25dba Recursive revbump for textproc/tinyxml update. 2014-07-08 14:59:40 +00:00
wiz
9d1f0731c6 Update to 2.13. Replace two patches with SUBST statements to make updates
easier.

LGOGDownloader 2.13
- Fixed some characters in extra filenames by url decoding the links
- Patches now use duplicate handler
- Added support for DLCs
- Fixed segfault when downloading non-dlc patches (patch by: Geoffrey Biggs)
- Fixed a login issue
- Downloader::getResponse now prints more verbose error messages
- Use secure.gog.com to get "buk" value for login form
- Check orphans regex matches the file path instead of filename
- Fixed using local xml for hashes in Downloader::downloadFile
- Use remote XML for languagepacks (patch by: Ismo Toijala)
- Only hash file if remote XML is available (patch by: Ismo Toijala)
- Added retry support to Downloader::getResponse
- Subdirectories for DLCs are created based on the DLC gamename
* gamename/dlc/dlc_gamename
- Added --wait option to set delay for http requests
- Removed language id/code from urls because GOG no longer requires it
2014-07-06 14:34:15 +00:00
dholland
5c43948d98 Fix tautological comparison and (maybe) macos build. 2014-06-29 04:10:55 +00:00
adam
cd84d22da4 Changes 3.3.1.2:
- fixed bug that prevents running the game on Mac OS X "Mavericks"
- improved behaviour on restart after failing on a broken level set
- improved general error handling with reference to error message file
2014-06-14 10:13:46 +00:00
wiz
164b86411d Install fonts into default installation path. Bump PKGREVISION. 2014-06-01 16:52:08 +00:00
wiz
2e6d566acf Update reference to font installation path. Bump PKGREVISION. 2014-06-01 16:48:50 +00:00
tsutsui
5b1e0dd09e Update onscripter to 20140504.
Upstream changes (no English changelog):

20140504:
 - fix a bug that can't read in label information in some particular cases
 - fix warnings by gcc-4.7.2

20140422 (serious bug fix):
 - fix a bug slippled in 20140406 that prevents save from mouse
   right click menu

20140406:
 - fix incorrect movie URLs on Android version
 - fix a bug in savegame insns that handles a 32 bit integer
   for save data differently from the original nscripter
 - improve bgm and mp3loop insns to support
   "(time from the start of bgm)filename" format for loop bgm
 - fix a bug in skip insn that causes infinite loop when 0 is passed
 - implement menu_clock_def and menu_click_page insns
 - fix a bug in textgosub insn that doesn't return to the labeled insn
   specfied by "return *label" format
2014-06-01 15:50:21 +00:00
joerg
846b456779 Clang for some reason is not a GCC release, but trust it to work anyway. 2014-05-30 11:32:56 +00:00
wiz
7eeb51b534 Bump for perl-5.20.0.
Do it for all packages that
* mention perl, or
* have a directory name starting with p5-*, or
* depend on a package starting with p5-
like last time, for 5.18, where this didn't lead to complaints.
Let me know if you have any this time.
2014-05-29 23:35:13 +00:00
rodent
d422e0a4cf Updated to latest release, 1.2.0. Requires LuaJIT2 and the SDL2 verions of
the SDL packages. From ChangeLog:

Engine changes
--------------

* Upgrade to SDL 2 (#262). Thanks Vlag.
* Accelerate video operations in GPU if available. Expect huge speedups.
* Add the hq2x, hq3 and hq4x pixel filter algorithms as new video modes.
* Make the window resizable (#338).
* Use LuaJIT if available instead of vanilla Lua for better performance.
* New map entity type: custom entities, fully scripted (#323).
* Conveyor belts are now called streams and can be non-blocking (#288).
* Collision rules of streams (conveyor belts) are now like holes.
* Rewrite the main loop with a constant timestep (#351).
* Show a dialog box in case of fatal error.
* The "wide" video modes do not exist anymore. SDL2 does the job now.
* Fix enemy:on_hurt() that was wrongly called when immobilized.
* Fix life and money exceeding the max when the max changes (#355).
* Make stairs sounds optional (#364).
* Make more checks in sprite files to avoid crashes (#357).
* Fix RandomMovement speed that was not taken into account (#361).
* Set the default speed of StraightMovement to 32 instead of 0 (#343).
* The size of all map entities must be a multiple of 8 (#358).
* Thrown entities (pots, bombs...) can now fall to a lower layer (#349).
* Running into a crystal or a solid switch now activates it (#193).
* The hero can now jump over distant crystal blocks (#42).
* The shield no longer protects while using the sword or carrying (#192).
* Fix collisions detected on disabled entities (#455).
* Fix pixel collisions coordinates when sprites move (#372).
* Fix a slowness when loading maps (#374).
* Fix crash when accessing a map not active anymore (#371).
* Fix crash when changing the movement of the hero (#392).
* Fix crash when calling hero:start_treasure() with wrong parameters (#391).
* Fix crash when calling game:has/get/set_ability() with wrong name (#408).
* Fix a crash when creating two entities with the same name (#370).
* Fix issues with unobtainable treasures.
* Fix the starting location wrongly saved with special destinations (#375).
* Fix map:set_tileset() sometimes moving the hero near the map border (#400).
* Fix enemies stuck on blocks (#360).
* Fix enemies stuck on crystal blocks (#41).
* Fix human NPCs not automatically showing "walking" when moving (#336).
* Fix the hero leaving the grabbing state even while the game is suspended.
* Fix low walls in dynamic tiles behaving like normal walls.
* Fix wrong collisions of right-up and left-down diagonal jumpers.
* Fix jumpers that could be traversed sideways (#481).
* Fix blocks no longer stopping when aligned on the grid since Solarus 0.9.3.
* Fix entities not always shown when they have no optimization distance.
* Call hero:on_removed() and stop hero timers when stopping the game (#421).
* Don't die if the map or destination saved no longer exists (#301).
* Don't die if a map has no destination. Show an error and go to 0,0 instead.
* Don't die if hero:teleport() attempts to go to a non-existing place.
* Don't die if attempting to start a game without map.
* Don't die if attempting to start a non-existing dialog.

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.1_to_1.2/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Languages: New syntax of strings.dat easier to read and parse (#170).
* Maps: The world property is now optional (#128).
* Maps: Destructibles no longer have subtypes, they are customizable (#270).
* Maps: Rename entity shop_item to shop_treasure.
* Maps: Rename entity conveyor_belt to stream with new features (#288).
* Maps: Teletransporters transition property is now a string (#402).
* Maps: Walls have a new property "stops_projectiles".
* Sounds: Running into a wall now plays a sound other than "explosion" (#297).

Lua API changes
---------------

Changes that introduce incompatibilities:

* Video mode names have changed: no more wide, fullscreen ou windowed names.
* sol.video.switch_mode() no longer changes the fullscreen flag.
* surface:set_transparency_color() no longer exists. Use surface:clear().
* sol.audio.play_music("none") is replaced by sol.audio.play_music(nil).
* on_key_pressed() and on_character_pressed() are now both called (#344).
* Destructible objects no longer show hardcoded dialogs (#270).
* map:create_destructible() has no hardcoded subtypes anymore (#270).
* map:create_teletransporter(): the transition is now a string (#402).
* map:create_shop_item() is replaced by map:create_shop_treasure().
* map:create_conveyor_belt() is replaced by map:create_stream() (#288).
* The state "conveyor belt" no longer exists in hero:get_state() (#288).
* The built-in strength of the sword has changed (#426).
* Bosses are not initially disabled anymore (#448).
* Call enemy:on_hurt() before enemy:on_dying() (#325).
* enemy:on_hurt() no longer takes a life_lost parameter (#426).
* The built-in defense of the tunic has changed (#428).
* enemy:get/set_magic_damage() no longer exists (#428).
* hero:start_hurt() no longer takes a magic parameter (#428).
* hero:start_hurt() now hurts the hero even when enemies cannot.
* Enemies have now a default size of 16x16 and origin of 8,13 (#354).
* The size of enemies must be a multiple of 8 (#358).
* item:on_pickable_movement_changed replaced by pickable:on_movement_changed.
* pickable:get_treasure() now returns the item instead of the item's name.
* Timers: returning true in the callback now repeats the timer (#152).
* sol.timer.start() now always returns the timer, even if its delay is zero.

Changes that do not introduce incompatibilities:

* New Lua type and methods for custom map entities.
* New API of destructible objects, fully customizable now (#270).
* Colors now take an optional alpha value as fourth component.
* New functions sol.video.get/set/reset_window_size().
* New method surface:clear().
* Add loop and callback features to sol.audio.play_music() (#280).
* New function sol.main.get_metatable(), allows to implement shared behaviors.
* The lifetime of a menu can now be another menu.
* New method menu:is_started().
* Attempt to stop a menu already stopped is no longer an error.
* New method map:get_hero() (#362).
* map:get_world() can now return nil because the world is now optional (#128).
* map:create_wall() accepts a new property "stops_projectiles".
* Entity names are now auto-incremented to simplify their creation.
* New method entity:get_game() (#363).
* New methods entity:bring_to_front() and entity:bring_to_back() (#273).
* entity:test_obstacles() now takes an optional layer parameter.
* New methods enemy:get_attack_consequence(), get_attack_consequence_sprite().
* The event entity:on_created() is now called for all types of entities.
* New event enemy:on_hurt_by_sword() to customize the sword strength (#426).
* New event enemy:on_attacking_hero() to customize attacks (#356).
* New event enemy:on_hurting_hero() to customize hurting the hero (#428).
* New event hero:on_hurt() to customize the defense of the equipment (#428).
* hero:start_hurt() now takes an optional entity and sprite (#417).
* New methods hero:is/set_invincible() and hero:is/set_blinking() (#418).
* New methods hero:get/set_animation() to set custom animations (#155).
* New methods hero:get/set_sword_sound_id() to change the sword sound (#155).
* New methods to set custom tunic, sword and shield sprites (#155).
* New event sensor:on_left() (#339).
* New event block:on_moving() (#334).
* New functions to get/set the properties of teletransporters (#403).
* New functions to get/set the properties of blocks.
* New methods to simulate game commands, by mrunderhill (#382).
* New event sensor:on_left() (#339).
* New event block:on_moving() (#334).
* New event teletransporter:on_activated() (#312).
* New event destination:on_activated() (#312).
* movement:on_position_changed() now takes x and y parameters (#342).
* Fix movement:start() raising an error if the optional callback is nil.
* Fix random_movement:get_max_radius() that was not working.
* Check the parameter sign in game:add/remove life/money/magic (#416).
* Check the parameter sign in item:add/remove_amount.
* Fix timer:is_suspended_with_map() that was not working.
* Fix crash when calling timer:set_suspended_with_map() without game started.
* New methods timer:get/set_remaining_time.
* New function sol.main.get_elapsed_time() to get the simulated time (#424).
* New function sol.input.get_key_modifiers() to get the key modifiers state.

Solarus Quest Editor changes
----------------------------

* The editor is now built with Maven (#365).
* Multiple entities can now be resized at the same time (#405).
* Copy-pasting entities now pastes them at the cursor (#404).
* The map view can now be dragged using the middle mouse button (#413).
* Zoom in/out in the map view using the middle mouse wheel (rekcah1986).
* Add buttons to edit or refresh the tileset from the map view (#425).
* The tileset view can now be dragged using the middle mouse button (#427).
* Selecting a tile now highlights its pattern in the tileset view (#290).
* Ctrl/Shift+click even on an entity now starts a selection rectangle (#410).
* Tile patterns can now be moved in the tileset editor (#422).
* The id and name of a new resource and now asked in a single dialog (#321).
* Show the old value in the dialog to change an id/name (#468) (rekcah1986).
* The order of resources in the quest tree can now be changed (#319).
* Increase the stepsize when scrolling the map view.
* Center the dialog of editing an entity (#443).
* Add a scroller to dialogs that are too high (#437) (rekcah1986).
* Show the map or tileset name in the "do you want to save" dialog.
* Show quest name and resource ids in the tree view (thanks rekcah1986).
* Don't place new tiles below other entities if there are some (#461).
* Fix hidden entities getting selected when clicked (#460).
* Fix selecting entities losing their order when changing the layer.
* Fix NullPointerException when canceling the Open Project dialog.
* Fix freeze if tiles don't exist when changing the tileset of a map.
* Fix the tree not refreshing when deleting a resource (#335).
* Fix the tileset editor not always showing the save dialog on closing.
* Fix the num_columns property of sprites wrongly parsed.
* Fix wrong displaying of right-up and left-down diagonal jumpers.
* Switches, crystals and crystal blocks now show their actual sprite (#376).
2014-05-18 20:22:19 +00:00
wiz
3faf991a33 Bump applications PKGREVISIONs for python users that might be using
python3, since the default changed from python33 to python34.

I probably bumped too many. I hope I got them all.
2014-05-17 16:10:41 +00:00
adam
28bb94d01f Revbump after updating graphics/giflib 2014-05-15 14:41:45 +00:00
dholland
03dca5f0a7 Fall back to fixed (like elsewhere in the program) if helvetica is
missing, instead of bombing. Helps if people forget to install X
fonts, or if their native X fonts are messed up. PKGREVISION -> 8
2014-05-11 02:19:04 +00:00
wiz
c1b44346cd Mark packages that are not ready for python-3.3 also not ready for 3.4,
until proven otherwise.
2014-05-09 07:36:53 +00:00
ryoon
60806aa001 Recursive revbump from x11/pixman
Fix PR pkg/48777
2014-05-05 00:47:34 +00:00