Commit graph

4480 commits

Author SHA1 Message Date
alnsn
aedfc77e1e Revbump for Lua multiversion support. 2014-05-03 13:14:36 +00:00
wiz
8665a92a2c Update to 10180, bugfixes 2014-05-02 11:26:40 +00:00
joerg
13cedfe54e Fix egg name. 2014-04-21 18:15:09 +00:00
wiz
f9f68029c1 + lgogdownloader. 2014-04-19 08:19:44 +00:00
wiz
bde25076fa Import lgogdownloader-2.12 as games/lgogdownloader.
LGOGDownloader is unofficial downloader to GOG.com for Linux users.
It uses the same API as the official GOGDownloader.
2014-04-19 08:19:31 +00:00
obache
1335204923 recursive bump from ilmbase shlib version change. 2014-04-10 06:21:18 +00:00
obache
ed661cd5ca recursive bump from x264-devel builld number change (i.e. API change). 2014-04-10 05:39:14 +00:00
obache
d8fc20e0b0 recursive bump from icu shlib major bump. 2014-04-09 07:26:56 +00:00
spz
eda9888d85 build fix following the freetype2 update 2014-03-23 08:14:23 +00:00
jperkin
45bc40abb4 Remove example rc.d scripts from PLISTs.
These are now handled dynamically if INIT_SYSTEM is set to "rc.d", or
ignored otherwise.
2014-03-11 14:04:57 +00:00
tsutsui
1906461b1e Update onscripter to 20131223.
Upstream Changes (only Japanese log available)

20131223:
 - fix bugs that dialog characters are not drawn correctly
   if -DPDA_AUTOSIZE, -DPDA_WIDTH or -DBPP16 options are specified
 - fix a bug that doesn't load saved data from the directory specified
   by savedir instruction on startup
2014-02-28 16:17:22 +00:00
joerg
271e0194ea Simplify and unbreak. 2014-02-24 16:16:11 +00:00
wiedi
1c498ab8f6 Needs -lm on SunOS 2014-02-24 12:28:35 +00:00
joerg
dd6aa89587 Fix build with Clang. Use normal cmake rules. 2014-02-21 20:25:27 +00:00
wiz
c59d18d75b Update to 10116: bug fixes. 2014-02-20 09:49:30 +00:00
tron
73d05e2276 Recursive PKGREVISION bump for OpenSSL API version bump. 2014-02-12 23:17:32 +00:00
wiedi
50ad96acf7 fix freeciv-client on SunOS by using c99 2014-02-09 18:08:44 +00:00
wiedi
a2cad2f150 fix "sqrt(int) is ambiguous" on SunOS 2014-02-09 17:12:33 +00:00
wiedi
2cad61d2e8 Fix build on SunOS (lots of ambiguous math) 2014-02-09 17:09:03 +00:00
wiedi
db0e15f47d Fix build on SunOS (u_int64_t usage and ambigous math) 2014-02-09 16:50:45 +00:00
wiedi
95002fc6a6 Add missing network libs on SunOS 2014-02-08 17:45:29 +00:00
wiz
37205c8180 Mark as not ready for python-3.x. Bump PKGREVISION. 2014-02-07 12:27:06 +00:00
rodent
b81eca37c8 +flare-{engine,game} 2014-02-02 23:22:35 +00:00
rodent
60edd2f1cb Import flare-game-0.19 as games/flare-game.
Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to
handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a reimplementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.

This package contains Flare the game.
2014-02-02 23:21:37 +00:00
rodent
a66c3ce59a Import flare-engine-0.19 as games/flare-engine.
Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to
handle a very specific kind of game: single-player 2D action RPGs. Flare is not
a reimplementation of an existing game or engine. It is a tribute to and
exploration of the action RPG genre.

This package contains only the engine part of Flare.
2014-02-02 23:19:51 +00:00
markd
e59b0872e4 Update to KDE SC 4.11.5
bug fixes
2014-02-01 02:20:43 +00:00
wiedi
c6590a369f fix build on SunOS by linking SDL 2014-01-29 17:03:13 +00:00
wiedi
a30b6cc523 Add missing network libs on SunOS 2014-01-27 22:48:15 +00:00
wiz
18a46154bf Do not set FETCH_USING, should not be set in a package Makefile. 2014-01-27 18:41:11 +00:00
wiz
a1f0ff3f67 No need to have two variables for the same logic.
Replace PYTHON_PATCH_SCRIPTS with REPLACE_PYTHON.
2014-01-25 10:45:15 +00:00
wiz
aa67e11089 Mark packages as not ready for python-3.x where applicable;
either because they themselves are not ready or because a
dependency isn't. This is annotated by
PYTHON_VERSIONS_INCOMPATIBLE=  33 # not yet ported as of x.y.z
or
PYTHON_VERSIONS_INCOMPATIBLE=  33 # py-foo, py-bar
respectively, please use the same style for other packages,
and check during updates.

Use versioned_dependencies.mk where applicable.
Use REPLACE_PYTHON instead of handcoded alternatives, where applicable.
Reorder Makefile sections into standard order, where applicable.

Remove PYTHON_VERSIONS_INCLUDE_3X lines since that will be default
with the next commit.

Whitespace cleanups and other nits corrected, where necessary.
2014-01-25 10:29:56 +00:00
kleink
8cdb67b124 Xconq still requires legacy Tcl/Tk structure members, so have its headers
expose them.
2014-01-25 00:01:21 +00:00
wiz
fdc2814db8 Convert to distutils.mk. Fix interpreter path in installed file.
Mark as not for python-3.x.
Bump PKGREVISION.
2014-01-23 17:24:44 +00:00
ryoon
bf60d1fc86 Add klavaro 2014-01-22 09:42:49 +00:00
ryoon
383fe831c4 Import klavaro-2.01 as games/klavaro.
Klavaro is just another free touch typing tutor program. We felt
like to do it because we became frustrated with the other options,
which relied mostly on some few specific keyboards. Klavaro intends
to be keyboard and language independent, saving memory and time
(and money).
2014-01-22 09:42:13 +00:00
wiz
1ac01ebfe2 Update to 6.16.5:
Ren'Py Updated to 6.16.5

17 Dec 2013 01:00

Ren'Py 6.16.5 has been updated. The update can be downloaded from:

    http://www.renpy.org/release/6.16

Here's the history of updates to Ren'Py 6.16:

6.16.5.525: December 17, 2013
    This release adds back a missing file that is required to launch
    jEdit.
6.16.4.524: December 16, 2013
    This release fixed Android building support, the Replay function,
    and the scanning of save games. It also includes a number of
    improvements to the documentation.
6.16.3.502: November 29, 2013
    This release fixes a problem that could cause excessive texture
    memory usage. It also improves Android support in several ways,
    making it possible for Ren'Py games to appear in the tablet
    section of Google Play.
6.16.2.490: November 21, 2013
    This release adds new Spanish translations of the launcher and
    template game. It adds a new function that gets the mouse
    position, and fixes bugs, typos, and usability flaws in the
    launcher and Ren'Py proper.
6.16.1.409: November 9, 2013
    This release includes a number of bug fixes related to translation
    and running in non-ASCII directories, including a fix to the
    updater. It also includes documentation improvements.

Ren'Py 6.16 Released
6 Nov 2013 01:00

Ren'Py 6.16 has been publicly released. It can be downloaded from:

    http://www.renpy.org/release/6.16

Here's the release announcement:

On behalf of the Ren'Py team, I'm pleased to announce Ren'Py 6.16
"In the Arena". This release brings with it:

    Improved Android support, including the ability to build APKs
    from the launcher, support for Expansion APKs, and support for
    televison-based consoles like the OUYA.
    The ability to associate JSON information with a save file,
    and access that information in the load and save screens.
    Save file synchronization when Ren'Py is run from a shared
    directory.
    Support for a creator dumping the text of the game script, and
    for automatically playing appropriately-named voice files.
    Improvements to the gallery (including a new navigation overlay)
    and the music room (such as shuffle, loop, and single-track
    toggles.)
    A Japanese translation of the launcher, template, and documentation.

As well as a number of minor improvements and bugfixes.

This release has been brought to you by:

    javimat
    kyouryuukunn
    Koichi "vbkaisetsu" Akabe
    Daniel Luque
    Tom "PyTom" Rothamel

With thanks to antoinentx for improving support for international
directories, and everyone who contributed ideas, bug reports, and
feedback to Ren'Py development.
2014-01-19 22:44:14 +00:00
adam
41e677f366 Revbump after updating tcl/tk. 2014-01-11 14:42:00 +00:00
jperkin
c595a693c1 Needs zlib. 2014-01-09 14:44:32 +00:00
ryoon
65e694f010 Fix build. Add a forgotten patch. 2014-01-09 12:17:32 +00:00
dholland
632c9b4bb2 Adjust joerg's patches in a way that fixes the gcc build and hopefully
doesn't rebreak the clang build. (sigh, C++)
2014-01-06 17:08:20 +00:00
obache
61473df1c8 Switch to use clutter-gtk0.10.
Bump PKGREVISION.
2014-01-04 13:46:55 +00:00
obache
6abe3c1681 recursive bump from cogl shlib major bump. 2014-01-03 12:36:30 +00:00
wiz
e03c03b6dc Recursive PKGREVISION bump for libgcrypt-1.6.0 shlib major bump. 2014-01-01 11:52:02 +00:00
ryoon
4b9b723f3d Update to 0.8.1
* Non-OpenGL drawing is not supported anymore
* Disable wiimote support
* I have tested on Fedora 22 with xf86-video-nv

Changelog:
SuperTuxkart 0.8.1
~~~~~~~~~~~~~~~~~~
* New track STK Enterprise
* Updated track The old mines
* Updated Lighthouse track
* Updated Zen Garden track
* New Soccer mode
* New Egg Hunt mode
* New karts Xue and Sara
* Updated Beastie kart
* Added Tutorial
* Added new Supertux difficulty
* New bubblegum shield weapon
* New Speeodmeter and nitro meter
* Add ability to filter addons
* Updated nitro models
* Add ability to save and resume Grand Prix
* Improve skid marks and nitro effects
* Wiimote support
2014-01-01 02:46:49 +00:00
rodent
cf1b801aa4 LDFLAGS.SunOS+= -lsocket -lnsl; Fixes build failure, ideally. 2013-12-31 15:41:17 +00:00
rodent
29e9853be7 Updated to latest release, 1.1.1. From ChangeLog:
* Fix a libmodplug compilation problem due to wrong sndfile.h (#324).
* Fix teletransporters activated while coming back from falling (#346).
* Fix a crash when changing the hero state in block:on_moved (#340).
* Fix enemy death detection when falling into hole, lava or water (#350).
2013-12-31 13:17:00 +00:00
wiz
d33dfdeb7c Reset maintainer for resigned developers. 2013-12-23 11:57:02 +00:00
joerg
daf381ba56 Deal with different library path of ffmpeg010 to fix build. 2013-12-20 22:42:38 +00:00
joerg
d4eff94e66 Disable optimisation for disassembler.cpp for Clang, it will eat too
much memory.
2013-12-15 19:37:41 +00:00
tsutsui
4c68e1e16d Update onscripter to 20131103.
Upstream Changes (only Japanese log available)

20131103:
 - misc iOS 7 improvements
 - implemente savedir instruction
   (existing save date directory might be changed)

20131102:
 - support Xcode 5.0 and iOS 7
2013-12-14 15:28:18 +00:00
jperkin
35a356dcb1 Add socket libraries on SunOS. Patch from Sebastian Wiedenroth. 2013-12-10 14:08:53 +00:00
joerg
68f6329d88 Doesn't support Lua 5.2. 2013-12-08 22:30:17 +00:00
dholland
44a31f9635 -pokerth 2013-12-07 17:20:03 +00:00
dholland
c7e1f18bf5 G/C pokerth, which hasn't been buildable in years. Anyone interested in
this package should look at wip/pokerth, which is also not buildable but
is a more recent version.
2013-12-07 17:19:19 +00:00
dholland
55f0f4ac44 request lua51 correctly 2013-11-29 23:54:35 +00:00
wiz
dbedd10451 Update to 10098:
Fix a printf 64-bit-cleanness error.
2013-11-29 09:16:22 +00:00
adam
81059da3bd Revbump after updating devel/boost-libs 2013-11-20 20:04:35 +00:00
obache
be6a7bf66d recursive bump from boost-lib shlib major bump. 2013-11-20 13:23:41 +00:00
joerg
23a91467cd Doesn't support Lua 5.2, so require 5.1 for now. 2013-11-13 22:51:37 +00:00
markd
9901852f01 add amor
remove kdetoys4
2013-11-07 11:36:48 +00:00
markd
12be2c0564 Update to KDE SC 4.11.3
bugfixes, many new features, improved stability and performance.
2013-11-07 11:35:48 +00:00
rodent
6a3ca1db79 Updated to latest stable, 1.1.0. Set LUA_VERSION_REQD=51, as the default,
52, doesn't work. Needs -lreadline and something else. Will look into this
later. From ChangeLog:

Engine changes
--------------

* Add a very short sample quest with free graphics and musics (#232, #318).
* Allow scripted dialog boxes (#184).
* Allow a scripted game-over menu (#261).
* Replace the old built-in dialog box by a very minimal one.
* Remove the old built-in game-over menu.
* Remove the old built-in dark rooms displaying (#205).
* New entity: separators to visually separate some regions in a map (#177).
* New type of ground: ice (#182).
* New type of ground: low walls (#117).
* Blocks and thrown items can now fall into holes, lava and water (#191).
* Kill enemies that fall into holes, lava and water (#190).
* Allow quest makers and users to set the size of the playing area.
* Allow maps to have a default destination entity (#231).
* A game can now start without specifying an initial map and destination.
* Stairs inside a single floor can now go from any layer to a next one (#178).
* Fix map menus not receiving on_command_pressed/released() events.
* Fix camera callbacks never called when already on the target (#308).
* Fix a crash when adding a new menu during a menu:on_finished() event.
* Fix a crash when calling hero:start_victory() without sword.
* Fix an error when loading sounds (#236). Sounds were working anyway.
* Fix a possible memory error when playing sounds.
* Fix blocks that continue to follow the hero after picking a treasure (#284).
* Fix on_obtained() that was not called for non-brandished treasures (#295).
* Jumpers can no longer be activated the opposite way when in water.
* Jumpers are now activated after a slight delay (#253).
* Sensors no longer automatically reset the hero's movement (#292).
* Correctly detect the ground below the hero or any point.
* Don't die if there is a syntax error in dialogs.dat.
* Show a better error message if trying to play a Solarus 0.9 quest (#260).
* Remove built-in debug keys. This can be done from Lua now.
* Remove the preprocessor constant SOLARUS_DEBUG_KEYS.
* Call on_draw() before drawing menus.
* Fix .it musics looping when they should not.
* Log all errors in error.txt (#287).
* The quest archive can now also be named data.solarus.zip (#293).

Data files format changes
-------------------------

You can use the script tools/data_files_conversion/1.0_to_1.1/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.

* Sprites: New syntax easier to read and parse (#168).
* project_db.dat: New syntax easier to read and parse (#169).
* quest.dat: Allow to specify a range of supported quest sizes.
* Maps: Add the property "default" to destinations.
* Maps: Make optional the property "destination" of teletransporters.
* Tilesets: The ground value of diagonal walls with water has changed.
* Tilesets: New ground values "ice" and "low_wall".
* dialogs.dat: Allow any property in dialogs. dialog_id and text are mandatory.
* languages.dat no longer exists. Languages are in project_db.dat now (#265).

Lua API changes
---------------

Changes that introduce incompatibilities:

* map:is_dialog_enabled() is replaced by game:is_dialog_enabled().
* map:start_dialog() is replaced by game:start_dialog().
* Remove map:draw_dialog_box(), no longer needed.
* Remove map:set_dialog_style(): replace it in your own dialog box system.
* Remove map:set_dialog_position(): replace it in your own dialog box system.
* Remove map:set_dialog_variable(): use the info param of game:start_dialog().
* Make map:get_entities() returns an iterator instead of an array (#249).
* Replace map:set_pause_enabled() by game:set_pause_allowed().
* Make the enemy:create_enemy() more like map:create_enemy() (#215).
* Remove sol.language.get_default_language(), useless and misleading (#265).
* Remove sol.main.is_debug_enabled().
* Remove map:get_light() and map:set_light() (#205).
* In game:get/set_ability(), ability "get_back_from_death" no longer exists.
* Empty chests no longer show a dialog if there is no on:empty() event (#274).

Changes that do not introduce incompatibilities:

* game:get/set_starting_location(): map and destination can now be nil.
* hero:teleport(): make destination optional (maps now have a default one).
* map:create_teletransporter(): make destination optional.
* Add a function sol.video.get_quest_size().
* Make map:get_camera_position() also return the size of the visible area.
* Add a method entity:is_in_same_region(entity).
* Add a method entity:get_center_position().
* Add methods entity:get_direction4_to(), entity:get_direction8_to() (#150).
* Add a method game:get_hero().
* Add methods hero:get/set_walking_speed() (#206).
* Add hero:get_state() and hero:on_state_changed() (#207).
* Add events separator:on_activating() and separator:on_activated() (#272).
* Add methods enemy:is/set_traversable() (#147).
* Add a method enemy:immobilize() (#160).
* Add on_position_changed() to all entities, not only enemies (#298).
* Add on_obstacle_reached() to all entities, not only enemies (#298).
* Add on_movement_changed() to all entities, not only enemies (#298).
* Add on_movement_finished() to all entities, not only enemies/NPCs (#298).
* target_movement:set_target(entity) now accepts an x,y offset (#154).
* Add a method game:is_pause_allowed().
* Add a method map:get_ground() (#141).
* Add a method map:get_music() (#306).
* Add an optional parameter on_top to sol.menu.start.
* Add sprite:on_animation_changed() and sprite:on_direction_changed() (#153).
* Add a function sol.input.is_key_pressed().
* Add a function sol.input.is_joypad_button_pressed().
* Add a function sol.input.get_joypad_axis_state().
* Add a function sol.input.get_joypad_hat_direction().
* Add functions sol.input.is/set_joypad_enabled() (#175).
* Add a function sol.audio.get_music() (#146).
* Add a function sol.audio.get_music_format().
* Add a function sol.audio.get_music_num_channels().
* Add functions sol.audio.get/set_music_channel_volume() for .it files (#250).
* Add functions sol.audio.get/set_music_tempo() for .it files (#250).
* Return nil if the string is not found in sol.language.get_string().
* sol.language.get_dialog() is now implemented.
* Add a function game:stop_dialog(status) to close the scripted dialog box.
* Add an event game:on_dialog_started(dialog, info).
* Add an event game:on_dialog_finished(dialog).
* Add functions game:start_game_over() and game:stop_game_over (#261).
* Add events game:on_game_over_started(), game:on_game_over_finished (#261).
* Add sol.file functions: open(), exists(), remove(), mkdir() (#267).

Solarus Quest Editor changes
----------------------------

* Add a GUI to upgrade automatically quest files to the latest format (#247).
* Remove the initial prompt dialog to open a quest (#264).
* Replace non-free images by new icons (#245).
* Add tooltips to the add entity toolbar.
* Simplify the add entity toolbar by showing only one icon per entity type.
* Survive when images cannot be found (#256).
* Create more content when creating a new quest (#258, #279).
* Improve error messages.
* Fix a crash when creating a destructible without tileset selected (#283).
* Fix the sprite field disabled in the NPC properties dialog (#303).
2013-11-02 17:09:26 +00:00
obache
b79ef62359 Require lua>=5.1.5, lua51 is acceptable aggain. 2013-10-30 10:47:32 +00:00
dholland
2d5ff4445e Bump PKGREVISION of packages whose Lua depends changed form, but whose
own PKGNAME is unchanged.
2013-10-30 06:49:53 +00:00
joerg
adea5d40cd Use saner default optimizer flags. 2013-10-28 23:45:59 +00:00
ryoon
606d236559 Use devel/py-game instead. 2013-10-24 12:43:52 +00:00
ryoon
935f67a1e2 Revbump from devel/py-game update 2013-10-24 12:32:38 +00:00
ryoon
b06aa26284 Remove py-pygame 2013-10-24 12:03:00 +00:00
ryoon
dae7379aab Remove duplicated package (devel/py-game). 2013-10-24 12:02:44 +00:00
ryoon
d3ed2098a9 Add py-renpy 2013-10-23 11:36:15 +00:00
ryoon
94093c8520 Import py27-renpy-6.15.7 as games/py-renpy.
Ren'Py is a visual novel engine that helps you use words, images,
and sounds to tell stories with the computer. These can be both
visual novels and life simulation games. The easy to learn script
language allows you to efficiently write large visual novels, while
its Python scripting is enough for complex simulation games.
2013-10-23 11:35:46 +00:00
ryoon
698aca896f Add py-pygame 2013-10-23 11:34:28 +00:00
ryoon
3819401364 Import py27-pygame-1.9.1 as games/py-pygame.
Pygame is a set of Python modules designed for writing games. Pygame
adds functionality on top of the excellent SDL library. This allows
you to create fully featured games and multimedia programs in the
python language.
2013-10-23 11:33:48 +00:00
fhajny
707a8af718 Fix build on SunOS. Patching by Sebastian Wiedenroth. 2013-10-21 09:50:36 +00:00
adam
63c018902c Revbump after updating textproc/icu 2013-10-19 09:06:55 +00:00
tsutsui
b29ef90219 Update onscripter to 20130929.
pkgsrc changes:
 - remove previous patch-LUAHandler.cpp, which has been integrated

Upstream Changes (only Japanese log available)

20130929:
 - apply a patch to fix compile failure with Lua 5.2
2013-10-19 06:43:43 +00:00
bsiegert
11eb68bbc8 Fix a common mistake in many different packages: POSIX says that when using
pax -rw, the destination directory must exist. pax in NetBSD creates it if
not, pax in MirBSD complains. I read through all pkgsrc Makefiles that use
pax and added an entry to INSTALLATION_DIRS, or an INSTALL_DATA_DIR
invocation.

I did not test all the changes but they should be fairly safe. If you notice
any breakage because of this change, please contact me.
2013-10-18 11:41:17 +00:00
roy
cc41101b73 Works fine with system curses 2013-10-17 17:03:11 +00:00
roy
456e9e06a1 Works fine with system curses 2013-10-17 16:36:07 +00:00
roy
0164a2d4d7 Works fine with system curses 2013-10-17 16:24:11 +00:00
roy
7ed8d6b84b Works fine with system curses 2013-10-17 16:11:15 +00:00
roy
4027d7d761 Does not use curses 2013-10-17 14:58:18 +00:00
roy
687e4e7e57 Works fine with system curses 2013-10-17 10:08:40 +00:00
roy
34c540c17c Works fine with system curses 2013-10-17 09:44:57 +00:00
roy
2a11bd3a01 Work with system curses 2013-10-17 09:19:01 +00:00
roy
5690b63c5a Works fine with system curses 2013-10-17 09:12:42 +00:00
wiz
f032225eee Update to 5.1:
v5.1  The bitmap graphics from the US Macintosh release of Lancelot
        now display correctly.

  v5.0  V1 games are also now supported.
        The input logic now correctly handles commas and full stops
        in the user's input for v3 or later games.
        The input logic now allows hyphens and apostrophes to be
        input, which is needed for some v2 games.
        The dictionary listing for v2 games no longer has junk on the
        end.
        The graphics detection algorithm has been improved, so that it
        now correctly finds graphics in all known games.
        A difference in the logic between the v2 and v3 line-drawn
        graphics has been implemented, which corrects the scaling for
        some v2 graphics.
        Added #seed and #play meta commands.

  v4.1  Corrected a bug that made Lancelot unplayable.
        BBC B bitmaps are now shown as they appeared on the original
        computer.
2013-10-13 10:19:22 +00:00
wiz
d9739e155b Update to 10051:
Fix an edge case of divider-obsoletion in Group.
2013-10-12 13:51:57 +00:00
roy
dd33f4a81b Add patch 2013-10-11 16:41:18 +00:00
roy
e280eab189 Fix patch 2013-10-11 14:33:47 +00:00
roy
482dae6cc8 Tads uses termcap, not curses. 2013-10-10 18:27:37 +00:00
roy
f6f1ffc38f Remove dependency on ncurses and depend on system curses and termcap. 2013-10-10 17:27:56 +00:00
roy
041d38c571 Depend on system curses and termcap rather than forcing ncurses. 2013-10-10 17:16:54 +00:00
ryoon
3fba1a52dd Recursive revbump from pango-1.36.0 2013-10-10 14:41:44 +00:00
joerg
3d39433263 Fix format strings for short arguments to scanf. Avoid dangling else.
Bump revision.
2013-10-10 00:07:23 +00:00
wiz
6068eaecf6 recursive bump for libmng-2.0.2 shlib major bump and dependency change 2013-10-09 17:39:01 +00:00
obache
bc6c0ce4c3 CMAKE_INSTALL_MANDIR is defined by pkgsrc framework now. 2013-10-09 12:02:00 +00:00
joerg
703af01d88 Reset maintainer, address bounces. 2013-09-23 10:33:01 +00:00
tsutsui
bbeb9d39ea Update onscripter to 20130812.
pkgsrc changes:
 - add patch-LUAHandler.cpp to adapt to lua 5.2 API changes

Upstream Changes (only Japanese log available)

20130812:
 - make savescreenshot and savescreenshot2 insns allow any filenames,
   i.e. allow filenames without .bmp extension as the original
   ONScripter does.
2013-09-15 20:07:07 +00:00
wiz
0583b08eb3 Drop maintainership. 2013-09-12 20:53:25 +00:00