Commit graph

2087 commits

Author SHA1 Message Date
snj
518d712c63 Take maintainership. Update to 2.2.5.
Changes:
- fix crash caused by long messages in HUD
- live monster counter on HUD
- notify server if client quits during startup wait
- improved response file parser
- fast forward to given map # in demo playback
- fixes for various sound bugs (no more delay in NetBSD!)
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
- fix compilation with gcc 3.4.x
2004-09-25 20:02:54 +00:00
snj
bf743cdbf7 Minor nits: "PrBoom" instead of "Prboom," "id Software" instead of
"ID Software," and "DOOM" instead of "Doom."
2004-09-25 19:59:27 +00:00
rh
a4983aa323 Update cgoban-java to 2.6.5
Bugs Fixed
----------

C13 - Fixed null pointer exception due to default give target.

C13 - Ensured that viewers as well as teacher see the new scores when
the teacher makes changes to dead stones in review/demo games.

C13 - Fixed bug that might leave useless java tasks lying around.

C13 - Got the "Your opponent has loaded your game. Join it?" dialog to
work for guests.

C13 - Now can load SGF files with 3 character labels.

C13 - Caught a few cases where arrow keys could be wrongly eaten by
components in a game window, making them harder to use at hotkeys.

S - Fixed bug in audio code that makes server crash with large numbers
of listeners.

S - Fixed a bug that would crash the server if the serverComm demon
was down for too long.

W - Fixed the bug that prevented people from leaving a tournament that
was in progress by the web page.

Features Added
--------------

S - Change constant "k" based on analysis of handicap game
outcomes. This will cause many people's ranks to change by a stone or
two, especially people in the low kyu range.

S, C13 - Event games will now appear in the "active games" list. Only
admins can set up event games now, room owners cannot.

S - All event games are now always saved, including uploaded and demo
games.

C13 - Fixed bug that would produce SGF files with "set whose move" and
B[]/W[] in the same node.

S - Minor performance improvements to audio network code.

S,C13 - Added "No chats" menu item.
2004-09-24 10:58:18 +00:00
jlam
1a280185e1 Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:

	lib/libfoo.a
	lib/libfoo.la
	lib/libfoo.so
	lib/libfoo.so.0
	lib/libfoo.so.0.1

one simply needs:

	lib/libfoo.la

and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.

Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-22 08:09:14 +00:00
jmmv
f7db80d436 Update to 2.8.0. This version corresponds to GNOME 2.8.0.
gnome-games 2.8.0
=================

This is the first stable release of the 2.8 series. It should compile
happily in a GNOME 2.6 or GNOME 2.8 environment although a recent
librsvg is recommended.

*** Important ***

A lot of the themes and graphics have been moved to a
new, less frequently updated, package called gnome-games-extra-data.
You can get it from:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/

The main gnome-games package still contains everything you need to
play, including the default themes.

Also:

 - The backgrounds for gnometris are now set by drag and drop. You are
expected to use your own images for this, the old backgrounds are no
longer shipped as part of the gnome-games package, but can be found in
the gnome-games-extra-data package. The "Backgrounds and Emblems" menu
option from the nautilus file browser is also good place to start.

 - The more detailed SVG themes for the card games will be slow to
redraw if you change the window size on anything but a fast machine. Be
patient. Playing the game is fine regardless of computer speed.

People who contribute to this release, in no particular order, are:

Callum McKenzie
Richard Hoelscher
Paolo Borelli
Jon McCann
Andreas Røsdal
Ryan Stutsman
Matthew V. Ball
Angela Boyle
Aaron Schlaegel
Sjoerd Langkemper
Theo van Klaveren
Bevan Collins
Rexford Newbould
Trevor Hamm

Don't forget the gnome-games webpage:

 http://www.gnome.org/projects/gnome-games/

Major changes since the 2.6 series:

General:
 - New SVG card decks for the card games.
 - New UI for selecting keyboard controls.
 - Lots of bug fixes, especially for 64-bit machines.

Aisleriot:
 - Resizeable graphics.
 - Click-to-move mode.
 - Per game help menu.
 - One and two-suit spider variations.

Blackjack:
 - Resizeable graphics.

Ataxx:
 - Major rewrite. New AI.

Iagno:
 - New AI.
 - The network code has been factored out.

Gnometris:
 - The background is now set by drag-and-drop, you can use any images,
   tiles or colours you like. This may have issues with konqueror.
 - Sound !
 - Configurable keyboard controls.
 - A new manual.

Lines:
 - New, less sucky, name: Five-or-more.

Mahjongg:
 - New default theme: postmodern.
 - New layout: ziggurat.
 - The explicit shuffle command has been removed, it is still
   available if you run out of moves.

Mines:
 - Graphics tweaks.

Nibbles:
 - Resizeable graphics.

Robots:
 - You can now play using the mouse.

Tali:
 - Revised UI.
 - New graphics for the dice.



gnome-games 2.7.8
=================

This release is ready for the code-freeze. It contains only
bug-fixes. One more release with documentation updates and any
emergency bug-fixes can be expected before 2.8.0.

Remember that your favorite themes may have been moved to the
gnome-games-extra-data package. This is still at version 2.7.0, so if
you obtained it for the 2.7.7 gnome-games release you do not have to
download it again (for details see the 2.7.7 release notes below).

Bug fixes:

Aisleriot:
 - Right click now works after window enlargement.
 - The translation of the game-specific help menu item is fixed.
 - --variation (and the freecell desktop file) now works for non-english
   locales.
 - Documentation for one and two-suit spider.

Blackjack:
 - The payout for winning with a blackjack is now documented.
 - The SVG chip images have been cleaned up and should work with most
   versions of librsvg.

Four-in-a-row:
 - "No or child" bug on x86_64 has been fixed.

Gnometris:
 - Fixed a crasher on x86_64 machines.

Mahjongg:
 - Cut down on unnecessary redraws while resizing.

Mines:
 - Stop the face image being clipped.
 - Fix the sanity-checking code.

gnome-games 2.7.7
=================

*** ATTENTION ***

A lot of the themes have been split into a separate package called
gnome-games-extra-data. The core package now contains only a minimum
amount of graphics, it is still functional, but your favourite themes
may not be there. You can get the missing themes back by installing the
gnome-games-extra-data package. gnome-games-extra-data can be found at:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/

In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme
has crept into the main distribution. It uses the same source of
inspiration as David Bellot's SVG card deck, but is smaller and less
detailed, making it faster to load.

Bugfixes:

Aisleriot:    Thieves, elevator and eagle_wing are now all playable
	      again (callum).

Five or More: Grid drawing improvements (Paolo Borelli).

Gnometris:    Don't play sounds when we don't actually do anything
              (Jon McCann).

Mines:        Fix a rounding error when displaying scores on some
              platforms (callum).


gnome-games 2.7.6
=================

Only one new item that should grab your attention: David Bellot's pure
SVG card theme. Be warned that this theme is complex and is liable to
expose speed issue and rendering bugs. These aren't David's fault,
they're mine.

There are also some bug fixes:

Aisleriot:
 - Pileon should be laid out properly
 - Streets and Alleys won't click on a double click anymore

Plus some typos fixed and of course plenty more translations.

gnome-games 2.7.5
=================

This is the last release before the feature freeze, therefore it is
full of new features. Klotski has been put back into the
distribution. The network code for iagno has been factored out and
there is a new connection dialog. The game server for iagno is now
available for local use, it can be found in the libgames-support
directory. Finally, gnometris has sounds !

All card games:
 - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher)

Blackjack:
 - SVG chip and slot images.

Gnometris:
 - Drag and drop support for solid-color backgrounds (callum)
 - Sound effects ! (callum, Richard Hoelscher)
 - Configurable keyboard controls (Paolo Borelli)

Iagno:
 - Factored out the network code (Andreas Røsdal)
 - New network dialog (Andreas Røsdal)

Klotski:
 - It's back !

Robots:
 - Use the new keyboard control widget (callum)

Stones:
 - The sound files have been removed due to being too close to (and
   possibly recorded from) the C64 Boulder Dash game. Besides the theme
   tune really annoyed me (callum)

Tali:
 - New, SVG, die graphics (Ryan Stutsman)


gnome-games 2.7.4
=================

Lots of new stuff this time around. There are now new ways to play
both Aisleriot and Robots. Also, I've removed the shuffle button in
Mahjongg, you can currently only shuffle if you run out of
moves. There is a bug here, you can get in a situation where you can't
actually shuffle and are basically forced to undo. I'm working on a
solution.

Aisleriot:
 - Implement Click-to-move (callum)
 - Reorganise menus (callum)
 - Context sensitive mouse cursor (Paulo Borelli, callum)
 - Hint support for Freecell (Matthew V. Ball)
 - make more use of GamesFileList to remove unportable code.

Blackjack:
 - Replace deprecated widgets (Jon McCann)

Gnometris:
 - New help file (Angela Boyle)
 - Separate out the C and C++ compiler flags (callum)

Gnotravex:
 - GCC 3.5 compiler fixes.

Mahjongg:
 - Revised postmodern theme, it is now the default (Richard Hoelscher)
 - Fix shuffle bugs (callum)
 - Changing the map now gives you the option to start again (callum)
 - Remove the shuffle button (callum)

Mines:
 - Touch up the face graphics to be properly alpha-blended (callum)
 - Draw the "wrong flag" cross in a scalable manner (callum)

Robots:
 - Implement mouse control (callum)
 - Add a toolbar and move menu to supplement mouse control (callum)

gnome-games 2.7.3
=================

Not a lot new, but there is a new UI for changing key controls
in gnect and gnibbles (thanks to Paolo Borelli).

 - Odessa (aisleriot) bug fixes (jrb)
 - Removed gdk-card-images library (callum)
 - Drawing fixes for blackjack (callum)
 - Five or More line detection code improved (callum)
 - New control selection UI in gnect and gnibbles (Paolo Borrelli)
 - Make the state of the mahjongg pause button consistent (callum)

gnome-games 2.7.2
=================

The major change for this release is Jon McCann's work on
his blackjack game to make is rescalable. There are some
known bugs in this (due to Callum's code, not Jon's) so be
careful. Those who are reading this as part of the first
official GNOME 2.7 release probably want to look at the notes
for 2.7.1 too.

gnome-games 2.7.1
=================

This is the first release of the new development cycle and there is a
*lot* of very new features available for your enjoyment. Being a
development release there will also be a lot of bugs. As always we are
very interested in bug reports and suggestions: send them to:

                   http://bugzilla.gnome.org/

Gnome-games now has a web-page. You can find it at:

            http://www.gnome.org/projects/gnome-games/

Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli,
William Jon McCann and Iain Holmes) these are the major changes:

Aisleriot:
 - The cards now scale with the window. (Callum)
 - Two new games: one and two-card spider. (Aaron Schlaegel)
 - Per game help menu item. (Callum)

Ataxx:
 - Major rewrite: new AI and drawing code. (Sjoerd Langkemper)

Gnibbles:
 - Resizeable SVG graphics. (Theo van Klaveren)

Gnometris:
 - Backgrounds are now set by drag-and-drop. (Callum)

Iagno:
 - New, harder, AI added. (Bevan Collins)

Klotski:
 - Removed. (Callum)

Lines:
 - Renamed to Five or More. (Callum)

Mahjongg:
 - New layout, Ziggurat. (Rexford Newbould)

Mines:
 - New scores dialog. (Callum)

Tali:
 - Revised UI. (Trevor Hamm)
2004-09-21 17:13:02 +00:00
wiz
6dcad6dd3c Change DIST_SUBDIR to avoid breakage for people who have the old
distfiles (see previous commit).
2004-09-16 23:23:48 +00:00
he
018db5f46f Apparently, the crafty tar file has been repackaged with crafty-18.15/
inserted at the top, and the read.me file has also been modified.
Track that by updating checksums and adjusting Makefile to fit.
2004-09-16 17:15:25 +00:00
kristerw
27cedccdb2 Add missing includes to make this package build on NetBSD 1.6. 2004-09-11 21:43:27 +00:00
markd
f274a8266d Fix problems building nethack-qt seen in the bulkbuilds by switching
from qt2 to qt3.
Bump PKGREVISION.
2004-09-11 13:38:46 +00:00
wiz
13ad91058a Remove useless chunk. 2004-09-10 19:16:38 +00:00
kristerw
565f4a71fa Add missing include to make this compile on NetBSD 1.6. 2004-09-10 19:02:55 +00:00
sketch
3d27ec4ecb Rename round() to roundup() to avoid conflict with round(3) introduced in
NetBSD 2.0.
2004-09-08 12:48:32 +00:00
reed
57811866cc Fix sourceforge URL.
"Apparently, Sourceforge has reorganized its FTP server. The source for
nethack has been moved. Consequently, a NetBSD mirror will be contacted
for fetching the source."
Closes PR pkg/26826. Thank you Alexander Becher.
2004-09-01 19:08:06 +00:00
jlam
8d572feba3 Use the new BUILDLINK_TRANSFORM commands to more precisely state the
intended transformation: use "rm" to remove an option, "rmdir" to remove
all options containing a path starting with a given directory name, and
"rename" to rename options to something else.
2004-08-28 06:05:31 +00:00
jlam
ca70938428 Replace RPATH_FLAG with LINKER_RPATH_FLAG and COMPILER_RPATH_FLAG,
which are the full option names used to set rpath directives for the
linker and the compiler, respectively.  In places were we are invoking
the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is
inserted in case the flag is a word, e.g. -rpath.  The default values
of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the
compiler that you use.  They may be overridden on a ${OPSYS}-specific
basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG,
respectively.  Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
2004-08-27 06:29:06 +00:00
snj
6d8afaf59c Update to quakeforge 0.5.5.
This release fixes zillions of bugs (most notably, game saving/loading
now works).  Also included is PNG support.  There are too many little
changes to note, so see the ChangeLog for details.
2004-08-25 20:26:17 +00:00
snj
c384127bdb Improve quake2forge's COMMENT slightly, and avoid using the package's
name there.
2004-08-24 23:11:17 +00:00
markd
ce5029e110 Add some missing files, from PR 26745 from FUKAUMI Naoki. 2004-08-23 23:42:43 +00:00
kristerw
2918b711e0 Line continuations with '\' must not have white space after it. 2004-08-22 11:19:41 +00:00
markd
bf7b25af6b Update to KDE 3.3
Changes:
* KWeather
  o Add Day/Night support to KWeather. Ian Reinhart Geiser
  o Better font support. Ian Reinhart Geiser
  o Better layout support. Ian Reinhart Geiser
* KWorldClock
  o Provide a reasonable manual Brad Hards
2004-08-21 14:34:54 +00:00
markd
7ce0858f91 Update to KDE 3.3
Changes:
* Atlantik
  o KDE User Interface standards: proper use of KStatusBar.
  o during game configuration, the master can boot players to the
    lounge.
  o property names are now displayed on the game board.
  o Event log for analyzing the monopd XML protocol.
* KLines
  o Made accessible by keyboard. Waldo Bastian
* Konquest
  o Face lift, reduced number of popup messages. Waldo Bastian
2004-08-21 14:31:38 +00:00
ben
f51fc2ab44 Clean up ivan deinstall process. Leave bones and highscores behind,
like is done in nethack-lib.
2004-08-18 17:52:25 +00:00
seb
99d9f8e168 Fix pasto on HOMEPAGE. 2004-08-17 13:16:53 +00:00
wiz
33f67bea40 Add and enable bos. 2004-08-17 12:53:12 +00:00
wiz
57c1f37da8 Initial import of bos-1.1:
Invasion - Battle of Survival is a real-time strategy game using
the Stratagus game engine.
2004-08-17 12:52:36 +00:00
wiz
11ff144068 Add and enable stratagus. 2004-08-17 12:30:01 +00:00
wiz
f1be20e917 Initial import of stratagus:
Stratagus is a free cross-platform real-time strategy game engine.
It includes support for playing over the internet/LAN, or playing
a computer opponent. The engine is configurable and can be used to
create games with a wide-range of features specific to your needs.
2004-08-17 12:29:14 +00:00
wiz
a78e21255b Update to 0.4.3:
- added new map 'Across the Omyar Gorge'
  - improved localization support for ISO-8859-2 locales
  - added Polish translation
  - added quick scroll via number pad and NumLock
  - added a way to recover from the password dialog
  - fixed build issues in non-graphical environments
2004-08-15 22:52:32 +00:00
wiz
382eb547eb Update to 0.12.0:
- Fix AI level bug caused by i18n enabling.
- Online help added.
- Random game added.
- Position of Main window, Pattern Evaluation and Game History windows
  are remembered.  Windows are opened automatically based on the
  previous run.
- Fix several problems in parity evaluator.
- Fix game searching problem.  Hashing across move is disabled.  This
  slows down winning move and end game searching but gets correct result.
- Fix problems with pattern score and open book generation.
- Black AI first move is no longer fixed to C4.
2004-08-15 21:42:51 +00:00
adam
8c0685d368 Chanes 0.6.1b:
General:
   - Fixed copy/paste bug in launcher that may corrupt the Savegame Path
   - ScummVM should no longer crash on 64-bit architectures
   - Fixed VOC crash when playing DOTT Floppy
   - Several minor palette fixes
2004-08-09 11:24:41 +00:00
wiz
12a15879b9 Fix sed expression so that xrick really finds its sound files by
default, as intended by the previous change. Bump PKGREVISION.
2004-08-07 09:28:20 +00:00
drochner
8fa1986975 +circuslinux 2004-08-06 17:06:16 +00:00
drochner
ca0d568e40 import circuslinux-1.0.3, a cute arcade game
(clone of "Circus Atari")
2004-08-06 16:52:56 +00:00
drochner
0b4c1dd9d6 update to 0.9
rewritten to use SDL
2004-08-06 16:49:48 +00:00
rh
164b933cb0 Update cgoban-java to 2.6.4. Changes are bugfixes only. 2004-08-05 22:55:11 +00:00
minskim
5ed8de4a9c No need to create share/pixmaps because xdg-dirs does. 2004-08-05 17:27:42 +00:00
agc
b0a4da5fd3 Allow this package to build with gcc 3.3 2004-08-04 18:55:40 +00:00
wiz
768eebaac0 One @comment with an RCS Id is enough. 2004-08-04 16:21:45 +00:00
jschauma
4d11093c8c Use INSTALL_GAME_DATA as well as GAMEOWN, GAMEGRP and GAMEMODE instead
of hardcoding the values.  Partially addresses PR pkg/26236.
2004-08-04 03:06:55 +00:00
jschauma
4f6c915de9 Use INSTALL_GAME_DATA to install the data file to make sure that permissions
are correct.  This addresses PR pkg/25313 re-opened by simonb@.
2004-08-04 02:57:56 +00:00
jschauma
de6c7db8c9 Don't use user id and group id ``games'', but instead rely on GAMEOWN,
GAMEGRP etc. to DTRT.
(partly addresses PR pkg/26236)
2004-08-02 03:11:04 +00:00
minskim
8eda7493f3 Update gtetrinet to 0.7.7.
Changes since 0.7.1:

GTetrinet 0.7.7 - 2004-04-18
- Regenerated tarball using automake 1.4 to workaround
  tar --posix problems.

GTetrinet 0.7.6 - 2004-04-16
- Added a button in the Preferences dialog that opens a browser window
  with the GTetrinet themes webpage. (Dani)
- Made the main window resizable. It doesn't mean that the fields will
  be resizable too ;) (Dani)
- Now you can rotate and move a piece while holding CTRL. This fixes the
  bug reported by Christian Kröner. (Dani)
- Disable deprecated flags which broke the build with
  GTK 2.4 (Kjartan Maraas).
- New and updated translations: Norwegian (Kjartan Maraas),
  Croatian (Robert Sedak), Irish (Alastair McKinstry),
  Brazilian Portuguese (Steve Lacerda and Estêvão Samuel Procópio),
  British English (Gareth Owen), Canadian English (Adam Weinberger),
  Welsh (Dafydd Harries), Catalan (Jordi Mallach), Swedish (Christian Rose),
  Czech (Miloslav Trmac), Portuguese (Duarte Loreto),
  Dutch (Vincent van Adrighem), Polish (Artur Flinta),
  French (Christophe Merlet), Spanish (Dani Carbonell).

GTetrinet 0.7.5 - 2003-10-04
- HIGification improvements in several dialogs (Dagfinn Ilmari Mannsåker).
- Make the default keys usable in azerty keyboards (Dani).
- New and updated translations: Azerbaijani (Metin Amiroff),
  Polish (Artur Flinta), Japanese (KAMAGASAKO Masatoshi).

GTetrinet 0.7.4 - 2003-08-29
- Fix configure.in so nobody needs intl/ dir. (Jordi)
- Connect and Team dialogs now have "OK" as default action (Dagfinn Ilmari
  Mannsåker).
- Fix a crash when restoring the default keys (Dani).
- Cursor fixes for the game fields (Dani).
- Fix bug where keyboard would become unusable on game start (Benjamin Drieu).
- Disable channel list by default to avoid problems with weird servers (Dani).
- New and updated translations: Spanish (Francisco Javier F. Serrador),
  Czech (Miloslav Trmac), Dutch (Kees van den Broek), Polish (Artur Flinta),
  Serbian (Danilo Segan), Malay (Hasbullah Bin Pit), Catalan (Jordi Mallach),
  Welsh (Dafydd Harries), Traditional Chinese (Abel Cheung),
  German (Gerfried Fuchs).

GTetrinet 0.7.3 - 2003-06-23
- Fixed search path for gtetrinet.png broken in 0.7.2.
- Merged Connect/Disconnect buttons.
- Fixed annoying bug in keyboard handling code which could make
  GTetrinet beep on each keypress.
- New and updated translations: Traditional Chinese (Abel Cheung),
  Dutch (Tino Meinen), Macedonian (Arangel Angov).

GTetrinet 0.7.2 - 2003-06-07
- Added new icons to several places.
- Merged Start/Stop button.
- Nickname autocompletion in partyline!
- Show /msg commands in partyline.
- The mouse cursor is now hidden while playing.
- New keyboard shortcuts for connect/disconnect, change team and
  start/stop/pause game.
­ Attack/defense keys are now configurable, helping Azerty keyboard users.
- Other bugfixes.
- New and updated translations: French (Christophe Merlet), Catalan
  (Jordi Mallach), Swedish (Christian Rose), Portuguese (Duarte Loreto),
  Czech (Miloslav Trmac), Dutch (Tino Meinen), Brazilian Portuguese
  (Alexandre Folle de Menezes), Japanese (KAMAGASAKO Masatoshi), Serbian
  (Danilo Segan), Basque (Julen Landa Alustiza), Traditional Chinese
  (Abel Cheung).
2004-08-02 02:08:27 +00:00
jschauma
a21d375bde Use GAMEOWN, GAMEGRP and GAMEMODE instead of hard coding these values.
First commit to start address PR pkg/26236.
2004-08-01 17:55:05 +00:00
adam
55c6ded8ce Changes 0.6.1:
General:
   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
     same file handle, e.g. in the Sam & Max intro when using monster.sog.

 SCUMM:
   - Many SCUMM game engine fixes.
   - Added graphics decoders for 3DO Humongous Entertainment games
   - Numerous Humongous Entertainment games fixes
   - Fixed bug in Full Throttle, so battle difficulty matches original
   - Improved Digital iMUSE

 Sword1:
   - Warn the user if saving fails, instead of crashing.
   - Slightly more user-friendly save/restore dialog.
   - Fixed masking glitch outside Nico's apartment.

 BASS:
   - Warn the user if saving a game doesn't work.

 Simon:
   - Fixed crashes in some international versions
2004-07-27 13:40:36 +00:00
salo
9a0de7c0e2 New HOMEPAGE. 2004-07-25 22:01:15 +00:00
minskim
e62e6e547e Add and enable anise. 2004-07-25 16:15:26 +00:00
minskim
c67ffb7e29 Import anise-0beta10. Packaged by Lee Jae-Hong (pyrasis at chol dot com).
ANISE is an open source implementation of the adventure game scripting
engine (AISV) used by popular adventure games from Elf and Silky's.
2004-07-25 16:13:33 +00:00
snj
26aa1b7f87 s/there's/there are/ and remove unnecessary whitespace. 2004-07-23 16:15:09 +00:00
wiz
ac8f9ecc9f Add and enable orbital_eunuchs_sniper. 2004-07-23 16:08:28 +00:00
wiz
8cadfe8dda Initial import of orbital_eunuchs_sniper-1.29.
Welcome to utopia.  The year is 2174, and you have been ordered to
function as an orbital sniper. In your world there's just three
kinds of people:  VIPs, dissidents and normal citizens. VIPs run
the world: they must not come to harm. Dissidents must die. If a
commoner or two gets wasted in progress, it'll count against you
when your post ends.

You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you a
VIP. Or do poorly enough and they might decide that you're the
enemy.

On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.

You control the target with mouse; right-drag or use mouse wheel
to zoom. Different zoom modes are useful for different things.
Zoom full out to see the whole situation at a glance (with all that
useless clutter removed), or zoom full in for better aiming.
Several levels of zoom in between give different information.

Left click fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.
2004-07-23 16:07:15 +00:00