Commit graph

1717 commits

Author SHA1 Message Date
adam
ea15585cce Changes 1.12.0:
* Code clean-up
* Move to sourceforge.net
2004-03-02 16:43:49 +00:00
heinz
316dbb35ae Enabled enigma 2004-03-01 22:51:10 +00:00
heinz
ad684ed938 Initial import of enigma.
Enigma is a re-implementation of one of the most original and intriguing
computer games of the 1990's: Oxyd.
Your objective is easily explained: find and uncover all pairs of identical
Oxyd stones in each landscape. It would be simple, if it weren't for hidden
traps, vast mazes, insurmountable obstacles and innumerable puzzles blocking
your direct way to the Oxyd stones.
2004-03-01 22:46:22 +00:00
jdc
46966334cc Regenerated for new patch-aa, patch-ab. 2004-02-29 13:48:52 +00:00
jdc
8802024683 Make this work on NetBSD-current. Fixes:
all.c:640: error: conflicting types for `sys_nerr'
  /usr/include/errno.h:53: error: previous declaration of `sys_nerr'
2004-02-29 13:45:48 +00:00
jdc
7424ba96a7 Remove warnings:
warning: traditional C rejects ISO C style function definitions
by removing -Wtraditional.
2004-02-29 13:38:27 +00:00
jmmv
17af74fdfb Update to 0.3.4.
Changes in the package:
- Use subst.mk instead of a custom pre-configure.
- Depend on gnome2-dirs, gnugo and pkgconfig.
- Drop useless regexx dependency.

Changes since previous versions:
- ccgo 0.3.3 to 0.3.4
	* allow reviving marked-dead groups when scoring local games
	* fix compatibiliy with new IGS
	* fix ignored handicaps in importing SGF files
	* update State when getting own info
	* allow undo when playing with computer
- ccgo 0.3.2 to 0.3.3
	* support SGF files with handicap setup at root node
	* allow handicaps in matches with gnugo
	* minor enhancements
- ccgo 0.3.0 to 0.3.2
	* internationalization
	* remove dependancy on regexx
	* many fixes
2004-02-29 12:42:22 +00:00
snj
8494207f32 strcpy and sprintf are evil, don't use them. Inspired by similar changes
in Debian.  This fixes several locally exploitable vulnerabilities.
2004-02-28 18:36:38 +00:00
xtraeme
1924a38d6e bl3ify, use subst.mk instead of using sed/mv, set USE_LANGUAGES= c c++. 2004-02-28 06:08:16 +00:00
xtraeme
fcf04e89db bl3ify and set USE_LANGUAGES= c c++. 2004-02-27 02:55:24 +00:00
snj
34cb087f2a This needs glu. 2004-02-27 01:25:52 +00:00
snj
274061c4a6 Fix install on non-NetBSD systems. From gendalia@ in PR pkg/24312. 2004-02-27 00:50:23 +00:00
minskim
c308b5b079 Update gnocatan to 0.8.1.16.
Changes:
  - Added gnocatan-meta-server.
  - Added first version of the AI.
  - Many bug fixes and improvements.  See ChangeLog for the complete list.
2004-02-25 07:32:45 +00:00
xtraeme
ae624aafa8 Note import of new rtcw package. 2004-02-21 07:44:22 +00:00
xtraeme
73459ac6dd Initial import of Return to castle of Wolfenstein, provided by
David Ferlier in PR pkg/24222.

World War II rages and nations fall. SS head Himmler has Hitler's full
backing to twist science and the occult into an army capable of
annihilating the Allies once and for all. Battling alone, you're on an
intense mission to pierce the black heart of the Third Reich and stop
Himmler -- or die trying. Fighting in advanced team-based multiplayer mode,
you'll wage your own WWII in an all-out Axis vs. Allies contest for
frontline domination.


Powered by the Quake III Arena engine, the Wolfenstein universe explodes
with the kind of epic environments, A.I., firepower and cinematic effects
that only a game created by true masters can deliver. The dark reich's
closing in. The time to act is now. Evil prevails when good men do nothing.


	* Epic Environments
	* Intense Story-Driven Action
	* Ferocious A.I.
	* Big Screen Cinematic Effects
	* Team-Based Multiplayer Action
2004-02-21 07:40:37 +00:00
xtraeme
19d66fabd8 Initial import of Return to castle of Wolfenstein, provided by
David Ferlier in PR pkg/24222.

World War II rages and nations fall. SS head Himmler has Hitler's full
backing to twist science and the occult into an army capable of
annihilating the Allies once and for all. Battling alone, you're on an
intense mission to pierce the black heart of the Third Reich and stop
Himmler -- or die trying. Fighting in advanced team-based multiplayer mode,
you'll wage your own WWII in an all-out Axis vs. Allies contest for
frontline domination.


Powered by the Quake III Arena engine, the Wolfenstein universe explodes
with the kind of epic environments, A.I., firepower and cinematic effects
that only a game created by true masters can deliver. The dark reich's
closing in. The time to act is now. Evil prevails when good men do nothing.


	* Epic Environments
	* Intense Story-Driven Action
	* Ferocious A.I.
	* Big Screen Cinematic Effects
	* Team-Based Multiplayer Action
2004-02-21 07:40:33 +00:00
xtraeme
2fad935cf5 Note import of new quake3server-osp package. 2004-02-21 07:24:28 +00:00
xtraeme
1485019a9c Initial import of quake3server-osp 1.03a, provided by David Ferlier
in PR pkg/24275.

This package allows you to run a Quake III Arena dedicated server
with OSP mod under NetBSD using Linux emulation.
2004-02-21 07:20:44 +00:00
snj
36f2c9c6e3 s/soilitaire/solitaire/; s/solitare/solitaire/ 2004-02-21 07:05:03 +00:00
jlam
e6ef33712d Add AUTOCONF_REQD=2.50 for those packages that use libtoolize. Otherwise,
when calling ${ACLOCAL}, invoke it with "-I ." so that it will find the
local libtool.m4 file.
2004-02-20 23:45:43 +00:00
jmmv
e02f5cd9cc Update to 0.8.0 and bl3ify:
- Russian translation.
- Fixed problem with non-latin UTF-8 characters.
- Trippled the size of the opening book.
- Made the hints unsensitive at startup.
- Man page for Debian.
2004-02-20 14:53:17 +00:00
jmmv
cfd1085ad8 bl3ify and use pkgsrc intltool. 2004-02-20 14:44:37 +00:00
jmmv
152c10f63b bl3ify 2004-02-20 14:38:49 +00:00
jmmv
ffa7b22352 bl3ify 2004-02-20 14:11:00 +00:00
kristerw
157a95f6f2 Make this package compile when using gcc 3.3. 2004-02-18 23:09:03 +00:00
jmmv
ae4a53ee1c Not used any more. 2004-02-17 22:52:24 +00:00
jmmv
4363aad99c Explicitly depend on pkgconfig to fix build, and use pkgsrc intltool. 2004-02-17 18:37:33 +00:00
seb
2701aadddd Remove info files entries from PLIST. 2004-02-17 16:21:00 +00:00
seb
a93bdb62bc Remove info files entries from PLIST. 2004-02-17 16:10:36 +00:00
jlam
ec993afa1a LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globs
relative to ${WRKSRC}.  Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
2004-02-14 17:21:32 +00:00
jlam
19e040b6dc CONFIG_STATUS_OVERRIDE is the default in bsd.pkg.mk, so no need for these
definitions here.
2004-02-14 13:55:19 +00:00
kristerw
6b444a074a Make the package build when using gcc-3.3. 2004-02-14 04:31:56 +00:00
snj
802ed3dfe5 s/independant/independent/ 2004-02-13 23:44:12 +00:00
seb
b8e2c95203 Specify OpenRM and cal3d installation prefices to configure script. 2004-02-12 19:06:39 +00:00
seb
d9d8a581de Make pathnames listed in CONFIG_STATUS_OVERRIDE relative to WRKSRC. 2004-02-12 08:55:33 +00:00
xtraeme
0bd97f7c69 bl3ify 2004-02-11 08:06:32 +00:00
garbled
a357167a94 Add genecys-client and genecys-data 2004-02-10 22:05:10 +00:00
garbled
bc9f95cf22 Import new package for genecys-client. Genecys is a 3D third-person
online RPG.  This is the client for the game.  The game is currently in
alpha release status.
2004-02-10 22:02:57 +00:00
garbled
9b7fab68cc Import new pkg for genecys data files. These are the datafiles required
to run the genecys client or server.
2004-02-10 22:01:22 +00:00
jmmv
bad3afef71 Bump PKGREVISION due to gnome-vfs2 update (fam readded as a dependancy). 2004-02-09 18:47:36 +00:00
jlam
a1c40fc01e We no longer need to explicitly call ${BUILDLINK_*} for CC, CXX, LIBTOOL,
etc. because the bare variables will point to the correct executables.
2004-02-08 04:03:14 +00:00
wiz
3ddd566db4 Update to 0.3.8:
* 0.3.8 (07-01-2004)
  - added new map 'Operation: Anthill'
  - added an option to show only battle results in replays
  - units can mostly be selected with single clicks
  - fixed building without SDL_mixer
  - fixed an obscure memory addressing bug
  - fixed several bugs in CoMET
2004-02-07 17:19:39 +00:00
wiz
5cdd7682b6 Update to 0.11.1:
Version 0.11.1
==============
2004-02-01

- Added: Deathmatch mode.

- Added: Kick Bombs special

- Fixed: Network initialization at quit removed

- Fixed: packets.c: do/send_playermove tunnelto wasn't
  converted into network arch.

- Fixed: packets.h: pkg_playermove speed changed to Sint16

- Fixed: gfxpixelimage.c colors on bigendian Systems Red
  and Blue mask was switched

- Fixed: network.h: NET_CANSEND fixed, didn't checked right
  for the server

- Fixed: crash if no tileset was selected in the selection
  menu. (error was in menu.c:menu_dir_select)

- Fixed: (Network) three more stones will be restored if a new
  bombdata packet reaches the player.

- Changed all Images to PNG. From now on there is alpha blending
  supported too.

- Added: Game Setting start_bombs, start_range, start_bombs and
  bomb_tickingtime.

- Added: Drop Items On Death element. You can collect now
  your opponents items if he died.

- Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer

- Fixed: Networking over IPv6 had a little network init problem

- Fixed: Crash on Hosting games with OGC enabled and no internet
  connection

- Fixed: player_move had a problem with the speed of the player
  on slow systems.

- Fixed: Major networking and packet handling problem. inpkg_check
  fixed, strange crash fixed was reading from players[addr->pl_nr].*
  where addr->pl_nr was set to -1. Function inpkg_delplayer added
  so all inconig indexdata for double packets can be deleted. This
  made a big problem when someone disconnected and tryed to rejoin


Version 0.11.0
==============
2004-01-06

- Added Programm options to the game. For more information
  run BomberClone with -help.

- Compiler Flag added for disabling debuging. Compiler
  Flags -ggdb and -O0 won'T be set no more.
     ./configure --disable-debug

- Added smal help screen in the multiplayer selection
  screen.

- Fixed: If the player is move on a field where is
  currently an explosion then will the player die.

- wrote new OpenGameCache Server for this game and
  other games. This server is working almost the same
  way as BCMServ did. Except that there is no
  Broadcasted chat for now (but i will enable this
  soon again).

  OGC Link:
   http://bomberclone.sourceforge.net/OpenGameCache/

- Menuhandling complete rewritten and changed.
  GUI created for menus: lists, buttons, check boxes
  labels and other things created.
  -new menugraphics made by DJ Mirage.
  -mapmenu written by Patty
  -the bad response form the game to users action
   should be fixed.

- FullScreen switching from within the game
  by pressing (F8 Works for some Reason only
  in Linux)

- Changed part of the Networkhandling to detect who
  is the Game Server.

- AI Players can join network games.

- Changed all positions and framenumbers to float.
  Together with this i can drop the hard 20ms
  gameloop limitation. So the game will be able to
  run on slower systems and compare the loss of
  frames.

- some more music tracks added to the game.
  DJ Mirage made a page where people could
  upload some songs.

- BomberClone music file "cinderella_clown.mod"
  thanks to Psycho (http://www.moods.2xs.de/)
2004-02-07 15:40:21 +00:00
jmmv
1f27e5698f Update to 2.4.2:
* The bugs where both blackjack and gnome-stones crashed on start-up
have now been fixed. There have also been translation updates.
2004-02-06 18:44:46 +00:00
markd
088ab32605 Update to KDE 3.2
Unknown changes
2004-02-05 07:59:14 +00:00
markd
dc3301f80e Update to KDE 3.2
Changes:
Games

Atlantik
* Support custom tokens Rob Kaper
* Token/avatar images
* Privacy: only connect to meta server on Internet upon specific user
  request
* KNotify event support

KGoldrunner
* NEW IN KDE: Write and test game engine, game editor, game levels and
  KDE application interface for new game KGoldrunner Ian Wadham
* Write HTML documentation (KGoldrunner Handbook) Ian Wadham
* Move source code and games data from kdenonbeta to kdegames CVS Ian
  Wadham
* Improve the graphics of the game and update the screenshots in the
  documentation Ian Wadham
* Convert the documentation to docbook form and commit to kdegames Ian
  Wadham

KReversi
* Modified the AI so it scales much better from easy to hard and can
  make mistakes on easier levels (much more fun now to play). Benjamin
  Meyer
* Converted to use the standard KDE games highscore widget. High
  schores now corilates to a much better ranking system based upon
  the AI level and then the total number of pieces at the end of the
  game. Benjamin Meyer
* Fixed segfaults and converted the application to use xmlui (standard
  KDE key accels, help menu etc). Benjamin Meyer

KMahjongg
* Massive code cleanup and bug fixes. Benjamin Meyer

KPatience
* Implemented the popular spider game. Josh Metzler
* Freecell drops cards more intellegent. Josh Metzler
2004-02-05 07:53:58 +00:00
jlam
3ac2d4b8aa In the new compiler selection framework, GCC_REQD is appended to, not
overridden.
2004-02-01 01:43:28 +00:00
kristerw
2438f4fd93 The arm gcc 2.95.3 fails with an internal error when compiling search.c.
Require gcc3 for arm.
2004-01-31 01:00:29 +00:00
agc
35af4fd37b gcc3 fix - we compile one of the object files with g++, so link the
executable with g++ as well.
2004-01-28 16:21:08 +00:00
heinz
18a916d5e6 Use $FIND with "-print". Noted by Georg Schwarz in PR pkg/24248 2004-01-27 00:53:10 +00:00