0.8 (2006-05-18)
- clean up superfluous files and extra directories
- use additional DB listing files that exist elsewhere
- read games to check from file
- create DB from multiple dat files
- omit games matching shell glob patterns from database
- don't open archives or disk images multiple times
- don't accept disk images that need a parent
- move unknown files to directory `unknown', not to `garbage' in ROM path
* Handle up to 1 GB of Mac memory
* Handle MacOS idle wait (idlewait prefs item)
* Fix a crash with the AppleShare extension
* Improve SLiRP network emulation performance
* Portability fixes to IRIX/mips, Solaris/SPARC
Mac OS X:
* Port to Mac OS X for Intel, including the JIT
* Add a primitive graphical preferences editor
* Fix clipboard (copy/paste of text from/to the host OS)
* Fix external filesystem
* Fix SLiRP network emulation (workaround MacOS X bugs)
Windows:
* Add SLiRP network emulation (ether slirp)
* Add TAP-Win32 network emulation (ether tap)
* Fix CD-ROM auto-detection (pollmedia now works)
* Improve GUI for network configuration
- New GPhoto backend for TWAIN.
- Dynamic drive configuration using HAL.
- A gazillion Direct3D fixes.
- New TCP transport for RPC.
- Lots of bug fixes.
Changes:
- USB tablet support (Brad Campbell, Anthony Liguori)
- win32 host serial support (Kazu)
- PC speaker support (Joachim Henke)
- IDE LBA48 support (Jens Axboe)
- SSE3 support
- Solaris port (Ben Taylor)
- Preliminary SH4 target (Samuel Tardieu)
- VNC server (Anthony Liguori)
- slirp fixes (Ed Swierk et al.)
- USB fixes
- ARM Versatile Platform Baseboard emulation (Paul Brook)
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries which require GL shared libraries.
gdk-pixbuf binaries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries that use gdk-pixbuf shared libraries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
the "slang" library.
library.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
aspell libraries.
Linux compatibility package based on the SuSE Linux distribution, take a
look at "http://www.suse.com/" for more information about it.
This package supports running ELF binaries linked with glibc2 which require
GTK shared libraries.
Based on the 9.1 version.
Tested by <he>.
SDL code majorly hacked so it works (by dillo@).
I had this lying around for ages, so I'll just commit it now.
Version 1.7.2:
Core changes:
- fixed bugs on ELF clean up
- improved CodeBreaker 0xDxxxxxxx code support
- updated Scale2x filter to version 2.0
- improved memory timing
- added support for z2 (delete break on write) so that gdb can use break on write
Windows:
- added search for base language dll
- fixed GDI problems with selected bitmap being deleted
- added JPEG and PNG support for skins
- changed import/export battery file to default to battery directory
- fixed the translation bug with viewers
- fixed the GB map view flickering
- fixed skin bugs
SDL versions:
- now it exits when closing the window
Other:
- added a new interface using GTK+, which implements a first part of the Windows version
Version 1.7.1:
Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)
Gameboy:
- fixed bug with window support introduced in version 1.7
- fixed HALT bug when no matching bits for interrupt
Windows:
- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site
Version 1.7:
Core changes:
- added fixes to video filters done by Flea for Mac OS X
- added/fixed ArcTan/ArcTan2 emulation
- added sound volume .25 and.50
- added hq2x/lq2x filters
- aded global cheat disable
- some code clean up
- fixed some CBA cheat support
- fixed ARM/Thumb instruction timing, including memory access
- fixed minor bugs in STMDx ARM instructions
- fixed ARM LDRx instructions when base equals dest
Gameboy:
- added support for 8M roms
- (re)added support for 2-4 playes in SGB mode
- added sprite limit emulation (thanks Ricky of KiGB)
- cancel pending EI when imediately followed by DI
- implemented DI/HALT bug
- implemented STAT write bug during VBLANK or HBLANK when in GB mode
- implemented GDMA delay in GBC mode (thanks TM of GEST)
- fixed priority between OBJ and Window
- fixed some SGB border problems
- fixed window rendering problems in some cases
- fixed CGB initial background palette to white
- fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- fixed LCD interrupts to only occur once per line
- fixed incorrect display when BG is off
- modified interrut delay to 6 clock ticks instead of 2
- moved scanline update to beginning of HBLANK
Windows:
- added predefined Gameboy palettes (thanks Kojote)
- added GBA IO Viewer to view/modify GBA hardware registers
- added menu entry to load most recent save state
- added menu entry to save state into oldest slot
- added option to auto load the most recent save state upon loading
- added fullscreen max scale option
- chnaged the bug report option to be a little more friendly
- enhanced save state submenus to show date/time of when save was made
- enhanced logging window to capture data even if not being displayed
- fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- fixed Direct3D full screen with Gameboy roms
- fixed minor bugs when saving images in the different viewers
- fixed power management disabling: should avoid monitor turning off now
- improved cheat input to be more flexible and easy to enter
- migrated whole GUI code to MFC
PKGLOCALEDIR and which install their locale files directly under
${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries. From now
on, pkgsrc/mk/plist/plist-locale.awk will automatically handle
transforming the PLIST to refer to the correct locale directory.
* some header files contained DOS \r\n newlines
* some header files contained the word "pair"
* some optimizer flags caused the compiler to exhaust my virtual memory
- New Winelib Internet Explorer application (all 5 lines of it).
- Several improvements to the font support.
- More work on the IDL compiler.
- Faster drawing of the cards in Solitaire (very important feature).
- A number of fixes for issues found by the Coverity code cheker.
- Lots of bug fixes.