Commit graph

4342 commits

Author SHA1 Message Date
roy
dd33f4a81b Add patch 2013-10-11 16:41:18 +00:00
roy
e280eab189 Fix patch 2013-10-11 14:33:47 +00:00
roy
482dae6cc8 Tads uses termcap, not curses. 2013-10-10 18:27:37 +00:00
roy
f6f1ffc38f Remove dependency on ncurses and depend on system curses and termcap. 2013-10-10 17:27:56 +00:00
roy
041d38c571 Depend on system curses and termcap rather than forcing ncurses. 2013-10-10 17:16:54 +00:00
ryoon
3fba1a52dd Recursive revbump from pango-1.36.0 2013-10-10 14:41:44 +00:00
joerg
3d39433263 Fix format strings for short arguments to scanf. Avoid dangling else.
Bump revision.
2013-10-10 00:07:23 +00:00
wiz
6068eaecf6 recursive bump for libmng-2.0.2 shlib major bump and dependency change 2013-10-09 17:39:01 +00:00
obache
bc6c0ce4c3 CMAKE_INSTALL_MANDIR is defined by pkgsrc framework now. 2013-10-09 12:02:00 +00:00
joerg
703af01d88 Reset maintainer, address bounces. 2013-09-23 10:33:01 +00:00
tsutsui
bbeb9d39ea Update onscripter to 20130812.
pkgsrc changes:
 - add patch-LUAHandler.cpp to adapt to lua 5.2 API changes

Upstream Changes (only Japanese log available)

20130812:
 - make savescreenshot and savescreenshot2 insns allow any filenames,
   i.e. allow filenames without .bmp extension as the original
   ONScripter does.
2013-09-15 20:07:07 +00:00
wiz
0583b08eb3 Drop maintainership. 2013-09-12 20:53:25 +00:00
jperkin
28df6788fe Avoid ambiguous overloading of fabs(). Fixes build on SunOS. 2013-09-12 20:50:54 +00:00
jperkin
8c6c01458b Avoid various "error: call of overloaded <func> is ambiguous". Fixes
build on SunOS.
2013-09-12 20:11:30 +00:00
jperkin
ca67532cca Add USE_TOOLS+=nroff to packages which generate catman pages. 2013-09-12 11:15:12 +00:00
joerg
f022690cdb Fix pointer sign cast. 2013-09-10 14:19:06 +00:00
joerg
c56823d0ff Really use consistent prototypes. 2013-09-10 14:18:44 +00:00
adam
d2cb6dec32 Revbump after cairo update 2013-09-02 19:50:38 +00:00
wiz
848f92c2fd Drop maintainership. 2013-09-02 18:41:44 +00:00
wiz
8c033c3ca3 Update to 10035, bug fixes. 2013-09-02 16:54:03 +00:00
joerg
8117cdf5b5 Don't use IP_PKTINFO on NetBSD. 2013-08-31 14:49:08 +00:00
joerg
e40b214355 Fix inline use. 2013-08-31 14:48:38 +00:00
joerg
cb6ce4e6eb Copy autotools helper as needed. 2013-08-30 22:34:18 +00:00
obache
e836e09388 Update games/wesnoth to 1.10.6.
based on PR pkg/48139 by Leonardo Taccari (with conditional PLIST fix)

Changes:
Version 1.10.6:
 * Campaigns:
   * The Rise of Wesnoth:
     * Fix bug #16772: AI won't attack
   * Son of the Black Eye:
     * Prevent infinite loop if fewer than two transport ships (bug #20389)
 * Language and i18n:
   * Updated translations: British English, Chinese (Simplified),
     Chinese (Traditional), Dutch, Estonian, French, Galician, German,
     Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
     Scottish Gaelic, Serbian, Slovak, Vietnamese
 * Multiplayer:
   * Moved new lobby option in Preferences -> Multiplayer to Advanced
     Preferences and clarified description
 * User interface:
   * Scale down unit baseframes larger than 72x72 in the Recruit and Recall
     dialogs to prevent all list entries from being enlarged to fit
 * WML engine:
   * Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
   * Fixed [disallow_end_turn] persisting when advancing to the next scenario
     (bug #20351)
   * Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
     image path function that took multiple parameters.
 * Miscellaneous and bug fixes:
   * Fixed a rare case where a player could exercise (very) limited control of
     another (human) player's units in a hotseat game.
   * Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
     and notes_string (all from the [objectives] tag) as attributes that need
     to be made translatable
   * Fixed wmllint complaining about id= attributes in [time_area]s
   * Make drakes fly on volcano tiles (bug #20485).
   * Fixed bug #20290: No longer terminate due to a corrupt savegame.
   * Fixed bug #19970: No longer terminate due to corrupt preferences.
   * Fixed a display artifact (halos not cleared) when WML moves a unit.
   * Use bilinear interpolation for scaling images down.
   * Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
     command line argument ends with a backslash
2013-08-30 08:14:42 +00:00
joerg
02458f3db0 Needs termios.h. 2013-08-17 11:14:54 +00:00
adam
deb6c6f48b Changes 1.3.2:
- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command
- Fix: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect
- Fix: [Script] Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
- Fix: [Admin] Ensure that sent and received length of json strings are the same
- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to throw the error already being full
- Fix: [Script] Documentation implied that XXList::AddItem has a default for value if it isn't filled in
- Fix: Layouter caused significant slowdown with text heavy windows, cache it to make it manageable
- Fix: Make content list appear faster
- Fix: Non-ICU layouter started new lines with the space which triggered the linebreak
- Fix: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state
- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of references
- Fix: One could build bridges over owned land of another company
- Fix: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger
- Fix: Provide a warning when no vehicles are available, and tell what to do in that case
- Fix: Possible reading of uninitialised memory due to undefined execution order
- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD
- Fix: ICU returns the width of the visual run as if the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly
- Fix: Small memory leaks
- Fix: [GS] The checks and validations for setting the extra text in the town window became too stringent
2013-08-05 19:24:35 +00:00
wiz
10a836f397 Update to 9976, bug fixes. 2013-07-31 07:12:29 +00:00
joerg
4c8518dd65 Add termios.h formerly included by unistd.h. 2013-07-18 12:07:24 +00:00
ryoon
f8e628f818 * .include "../../devel/readline/buildlink3.mk" with USE_GNU_READLINE=yes
are replaced with .include "../../devel/readline/buildlink3.mk", and
  USE_GNU_READLINE are removed,

* .include "../../devel/readline/buildlink3.mk" without USE_GNU_READLINE
  are replaced with .include "../../mk/readline.buildlink3.mk".
2013-07-15 02:02:17 +00:00
rodent
cc5e7f06fb Updated to latest release, 2.4.2. Buildlink libXext. Regenerated PLIST for
new files installed by package. From ChangeLog:

BZFlag 2.4.2  "Doomsday Edition" (2012-07-28)
---------------------------------------------

* Added UPnP option to configure server networking - Alfredo Tupone
* Added an option to have both leading and lagging radar shot lines
    - David Anderson
* Prevent prohibited solo bots from joining, rather than kick afterward
    - Scott Wichser, Jeff Makey
* Add thiefControl plugin which prevents stealing flags from teammates
    - Bernt Hansen, Scott Wichser
* Preserve shot-limited flag behavior on final shot - David Anderson
* Remove the -zoom command line option from bzflag - Jeff Makey
* Provide observer team chat in OpenFFA mode - David Anderson
* Add fairCTF plugin - Chris Wible
* Allow plugins to specify a color when firing world weapons - Chris Wible
* Add option for chat on the left and radar on the right - Kyle Mills
* Add autoFlagReset plugin - Chris Wible
* Allow joystick hats as input on Evdev and SDL platforms - Kyle Mills
* Added Fastmap Plugin - Jeffery Myers


BZFlag 2.4.0  "Wake the Dead" (2011-07-03)
------------------------------------------

* Shot messages are synchronized with position - Alfredo Tupone
* Added /playerlist for everyone - Thomas Stauer
* Added message type for properly handling /me actions - Scott Wichser
* Added BZDB option to hide flags on radar server side - David Anderson
* Removed /setpass /register /identify - David Anderson
* Handicap is computed on the server - Alfredo Tupone, Bernt Hansen
* Allow plugins to register custom flag types - Daniel Remenak
* Forced *image.bzflag.org for image downloads until user sets
  otherwise - David Anderson
* Accepted patch from McSpider, added OpenFFA - David Anderson
* Removed -requireUDP, now it is always required - David Anderson
* Accepted patch from McSpider, removed client option to turn off fog
    - David Anderson
* Accepted patch from McSpider, added -noTeamKills option - David Anderson
* Removed -3Dfx, -no3Dfx. Moved -geometry ->  -window <geometry-spec>
    - David Anderson
* Add ricochet on a per object basis for .bzw files - trepan, David Anderson
* serverControl plugin- Add option to ignore observers for server shutdowns
    - Bernt Hansen
* serverControl plugin- Only report ban file access errors once - Bernt Hansen
* serverControl plugin- Limit filesystem checks to once every 3 seconds
    - Bernt Hansen
* LogDetail plugin-Add SERVER-MAPNAME with the public server description
    - Bernt Hansen
* The bzfs -time command line option allows end time - Scott Wichser, Ian Agar
* screenshots now compressed asynchronously - Daniel Remenak, randomparticle
* Add /serverdebug command and plugin API - Bernt Hansen
* Add bzfs -utc command line option to log timestamps using universal time
    - Bernt Hansen
* Fix buffer overrun when using -ts micros on Linux - trepan, Bernt Hansen
* Only players with POLL permission are eligible to vote - Bernt Hansen
* Only allow a single end shot credit for holding the shield flag
    - Bernt Hansen
* Do not inform hunters of stealthy prey - Ian Agar
* All scores are controlled completely by the server - Daniel Remenak
* Relabel player "email" string as "motto" - Jeff Makey
* Require TALK privilege for player motto to be broadcast - Jeff Makey
* Always require valid authentication for registered names
    - Jeff Myers, Scott Wichser
* Move flag identification server side - Alfredo Tupone, Jeff Myers,
    Frank Evers, Scott Wichser
* GM sanity checks - Alfredo Tupone
* Added the -publickey requirement for publicly listed servers (and renamed
  the bzfs -public option to -publictitle) - trepan, Jeff Myers
2013-07-14 15:48:14 +00:00
rodent
6b0f9b1d5c Revert last commit, because update to lang/lua made it unnecessary. 2013-07-08 01:36:55 +00:00
rodent
8a98cc60ac Require lua>=5.1.5. src/Savegame.cpp requires lua.hpp, which is not
included in lua 5.1.4 (NetBSD 6.1 base's lua).
2013-07-07 18:11:11 +00:00
rodent
7f6b599856 Updated to latest release. No big changes pkgsrc-wise. From ChangeLog:
solarus-1.0.4 (2013-06-26)

Bug fixes for the 1.0 release.

Solarus changes:

* Don't die if a script tries so show a missing string (#237).
* Don't die if a treasure has a variant unexistent in the item sprite.
* Fix customization of joypad commands.

solarus-1.0.3 (2013-06-25)

Bug fixes for the 1.0 release.

Solarus changes:

* Fix blocks not completely moved since Solarus 1.0.2.

solarus-1.0.2 (2013-06-22)

Bug fixes for the 1.0 release.

Solarus changes:

* Fix a crash when a treasure callback changes the hero's state (#224).
* Fix a crash when a victory callback changes the hero's state.
* Fix a crash due to invalid sprite frame when animation is changed (#26).
* Fix an assertion error with FollowMovement of pickables.
* Fix the fullscreen mode not working on Mac OS X 10.7+ (#213, #220).
* Fix pickable treasures that could be obtained twice sometimes.
* Fix fade-in/fade-out effects on sprites that did not work (#221).
* Fix sol.audio.play_music() that failed with "none" or "same" (#201).
* Fix item:set_sound_when_brandish() that did not work.
* Fix diagonal movement that could bypass sensors since Solarus 1.0.1.
* Fix circle movement not working after entity:set_enabled(true).
* Fix detection of movement finished for NPCs.
* Fix memory issues with menus (#210).
* Fix handling of nil parameter in boolean setters (#225).
* Fix hangling the default language.
* Correctly suspend timers when set_suspended_with_map is called.
* When a sprite is suspended, suspend its transitions (#226).
* Don't die if a music or a sound cannot be found.
* Don't die if an image cannot be found.
* Don't die if running a savegame without starting location specified.
* Don't die if a script refers to a non-existing equipment item.
* Don't die if the self parameter is missing when calling a method (#219).
* Fix dangling pointers after removing some kind of entities.

Solarus Quest Editor changes:

* Editor: allow to create map entities from the quest tree (#208).
* Editor: fix a typo in the bomb flower sprite (#214).
* Editor: fix a possible NullPointerException when opening an invalid map.

Documentation changes:

* Documentation: add the syntax specification of maps and tilesets.
2013-07-07 17:41:31 +00:00
wiz
310d43169d Update to 9893: bug fixes. 2013-07-07 10:37:56 +00:00
kleink
5056d8b2c9 + py-ranking 2013-07-06 17:37:03 +00:00
kleink
d01e47a806 Import ranking-0.3.1 as games/py-ranking.
In most cases, enumerate (a Python standard function) is the best tool
to make a ranking. But how about tie scores?

This module implements Ranking that looks like enumerate but generates
ranks instead of indexes and various strategies to assign ranks to
tie scores.
2013-07-06 17:36:39 +00:00
ryoon
2193923ba6 Recursive revbump from graphics/giflib update to 5.0.4. 2013-07-05 13:29:28 +00:00
adam
f9cd38361f Revbump after updating lang/lua to 5.2.2. 2013-07-04 21:27:56 +00:00
wiz
db5d090f69 Remove patch that is not necessary since 2.2.1 2013-07-04 07:25:11 +00:00
rodent
30cfb926c6 +solarus 2013-07-02 11:53:48 +00:00
rodent
e9456c27bb Import solarus-1.0.1 as games/solarus.
Solarus is an open-source Zelda-like 2D game engine licensed under GPL. It
is written in C++ and runs quests scripted in Lua.
2013-07-02 11:52:27 +00:00
wiz
61565d8196 Update to 2.2.1:
Version 2.2.1
* Mono 3.0 compatibility
* 2 bug fixes
* Updated translations
2013-07-02 06:37:45 +00:00
joerg
216712fc70 Fix string.h use. 2013-06-27 15:49:43 +00:00
joerg
2a62d2bb22 Add missing include for rand. 2013-06-26 21:23:52 +00:00
dholland
19f56ba855 Joerg says to use __clang__, not __CLANG__. 2013-06-23 19:54:42 +00:00
dholland
81d2b1c5f3 Fixing the clang build by breaking the gcc build is not on. Hi, Joerg. 2013-06-23 05:28:09 +00:00
wiz
84dceed952 Make mono packages depend on lang/mono2 instead of lang/mono.
The latter contains the unstable version 3 of mono, which breaks many mono
packages.

Bump dependencies and PKGREVISIONs.

Ok during freeze: gdt@
2013-06-17 12:44:53 +00:00
joerg
087567ce78 Disambiguate hash references. 2013-06-16 20:40:40 +00:00
joerg
e28fa4175b Regen 2013-06-15 19:53:14 +00:00
tsutsui
a3a48956ce Update onscripter to 20130411.
Upstream changes summary (only Japanese log available)

20130411:
 - fix a bug of bexec insn that doesn't return "SKIP" status
   even during skip mode
2013-06-14 15:43:49 +00:00