14 commits
Author | SHA1 | Message | Date | |
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nia
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2f66fb15c2 |
sameboy: update to 0.14.7
Changes Version 0.14.7 This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator Accuracy Improvements/Fixes * Fixed incorrect emulation of the SVBK register * This fixed BESS compatibility issues between SameBoy and other emulators when importing save states of non-Color games on a Game Boy Color and using the original boot ROMs * This also fixes RAM not being properly randomized in DMG games running on a Game Boy Color when using the original boot ROMs Bug Fixes * Improvements to stability and security when loading save states Version 0.14.6 This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator New/Improved Features * Scrolling is now smooth when running the SDL port on macOS * The SDL port’s debugger now has a readline-like interface; featuring history, search, auto-complete, text formatting, and improved asynchronous input Accuracy Improvements/Fixes * Fixed a bug where NR32 was treated as the wrong value after an APU reset * Writes to wave RAM are now blocked, as expected, when emulating a Game Boy Advance * Fixed the Game Boy Color and Advance boot ROM not properly initializing wave RAM * Improved accuracy of mid-line SCX writes, fixes Infinity * ld sp, hl now triggers an OAM corruption on affected models * Improved emulation of Super Game Boy multiplayer, fixes several games that were not responding to inputs * Fixed the Super Game Boy ATTR_SET command not working correctly, fixing several mis-colored SGB games * Fixed inaccurate Super Game Boy border fade timing, which caused some games to have corrupt borders * Fixed inaccurate Super Game Boy graphic transfers, which caused some games to have corrupt borders * Fixed Super Game Boy rendering of unused tiles, which caused some games to obscure the Game Boy viewport entirely * Fixed a bug that caused 7-part Super Game Boy commands to lock SGB features, effectively freezing some games on blank screens * Several timing improvements to the Super Game Boy * Fixed a mistyped condition that caused a timer glitch to be incorrectly emulated * Accurate emulation of how the wave channel behaves on restart * Mostly complete emulation of an APU glitch where channel 3 could read from wave RAM while inactive using the CPU’s main address bus on models prior to the Game Boy Advance * The Game Boy Color and Advance boot ROM animation had its timings slightly altered to better match the original boot ROMs Bug Fixes * A typo was fixed in the debugger mbc command * Fixed a crash in the SDL port that could happen when swapping ROMs * Handling of tiny (Less than 32KB) ROMs is now more consistent * Fixed a bug in the SDL port that flipped the controller left and right keys in the menu Misc Internal Changes * Fixed an internal struct issue that could have lead to future compatibility issues * The automatic tester now supports Super Game Boy |
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nia
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07a9b72a81 |
emulators: Replace RMD160 checksums with BLAKE2s checksums
All checksums have been double-checked against existing RMD160 and SHA512 hashes The following distfiles could not be fetched (mostly distfiles fetched conditionally...): ./emulators/compat30/distinfo compat30-alpha-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-arm-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-m68k-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-mipseb-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-mipsel-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-powerpc-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sh3eb-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sh3el-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sparc-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-sparc64-3.1.tar.bz2 ./emulators/compat30/distinfo compat30-vax-3.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-alpha-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-arm-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-m68k-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-mipseb-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-mipsel-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-powerpc-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-sparc-5.1.tar.bz2 ./emulators/compat51-x11/distinfo compat51-x11-sparc64-5.1.tar.bz2 ./emulators/xbeeb/distinfo BASIC2.rom ./emulators/xbeeb/distinfo OS-1.2.rom ./emulators/compat61/distinfo 20150430/compat61-alpha-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-arm-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-m68k-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-mips64eb-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-mips64el-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-mipseb-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-mipsel-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-powerpc-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-sparc-6.1.tar.bz2 ./emulators/compat61/distinfo 20150430/compat61-sparc64-6.1.tar.bz2 ./emulators/compat16/distinfo compat16-alpha-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-arm-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-m68k-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-mipseb-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-mipsel-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-powerpc-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-sparc-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-sparc64-1.6.2.tar.bz2 ./emulators/compat16/distinfo compat16-vax-1.6.2.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-alpha-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-arm-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-m68k-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-mipseb-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-mipsel-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-powerpc-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-sh3eb-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-sh3el-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-sparc-4.0.tar.bz2 ./emulators/compat40/distinfo 20071230/compat40-sparc64-4.0.tar.bz2 ./emulators/compat20/distinfo compat20-alpha-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-arm-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-m68k-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-mipseb-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-mipsel-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-powerpc-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-sh3eb-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-sh3el-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-sparc-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-sparc64-2.1.tar.bz2 ./emulators/compat20/distinfo compat20-vax-2.1.tar.bz2 ./emulators/compat50-x11/distinfo compat50-x11-sparc64-5.0.tar.bz2 ./emulators/compat12/distinfo compat12-m68k-1.2.1.tar.bz2 ./emulators/compat12/distinfo compat12-ns32k-1.2.tar.bz2 ./emulators/compat12/distinfo compat12-sparc-1.2.1.tar.bz2 ./emulators/compat15/distinfo compat15-alpha-1.5.3.tar.bz2 ./emulators/compat15/distinfo compat15-arm-1.5.3.tar.bz2 ./emulators/compat15/distinfo compat15-m68k-1.5.3.tar.bz2 ./emulators/compat15/distinfo compat15-mipsel-1.5.3.tar.bz2 ./emulators/compat15/distinfo compat15-ns32k-1.5.3.tar.bz2 ./emulators/compat15/distinfo compat15-powerpc-1.5.3.tar.bz2 ./emulators/compat15/distinfo compat15-sparc-1.5.3.tar.bz2 ./emulators/compat15/distinfo compat15-sparc64-1.5.2.tar.bz2 ./emulators/compat15/distinfo compat15-vax-1.5.3.tar.bz2 ./emulators/compat50/distinfo compat50-alpha-5.0.tar.bz2 ./emulators/compat50/distinfo compat50-arm-5.0.tar.bz2 ./emulators/compat50/distinfo compat50-m68k-5.0.tar.bz2 ./emulators/compat50/distinfo compat50-mipseb-5.0.tar.bz2 ./emulators/compat50/distinfo compat50-mipsel-5.0.tar.bz2 ./emulators/compat50/distinfo compat50-powerpc-5.0.tar.bz2 ./emulators/compat50/distinfo compat50-sparc-5.0.tar.bz2 ./emulators/compat50/distinfo compat50-sparc64-5.0.tar.bz2 ./emulators/compat16-extras/distinfo compat16-extras-sparc-1.6.2.tar.bz2 ./emulators/compat40-extras/distinfo 20071230/compat40-extras-sparc-4.0.tar.bz2 ./emulators/compat15-extras/distinfo compat15-extras-sparc-1.5.3.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-alpha-6.0.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-arm-6.0.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-m68k-6.0.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-mipseb-6.0.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-mipsel-6.0.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-powerpc-6.0.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-sparc-6.0.tar.bz2 ./emulators/compat60/distinfo 20150428/compat60-sparc64-6.0.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-alpha-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-arm-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-m68k-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-mips64eb-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-mips64el-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-mipseb-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-mipsel-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-powerpc-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-sparc-6.1.tar.bz2 ./emulators/compat61-x11/distinfo 20150430/compat61-x11-sparc64-6.1.tar.bz2 ./emulators/osf1_lib/distinfo netscape-4.7-3.alpha.rpm ./emulators/compat20-extras/distinfo compat20-extras-sparc-2.1.tar.bz2 ./emulators/compat30-extras/distinfo compat30-extras-sparc-3.1.tar.bz2 ./emulators/compat30-extras/distinfo compat30-extras-vax-3.1.tar.bz2 ./emulators/compat14/distinfo compat14-alpha-1.4.3.tar.bz2 ./emulators/compat14/distinfo compat14-arm-1.4.3.tar.bz2 ./emulators/compat14/distinfo compat14-m68k-1.4.3.tar.bz2 ./emulators/compat14/distinfo compat14-mipsel-1.4.3.tar.bz2 ./emulators/compat14/distinfo compat14-ns32k-1.4.2.tar.bz2 ./emulators/compat14/distinfo compat14-powerpc-1.4.3.tar.bz2 ./emulators/compat14/distinfo compat14-sparc-1.4.3.1.tar.bz2 ./emulators/compat14/distinfo compat14-vax-1.4.3.tar.bz2 ./emulators/compat51/distinfo compat51-alpha-5.1.tar.bz2 ./emulators/compat51/distinfo compat51-arm-5.1.tar.bz2 ./emulators/compat51/distinfo compat51-m68k-5.1.tar.bz2 ./emulators/compat51/distinfo compat51-mipseb-5.1.tar.bz2 ./emulators/compat51/distinfo compat51-mipsel-5.1.tar.bz2 ./emulators/compat51/distinfo compat51-powerpc-5.1.tar.bz2 ./emulators/compat51/distinfo compat51-sparc-5.1.tar.bz2 ./emulators/compat51/distinfo compat51-sparc64-5.1.tar.bz2 ./emulators/compat13/distinfo compat13-alpha-1.3.3.tar.bz2 ./emulators/compat13/distinfo compat13-arm-1.3.2.tar.bz2 ./emulators/compat13/distinfo compat13-m68k-1.3.3.tar.bz2 ./emulators/compat13/distinfo compat13-mipsel-1.3.3.tar.bz2 ./emulators/compat13/distinfo compat13-ns32k-1.3.3.tar.bz2 ./emulators/compat13/distinfo compat13-sparc-1.3.3.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-alpha-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-arm-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-armeb-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-armv6hf-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-armv7hf-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-earm-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-earmv7hfeb-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-m68k-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-mips64eb-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-mips64el-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-mipseb-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-mipsel-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-powerpc-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-sh3eb-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-sh3el-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-sparc-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-sparc64-8.0.tar.bz2 ./emulators/compat80/distinfo 20191014/compat80-vax-8.0.tar.bz2 |
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nia
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7f506291b1 | emulators: Remove SHA1 hashes for distfiles | ||
nia
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27e5ac092a |
sameboy: update to 0.14.5
Version 0.14.5 This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator. Outside of macOS, this version is identical to 0.14.4 other than the version number. Bug Fixes * Fixed a bug that sometimes prevented opening GBS files Version 0.14.4 This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator New/Improved Features * GBS support updated to support common non-standard formats, as well as ugetab’s GBS extensions * SameBoy is now better categorized on Linux desktops * Improved support for running without OpenGL in the SDL frontend, added command-line flag to disable OpenGL * SameBoy will now attempt to load .snX save states (used by other emulators such as BGB) if a .sX save state is not found * The Cocoa and SDL frontends now include an optional speedrun-friendly OSD * The SDL frontend now supports the -s/–stop-debugger command line flag, which starts SameBoy with a stopped debugged on the first instruction * A new realistic low contrast color correction mode, “Harsh Reality”, was added * Improved the ticks debugger command with more detailed output * Improved warnings when entering PPU or APU odd-modes * The libretro frontend has been updated to the newer options API, which majorly improves core option screens in RetroArch and other libretro interfaces Accuracy Improvements/Fixes * Improved accuracy of RTC latching * Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled * Disabled an attempt to improve audio accuracy that resulted in audio regressions in several games * Improved T-cycle accuracy of VBlank * Major improvements to emulation of the STOP instruction and speed switching * MBC5’s RAM enable register is now correctly emulated as an 8-bit register * Improvements to several edge cases of the OAM corruption bug * Fixed an issue where several DMG games would boot with incorrect palettes when using SameBoy’s built-in boot ROMs Bug Fixes * Fixed a bug where the ‘O’ key could not be mapped in the SDL frontend Misc Internal Changes * The GBS APIs now allow loading from a buffer * Redundant MBC data removed from BESS save states Version 0.14.3 This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator New/Improved Features * GBS APIs available in the core * Support for emulation of the homebrew TPP1 MBC * Save states can be dropped into emulator windows to load them in both the Cocoa and SDL frontends * SameBoy now uses the BESS (Best Effort Save State) format within its save states, allowing interoperability between big and little endian save states, future versions of SameBoy, as well as other BESS compliant emulators (Such as the incoming releases of BGB and Emulicious) Accuracy Improvements/Fixes * Fixed time syncing issues when turning the LCD off and on, fixes timing issues in Link’s Awakening * Fixed a bug where an invalid SGB command would be ignored, while the actual SGB firmware would still process it in some manner, fixes Donkey Kong Land Bug Fixes * Better handling of more edge cases in the Linux build system * Fixed a memory leak in the SDL and libretro frontends when loading a second ROM * Fixed several potential crashes involving cheat codes |
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nia
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3eeba449a4 |
sameboy: Update to 0.14.2
Version 0.14.2 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * FreeDesktop installations now register and associate .ISX files Accuracy Improvements/Fixes * Fixed an audio regression where some games would play audio one octave lower when emulating a DMG Bug Fixes * Fixed a bug where certain Cocoa windows would incorrectly remain open after closing a ROM Version 0.14.1 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * Improvements to installation and packaging support on Linux, BSD and other FreeDesktop environments Accuracy Improvements/Fixes * Fixed a sweep regression when emulating DMG, SGB or CGB-C Bug Fixes * Fixed various potential crashes when using symbol files * Fixed a bug where certain symbols would never be used with an offset Version 0.14 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * Emulation of the unreleased Workboy accessory in the Cocoa port * Emulation of Game Link Cable and infrared cross-game communication in the Cocoa port * Multiplayer support in the Libretro core now includes infrared support * The debugger now supports the undo command, which will revert the most recent state-modifying command * The automatic tester can now optionally output TGA files instead of BMP files * The debugger will now issue a warning when a ROM triggers PPU odd-mode * Improved support to non-QWERTY, Latin keyboard layouts in the SDL port * Simulation of an ambient light’s effect on the non-backlit screens of the Game Boy, with user-controlled ambient light color temperature * Improved menu scrolling in the SDL frontend * Improved mouse support in the SDL frontend, with mouse wheel scrolling and a visual scrollbar * The SDL port can now select a boot ROMs folder * The escape button now returns to the previous menu in the SDL port instead of closing it completely * Improved noise when emulating the Game Boy Camera on frontends without webcam support * The SDL port will exit cleanly and report an error if it fails to initialize * The automatic tester can now optionally create battery save files * Support of two Real Time Clock emulation modes: * Sync to system clock (Not affected by turbo, slow motion, pausing, etc.) * Accurate (Affected by the mentioned above) * The automation uses the new accurate RTC mode for stable results across runs * Refinements to the icon * Linux, BSD and other FreeDesktop users can now install SameBoy as both a command line utility and a GUI app by running make install Accuracy Improvements/Fixes * Emulation of a scenario where an interrupt might trigger OAM corruption * Emulation of CGB-mode TILE_SEL mixing * Correct emulation of wave RAM reads when emulating a Game Boy Advance * Accuracy improvements to infrared * Accuracy improvements to the window * Major APU improvements, with correct emulation of countless edge cases and newly discovered quirks: * Complete rewrite of Channel 1’s sweep envelope * Complete rewrite of Channel 4’s noise generation, especially mid-pulse writes to NR43 * Complete rewrite of the volume envelopes, including “Zombie Mode” and related quirks * The state of the NRx1 registers are now correctly preserved when emulating models prior to Game Boy Color * Emulation of a quirk where writes to NR44 might be delayed on models prior to Game Boy Color * Improved and more accurate color correction * Fixed a regression and improved the accuracy of speed switching, fixed a bug where odd-mode avoidance did not work correctly * Improved timing of the STOP instruction * Optional emulation of audio interference from the Game Boy SoC, with a user-controlled slider representing interference level * Emulation of an APU quirk where triggering Channels 1 and 2 might advance the duty cycle in certain cases in CGB-E (and CGB-D, currently unsupported) * Correct emulation of the differences between revisions when it comes to writes to NRx2 (“Zombie Mode”) * Accuracy improvements to RTC emulation * Minor improvements to MBC3 emulation * Prevent the printer from deadlocking if it was terminated during the transmission of a byte Bug Fixes * Fixed a rare potential crash when loading symbol files * Fixed a bug where the Cocoa port would display wrong, dark, colors when disabling frame blending * Fixed a bug where the SDL and libretro ports would not update the game’s border when switching games and emulating a model other than the SGB * Fixed cases where the audio thread would deadlock the Cocoa frontend * Fixed a bug where changing the rewind length in the SDL port didn’t take effect until restarting |
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nia
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8e75a21b8f |
sameboy: Update to 0.13.6
Version 0.13.6 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * Prevent SameBoy from asking for notification permissions until that feature is needed by an HuC-3 game * Improved user interface on macOS Big Sur * The SDL frontend now has the ability change the default window size Bug Fixes * Fixed a bug that caused the Quick Look previews to include a border on macOS Big Sur * Fixed a bug where the RTC might drift when loading older saves or states, or when pausing SameBoy for a long time |
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nia
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29d0df3fdc |
sameboy: Update to 0.13.5
Version 0.13.5 This version is backwards compatible with save states from SameBoy 0.11.x and newer. Bug Fixes * Fixed major regression introduced in 0.13.4 that prevented saving progress in games and caused several other issues Version 0.13.4 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * Native support for ARM-based Macs (Experimental) * Improved the loading time of battery saves with an RTC time set to the far past Bug Fixes * Fixed a spelling mistake in the debugger * Fix several major regressions affecting games that use a real time clock |
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nia
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1cf5736d4c |
sameboy: Update to 0.13.3
Version 0.13.3 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * The scaling filters were updated to use gamma-corrected color mixing, improving the quality of all shaders, especially the LCD and CRT shaders. Bug Fixes * Fixed a regression in the CGB and AGB boot ROMs where wrong palettes were chosen for Nintendo DMG games. |
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nia
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09593dc2c8 |
sameboy: Update to 0.13.2
Version 0.13.2 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * The Cocoa debugger now has tab completion * Conflicting key mappings are now highlighted in red in the Cocoa button configuration dialog * Improved Dark Mode appearance in the Cocoa port * Better, more system native appearance for the Cocoa memory viewer * Improved Printer Feed window in the Cocoa port, now with an option to print with an actual printer Bug Fixes * Fixed a bug in the Libretro frontend that prevented certain achievements from triggering * Fixed a bug where the save state format effectively used by the Windows build was not following the intended format * The non-Windows builds can now read pre-0.13.2 Windows save states and vice versa * Fixed a minor compatibility issue between save states created on 32-bit machines and ones created on 64-bit machines * Fixed a potential crash when loading certain save states while a printer is connected in the Cocoa port |
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nia
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6ab2cace3d |
sameboy: Update to 0.13.1
Version 0.13.1 This version is backwards compatible with save states from SameBoy 0.11.x and newer. Bug Fixes * Fixed a potential memory corruption when loading certain malformed ROMs * Improved stability when loading corrupt preference files in the SDL port |
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nia
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4823897204 |
sameboy: Update to 0.13
Version 0.13 This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * When emulating a Game Boy, you can now select out of 4 different palettes * New Monochrome LCD scaling filter * It is now possible to display Super Game Boy, or a built-in default border, even when emulating different models * Improvements to the built-in boot ROMs; the DMG boot ROM has a new animation, and the CGB boot ROM now features an anti-aliased logo * Gamma correction added to the CRT scaling filter * Add “Reduce Contrast” as an additional color correction mode * Optional more accurate frame blending mode, emulating the scanline-like appearance of actual Game Boy displays * The next debugger command now skips over HALT * The registers debugger command now display IME as well * Added volume control to the SDL frontend * The SDL frontend will now load and save “prefs.bin” relative to the binary if such file exists * The sidebar in the Cocoa debugger is now resizable and collapsable * The Cocoa frontend now supports cheats * Added support to ISX files, used by the official toolchain * Rewritten and improved controller support in Cocoa, featuring rumble, player LEDs, and analog controls for turbo and slow motion. Controller support: * GameCube adapters (Both official and PC adapters): Full support, including automatic mappings, multiplayer, analog controls, and rumble * Unofficial adapters in PC mode support analog rumble, as opposed to PWM binary rumble; the use of PC mode is recommended * Generic “Twin USB” DualShock 2 PC adapter: Automatic mapping, multiplayer support * Switch Pro Controller: Full support, including automatic mappings, rumble, and player LEDs; via both USB and Bluetooth * DualShock 3: Full support, including automatic mappings, rumble, player LEDs, and analog controls; via both USB and Bluetooth * Some Macs seem to be unable to communicate LED and rumble information to DualShock 3 controllers; the use of USB for this controller is recommended * Generic controllers: Basic functionality, may need to be manually remapped in settings * Support for more controllers will come in future releases * Optionally add rumble support to all games, even those without a Rumble Pak, in all frontends * SDL rumble support varies between operating systems and SDL versions * The debugger now allows more than one symbol at the same address * Added the softbreak debugger command to enable/disable software breakpoints (ld b, b) * The SDL debugger now always outputs “>” when it’s waiting for an input * The SDL debugger allows the use of the magic binary sequence "\x03\x0a" to break the debugger from stdin in async-capable platforms Accuracy Improvements/Fixes * Fixed a regression bug that made the first frame blank instead of repeated on the Game Boy Color * Fixed an APU sequencer edge case * Fixed a bug affecting HDMA timing * Color correction is now more accurate * Correct emulation of the OPRI register * More accurate emulation of STOP mode * More accurate emulation of LCDC write conflicts; although individual units may behave differently * Emulation of cases where PPU object fetched are aborted in the middle * Correct emulation of changing object height during fetch * More accurate emulation of the PPU fetcher’s timings * Accurate emulation of SCX’s upper 5 bits changing mid-line * Rewritten window implementation, which is much more accurate now, including the various timing scenarios * More accurate emulation of background FIFO push timings * Emulate some of the cases where the PPU and LCD desync * Accurate emulation of tilemap advance timings * Implement a missing SGB command (ATTR_CHR) * More accurate MBC2 emulation * More accurate MBC3 emulation and proper MBC30 support * Correct emulation of PCM12 and PCM34 reads when emulating CGB-C * Improved HuC-1 emulation * HuC-3 emulation, including RTC and alarm clock emulation * Alarm clock emulation is only supported in the Cocoa frontend * Partial emulation of glitched VRAM reads that happen right after mode 3 Bug Fixes * Fixed a bug with scrolling menus in the SDL frontend when emulating a Super Game Boy * Fixed cases where the Cocoa frontend froze * Fixed a bug where an incorrect minimum window size was enforced on the Cocoa frontend * Assignments to 16-bit expression in the debugger is now working correctly * Fixed operator priorities in the debugger * Fixed a debugger parsing bug * Fixed compatibility with older macOS versions in the Cocoa version, restoring support for 10.9 (Mavericks) and newer Misc Internal Changes * Added per-commit automatic GitHub builds, with basic sanity tests * When building the SDL frontend on macOS, the Brew version of SDL2 is used * Fixed various compilation errors with GCC * Make the libretro frontend compile without warnings * HuC-1 and HuC-3 IR are emulated now, but this is not currently supported in any frontend |
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nia
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c04b34fe18 |
sameboy: Update to 0.12.3
Changes This version is backwards compatible with save states from SameBoy 0.11.x and newer. New/Improved Features * Super Game Boy color correction is now available in the libretro port * It is now possible to hide the Super Game Boy border in the libretro port * The SDL port will now hide the mouse while a ROM is running Accuracy Improvements/Fixes * Changing the frequency of channels 1 and 2 is now more accurate * Audio rendering should now be accurate when emulating Game Boy Advance Bug Fixes * Fixed garbled graphics while emulting Super Game Boy in the SDL port when OpenGL 3.2 is not available * The Cocoa build is now linked against the correct SDK version, restoring compatbility with older macOS versions that was mistakenly dropped in the previous release * Fixed fullscreen related issues in the SDL port * Fixed a bug where the SDL port did not save the battery in some cases * Bug fixes to libretro achievement support * Restored Game Boy Camera support on newer macOS versions * Fixed High-DPI support on Windows 10 Misc Internal Changes * Improvements to the audio and ICD2 APIs * Allow compiling SameBoy for platforms with a non-standard bool size * Improved build portability, will now use pkg-config if available |
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nia
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d940de6d77 |
sameboy: Update to 0.12.2
New/Improved Features The Quick Look previewer now produces color-corrected thumbnails The debugger now supports a wider range of symbol files Accuracy Improvements/Fixes Fixed a bug where samples in the wave channel were treated as if they’re 0, effectively muting the channel in some cases. Fixed a regression that caused some PPU test ROMs to fail More accurate emulation of memory access conflicts on the Super Game Boy When emulating a Super Game Boy, built-in palettes for select games are now emulated Accuracy improvements to Super Game Boy’s multiplayer mode Super Game Boy and Game Boy Advance now have their own color correction filters Bug Fixes Improvements to audio in the SDL port, affecting some machines Fixed a bug where the SDL port loaded the wrong boot ROM when emulating Super Game Boy 2 Fixed broken audio on libretro when used with some RetroArch audio drivers Fixed a potential crash when closing a window in the Cocoa port Fixed libretro achievements Fixed major performence issues in the Cocoa port that affected some Macs, especially when emulating the original Super Game Boy Misc Internal Changes The emulation core now supports emulating a Super Game Boy without high level emulation of the SNES or SFC. SameBoy is now used for Game Boy emulation by bsnes, allowing extremely accurate low-level emulation of Super Game Boy. Made it possible to compile the SDL port with older SDL versions Compression improvements to the CGB and AGB boot ROMs |
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nia
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1f8367f822 |
sameboy: Update to 0.12.1. Add the SDL version.
0.12.1: Bug Fixes - Fixed the CGB and AGB boot ROMs being corrupt on the Windows version - Improved audio quality on the SDL ports on systems using a large audio buffer 0.12: New/Improved Features - An experimental support for emulating CGB-CPU C is now available in the Cocoa port. This is still experimental and does not accurately represent all differences between CGB-CPU E and CGB-CPU C yet - The Libretro port no longer restarts the core after changes to the high-pass filter or color correction - The SDL port can now start in fullscreen mode via a command line argument - High level emulation of Super Game Boy: - Supports game colorization - Supports borders, including correct emulation of the fade animations and borders that obscure parts of the Game Boy display window - Up to 4-player multiplayer (Currently only in the Cocoa and Libretro ports) - Can choose between Super Game Boy (NTSC), Super Game Boy (PAL) and Super Game Boy 2, with correct CPU speed emulation - All models include open source boot ROMs, just like previously supported models - Includes a default border for games without SGB support - Includes a boot animation - Accurate emulation of cases where the internal frame buffer loses sync with the SNES/SFC side - New CRT display filter - New preference panel in the Cocoa port - Minor visual improvements to the icon - Many performance all around the core - The debugger now includes jump-to breakpoints - New APU debugger commands - The SDL port now has mouse support - The SDL port now has an "Open ROM" dialog window, in addition to the previously available drag and drop support - The Cocoa and SDL ports now have better support for sub-frame input accuracy - The VRAM display window in the Cocoa port can now display SCX and SCY on the tilemap - Redesigned audio API that should improve audio quality in all ports Accuracy Improvements/Fixes - WRAM, VRAM, and other types of memory are now realistically initialized to random values. The randomization patterns vary across emulated models and revisions. This fixes several games that rely on non-zero values on boot - Slightly more accurate emulation of the undocumented $FF4C register, which controls DMG mode on CGBs - Fixed an APU regression where the noise channel's volume envelope ran too fast - More accurate emulation of analog APU characteristics - Fixed a CGB boot ROM bug that made some games boot with incorrect palettes - Fixed incorrect emulation of echo RAM - Fixed a very rare edge case when an interrupt occurs while the stack points to $FF11 - Correct emulation of the time required to switch the CPU speed - Correct emulation of CGB palette accessibility in different PPU timings, fixes Lego Racers - Other accuracy improvements to OAM and VRAM accessibility - The serial registers now behave realistically by working with bits instead of bytes - More accurate initial RAM and VRAM values when using the built in CGB boot ROM - Accurate emulation of AGB audio mixing, which is different from older models - Fixed the behavior of the wave channel's first sample playback, fixes buzzing sounds on LSDJ and several games - Most aspects of STOP mode are now accurately emulated - Fixed a bug where initial register values were incorrect when selecting a palette for a DMG game in the built in CGB boot ROM - Fixed incorrect emulation of the Background and Window enable bit in LCDC Bug Fixes - Fixed a bug where the SDL port would not recognize joypads if started directly to a ROM - Fixed a bug where the Quick Look previewer would show glitched thumbnails for DMG games - Fixed a regression that made the Cocoa port unable to display anything on Macs not supporting Metal - Fixed a bug where modifying RTC data could corrupt MBC RAM data - Fixed a bug where CGB save states were significantly larger than they should have been, older save states are converted - Fixed several bugs in expression parsing in the debugger - Work around a bug where some Windows 10 machines using Intel HD Graphics had unresponsive UI in the SDL port - Fixed a bug where the D-Pad did not work on several gamepads in the Cocoa port - Fixed a bug where the gamepad D-Pad had unexpected behaviors in the menus of the SDL port - Fixed a bug where underclocking slowed down the core to ~40% of its speed instead of an exact 50% Misc Internal Changes - Rename all Z80 instances to SM83, which is most likely the name of the CPU core used in the Game Boy - Size optimization in the CGB boot ROM |