VAX). Patches for the sim_ether module to support NetBSD, and a bug
fix to the XQ module from me (both patches sent to author).
Bump package revision to nb1.
NOTE: To work, this requires a patch to libpcap recently posted to
tech-net.
Mini vMac is a minor spin off of the program vMac. Its goal is to
provide the simplest usable emulation of a Macintosh, instead of the
fastest or most usable emulation. It can serve as a programmers
introduction to vMac, having only about one tenth as much source code.
WHAT'S NEW with Wine-20021007: (see ChangeLog for details)
- Massive listview rewrite.
- New MS RLE codec.
- winemaker should be working again.
- Beginnings of Direct3D 8 support.
- Lots of bug fixes.
WHAT'S NEW with Wine-20020904: (see ChangeLog for details)
- Much improved PowerPC support.
- More correct locale definitions.
- Progress on the conversion of handle types to pointers.
- Many Visio and Quicken fixes merged from Crossover.
- Lots of bug fixes.
Changes since vice-1.9 include:
** General
- The keyboard handling has been reworked. In most ports the keys can
be assigned by *.vkm files.
- Fixed display bugs during warp mode.
- The autostart function prepares the drive with last accessed track,
sector and buffer data now.
- The opcode fetch of the 65xx CPU emulation is more accurate now.
** C64 changes
- A processor port bug has been fixed, so IWM Diamonds works again.
- Fixed a bug in the Retro Replay emulation.
- Added support for IDE64 interface emulation.
** C128 changes
- Added DIN charset support.
- Added support for second color bank.
** VIC20 changes
- Access to unconnected address space has been fixed.
** VIC-II
- $d016 xsmooth emulation is cycle exact now!
- Many small bugs in the VIC-II emulation have been fixed.
- Accessing unconnected address space returns last phi1 data read by
the VIC-II now.
- Fixed bug loading a snapshot image with sprites enabled.
** Drive changes
- Implemented firmware ROM mirrors.
** Tape changes
- The image content lister lists the contents of TAP images too.
v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]
- Added hack for Deaetonosama Apareitiban. [_Demo_]
- Fixed super scope position reading. [_Demo_]
- Modified a few timing things. [_Demo_]
- Fixed some 65816 instructions in processor emulation mode. [_Demo_]
- Added special timing for Grand Prix 3. [_Demo_]
- Modified sound decoding another time (helps various noise
sounds like DQ6). [_Demo_]
- Modified joypad reading for VS Collection. [_Demo_]
- Special modification for Bahamut Lagoon and Clay Fighter to
delay write to the hdma register. (those games need dma delay
implemented) [_Demo_]
- Lots of other minor fixes and things we forgot to mention.
- Makefile conflicts with bsd.pkg.mk. Maybe the system mk file
is guilty in parts, but using it in a longliving pkg calls for trouble
anyway...
- mmap() portability: without MAP_FIXED, we don't get what we need anymore.
- Some misguided change to use "objcopy", without considering the BSS,
makes the emulator crash anyway.
Whilst these could be fixed, now is not the time...
"domestic" set libraries. From emulators/compat14 update log:
Update package to 1.4.3.1 (netbsd-1-4 as of 2002-06-28, plus patch to
lib/libc/rpc/xdr_array.c). Includes libc security fixes for
SA2002-006 and SA2002-011 (and probably other bugs found since 1.4.3).
part of the pkg's PLIST and what was added by pkg_create (and can be ignored).
Add an empty PLIST with an RCS ID to _all_ suse_* pkgs.
Addresses PR pkg/17895 by David Maxwell <david@netbsd.org>
WHAT'S NEW with Wine-20020804: (see ChangeLog for details)
- Beginnings of an IDL compiler.
- Several new winedbg features.
- More OLE and shell improvements.
- NAS and AudioIO sound drivers.
- Still more Sparc portability fixes.
- Lots of bug fixes.