This allows it to build with the latest Allegro version in pkgsrc.
Changes:
* Code cleanup, updated Allegro calls, indent & lint.
* Introduced Docker files to build the game and run a server.
* Fixed PHP metaserver.
* Fixed DOS & MS-Windows Makefiles to include Polish.
* Using proper PHP tags.
* Added make dist to Jenkins script.
* Fixed Debian issue #716610, was caused by lazy arg parsing.
* First Polish translation by Jan Szenborn.
* Added Jenkins (continuous integration) script.
* Removed compiler warnings.
* Added 5 new maps by Joey Dodson (psyforce).
* Turned on waves by default. Computers are fast now.
* Trying to fix the game for native GP2X support.
* Added informations on how to compile for GP2X.
* German translation update by Jan Gretschuskin.
* Updated 'upgrade to LW6' message.
* Added icon support under X-Windows.
* Doc update.
* Added hi-res icon.
* Changed READMEs charset to UTF-8.
* Makefile distclean fix.
* Updated config.guess & other configure scripts.
* Mac OS X package fix.
* Fixed RPM generation.
* target -> host in configure/Makefile
* Information "Liquid War 6 is out" when starting game.
* Fixed Debian Bug #555468, missing -lm in mapgen Makefile
* Makefile updates for native OS/X support.
* Security patch by Mikhail Yakshin.
* New solsystem map by Rezifull
* .desktop patch by SA Gevatter (FreeDesktop.org compliance)
* Added sample logrotate.d file.
* Liquid War server no more leaves defunct childs on callback.
* Now somewhat version agnostic, will accept 5.6.3 & more.
* Fixed CPU detection, ASM was compiled on x86_64 but isn't linkable.
reason believes that "x86_64" is a 32-bit Intel platform. Fix that, and
reenable Dragonfly.
While here, add patch comments and include desktopdb.mk. Bump PKGREVISION
for the latter.
Shared directories can now be created independently by the pacakges
needing them and will be removed automatically by pkg_delete when empty.
Packages needing empty directories can use the @pkgdir command in PLIST.
Discussed and ok'd in thread starting at
http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2007-10-17 Christian Mauduit (ufoot@ufoot.org)
* Released 5.6.4.
* Updated config.guess & config.sub
* NSIS packaging (windows .exe installer).
2007-10-15 Christian Mauduit (ufoot@ufoot.org)
* MSVC -> MinGW
* src/base.h now included in source tarball (for MS platforms...)
2007-10-06 Christian Mauduit (ufoot@ufoot.org)
* Minor packaging & doc fixes.
2007-09-07 Christian Mauduit (ufoot@ufoot.org)
* Included the (old) exploit http://www.securityfocus.com/bid/8629/
2007-09-06 Christian Mauduit (ufoot@ufoot.org)
* Copyright 2006 -> 2007
* Minor Makefile fix
2006-10-17 Christian Mauduit (ufoot@ufoot.org)
* Gcc option -mpcu (deprecated) -> -march.
2006-10-16 Christian Mauduit (ufoot@ufoot.org)
* Makefile patch for BSD by Thomas Klausner.
2006-04-04 Christian Mauduit (ufoot@ufoot.org)
* Fixed atrocious bug in group_mesher. Almost 8 years old.
2006-04-02 Christian Mauduit (ufoot@ufoot.org)
* Deleted lwtabto3.pcx which was a duplicate of lwtab006.pcx
2006-04-01 Christian Mauduit (ufoot@ufoot.org)
* Deleted lwtab007.pcx which was a duplicate of lwtabto4.pcx
2006-03-08 Christian Mauduit (ufoot@ufoot.org)
* Fixed segfault when graphics mode are not available.
2006-03-07 Christian Mauduit (ufoot@ufoot.org)
* Created an NSIS installer script (not working yet).
* Copyright 2005 -> 2006.
* Minor patch, removed accent (ascii>127) from doc.
2005-12-11 Christian Mauduit (ufoot@ufoot.org)
* Move Arch depot to Savannah.
2005-12-04 Christian Mauduit (ufoot@ufoot.org)
* Changed ufoot.org/liquidwar to ufoot.org/liquidwar/v5
2005-11-27 Christian Mauduit
* Released 5.6.3.
* Added checks to avoid FD_SET with an arg1 of -1.
* Added checks on socket validity on client network code.
* Fixed it for good, on UNIX.
* Fixed network bug which caused connect screen to become irresponsive.
2005-11-26 Christian Mauduit
* Tried to released 5.6.3, failed because of network bug.
* Fixes for Allegro 4.2 / GCC 4.
* Updated docs.
2005-11-25 Christian Mauduit
* Warnings removed when compiling with gcc 4.0 and Allegro 4.2
2005-09-09 Christian Mauduit
* Waves deactivated by default on x86_64
2005-09-05 Christian Mauduit
* Fixed GUI procs so that 320x240 is correctly displayed.
* Minor fix, ptr size is checked, instead of long which is useless.
2005-09-04 Christian Mauduit
* Fixed my_edit_proc which was wrecked after migration to allegro 4.2
* Characters >= 128 are now filtered in the GUI.
2005-08-30 Christian Mauduit
* Fixes in XML doc files, changed the DTD URL.
2005-08-28 Christian Mauduit
* Added Solar System map by 2 of omega.
2005-06-29 Christian Mauduit
* Fixed the package generators to avoid arch system dirs
* Finally updated the makedoc.py script to use sax instead of xmllib
* Reactivated i386 assembly code for x86_64.
* Reindented code with indent and splint.
* Minor change in level menu layout to handle resolution display.
* Waves are activated by default only if assembly code is available.
* Added patches by Dave Vasilevsky to support Mac OS X.
2005-06-21 Christian Mauduit
* Game now requires Allegro 4.2.0beta3 to compile
* Removed most compile warnings, due to allegro deprecated functions
* Fixed alleg2.c to match allegro 4.2 needs.
2005-05-29 Christian Mauduit
* Copyright 2004 -> 2005
* Added infos about GNU Arch depot
* Added Fanfic by Gavin
2005-05-07 Christian Mauduit
* Added UWiKiCMS doc generation.
2004-08-22 Christian Mauduit
* Added more strategy tips suggested by Jan Samohýl.
2004-08-19 Christian Mauduit
* Game defaults to windowed mode under UNIX.
2004-07-06 Christian Mauduit
* Fixed Joystick support, which was completely broken, works under
Linux Now, with my gamepad at least.
"-mcpu=<cpu>" into the compiler options. This should allow this
package to build on platforms that GCC does not yet recognize as a
cpu-type for which it can optimize, e.g "x86_64".
Liquid War is a unique multiplayer wargame. Its rules are truly
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.