Commit graph

10 commits

Author SHA1 Message Date
nia
ea64efe26c libretro-gambatte: Update to 20200207
Changes:
          * Add optional LCD ghosting effect –
            This backports the LCD ghosting effects that were recently added
            to mGBA

            It replaces the existing Mix Frames core option with Interframe
            Blending. The old Accurate and Fast frame mixing settings have
            been renamed to Simple (Accurate) and Simple (Fast) – these
            perform the same 50:50 mix of the current and previous frames as
            before, required to achieve correct rendering of games that rely
            on LCD ghosting for transparency effects.

            In addition to these settings, there are now LCD Ghosting
            (Accurate) and LCD Ghosting (Fast) options. The former recreates
            the LCD response effect of RetroArch’s Gameboy Shader. The latter
            is similar, but uses a single accumulation buffer – which is more
            efficient, but lacks the subtlety of the shader implementation.

            Here are some stats showing the typical increase in performance
            overheads when using the various methods:

            Simple (Accurate): 30%
            Simple (Fast): 13%
            LCD Ghosting (Accurate): 48%
            LCD Ghosting (Fast): 28%
          * Do not add pointers to memory map if they are not available –

            skips sram when no sram is available
            skips extra RAM banks if not running in GBC mode
          * tvOS support
2020-05-30 14:33:33 +00:00
nia
984127601b libretro-*: Support Darwin by cargo-culting SOEXT. Remove bsdtar hack. 2020-05-26 09:45:11 +00:00
nia
7cda66a79d libretro-gambatte: Update to 20190412
Changes since 20181022:

* Do not drop memory descriptor when SRAM is absent
* Add static GBC RAM banks memory descriptor
* GB banked RAM mapping
* Update GBC colour correction
* Add optional 'accurate' frame mixing mode
* Add optional frame mixing
* Add HuC3 mapper support
* Fix save states
2019-04-25 13:50:19 +00:00
nia
1be4a7c74d libretro-gambatte: Update to 20181022
Changes:

* Add optional 'dark filter' (a.k.a. eye saver, for use with games with white backgrounds)
* Add the option to only apply colour correction when running a GBC game or using a GBC colour palette
* Add 'accurate' colour correction method derived from Pokefan531's gbc-colour shader
* Add palettes for original Game Boy, Game Boy Pocket and Game Boy Light
* Add SGB palettes
* Alter memory descriptors to accommodate bankswitched RAM size
2018-10-28 13:04:40 +00:00
nia
c5ef98a85e libretro-gambatte: Update to 20181013.
Changes:

* pkgsrc patch accepted upstream.
2018-10-14 16:44:21 +00:00
nia
fd05bb2a72 libretro-gambatte: Fix build on SunOS. 2018-10-03 01:40:32 +00:00
nia
675b7c6752 emulators/libretro-gambatte: Update to 20180709. Take maintainership.
No changelog, unfortunately.
2018-08-08 20:41:06 +00:00
joerg
a19083df44 Mark packages that require C++03 (or the GNU variants) if they fail with
C++14 default language.
2018-07-18 00:06:10 +00:00
agc
81bef80aeb Add SHA512 digests for distfiles for emulators category
Problems found with existing digests:
	Package suse131_libSDL
	1c4d17a53bece6243cb3e6dd11c36d50f851a4f4 [recorded]
	da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
	Package suse131_libdbus
	de99fcfa8e2c7ced28caf38c24d217d6037aaa56 [recorded]
	da39a3ee5e6b4b0d3255bfef95601890afd80709 [calculated]
	Package suse131_qt4
	94daff738912c96ed8878ce1a131cd49fb379206 [recorded]
	886206018431aee9f8a01e1fb7e46973e8dca9d9 [calculated]

Problems found locating distfiles for atari800, compat12, compat 13,
compat14, compat15, compat20, compat30, compat40, compat50,
compat50-x11, compat51, compat51-x11, compat60, compat61,
compat61-x11, fmsx, osf1_lib, vice, xbeeb, xm7.

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:30:54 +00:00
jmcneill
2bb867aea1 Import libretro-gambatte-20150204 as emulators/libretro-gambatte.
Libretro is a simple but powerful development interface that allows for the
easy creation of emulators, games and multimedia applications that can plug
straight into any libretro-compatible frontend. This development interface is
open to others so that they can run these pluggable emulator and game cores
also in their own programs or devices.

Gambatte is a Nintendo Game Boy/Game Boy Color video game system emulator.
2015-02-05 01:40:45 +00:00