PKGLOCALEDIR and which install their locale files directly under
${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries. From now
on, pkgsrc/mk/plist/plist-locale.awk will automatically handle
transforming the PLIST to refer to the correct locale directory.
- Polished and fixed gfx behavior (f.e. cell movement now works while ball is moving/destroying)
- Migration to GtkUIManager
- Scores now saved in utf-8 encoding (old scores will NOT be lost =)
- Workaround stupid gtk+ bug in window resizing code
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
New in GtkBalls 3.1.3
- Fixed critical bugs in pathfinding functions
- New theme - "mascots"
- Updates to auto*/gettext
New in GtkBalls 3.1.2
- Fixed big bug that lead to sigsegv
- Added saving/loading of keyboard accelerators
New in GtkBalls 3.1.1
- Added ability to delete saved games from save/load game dialog
- UI polishing
- translations updates
- small bug fixes
- compilation fixes
- gtkballs.spec fixes
New in GtkBalls 3.1.0
- Now images in themes can be in any format that gdk-pixbuf understand
- Game can be played with keyboard only (use arrows and space/enter)
- Hilight cell "under the pointer" (for keyboard play)
- Updated gtkballs(6x) man page
- Death of score writer process now handled correctly (mostly)
- compilation with gcc 3.x fixes
- code reorganization (should be much readable now)
- migration to autoconf 2.54/automake 1.6.3/gettext 0.11.5
Other changes since 2.0.1:
- Bugfixes, code cleanups, ui polishing, etc...
- Rules now stored in preferences file
- Updated Polish translation
- Game rules now customizable. (i.e. you can set board size
different than 9x9)
- "Input name" dialog now works as expected
- Save game file format changed to plain text.
- Score file format changed. Though old format still supported.
- Save/Load game.
- Option to turn off "disappearing" animation
- "Advanced" themes. =)
You can start making your own themes if you have some spare time... =)
GtkBalls is a simple logic game. The goal of the game is to make the
maximum number of lines with balls of the same color. A line is made
of five balls. Each time you don't do a line, extra balls appear on
the grid. You lose when the grid is full.