packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.
graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!
which takes entries of the format <make-definition-name>=<pkgname>. This
has not been added to MAKEFLAGS because (a) premature optimisation is the
root of all evil, and (b) because the .for loop used to implement this
shows the wrong results when multiple prefices are evaluated.
Modify all the package Makefiles to use EVAL_PREFIX, thereby simplifying
them considerably.
ALso simplify the logic to calculate the prefix as well.
package's prefix would not work as part of the environment specification
via MAKE_ENV (as it would not be executed in the correct directory).
Fix this by invoking pkg_info(1) directly, not via an intermediate make(1)
step - this is not as clean, but more effective (i.e. it works).
a bit more user-friendly.
Introduce a show-{gtk+,imlib,kdebase,qt1,qt2,xpm}-prefix target in
bsd.pkg.mk, and use "${MAKE} show-*-prefix" in package Makefiles.
xpkgwedge once, before any other packages have been installed, and
never to delete it. This change finds the prefix of the installed
pre-req package using pkg_info(1), and allows packages to be found in
${X11BASE} and ${LOCALBASE}, not just ${X11PREFIX} - from mail from
Dave Sainty <dave@dtsp.co.nz>, munged slightly by myself.
in preference to X11BASE when trying to find the installed location of
X11 libraries, programs and headers (which will change if xpkgwedge is
installed).
[X11BASE reflects the location of the X11 libs, headers and programs.
X11PREFIX reflects the installed location of X11 packages.]
* Version 0.50 (December 3, 1999)
- Fixed a small problem that would cause compilation errors for
systems without a joystick.
- If an imprisoned creature was defeated by another creature,
the winning creature would become imprisoned itself. Fixed.
- Healing an empty cell no longer crashes the game.
- Robert Paige Rendell <rendell@cs.monash.edu.au> brought to
my attention the fact that the manpage is missing the
information regarding how to win the game. It's there now.
- He also fixed a bug in the computer's spell selection logic
regarding the imprisonment of the very last opposing creature
(in order to win the game).
- And last but not least, he is responsible for the mouse
support, new in this version.
* Version 0.45 (October 12, 1999)
- Fixed the bug that would occasionally cause a projectile weapon
to miss its target player.
- Added a new window with tips about getting started with the game.
* Version 0.44 (October 6, 1999)
- Incorporated some joystick code, which was sent to me by
Eric Sharkey <sharkey@ale.physics.sunysb.edu>.