0.92 -
- make it work on 80x24
- dead when user->y >=MAX_Y
- fix screen limits
- fix dead screen - new ncurses works different.
- fix overflow for objects.
- platforms also works under water.
- air-bottle bug fixed.
- allow non-aalib builds.
- drop cpu-dependent code.
- fix gcc 2->3 problem.
- indent code.
- acr-ize.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
curses.buildlink2.mk. This was wrong because we _really_ do want to
express that we want _n_curses when we include the buildlink2.mk file.
We should have a better way to say that the NetBSD curses doesn't
quite work well enough. In fact, it's far better to depend on ncurses
by default, and exceptionally note when it's okay to use NetBSD curses
for specific packages. We will look into this again in the future.
PAG is a ncurses based game that allows you to create your own
maps and play with them, it have few features like moving-platforms,
enemies, and few rules to open/close doors, items like air, life
points, jump, etc.