* Global switch to Qt. Don't support SDL main application anymore.
* The whole StelApp class is managed by a QGraphicsScene, inside a
QGraphicsView.
* Removed deprecated sources from the core of stellarium.
* Continued API cleaning and simplifications.
* Performed large refactorings to use portable Qt API.
* Re-organized the source files into sub-directories.
* Migrated config file parsing to a QSettings based implementation.
* Exposed some methods as slots so that they can be scripted in the future.
* Created the new Qt-based GUI button bars.
* Recoded from scratch the new QWidget based GUI rendered in the QGraphicsView
using style sheets.
* Moved stars/planets halo rendering into SkyDrawer.
* Implemented dynamic eye adaptation for bright objects.
* Optimized atmosphere computation and others, speed can be increased up to
a factor of 2.
* Implemented light pollution following the Bortle scale index.
* Improved and optimized stars rendering (updated colors, sizes and added
large halo for very bright ones, use GL lists for drawing stars by bunch)
* Created a new SkyTile class supporting lazy dynamic multi-resolution images
loading and display. Image trees can be stored as JSON files.
* Startup is much faster.
* Migrated the previous nebula textures to the new format.
* Added a LocationManager for managing observing locations and cleaned
the code of observer.
* Changed key bindings, use F1.. F6 for opening dialogs.
* Tab completion on the search dialog.
* Added descriptions for the sky cultures and improved the ones for landscapes.
* Added a new mars landscape.
* Fixed many bugs.
This is primarily a bug fix and stabilization release. Apart from bug
fixes, users can expect to see improved start-up times and a new sky
culture (Tupi-Guarani) as well as some progress with translations and
overall stability.
changes:
-Larger star catalogue, New sky cultures, New projections, Some new
nebula textureS
-Better accuracy of planetary positions, more precise positioning of
nebula textures
-New orbital calculation class making it possible to add comet objects
-Fly to planets by pressing control-G when one is selected
-Landscape locations - can set the location according to the landscape
-Places of interest improved
-New landscape: Garching, (near Munich, Germany)
-Data file layout change
-minor bug fixes, and significant changes to the code base
pkgsrc visible change: uses cmake
Re-enabled some script recording features (select, pan/tilt, zoom)
Fixed win95/98 missing .dll bug.
Applied patch for sun C/C++ compiler to work.
Hopefully fixed buggy text display using patch from David ZH.R. Huang
Applied patch for MacOSX compilation.
Display real language names instead of two letters codes in the GUI.
Removed HR landscape and added Ocean instead.
Many bug fixes from sf.net.
Added new translations for af vi he mt bg th ar and updated the others.
* radial texture for planetary rings
* telescope control using external telescope server programs
* minimum_fps patch by nuisance78
* image flipping
* Automatically get locale codes on win32 (works sometimes)
* Many bugs fixes, thanks to bug reporters on sf.net!
changes:
-multilingual interface
-accuracy and speed is greatly enhanced
-more objects from the NGC catalogue
-list of world cities: easily select your location
-home planet setting
-spherical landscapes
-night vision mode
-interface improvements
-default font is now the Bitstream Vera Truetype font
-constellation boundaries
-spheric mirror projection
PKGLOCALEDIR and which install their locale files directly under
${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries. From now
on, pkgsrc/mk/plist/plist-locale.awk will automatically handle
transforming the PLIST to refer to the correct locale directory.
Michal Pasternak.
Stellarium is a free software. It renders 3D photo-realistic skies in real
time. With stellarium, you really see what you can see with your eyes,
binoculars or a small telescope.