Commit graph

1116 commits

Author SHA1 Message Date
jdolecek
8a0ac60e92 kmahjogg: fix one place where memory was read after it was freed; this
previously crashed with MALLOC_OPTIONS=J
2002-06-30 21:31:24 +00:00
kristerw
ee74f12239 Correct sound support. Patch provided by David Griffith.
Solves PR 14061.
2002-06-29 01:48:52 +00:00
agc
17c78c9b5f Make this compile on 1.6 and above 2002-06-28 16:03:02 +00:00
agc
3a5e8ec836 Strongly buildlink this package. 2002-06-28 14:54:18 +00:00
agc
d052b13774 Make this package compile 2002-06-28 09:07:12 +00:00
tron
1dc6f6e304 I don't maintain this package any more. 2002-06-27 20:18:41 +00:00
seb
db84442a67 Substitute a couple of mkdir' by ${MKDIR}'.
Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!
2002-06-26 10:29:33 +00:00
jlam
0c6c7bc89b Use GNU_CONFIGURE_PREFIX instead of HAS_CONFIGURE workaround. 2002-06-23 03:54:30 +00:00
jlam
eaff811989 Package Makefiles should _never_ refer to its installation location as
"${LOCALBASE}".
2002-06-23 03:49:46 +00:00
wiz
0111c03f66 Add and enable adom. 2002-06-16 21:29:56 +00:00
wiz
e4e13c095d Initial import of adom, provided by Sergey Svishchev in pkg/17288.
Ancient Domains of Mystery (ADOM for short) is a rogue-like game
which means that it is a single-user game featuring the exploration of
a dungeon complex.  You control a fictional character described by
race, class, attributes, skills, and equipment.  This fictional
character is trying to achieve a specific goal (see below) and succeed
in a difficult quest.  To fulfill the quest, you have to explore
previously undiscovered tunnels and dungeons, fight hideous monsters,
uncover long forgotten secrets, and find treasures of all kind.
2002-06-16 21:26:21 +00:00
wiz
be9c0bdb4f Add a paragraph about the need for hardware accelerated cards (copied from
quake3arena-demo/DESCR) [by cjs].
2002-06-10 11:16:11 +00:00
wiz
880d5da385 Grammar fixes, and |fmt. 2002-06-10 11:14:09 +00:00
cjs
0d97371805 Note hardware requirements. 2002-06-10 06:26:52 +00:00
seb
5f661affe6 Adjust various pathnames to use newly reimported packages from the japanese
category.
This is part of the japanese category retirement.
2002-05-31 15:19:55 +00:00
skrll
11bdab0625 Add and enable kde{games,toys}3 2002-05-31 14:08:42 +00:00
skrll
73dd6eb864 Initial import (in the right place) of a kdegames3 pkg. 2002-05-31 14:02:53 +00:00
skrll
b1ddaf1e63 Initial import of kdetoys3 (into the right directory this time). 2002-05-31 13:49:16 +00:00
wiz
718b96ede1 regen (no patch-ag here -- forgot to commit?) 2002-05-21 11:17:29 +00:00
abs
2b325a79cd prdownloads.sourceforge.net is no longer any use.
Switch to MASTER_SITE_SOURCEFORGE.
2002-05-12 10:16:44 +00:00
rh
9ef9cc4e06 Make freecell and gnome-stones set their required CFLAGS properly.
Bump PKGREVISION.
2002-05-12 00:28:23 +00:00
wiz
6f184fbe88 Add and enable xrick. 2002-05-12 00:03:40 +00:00
wiz
df87556d4c Initial import of xrick-010801.
A Rick Dangerous (TM) clone, a famous platform game many moons ago.
2002-05-12 00:02:15 +00:00
wiz
1977278cfa Update to 3.2.
New in 3.2 (since 3.0)

- stronger than 3.0
- uses less RAM than 3.0
- 1-dimensional board
- experimental dynamic connection analysis
- experimental reading semeai module
- new influence function
- stronger and more agressive
- reads to find combinations
- revised Zobrist hashing
- new html views of the regressions, and many more tests

New in 3.0 (since 2.6)

- stronger than 2.6
- new move generation scheme
- new influence function
- more accurate reading
- board information maintained incrementally during reading
- new "owl" and "life" modules for accurate life and death analysis
- persistent caching of reading and owl results for speed
- revised semeai module
- experimental Deterministic Finite State Automaton (DFA) pattern matcher
- new debugging tools
- level option
2002-05-10 13:44:43 +00:00
hubertf
68b79ebf53 add & enable marbles 2002-05-05 23:02:00 +00:00
hubertf
15def689da Add marbles-1.0.2: Atomix-like puzzle
I always liked the game Atomix and wanted to write a clone for Linux.
But some guys had this idea before me so I slightly changed the
concept from assembling molecules to creating figures out of single
marbles. Nevertheless, the basic game play is the same: If a marble
starts to move it will not stop until it hits a wall or marble.
And to make it even more interesting there are obstacles like one-way
streets, crumbling walls and portals.

As Marbles is meant as a puzzle game you play against a move limit and
not a time limit. This way you have as much time as you need to think.
Marbles has a menu to configure graphics (fullscreen, animations),
sounds and gameplay (player name, levelset, difficulty).

Contributed by xs@kittenz.org in PR 16669
2002-05-05 23:01:06 +00:00
rh
e44d736086 Add and enable ltris 2002-05-05 22:46:17 +00:00
rh
568d614b2e Initial import of ltris-1.0.1, an SDL-based Tetris clone. Provided by
<xs@kittenz.org>, thanks!  Closes PR pkg/16668.
2002-05-05 22:45:37 +00:00
rh
5522e78c38 Add and enable lpairs 2002-05-05 22:38:25 +00:00
rh
606108d1d4 Initial import of lpairs-1.0, an SDL version of the classical memory game.
Provided by <xs@kittenz.org>, thanks!  Closes PR pkg/16667.
2002-05-05 22:37:41 +00:00
rh
141e387c1a Add and enable lbreakout2 2002-05-05 22:14:16 +00:00
rh
8fa7fed441 Initial import of lbreakout2-2.2.2, a polished successor to lbreakout (a
"breakout" style arcade game).  Provided by <xs@kittenz.org>, thanks!
This closes PR pkg/16666.
2002-05-05 22:13:38 +00:00
cjep
5eec73ce2e Backout previous arm32 change and redo somewhat more elegantly... 2002-04-20 15:04:47 +00:00
cjep
6d6a0d02bc Backout previous and do somewhat more elegantly... 2002-04-20 15:04:19 +00:00
cjep
17e043cf4b On arm32 use gcc-2.95.3 to avoid internal compiler error.
Pass CC to make in the environment.
2002-04-20 13:08:41 +00:00
cjep
a346e8e55c On arm32, use gcc-2.95.3. Pass CC to make in the environment. 2002-04-20 12:54:08 +00:00
jmc
3a9e421d64 Need x11.buildlink.mk here so when configure tests it links correctly 2002-04-19 05:17:53 +00:00
wiz
f262b5c427 Update to 3.0.0. Now uses gtk2 instead of gtk (first pkg in pkgsrc -- yeah!) :)
Other changes since 2.0.1:
- Bugfixes, code cleanups, ui polishing, etc...
- Rules now stored in preferences file
- Updated Polish translation
- Game rules now customizable. (i.e. you can set board size
  different than 9x9)
- "Input name" dialog now works as expected
- Save game file format changed to plain text.
- Score file format changed. Though old format still supported.
- Save/Load game.
- Option to turn off "disappearing" animation
- "Advanced" themes. =)
  You can start making your own themes if you have some spare time... =)
2002-04-06 18:58:32 +00:00
jmc
89338eebd6 Provide a FirstOne and LastOne implemention for archs without hand crafted
assembly substitutes.
2002-04-04 19:28:10 +00:00
tron
b6343d0c10 Use "suse_linux/Makefile.application" to pick correct SuSE packages. 2002-04-04 12:29:46 +00:00
hubertf
70be18a918 This works fine if $DISPLAY is not set. Mark no longer as interactive. 2002-03-30 02:58:47 +00:00
pooka
29b9470af3 Make the name of nethackdir contain version information (eg. now it's
called nethackdir340). This is to ease the lives of people who wish to
have multiple versions nethack installed at the same time. It is not fully
automated, because doing pkgsrc magic will most likely screw things up
one funny way or another. And we all know that the most important thing
in this world is the nethack scorefile ...

Manually bump version to 3.4.0nb1.
2002-03-25 20:32:23 +00:00
wiz
a091558974 Update to 2.42, as requested by David Griffith in pkg/15866.
Bugfixes.
2002-03-25 18:23:36 +00:00
pooka
fb6848694b Upgrade nethack packages to NetHack 3.4.0
Highlights of the new release:
* numerous bugfixes

* stamina affects ability to throw heavy things
* objects merge in containers
* several small refinements to race/role separation
* more feedback about skill advancement from #enhance command
* "autodig" option
* option for starting without a pet
+ many more, read doc/fixes34.0

Old savegames naturally don't work, so make sure you finish old ones
before upgrading the package.

Also fixes the rest of pkg/15717 by Bernd Ernesti. Solution was the same
as what Thomas Klausner used to fix angband (ie. simply duplicate the
patches)
2002-03-22 17:26:24 +00:00
wiz
0828223531 Fix build with xpkgwedge installed. Closes pkg/15471. 2002-03-18 20:24:06 +00:00
wiz
43ab952add Don't abuse PATCHFILES, copy patches from angband-tty instead.
Addresses part of 15717.
2002-03-18 15:30:15 +00:00
jmc
c9faa63260 Check gcc version and for powerpc downgrade CFLAGS to just -O as anything above
that causes bad code generation and core dumps.
2002-03-15 04:59:16 +00:00
wiz
92966472d8 Wildcard dependency. 2002-03-14 00:41:19 +00:00
wiz
b5eb07f6b8 Add -lsmpeg to link line in the hope it fixes the bulk build.
Also, remove a bogus line from the PLIST (oops).
2002-03-13 23:25:46 +00:00
fredb
b48eba1112 Give all packages which depend on "png" a version bump, and update
all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
2002-03-13 17:36:35 +00:00