1.11.2 (2021-05-03)
------------------------------------------------------------------------
Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
Fix: Query windows could be partially drawn (#9184)
Fix#9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
Fix#9117: [Fluidsynth] Hang when changing song (#9181)
Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
Fix: Crash when extra viewport with zero height has sign in view (#9175)
Fix#9147: Crash when taking screenshots (#9169)
Fix#6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
Fix#9152: Screenshot success popup window was treated as an error (#9159)
Fix: Fast-forward stuttering when vsync is enabled (#9140)
Fix: [Network] Savegame transfer could stall in rare cases (#9106)
Fix#9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
Fix: Do not include regression test AI in bundle (#9068, #9164)
1.11.1 (2021-04-18)
------------------------------------------------------------------------
Feature: Toggle to enable/disable vsync (#8997)
Feature: Volume controls in the Game Options window, and better defaults (#8943)
Add: Hotkey to focus object and rail filters (#8908)
Add: Better plural support for Romanian (#8936)
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
Change: Make effect volume scale more intuitively (#8945, #8950)
Change: Improve padding of Object & Rail station windows (#8929)
Fix#6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
Fix#7513: [Script] Crash on garbage collection with misbehaving script (#9040)
Fix#9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
Fix#8874: show a warning when a NewGRF scan is requested multiple times (#9022)
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
Fix#9008: Validate starting year given on the command line (-t) (#9014)
Fix#8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
Fix: Credits scrolled too slowly with larger font sizes (#8994)
Fix#8977: Crash when altering max sprite resolution (#8993)
Fix#8956: Industry disaster news messages showed the wrong location (#8992)
Fix: [Network] Potential stale client entries in client list (#8959)
Fix: Graphical issues when dragging measurement tooltips (#8951)
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
Fix#8935: [macOS] Crash on save (#8944)
Fix#8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
Fix: Compiling on armhf (Raspberry Pi) (#8924)
1.11.0 (2021-04-01)
------------------------------------------------------------------------
Feature: Allow setting a custom terrain type to define highest peak (#8891)
Feature: Auto-detect map height limit based on generated map (#8891)
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
Add: Allow setting the highest mountain for heightmaps (#8891)
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
Change: Remove "maximum map height" from the New Game GUI (#8891)
Fix#8803: Only auto-remove signals when rail can be built (#8904)
Fix#8565: Stopped road vehicle displays a speed different than 0 (#8901)
Fix#8886: Don't try to resolve folders within tars named '.' (#8893)
Fix: Placing random trees in SE crashes the game (#8892)
Fix#8875: Filter string in station window breaks flow in user interface (#8885)
Fix#8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
Fix: OpenGL performance with some AMD GPUs (#8876)
Fix: Recompute road/railtype availability after disabling the engine (#8872)
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
1.11.0-RC1 (2021-03-14)
------------------------------------------------------------------------
Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
Feature: Option to set display refresh rate (#8813)
Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
Feature: Allow filtering on name in rail station window (#8706)
Feature: Setting for highest resolution of sprites to use (#8604)
Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
Add: Malaysia Ringgit as Currency (#8783)
Add: "Engines only" filter in build train window (#8733)
Change: De-limit framerate window's framerate (#8772)
Change: Clarify what effect town interactions have (#8744)
Change: Don't show global goals in company goal windows (#8709)
Change: Recolour graph windows to brown (#8700)
Fix#8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
Fix#8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
Fix#8647: Incorrect drawing order of tram catenary sprites (#8843)
Fix#8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
Fix#8810: "aircraft out of fuel" news shows the wrong place (#8832)
Fix#8833: Don't reload NewGRFs when we are shutting down (#8830)
Fix: Scale padding between elements the same as other padding (#8829)
Fix#8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
Fix#8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
Fix#8817: Keep NewGRF order for object class sorting (#8818)
Fix#8809: Crash when removing airport when hangar window open (#8815)
Fix#8799: Crash when Search Internet in Multiplayer (#8801)
Fix#8774: Black screenshots when using 40bpp-blitter (#8791)
Fix: [OSX] Hide dock when entering fullscreen (#8789)
Fix: Bootstrap fails to start on clean install (#8788)
Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
1.11.0-beta2 (2021-02-28)
------------------------------------------------------------------------
Feature: Add setting to limit fast-forward speed (#8766)
Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
Feature: Configurable display refresh-rate, default to 60fps (#8680)
Feature: Automatically upload releases to Steam (#8644)
Feature: Generic Linux builds (#8641)
Feature: [GS] Allow non-question type windows to have no buttons (#8638)
Feature: [macOS] ZIP build (#8614)
Feature: Object class selection string filtering (#8603)
Feature: 'Remove all industries' button in scenario editor (#8550)
Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
Feature: OpenGL video driver (#7744)
Add: Indonesia Rupiah currency (#8616)
Change: Improve graph period markings (#8732)
Change: Make pathfinder account for maximum order speed, if set (#8722)
Change: Darken graph grid lines for legibility (#8690)
Change: Make order window hotkeys toggle for load & unload variants (#8669)
Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
Change: Convert .md to .rtf for Windows/Mac packages (#8617)
Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
Change: Move town name generator selection to mapgen GUI (#8566)
Change: [macOS] Native font rendering (#8518)
Fix: Display of network lobby windows for different GUI sizes (#8765)
Fix: Don't desync if client leaves before you finish downloading map (#8755)
Fix: Allow estimating vehicle clone cost even if short on money (#8748)
Fix: Don't notify twice that a client left because of a timeout (#8746)
Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
Fix#8123: Trams on half-tiles couldn't find depots (#8738)
Fix#8276: [NewGRF] Crash when an object's size was not set (#8719)
Fix#8349: Close depot vehicle list windows when closing the depot window (#8717)
Fix#8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
Fix: Whole status bar instead of money widget refreshed on money change (#8692)
Fix: Unnecessary status bar redraws when there is no news to show (#8691)
Fix: New orders are non-stop by default (#8689)
Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
Fix#8625: Wrong ending year was displayed in highscore table (#8672)
Fix#8620: Scale spacing between date & news in history window according to font scaling (#8671)
Fix: Mention our websites with https:// (instead of http://) (#8657)
Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
Fix#8029: [SDL2] Blank display when under Wayland (#8648)
Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
Fix: Use non-pulsating red highlight for coverage (#8622)
Fix: Center text and image in vehicle statusbar vertically (#8602)
Fix: Don't walk out of the map when trying to build tunnels (#8600)
Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
Fix#8037: Crash when restarting AI that is controlling the same company as the player (#8587)
Fix: Stopped ships shouldn't block depots (#8578)
1.11.0-beta1 (2021-01-22)
------------------------------------------------------------------------
Feature: [GS] Ability to set some extra text in the industry window (#8576)
Feature: Show rainforest under vegetation on smallmap (#8562)
Feature: Automatically determine window size on new install (#8536)
Feature: Towns can build tunnels (#8473)
Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
Feature: Add an option to disable tree growth completely (#8415)
Feature: Show group name as part of the default vehicle name (#8307)
Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
Feature: New velocity unit "tiles/day" (#8278)
Feature: Option to automatically remove signals when placing rail (#8274)
Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
Feature: Indian Rupee (INR) currency (#8136)
Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
Feature: Improve rendering of large viewports (#7962)
Feature: [GS] Influence industry production changes from GameScript (#7912)
Feature: [GS] Push-buttons on storybook pages (#7896)
Feature: Option to group vehicle lists by shared orders (#7028)
Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
Add: "reload" console command to reload the current scenario or heightmap (#8527)
Add: [NewGRF] Flag to test if inflation is on or off (#8427)
Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
Change: [SDL2] Start game on the screen where the cursor is (#8572)
Change: Use a dark background for all profit graphs to increase contrast (#8557)
Change: Reword warning in cheat window (#8538)
Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
Change: Move "give money" from client-list to company window (#8500)
Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
Change: Make engine reliability independent of introduction date (#8470)
Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
Change: Converting town-owned road types now requires a positive town rating (#8457)
Change: Rework server list buttons for searching LAN/internet servers (#8426)
Change: Add some styling to GS question windows depending on the type (#8422)
Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
Change: Prevent towns from building dead-end road bridges (#8401)
Change: Send network error to the server before making an emergency save (#8387)
Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
Change: Don't display OS name when exiting the game (#8366)
Change: Save openttd.cfg immediately on changing a setting (#8358)
Change: Autorenew now defaults to on (#8352)
Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
Change: Service at depot also resets breakdown chance (#8317)
Change: Use key names instead of characters in hotkey.cfg (#8291)
Change: Allow command cost-estimation while paused (#8222)
Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
Change: Use CMake for build system (#7270)
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
Fix#8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
Fix#7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
Fix#7619: Super fast NewGRF aircraft could be unable to land (#8531)
Fix: Improve connection retries for the content server in cases of broken networking (#8530)
Fix#7972: Show invalid orders to stations that don't accept the vehicle (#8516)
Fix: Error when trying to clone a vehicle with invalid orders (#8515)
Fix#8050: Various off-by-one errors in how the end-year of the game was used (#8512)
Fix#8332: Aborting vehicle group drag & drop could cause crashes (#8511)
Fix#8168: Allow relocating HQ partially over an existing HQ (#8510)
Fix#8068: Allow selling tram track regardless of bank balance (#8509)
Fix#7604: Prevent houses from wandering away from roads (#8507)
Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
Fix#7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
Fix: [MacOS] Loading custom fonts (#8484)
Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
Fix#8462: Stop towns from trying to build roads on water (#8471)
Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
Fix#8437: Crash when using certain heliports with certain rotated airports (#8458)
Fix#8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
Fix#8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
Fix#6468: Don't store the version of AIs that are started via console (#8430)
Fix: Don't lower tree density if spreading is not enabled (#8413)
Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
Fix#8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
Fix: Change the working-dir searchpath when using '-c' (#8367)
Fix: Useless warning with -snull and no BaseSounds available (#8361)
Fix: Crash trying to load TTO/TTD savegames. (#8356)
Fix: [Script] Don't echo script exceptions to console (#8331)
Fix: Slovak ownname was using the wrong form (#8326)
Fix#8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
Fix: Only check houses for cargo when generating subsidies with towns (#8305)
Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
Fix: Spell 'Viewport' consistently (#8260)
Fix#7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
Fix#8232: Huge screenshot warning was shown incorrectly (#8224)
Fix#8153: Report incompatible cargo/order when autoreplace fails (#8169)
Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
Fix#7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
Fix#6452: Reset only editable and visible settings from GUI (#7890)
Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
Remove: In-game console command "content select all" (#8363)
Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
1.10.3 (2020-08-09)
------------------------------------------------------------------------
Change: Also make roadside trees match the tree transparency option (#8245)
Fix: Center text and icons in the status bar vertically (#8273)
Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
Fix#7980: Properly invalidate mouse-over station coverage highlight (#8263)
Fix#8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
Fix#8162: [NRT] Improve error message when converting town owned road (#8247)
Fix#8216: Don't show floating text on autoreplace if cost is 0 (#8244)
Fix#8129: Crash if a news message expires while viewing the endgame screen (#8243)
Fix#8221: Use more specific error message when a bridge is too long (#8240)
Fix#8230: Resolve ".." when opening files in .tar (#8231)
Fix: A few race conditions in netcode (#8227, #8228, #8229)
Fix#7838: Crash relating to group creation and renaming (#8223)
Fix#8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
Fix: Display banlist's indexes correctly (#8209)
Fix: Possible desync with subsidy creation (#8159)
Fix#8131: Draw small bridges pillars in more places (#8149)
1.10.2 (2020-06-01)
------------------------------------------------------------------------
Add: Ubuntu 20.04 packages (#8127)
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
Fix#8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
Fix#8024: Make Online Content GUI more responsive while loading (#8179)
Fix#7970: Disable event loop when generating crash dump (#8176)
Fix: [Build] Compatibility with modern Visual Studio (#8170)
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
Fix#8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
Fix: Desync after house replacement (#8151)
Fix#8137: New clients can't join (desync) after funding an industry (#8140)
Fix#8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
Fix: Stop gamelog when recovering from a savegame load error (#8133)
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
Fix#8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
Fix#8117: Memory leak for incoming admin port packets (#8122)
Fix: Non-roadbridges potentially had roadtype information set (#8111)
Fix#8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
Fix#8093: Build & refit test run changed game state and could cause desyncs (#8103)
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
1.10.1 (2020-04-13)
------------------------------------------------------------------------
Fix#8081: Crash when placing a ship depot next to a dock (#8082)
Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
Fix#8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
Fix#8060: Restore admin network API compatibility (#8061)
Fix#8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
1.10.0 (2020-04-01)
------------------------------------------------------------------------
Change: Open company window when clicking on a company goal (#8033)
Change: [SDL2] Support pasting from clipboard on Linux (#8004)
Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
Fix#8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
Fix#8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
Fix: Ignore clicks on non-applicable global goals (#8035)
Fix#7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
Fix#7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
Fix#8020: Add missing docking tiles around industry neutral stations (#8021)
Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
Fix: Station with multiple docks had the wrong tile area (#8014)
Fix#8011: Crash when loading TTD scenario containing a dock (#8012)
Fix#7998: Crash when scripts tried to access companies with invalid IDs (#8010)
Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
Fix#6399: Directory ~/.local/share not created if it didn't already exist (#8003)
Fix#7958: Custom catenary missing on road bridges (#7991)
Fix#7944: Demolishing locks built on rivers didn't always restore the river (#7946)
1.10.0-RC1 (2020-02-09)
------------------------------------------------------------------------
Feature: Allow server to supply a reason to kicked/banned clients (#7859)
Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
Feature: Highlight the item under mouse cursor in file browser (#7900)
Feature: [GS] Methods to change town rating of companies (#7898)
Feature: [NewGRF] Callback profiling command (#7868)
Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
Feature: Ability to filter industry directory window by cargo (#7843)
Feature: Minimap screenshot type (#7817)
Feature: [GS] Methods to control engine availability of a specific company (#7791)
Feature: Configurable game ending year (#7747)
Feature: Separate window for taking screenshots (#7550)
Change: Move autorenew setting to basic category (#7984)
Change: Improved algorithm for transfer feeder payments (#7935)
Change: Show volume sliders with wedges instead of boxy slider (#7902)
Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
Change: Improve readability of integer lists saved to config files (#7396)
Fix#7976: Crash when attempting to kick the host via rcon (#7985)
Fix#7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
Fix: Station rating effects affecting too large area (#7977)
Fix#7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
Fix#7969: Crash when executing a recursive console alias (#7973)
Fix#6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
Fix#7952: Crash when switching input languages (#7953)
Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
Fix#7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
Fix: Invalid string usage within music window (#7928)
Fix: Non-deterministic name sorting in industry directory window (#7915)
Fix#7899: Various issues with town list window sorting (#7906, #7916)
Fix#7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
Fix#7891: Fix crash when loading save from 1.7.2 (#7892)
Fix#7887: Missing sound effects for some main toolbar buttons (#7888)
Fix#6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
Fix: Missing keycodes for hotkeys.cfg (#7850)
Fix#7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
Fix#7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
1.10.0-beta2 (2019-12-25)
------------------------------------------------------------------------
- Feature: [Script] More error mappings (#7857)
- Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
- Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
- Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
- Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
- Fix: Custom sea level default value is now equal to minimum value (#7866)
- Fix: [NewGRF] Various tracktype fixes (#7863)
- Fix: Infrastructure total update when removing tram road stop (#7856)
- Fix#7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
- Fix#7836: Check coherency of NewGRF parameter min/max (#7840)
- Fix#7673: [Script] Allow removal of custom town text (#7834)
- Fix: Crash when displaying an error message at map edges (#7833)
- Fix#7783, #7816: [SDL2] Fix input handling in edit context (#7825)
- Fix#7697: Tile query on HQs did not display cargo correctly (#7824)
- Fix#7820: Possible game crash when removing oil rig (#7821)
- Fix#7606: Rare crash when trying to clean up a crashed script (#7819)
- Fix#7784: [SDL2] up/down/home/end key behaviour (#7815)
- Fix#7631: 16 out cargo support for industry directory (#7809)
- Fix#7646: Crash on random map generation failure (#7805)
- Fix#7430: Only reset time since pickup when train visits station if it has room to load (#7595)
- Fix#5405: Aircraft could route to depots outside their range (#7104)
1.10.0-beta1 (2019-10-29)
------------------------------------------------------------------------
- Feature: Configurable minimum age for companies before allowing share trading (#7780)
- Feature: Filter on town list window (#7621)
- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
- Feature: Show coverage area for stations and towns (#7446)
- Feature: Collapsible vehicle groups (#7417)
- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
- Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
- Feature: Improved performance for road vehicle pathfinding (#7261)
- Feature: Option to show local authority boundary of towns (#7025)
- Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
- Feature: [NewGRF] RoadTypes (NRT) (#6811)
- Add: [Win32] Select MIDI device by port name (#7666)
- Add: 'getsysdate' console command (#7658)
- Add: Currencies NTD, CNY, HKD (#7596)
- Add: Icons to vehicle construction drop down lists (#7358, #7485)
- Add: Security warning to players that company passwords are not truly secure (#7351)
- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
- Add: SDL2 video driver (#7086)
- Change: Inactive industries do not make sound effects (#7752)
- Change: [Win32] Use native GDI engine for rendering fonts (#7572)
- Change: Scale oil refinery edge distance limit by map size (#7514)
- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
- Change: Keep town growth rate in sync with house count (#6777)
- Fix#6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
- Fix#6407: Show snowy ground sprites for train depots (#7671)
- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
- Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
- Fix: Incorrect display of industry production around tiles (#7426)
- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
- Fix: Remove redundant and broken file lookups when loading base sets (#7348)
- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
- Fix#7043, #7274: Improve performance when creating towns during world creation (#7284)
- Fix#7062: Remove ship max order distance (#7279)
- Fix#7189: Fluidsynth volume gain too high (#7253)
- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
- Remove: Original Path Finder (#7245)
1.9.3 (2019-09-16)
------------------------------------------------------------------------
- Change: Use natural sort when sorting the file list (#7727)
- Fix#7479: Don't close construction windows when changing client name (#7728)
- Fix#7731: Files sorting by modification time on Windows XP (#7731)
- Fix#7644: [OSX] Better solution for colourspace/performance issues (#7741)
1.9.3-RC1 (2019-09-07)
------------------------------------------------------------------------
- Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
- Fix#7644: [OSX] Poor framerate on certain systems (#7721)
- Fix#7702: Highscore screen UI scaling (#7714)
- Fix#7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
- Fix#7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
- Fix: Spelling in running costs setting help text (#7686)
- Fix#7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
- Fix#7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
This version fixes several slightly obscure bugs, and hopefully makes a
few things easier to find. Those playing on high-resolution monitors
(such as 4k) and use the UI scaling options should also find that things
appear less squished than they used to.
1.9.1:
- Fix 6564: Enforce types of arguments for station name strings
- Fix 7433: Don't use AirportSpec substitute if it's not enabled
- Fix 7447, 7466, 7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48
- Fix 6222: Advanced sprite layout sometimes showed incorrect railtype ground tile.
- Fix 7439: CompanyRemoveReason overwritten by ClientID
- Fix: [Windows] Incorrect error handling could lead to cascading error windows
- Fix 7478: Don't remove NewGRF objects on company take-over.
1.9.0:
- Fix 7411: Use industry production callback (if used) on initial industry cargo generation
1.9.0-RC2:
- Fix 7400: WaterClass for tree tiles was not converted for old saves preventing industry creation
- Fix: Filtered file list did not scroll properly
- Fix 7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs
- Fix 7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered
- Fix: Wrong company performance rating when money exceeds INT_MAX
- Fix: Permit loading of industry production callback with invalid cargo type
- Fix: Spelling for a few real town names
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting
- Fix 7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end
1.9.0-RC1:
- Add: Various AI/GS functions for vehicle groups
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date
- Change: Allow towns to build bridges over rails and one-way roads
- Fix: Detection of coast tiles with trees on them
- Fix: Emergency netsave saved the title game instead of the broken game in question
- Fix: Company livery window showed incorrect groups when opened in multiplayer
- Fix: Unable to select last group in open livery window
- Fix: Goto hangar orders were not invalidated when rebuilding airports
1.9.0-beta3:
- Feature: Option to adjust font size separately from GUI size
- Feature: Increase maximum number of orders from 64000 to ~16.7m
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse
- Change: Use selected vehicle group as parent when creating a new group
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix 7159: Waiting time at red one-way signals was too short
- Fix 7189: Fluidsynth volume gain too high
- Fix 7004: Cargo flow legend was not properly refreshed after zooming
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
- Fix 6599: Disable build and rename button in build vehicle window when no vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix 7151: AI start date deviation was still applied when not set to a random AI
- Fix 7197: Invalidate depot buttons when necessary
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
1.9.0-beta2:
- Fix: Non-Windows builds did not get correct git hash
1.9.0-beta1:
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements
- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO)
- Feature: [Win32] Rewritten DMusic and WinMM music drivers
- Feature: [Win32] New XAudio2 sound driver
- Feature: [Linux] New Fluidsynth music driver
- Feature: Framerate display window
- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
- Feature 6610: Allow towns to build houses on road turns
- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling
- Feature 6459: API for querying network clients from GS
- Feature: New Russian Ruble & Mexican Peso as currencies
- Feature 4186: Append '(City)' after city names in the town directory
- Feature 986: Automatic save when losing connection to a network game
- Add: [NewGRF] Flag to hide rail types from construction
- Add: [NewGRF] Airport animation trigger for plane landing
- Add 4115: Default starting company colour setting
- Add: Mixer feature for streaming sampled music
- Add 6460: [AI] start_date parameter for Random AIs on new game
- Add: BACKSPACE can be mapped as a hotkey
- Add: 32bpp SSE2 blitter palette animator
- Change: Make ships turn slowly when changing direction and stop when going up or down a lock
- Change: Improve ship pathfinder performance
- Change: Decouple GUI timing from game ticks
- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast
- Change: Gradually slow down aircraft speed on breakdown
- Change: [NewGRF] Increase rail type & cargo type limits to 64
- Change: [NewGRF] Increase size of persistent storage to 256
- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number
- Change: Clone tool in depot window now behaves like clone button in vehicle window
- Change 6397: Keep town growth rate in sync with house count
- Change: Scale default FreeType font size selection by UI zoom level
- Change: [OSX] Reversed pinch to zoom behaviour
- Change: Switch town growth rate and counter to actual game ticks
- Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
- Change: Rewrite several bits of documentation in markdown
- Fix: Reinitialise graph GUI on game restart
- Fix: Potential crash during shutdown after unpacking downloaded content
- Fix 6584: Text layout in engine preview dialogue
- Fix 6636: Airplanes could be sent to helicopter station depots
- Fix: Deadlock when launched with -n switch
- Fix: Various corrections to town names in non-English languages
- Fix: Only consider airport tiles when placing (for non-rectangular airports)
- Fix: Spelling fixes on some Latin American town names
- Fix 7001: Pathfinders should see standard road stations as tiles where to reverse
- Fix 6676: Prevent helicopters from stopping in midair during some kinds of landing
- Fix: Remove need to use Ctrl+Click when building stations next to competitors
- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
- Fix 4109: Add more water checks to the Oil Rig layout
- Fix 6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector
- Fix 6920: Make 9.8m/s^2 a common constant for TE-calculation
- Fix 6892: [Script] CONFIG_RANDOM did not use the full parameter range
- Fix 6622: News message when GS constructs a town had empty company name
- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
- Fix 6875: Depot building cost did not include foundation build cost
- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
- Fix: Poor contrast in cargo dest flow legend window cargo labels
- Fix 6553: Make viewport button text unambiguous
- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
- Fix 6969: Account for BOM when reading script files
- Fix 6898: Ability to use seeds above INT_MAX
- Fix 6659: Bus stations could be demolished when not in demolish mode
- Fix: One-way roads could be over-built by road stops regardless of road owner
- Fix: Use name of cargo instead of Passengers/Mail in town statistics
- Fix: Prevent ships moving into docks after finishing (un)loading
- Fix: Tractive effort was slightly too high as per NewGRF spec
- Fix 6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings
- Fix: Four group action icons were misplaced and cropped
- Remove: PSP, WinCE support
1.8.0:
(None)
1.8.0-RC1:
- Feature: [GFX] Climate-specific Action5 extra airport sprites
- Feature: Draw vertical separators at tile distance in the train depot GUI
- Feature: [Build] MSVC 2017 project file generator. Most noticeable, std:c++latest is enabled
- Feature: [Build] Project file generator for kdevelop 4/5
- Feature: Add option to close windows with right click
- Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list
- Feature: Display aircraft type in vehicle preview/purchase/detail windows
- Change: [NewGRF] Various performance improvements to resolving VA2
- Change: [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships
- Change: Check companies for bankruptcy before subtracting reoccuring monthly costs
- Change: [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite
- Change: [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version
- Change: Reword texts in industry view, when stockpiling is used
- Change: Remove the gap between windows when positioning them after opening
- Change: [Build] Enable usage of static_assert for MSVC
- Change: [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file
- Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking
- Change: Parse extmidi command string for parameters to pass on
- Change: Draw images in centre of buttons
- Fix: Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it
- Fix: Hair selection was missing one option
- Fix: Avoid tile operations outside map border when building lock
- Fix: Catenary sprites got mixed up for depots
- Fix: Make automatic window-positioning RTL-aware
- Fix: Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values
- Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers
- Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers
- Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry
- Fix: [NPF] Reserved track bits were not accounted for when trying to find any safe position
- Fix: Do not modify argv[0]
- Fix: Do not search directories when opening ini files as we already have their full path
- Fix: Road tunnel/bridge heads have no trackbits wrt. catenary drawing
- Fix: Add missing game script event for ships arriving at a station [FS-6560] (r27859, r27858)
- Fix: StringID truncation to 16 bits broke string remapping test [FS-6555] (r27851)
- Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS-5926] (r27846)
- Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843)
- Fix: Don't consider locks or ship depots as clear water when placing industries (r27841)
- Fix: Small news window's fake caption was not sized to fit its text (r27838)
- Fix: Black remap did nothing in 8bpp-simple blitter (r27837)
- Fix: Misaligned resize icon due to widget bounds being inclusive (r27831)
- Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819)
- Fix: Vehicle viewport is not user scrollable so flag window as such (r27823)
- Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820)
- Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS-6545] (r27796)
- Fix: Chat text background overflowed due to missing padding [FS-6526] (r27794)
- Fix: Failed to load lzo compressed savegames sometimes [FS-6450] (r27793)
- Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS-6366] (r27791, r27790)
- Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS-6536] (r27788)
- Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS-6479] (r27787, r27786)
- Fix: Buoys not always drawn after being placed depending on zoom level [FS-6508] (r27785)
- Fix: Allow rail conversion even if ship is on tile [FS-6505] (r27784)
Changes:
1.5.3 (2015-12-01)
------------------------------------------------------------------------
(None)
1.5.3-RC1 (2015-11-01)
------------------------------------------------------------------------
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle
is in a depot or station, and do not ask whether the vehicle currently allows
station-refitting. Also hide the refit cost for orders, it is not predictable
(r27428)
- Fix: Use the NewGRF railtype sorting order in the infrastructure window
(r27427)
- Fix: Crash when switching to or taking over companies, when an order window of
a vehicle of the new company was opened. Now close those windows [FS#5842]
(r27425)
- Fix: Towns did not connect roads to existing roads, unless they had only a
single roadbit. Otoh, towns also tried to connect to single roadbit tiles
such as tunnels and depots, even though they were not connectable in the
direction of interest [FS#6374] (r27424)
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used
the layout position of the neighbouring tile (r27423)
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated
by 180 degree [FS#6341] (r27422)
- Fix: Consider text and icon sizes when drawing the client list [FS#6265]
(r27421)
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built
[FS#6362] (r27420)
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist
could be allocated [FS#6369] (r27419)
- Fix: Desync due to incorrect storage of segments with different railtype in
the YAPF cache [FS#6329] [FS#6379] (r27418)
- Fix: When a dedicated server was paused with no clients, the master server
advertisement interval was slowed, causing deadvertisement of the server
[FS#6368] (r27400)
- Fix: [Makefile] Game script directory and compat*.nut were never installed
on *nix (r27399)
- Fix: There are two different availability conditions for fdatasync in the
manpage. Use them both, since at least on some MinGW versions one is not
enough (r27389)
- Fix: win32 sound driver failed to report errors (r27383)
- Fix: Clickareas in settings tree were misaligned when the filter warning was
displayed, if the setting height was defined by the icons instead of the font
[FS#6358] (r27366)
- Fix: Center settings filter warning also vertically, and also in case of
multiple lines (r27365)