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Author SHA1 Message Date
jmmv
cce532d38f Update to 2.15.92:
gnome-games 2.15.92
===================

This is the final release candidate of gnome-games before 2.16.

New in this release:

- Updated GTali, Gnomines, Gnibbles, Gataxx and Iagno menu icons
  and added SVG versions of those from Daniel Derozier.

Known issues:

- Rasterizing the Mahjongg and Aisleriot playing field takes too long with the
  current SVG code paths. We hope to optimize this code for the final release.

Updated translations:

- Added and updated Oriya translation
- Updated Bulgarian translation
- Updated Indonesian translation
- Updated Swedish translation
- Hungarian translation updated
- Updated Russian translation
- Updated Vietnamese translation
- Fixed wrong translation in iagno in Finnish
- Updated Japanese translation
- Updated German translation
- Estonian translation updated
- Updated Dzongkha translation

gnome-games 2.15.6
==================

This is the second beta release of gnome-games on our super-bonus
way up to the awesome level known as "2.16". We're pretty stoked
about it; please check it out and bug test so we can make this the
awesomist gnome-games release, yet!

General:
 - 8 translations updated:
  * Basque: Inaki Larranaga
  * Macedonian: Jovan Naumovski
  * Norwegian bokmål: Kjartan Maraas
  * French: Christophe Merlet
  * Dutch: Tino Meinen
  * Spanish: Francisco Javier F. Serrador
  * German: Hendrik Richter
  * Finnish: Ilkka Tuohela

Aisleriot:
 - fix crasher bug #342038: Callum McKenzie

Gnomine:
 - fix rendering of prelight #349696: Andreas Røsdal


gnome-games 2.15.5
==================

This is the first beta release of gnome-games in anticipation
of the 2.16 release. The changes in this release consist of
bug-fixes, usaility improvements and translations.

General:
 - The pause game option now behaves consistently in mahjongg,
   gnomine, gnibbles and gnometris.
 - Improved the desktop file summaries of all games. This change
   is based on feedback from the usability team.

Aisleriot:
 - Redo the garbage-collection protection code, which should
   prevent crashes. Aisleriot needs to be thoroughly tested now.
 - Fixed bug-buddy invocation from Aisleriot.

Gataxx:
 - Fixed rendering when animations are disabled.

Gnibbles:
 - Increased contrast between walls and background.

gnome-games 2.15.4
==================

This is the final development release of gnome-games before the beta
cycle. This is also the first release under the new maintainter, and,
as such, it is a bit short on the changes list.

What's new:

General:
 - Several games got full screen mode: Blackjack, Gnect, Gnibbles,
   Gnobots, Gnotravex, Gnotski
 - Fixed window icons in: Aisleriot, Gnotski, Iagno, Mahjongg

Mahjongg:
 - Added tootips to toolbar buttons.

Aisleriot:
 - Fix logo in dialog.

Gnomine:
 - Implement a warning when placing too many markers around a
   mine.

GTali:
 - Scoreboard changes: use user's first real_name rather than "Human".

Known issues:

- Aisleriot has a crasher bug which has not yet been resolved.

gnome-games 2.15.3
==================

This development release of gnome-games is a little short on new
content since we are in the process of changing maintainers and not
everything is organised yet.

Things that have changed:

General:
 - High scores: the file is truncated properly if you use a short name.
   This stops you getting a top-ten score with 11th-place.
 - Require the latest intltool.

Aisleriot
 - Radio-buttons for Klondike options work now. There are new choices for
   how you want your cards dealt in Klondike.
 - Explicitly protect the cards from garbage collection. This is should
   fix bug #342038, but doesn't actually seem to work.

Robots:
 - Really, really, fix the desktop icon name this time (I hope).

gnome-games 2.15.2
==================

This is the second development release of gnome-games for the 2.15
development cycle. Not too much new this time, the most visible change
being the auto-move animation in Aisleriot.

General:
 - Find the Avahi libs properly, not just if they're in /usr/lib
 - Improve the linking process for other zeroconf libraries. Once
   again this should help people compiling with libraries anywhere
   but the deafult locations.
 - Disabled GTK double-buffering in programs which do their own
   double-buffering. Aisleriot in particular should benefit from this.

Aisleriot:
 - Add a "trickle" effect for auto-moved cards to make it more obvious
   and to make the end-of-game situation in Freecell a little less
   sudden.
 - Better behaviour for the mouse. Notably, if you click on a card
   that isn't draggable and move away from the card, it cancels the
   click.
 - Radio buttons for the per-game menu have been implemented, although
   nothing uses it properly yet (Klondike uses it, but only in a stupid
   way for testing purposes).
 - More cleanups from Amnon Aaronsohn. Including memory leaks fixes.
 - The games list is now sorted regardless of locale.

Nibbles:
 - Fix relative motion so the worm doesn't automatically die if you
   turn the same way too often.

Robots:
 - Use the correct icon name for the desktop file.


gnome-games 2.15.1
==================

It's that time of release-cycle again. Time for completely new code
and completely new bugs. A lot of the work so far has been clean-up
work, especially those focused on by the GNOME Goals. Thomas Andersen,
Thomas Thurman, Paolo Borelli and Przemys“©©aw Grzegorczyk deserve
special thanks for their efforts towards these. The other highlights
are Avahi support and resizeable graphics in Robots.

My primary goals for this release cycle are to finish the resizing
work and to fully migrate all the games to the new high-score
system. I would also like to revamp the networking user-interface to
make playing games with your friends trivial.

General:
 - Avahi support courtesy of Daniel Haischt.
 - The bonded card set now uses vector graphics for the ranks.
 - Use icon themes everywhere.
 - Updated about dialogs.
 - Incorrect documentation links fixed.
 - Migrate command-line options from popt to GOption.
 - With some themes, look for a similar name if the exact name isn't there
   (e.g. find bonded.svg if bonded.png isn't around anymore).

Aisleriot:
 - Many. many, minor fixes.
 - Code clean-up by Amnon Aaronsohn.
 - Double-clicking the foundations in seahaven triggers auto-play.

Ataxx:
 - Added a secondary hilight to the selected piece.

Gnometris:
 - Change the command line options to work with the new level system.

Mahjongg:
 - Reorganise the menu sensitivity.
 - Make sure we start the clock whenever the player does something that
   looks like starting a game (e.g. asks for a hint).

Nibbles:
 - Use the new high score system.

Robots:
 - Make the graphics resizeable.
 - Use new SVG graphics from Nicu Buculei.
 - The bubble graphics appear in the theme menu: this is a known bug.

Same GNOME:
 - Make sure the command-line options work.

Tetraves:
 - Use the new high score system.
2006-09-15 15:22:39 +00:00
drochner
cca032ee2d update to 2.14.2.1
changes:
-bugfixes
-translation updates
2006-07-26 12:47:04 +00:00
drochner
32845b69a3 update to 2.14.1
This is a maintenance release of the stable 2.14 version of
gnome-games. There are only a few bugs fixed:
- The nightfall theme in Four-in-a-row now uses the correct graphics.
- Minor corrections to the Mines documentation.
- Fix a double-loading bug in the card-images code. (Halves the load-time
  for SVG card themes!).
2006-05-02 17:19:22 +00:00
jlam
ea5f9f80b6 Strip ${PKGLOCALEDIR} from PLISTs of packages that already obey
PKGLOCALEDIR and which install their locale files directly under
${PREFIX}/${PKGLOCALEDIR} and sort the PLIST file entries.  From now
on, pkgsrc/mk/plist/plist-locale.awk will automatically handle
transforming the PLIST to refer to the correct locale directory.
2006-04-17 07:07:11 +00:00
jmmv
b2e37889b8 Update to 2.14.0:
gnome-games 2.14.0
==================

This is it! The grand 2.14.0 release of gnome-games!

The BIG changes:
 - There is a new high score system. Mines, Five or More, Mahjongg,
   Same GNOME and Gnometris use it. Most of the changes are behind the
   scenes, but there is a new high-score dialog and you now have the
   opportunity to change the name recorded in the high score list.
 - gnome-stones has been removed. Serious copyright issues were raised
   about the origins of some of the code and levels. Given the earlier
   sound effects problems and the general lack of maintanence the best
   course of action was euthanasia.
 - Gnometris and Ataxx have new drawing engines. The old themes are no
   longer usable (although this may change in the future).

Other changes:

General:
 - You can enable or disable compilation of individual games.
 - You can use Apple's Bonjour library for zeroconf support. Avahi
   is not yet supported (the code is just about ready).

Aisleriot:
 - New games: Gaps, Block Ten, Cruel, King's Audience, Athena,
   Aunt Mary and Saratoga.
 - A more useful card-compression algorithm.
 - A French translation of the documentation.
 - Middle button acts as a double-click.

Ataxx:
 - New graphics engine.

Gnometris:
 - New level system. There is no upper limit, but the game never stops
   getting faster.
 - New graphics engine.
 - New options for beginners: show where the piece will land.

Iagno:
 - New AI code.

Mines:
 - New, better, documentation.

Nibbles:
 - New graphics.

And lots and lots of bug fixes.

Minor changes since the 2.13.8 release:

Aisleriot:
 - Remove the threaded hint code for Freecell because of portability issues
   with threads in all but the most recent guile releases.
 - Fix the double-click code in Freecell to not make potentially bad moves.

Mines:
 - Finally finish the new documentation.
 - Relicense the documentation under a dual GPL/GFDL license.

Robots:
 - Allow alphabetical keys to be used as controls.

General:
 - Fix the bug when you enter your name in the high score list and the entry
   isn't centered properly.

Enjoy.

gnome-games 2.13.8
==================

This is the RC1 release of gnome-games for the 2.13/2.14 cycle. Once
again, many bug fixes.

Aisleriot:
 - Eliminate warnings and remove old idioms.

Ataxx:
 - Use the correct header files for cairo.

Blackjack:
 - Fix the window icon for first-time users and people changing the rules.

Iagno:
 - Remove a reference to gnothello.gnome.org.

Nibbles:
 - Fix level 8 to align the vertical exits (Benjamin Otte).
 - Purge references to gnothello.gnome.org.
 - Draw bonuses properly when the board is resized.
 - Fix console warnings about bad tile numbers.

Robots:
 - Use the right window icon.

Tali:
 - Rationalise headers slightly.

General:
 - More fixes for category-less games.
 - Fix warnings.
 - Get the network code to call the right server in a LAN game (Daniel
   Haischt).

gnome-games 2.13.7
==================

This is the second beta release of gnome-games in anticipation of the
2.14 release. There are a lot of bug fixes in this release.

Aisleriot:
 - Yukon: avoid a premature end-of-game (callum).
 - King's Audience: Stop the player from cheating in obscure circumstances
   (Zack Keane).
 - Diamond Mine: Fix a crash when a complete stack of 13 cards is moved
   (Vincent Povirk).
 - Avoid flicker when cards are moved onto empty slots (callum).

Ataxx:
 - Make sure the board is redrawn when the theme changes (callum).

Mahjongg:
 - Record scores as something other than 0 (callum).
 - Remove the empty category in the scores list (callum).

Nibbles:
 - Make sure the image files load with recent gdk-pixbuf implementations
   (callum).

Robots:
 - Fixes to the new safe-teleport code. The infinite teleports was a bug, as
   was the inability to teleport as the first move (callum).


gnome-games 2.13.6
==================

This is the first beta release of gnome-games in anticipation of the
2.14 release. For this release we are firmly in bug-fixing and
polishing mode.

The most noticeable change will be the new documentation for Mines. It
is still is a half-complete state, but I am taking an approach that
should make it a lot more useful than our old state-the-obvious style that
has plagued GNOME for so long. Criticism of the style and approach
is very welcome.

Aside from that most of the changes are trivial.

General:
 - Corrections to all the desktop file category entries.
 - User-defined accelerators are now saved.
 - Change the code for saving user-customisable controls to be more
   robust. Anyone who was loosing their custom key settings should
   get them back now.

Aisleriot:
 - Shuffled exclamation marks in the game-won dialog to be slightly more
   sane.
 - Fixed the sect2 tags so that section headings appear again and the
   docs make a bit more sense.
 - The Aunt Mary documentation now appears correctly in the English docs.

Mines:
 - Complete rewrite of the documentation in what is hopefully a more
   informative style.
 - Fix a crash on some 64-bit machines when custom sizes are chosen.
 - Removed a spurious warning when the mouse is moved out of the playing
   area with the button down.

Robots:
 - Certain end-of-game situations with safe-moves on could lead to a game
   that had to be aborted and with no chance of saving the score. This
   is theoretically fixed now. Testing is needed.
 - New SVG icon from Nicu Buculei.

Tali:
 - Restored the "blank die" image on selected die because the toolbar
   selection is hard to discern in some themes. The toolbar hilighting
   is still used.

gnome-games 2.13.5
==================

This is the feature-freeze version of gnome-games for the 2.13/2.14
release cycle. As a result I've tried to cram a lot of stuff in at the
last minute - probably bringing in a whole pile of bugs.

The biggest feature is that you can now change the name recorded in
the high score dialog. You only get one chance, but for those of you
who prefer to use nicknames instead of your real ones. There it is.

Aisleriot:
 - New game: Aunt Mary from Alan Horkan.
 - A three-card option and cleanups for Osmosis and Peek from Zach Keene.
 - Code cleanups in Golf (Alan Horkan and callum).

Blackjack:
 - Dealer doesn't draw more cards if the outcome of the round has been
   decided (rah).

Five or More:
 - Compiles with the Sun compiler (Damien Carbery).
 - Works with the setgid bit set  - it got missed last release (callum).

Iagno:
 - New AI code from math1@nifty.com. It includes new heuristics and
   the code is a lot cleaner.
 - Undoing after a "final flip" redraws the screen properly (callum).

Mines:
 - There is no longer any scaling of the custom times. This is the way
   things have been for the past six months anyway. Now it is official
   rather than a bug. The old scaling of the time to get a score was
   always a bit confused. So now you just have to accept that if you can
   change the rules, the score doesn't mean much.
 - Compiles with the Sun compiler (Damien Carbery).

Robots:
 - New default graphics from Nicu Buculei.
 - Using the mouse now respects safe moves (rah).

General:
 - You can change the name in a freshly set high score (callum).

gnome-games 2.13.4
==================

Yet another development release of gnome-games. A bit more fun to be
had this time. New games for Aisleriot, new graphics for Ataxx and a
modification to the high scores code that is sure to test your
bug-reporting skills ;).

Aisleriot:
 - Two new games from Alan Horkan: Athena and Saratoga.
 - The middle button can now be used to emulate a double-click.
 - The algorithm to compress long piles of cards has been changed. The
   cards are now allowed to fall off the bottom of the window as long as
   they are still partially visible. This makes more of each card visible.
 - New option to shuffle the gaps on redeal for Gaps (Zach Keene)
 - The French translation of the help files has been completed thanks to
   Damien Laniel.
 - Options sections in the help for games which don't actually have any
   options have been removed (Damien Laniel).

Ataxx:
 - Theme support has been re-instated. The themes are now based on code
   rather than image files (just like gnometris). There are currently
   only two themes: Plain and Squares and Diamonds. See the file
   gtkgridboardthemes.c if you want to write new ones.

Blackjack:
 - Show results of a hand even if events are pending (Jon McCann).

Gnometris, Mahjongg, Mines, Same-GNOME:
 - The games now work again when setgid games. The code seems to work but
   is theoretically very prone to lock-ups (as opposed to actual crashes).
   Bug reports with a description of what you were doing at the time are
   encouraged.

gnome-games 2.13.3
==================

This is the latest development release of gnome-games. Most of the
work has concentrated on two games, Aisleriot and Gnometris.

Aisleriot:
 - New game from Zach Keene: King's Audience.
 - Agnes: slight rules change to make play more intuitive (callum).
 - Ctrl-O is the new menu shortcut for "Select Game" (callum).
 - Fix elevator so it works again (callum).
 - Debugging code now returns stack traces.
 - Thirteen: Change the waste layout, the two cards at the right are now
   in play rather than the end cards. Also bug fixes (callum).

Gnometris:
 - Redo the scoring and level system. The speed increases more slowly,
   but never stops increasing. Removing multiple lines scores more and there
   is a bonus if you manage to clear the entrie field. The bonus for
   using "fast-fall" have been removed (callum).
 - New option for beginners: "Show where the piece will land" (callum).

gnome-games 2.13.2
==================

Not a lot has changed since the last release, but some bugs have been
fixed. So, for your testing pleasure, here is the latest development
version of gnome-games.

General:
 - The maintainer address has changed to callum@spooky-possum.org. The
   maintainer is still the same person.
 - The --enable-games code has changed to be a bit saner and to accept
   "none" as an option. e.g. --enable-games=none,gnometris will only
   build gnometris. See the README file for details. (callum)
 - Fix a bug in the high-score file locking that prevented two games
   of the same type being played at once.

Aisleriot:
 - Consolidation of code for all the spider-like games into one common file
   which gets inherited by the variations. (Vincent Povirk)
 - New game: Cruel, a nice permutation game. (Zach Keene)
 - Documentation id tag corrections to be strictly docbook compliant. (callum)

Five or More:
 - Fix a bug where clicking on the outer pixels of the game area did
   strange things. (callum)

Gnometris:
 - Changed the "Joined" theme to be a better demonstration of what can be
   done if you aren't restricted to a pixmap-style theme format. Still
   horribly slow. (callum)


gnome-games 2.13.1
==================

This is the first release of the 2.13 development series. A lot has
changed and many bugs can be expected.

Big issues:

gnome-stones has been removed. Serious questions have been raised
about the Copyright status of some of the code gnome-stones was based
on and also some of the levels used. Given the earlier sound-effects
problems and the general lack of maintenance of the game the best
course of action appears to be euthanasia.

Both Gnometris and Ataxx have new drawing-engines based on the Cairo
graphics library. The old themes are no longer usable (although this
may change in the future depending on development of the librsvg
library) and in the case of Ataxx there is only one theme. In fact,
using the theme selector in Ataxx is likely to cause a crash - for the
moment, don't use it. The other bug you should not report is that the
graphics for Gnometris suck. I know, the current code is mostly proof
of principle and will be improved.

There is a new high scores API. The games Mines, Five or More,
Gnometris and Same GNOME use it. This change should be backwards
compatible and, except for a change in the dialog, invisible.

Security: Because of the high scores change the previously mentioned
games do NOT drop their setgid privileges as they used to. If someone
accessing the games group is a serious issue then it is recommended
that you disable the setgid option. See the "Security Issues" section
of the README file, but note that the first item in the "mitigating
factors" doesn't apply for these games.

General News:

- You can now disable and enable the compilation of games. See the
  README file, search for "enable".
- Compilation on Windows and Mac OS X stand a good chance of working,
  I have not tested this personally.
- The supplied spec file is now up to date thanks to Paul Smith.
- You can now use Apple's Bonjour library for Zeroconf support instead of
  Howl. Avahi is unfortunately not yet supported.
- Numerous patches to fix compilation with various combinations of options.

Aisleriot:

- New game: Gaps from Zachary Keene. It is similar to the "Blue" demo game
  that  came with the curses distribution.
- The game Block Ten has been reinstated. It was removed with a comment
  indicating it didn't work. It seems to work fine for us, if you find out
  otherwise please tell us.
- Freecell hint code now runs in a separate thread so we get good hints with
  a good response time.
- Bug fixes for Spiderette, Kansas, Gypsy and Straight Up.

Ataxx:

- Completely new drawing engine. Theme changing doesn't work. See above
  for details.

Blackjack:

- There is now an option to automatically reject insurance.

Gnometris:

- Graphics engine rewrite inspired by Paolo Borelli's code. See above
  for details and caveats. Note that writing new themes is simple and
  encouraged.

Nibbles:

- New graphics from Aurélio A. Heckert

Tali:

- Rather than using a blank die to indicate a die that will be rolled,
  the entire die acts like a toggle button in a toolbar. In some themes
  this is a little subtle.
2006-03-30 21:32:20 +00:00
jmmv
8520bbc400 Update to 2.12.1:
gnome-games 2.12.1
==================

This is a stable maintenance release of gnome-games. Several bugs have
been fixed and translations have been updated. Upgrading is
recommended.

The bugs fixed:

General: Fixes to the build system to ensure the correct glib version
is used and make sure compiling without ESD works. Compiler fixes for
Solaris and Mac OS X.

Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully
when a game file cannot be found (necessary when using a shared home
directory).

Nibbles: Fix conflicts between menu short-cuts.

Robots: Set the background color correctly at start-up.

Gnometris: Obey the preview preference at start-up.

Mines: Fix a crasher involving multiple simultaneous button clicks.

gnome-games 2.12.0
==================

Here it is! The shiny new stable release of gnome-games.

Those of you following the testing releases will only notice two
changes: The handling of mouse movement with the buttons down in Mines
has been improved and the French docs for Aisleriot are all installed
properly.

For those of you who like your software bug-free, this is what has changed:

General:
 - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail.
 - Slightly better UI for network games.
 - Better use of stock items for menus and toolbars.

Aisleriot:
 - Stacks of cards that run off the bottom of the screen are squeezed
   up to make them fit.
 - Cards you can drop other cards onto are hilighted (Vincent Povirk did
   all the hard work for this one).
 - Three new games: Backbone, Carpet and Triple Peaks.
 - Double clicking foundation cards triggers auto-move, very useful for
   finishing up games like Klondike (not universally supported).
 - Fullscreen mode.

Four in a Row:
 - Nice (SVG) default graphics from Alan Horkan.
 - A new game starts the moment the program is launched.

Gnometris:
 - Now uses the new high scores dialog.

Iagno:
 - Starts a new game the moment the program starts.
 - Removed the clock - it was useless.

Mahjongg:
 - If you click on a second tile and it doesn't match the first we now
   select that one as the new first tile rather than telling you off.
 - Fullscreen mode.
 - Display the current game in the title bar.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button. All the old buttons still work, so no one should be disadvantaged.
 - The first click is now guaranteed to clear a useful number of squares:
   no more clicking randomly to find a gap.
 - When you click on a mine you now get an explosion.

Robots:
 - Remove the specialised key sets. The left-hand key set only worked with
   US keyboards and anyone who is old school enough to use the traditional
   keys knows how to customise them.

Same GNOME:
 - A "Fast Animation" mode for the impatient.
 - Better grid and background colours.

Stones:
 - The level you last played is remembered properly.
 - Remove all the scrolling options and replace it with one good scrolling
   algorithm.

Tali:
 - The word "Yahtzee" has been completely eliminated so there is absolutely
   no chance of a trademark dispute.

Tetravex:
 - Tiles get hilighted on mouse-over: just like any other widget.

Lots of people contributed to this release:

Callum McKenzie
Richard Hoelscher
Vincent Povirk
Dennis Cranston
Alan Horkan
Peter Moulder
Clytie Siddall

and all the other people who reported bugs and provided patches and
gave generous feedback but for whom my record keeping has failed
miserably to keep track of.

And also of course the translation team.

gnome-games 2.11.5
==================

This is the final release candidate for 2.12. Testing this release is
strongly encouraged. It should compile on a GNOME 2.10 system without
any extra libraries.

As usual there are no new features, however there are some things that
need attention:

 - Aisleriot drawing code: there has been a change here that is rather
drastic for this late in the release cycle. Any drawing glitches
should be filed as bugs. When reporting the bug please describe
exactly what you were doing, the game played, and how many cards you
were dragging. Screenshots won't go amiss either.

 - The aisleriot statistics dialog: if I haven't got the autoconf
magic right then the close button on this dialog may
fail. Alternatively configure may fail. In either case I am interested
in reports of this, espeically on Fedora core 3 and core 4 systems.

 - Once again, aisleriot: there is a strange crash that happens very
infrequently. I have seen it myself, but not managed to get a good
stack trace. Anyone who has debugging symbols turned on and
experiences a crash -please report it. It will occur while, or shortly
after dragging some cards.

All other crashes should also be reported.

gnome-games 2.11.4
==================

This release is the second beta release of gnome-games in preparation
for GNOME 2.12. There are no new features, only bug-fixes,
documentation updates and translation updates.

gnome-games 2.11.3
==================

This is the user-interface freeze release of gnome-games. Most of the
changes have been bug-fixes.

General:
 - Slightly streamlined build process (callum).

Aisleriot:
 - Improvements to the card dropping code (callum and Peter Moulder).
 - UI cleanups (Dennis Cranston).
 - Stop the rules being changed mid-game (callum).
 - Help for games with multi-word names should work in French locales (callum).

Ataxx:
 - Clarify the rules (rah).
 - Fix some drawing glitches (callum).

Mahjongg:
 - Documentation XML fixup (Peter Moulder).

Mines:
 - UI tweaks (Dennis Cranston)
 - It will now compile when optimisation is turned off.

Same Gnome:
 - UI tweaks (Dennis Cranston)

Stones:
 - The level you last played is now remembered between games. You can
   also start at any level, not just the pre-defined ones (callum).

Games Server:
 - The games-server program now behaves like a real Unix daemon (callum).
 - Fix a typo in the schema descriptions (Clytie Siddall).


gnome-games 2.11.2
==================

This is the feature-freeze release of gnome-games. These are the
major, user-visible, changes:

Aisleriot:
 - Three new games: Carpet (almost completely pointless) and Backbone (not
   pointless at all) from Vincent Povirk. Triple Peaks from Richard
   Hoelscher.
 - Hilighting of valid drop targets not works for all games where it
   makes sense (Vincent Povirk).
 - Scores are hidden for games where it doesn't make sense (rah).

Four in a Row:
 - New SVG graphics from Alan Horkan. The classic and high contrast
   themes has been updated and a new High Contrast Inverse theme has been
   added. Both of these accessibility themes now match the GNOME themes
   of the same name (Alan Horkan).
 - Subtle grid-drawing improvements (callum).
 - Some of the themese have changed names (Alan Horkan).

Mahjongg:
 - Display the current game in the title-bar.

Tali:
 - The phrase "Yahtzee" has been replaced with "5 of a kind". It
   doesn't sound as sexy, but it is more obvious what it means and
   it isn't a trademark (rah, callum).

Plus lots of bug fixes, code cleanups, api modernisation, and -of
course- the tireless work of the translation team.


gnome-games 2.11.1
==================

Finally, a very belated 2.11.x entry for gnome-games. A lot has changed
and I've probably missed a few things, but here are the main points:

General:
 - (Slightly) improved UI for starting network games.
 - Lots of HIG-conformance tweaks leading to nicer dialogs.
 - Use of modern APIs and stock items, once again giving a nicer feel
   to the UI.

Aisleriot:
 - Per-game options work again. e.g. Klondike has the option for 3-card deals.
 - Valid places to drop cards are now hilighted (only on some games).
 - Dropping cards in the right place is now easier.
 - Double-clicking the foundation in Klondike auto-moves cards to the
   foundatione. Very useful at the end of the game.
 - Fullscreen mode.
 - Gay Gordons is guaranteed to be solvable.
 - Long card lists are automatically expand and contract to fit the window.

Four in a row:
 - A new game starts the moment the prgram is launched.

Gometris:
 - Use the new high-scores dialog.

Iagno:
 - Start a new game when the program loads.
 - Removed the clock, it was useless.

Mahjongg:
 - Rather than assuming clicking on a second, mismatched, tile was a mistake,
   assume that the player wants to select it as the first of a different pair.
 - Fullscreen mode.

Mines:
 - Using the left button on a cleared square is now like using the middle
   button. This makes the game a lot easier for those with an awkward middle
   button.
 - The first click is guaranteed to clear a "useful" number of squares so you
   don't have to blindly click and hope you don't hit a mine.
 - An explosion graphic is drawn on a mine if you set it off.

Robots:
 - Remove the specialised key sets.

Same GNOME:
 - Fast animation mode for those who are impatient.
 - Better grid, background and cursor colours.

Stones:
 - Allow only one scrolling technique. Improve the quality of the scrolling.

Tali:
 - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting
   and the like.

Tetravex:
 - Tiles get hilighted on mouse-over. i.e. the behave just like any other
   GTK component.

And of course a lot of bug fixes and code cleanups.
2005-10-16 12:12:16 +00:00
jmmv
dc811a46d8 Update to 2.10.1:
This is a bug-fix and translation update release. There were serious
problems with the statistics recroding in Aisleriot in 2.10, this has
been fixed. A crasher in blackjack and some other misbehaviour has
also been fixed.

Aisleriot:
 - Fix statistics collection (callum).
 - Restart the timer after an undo at the end of the game (callum).

Blackjack:
 - Avoid crasher due to multiple events (mccann).

Nibbles:
 - Make sure the preferences menu sensitivity is set correctly after a
   network game is cancelled (callum).
2005-05-19 21:11:42 +00:00
jmmv
53144ba3d5 Update to 2.10.0:
gnome-games 2.10.0
==================

Hooray! The 2.10 release of the GNOME Games package is here.

The people who made this release happen where:

Callum McKenzie
Richard Hoelscher
William Jon McCann
Paolo Borelli
Jonathan Blandford
Damien Laniel
Andreas Røsdal
Thomas Vander Stichele

Major changes since 2.9.0:

General:
 - The use of "seeds" has been removed from through-out gnome-games.
 - Zeroconf support for network games (requires libhowl).
 - GTK+ 2.6 is now required.
 - guile 1.6 is also required for Aisleriot.

Aisleriot:
 - A partial French translation of the documentation.
 - An undo option on the end-of-game dialog.
 - Better SVG rendering.

Ataxx:
 - The top-left player is the starting player. This makes it
   consistent with most other implementations.

Blackjack:
 - The menu has been rearranged.

Five or More:
 - Can now be played with the keyboard.

Four-in-a-row:
 - The game is now resizeable.

Iagno:
 - Zeroconf network games.
 - The AI no longer cheats.

Nibbles:
 - Zeroconf network games.

Klotski:
 - The game is now resizeable.
 - New levels.

Same GNOME:
 - Complete rewrite.
 - Resizable window and graphics.
 - Multiple game sizes to choose from.
 - Full-screen mode.
 - Undo/redo.
 - New high score dialog.

Tali:
 - The undo option (which was always considered cheating) has been
   removed.
 - Tied games are now handled correctly.

What more do you need to know: get playing!

gnome-games 2.9.7
=================

This is the first release candidate for gnome-games 2.10. Since the
last release there have been minor bug fixes and documentation and
translation updates. The only expected changes between now and the
2.10 release are documentation polishing and urther translation work.

Bugs fixed:

Aisleriot:
 - Make Neighbor and Helsinki work properly in click-to-move mode.
 - Clarify the rules for Gay Gordons.

Ataxx:
 - Fix a crash on exit (again).
 - Make sure everything is translated.

Blackjack:
 - Display the application icon properly.
 - Translate the menus correctly.

Four-in-a-row:
 - Draw the board properly if the toolbar is enabled.

Gnometris:
 - Clear the preview window when the game ends.

Mines:
 - Show the correct high score category when the game is won.
 - (Hopefully) fix some start-up crashes.

Same GNOME:
 - Draw the border lines correctly.
 - More documentation updates.
 - Show the correct high score dialog when we win.
 - Add code to handle changes in theme names (only relevant for
   gnome-games-extra-themes in CVS).
 - Initialize the size menu correctly.
 - Translate the menus and high score dialog correctly.

Tetravex:
 - Minor fix ups for some levels.
 - Fill in more target scores.

gnome-games 2.9.6
=================

This is the second beta release of gnome-games leading to the 2.10.0
release. Once again the major changes since the last relase are bug
fixes.

Aisleriot:
 - Guile 1.6.5 or later is required on 64-bit machines. 32-bit machines
   still only need 1.6.0 or later. This is to avoid a guile bug. (callum)

Ataxx:
 - Fix a crash on exit (rah, callum)

Blackjack:
 - Menu items are now translated properly (rah).

Klotski:
 - Fix the "Sunshine" level to be actually winnable (rah).

Mines:
 - Fix yet another bug when changing the board size (rah).

Robots:
 - Documentation updates (Adam Weinberger).
 - Don't crash when theme files are missing (callum).

Same GNOME:
 - Fix the graphics for the stones theme (callum).

Stones:
 - Handle missing file more gracefully (rah).



gnome-games 2.9.5
=================

This is the first beta release of gnome-games leading up to the 2.10.0
release. There is little change from 2.9.4, mostly bug fixes thanks to
Richard Hoelscher.

Aisleriot:
 - Revert the UI changes (callum).
 - Fix scorpions end of game check (callum).

Ataxx:
 - Fixes for various crashes and over-verbocity (rah).

Gnometris:
 - Fix the scoring at the end of the game (rah).

Iagno:
 - Code cleanups for the AI (rah).

Klotski:
 - Be even more graceful if the images can't be found (rah).

Same-Gnome:
 - Make clicking work when using sloppy focus (mccann).

Tetravex:
 - Icon translucency inprovements (rah).


gnome-games 2.9.4
=================

This is the feature-complete version of gnome-games leading up to
2.10.  Most of the work since the last release has gone into restoring
the missing features in same-gnome.  While there are one or two bugs I
know about, please report any that you find.

Other changes:

General:
 - games-preimage usage has been changed to remove unnecessary
   gnome-vfs dependencies (rah).
 - New, generic, high scores widget based on the gnomine one (callum).

Aisleriot:
 - Swapped the "new game" and "quit" buttons on the end-of-game dialog.
   It doesn't really matter, but it seems better this way around in same-gnome
   and I want to be consistent (callum).

Mahjongg:
 - Behave nicely when the requested theme cannot be found (rah).

Mines:
 - Use the new high scores widget. It looks like the old one though (callum).

Same GNOME:
 - High scores now work (callum).
 - The theme selector now works. I will also search in you home directory
   under $XDG_DATA_HOME/gnome-games/same-gnome/themes/2.10 $XDG_DATA_HOME is
   $HOME/.local/share if you haven't set it explicitly. A better UI for this
   will appear in the future. The system-wide theme location has also changed
   because the format has changed (callum).
 - The game-over dialog is much improved. It gives a quit option and, if you
   scored in the top 10, displays the high score table (callum).
 - The stones theme has been restored, but still has a slight animation glitch
   (callum).
 - Undo and Redo work (callum).
 - Fullscreen mode works (callum).
 - Online help works (callum).

gnome-games 2.9.3
=================

*** WARNING ***

This release contains a rewrite of same-gnome. This rewrite is not
complete and has some known bugs, so when filing bugs against same-gnome
please consider the following:

Please DO NOT report:
 - Features that do not work. These are not complete.
 - Changing the board size does do what you expect.
 - The lack of your favourite theme.
 - The speed/smoothness of the animation.
 - The inability to turn animation off.
 - The documentaion (it hasn't changed).
Please DO report:
 - Constructive criticism of the UI (including the animation).
 - Any crashes. These should not happen.

Also, do not look at the code. It will make you go blind. Especially
render_cb ().

In other news, the following code has been updated:

General:
 - Better support for multi-visual environments (callum)
 - Check for guile >= 1.6 (callum)
 - Better behaviour if themes aren't found (Josselin Mouette)
 - Key control lists have searching disabled (rah)

Aisleriot:
 - Further work on the French documents translation (heretik)
 - File reorganisation (jrb)
 - Will-o-the-wisp doesn't accidentally flip cards (callum)
 - The spider games can now also be finished by stacking all the cards
   on the tableau rather without moving any to the foundation (Jeff Bailey)
 - The quit option is back on the game-over dialog (pborelli)

Five or More:
 - Removal of hard-coded constants (Marco Colombo)
 - Code cleanups (callum)
 - Better contrast for the keyboard cursor (rah)

Iagno:
 - Stop the level 3 AI from cheating (rah)

Klotski:
 - UI improvements (rah)
 - Bug fixes (rah)
 - Removal of deprecated functions (rah)

Mahjongg:
 - Tile sorting has been fixed (callum)

Same-gnome:
 - Complete rewrite, the (completed) new features include:
  - Variable board sizes
  - Cute, but annoying, animations
  - Keyboard control
  - Resizeable window
 - Apologies to Telsa for the about dialog.

gnome-games 2.9.2.1
===================

Unfortunately 2.9.2 required a CVS installation of librsvg to
build. The code in question was non-essential and has been removed for
the moment. In addition, some more minor patches have been applied:

Aisleriot:
 - Converted the menu code to gtk 2.4 (callum).
 - Bug-buddy support for scheme errors (jrb).

Five or More:
 - Next balls -> Balls since they could be things that aren't balls (alan).

libgames-support:
 - Some checks were not returning values for functions requiring return
   values (rah).

gnome-games 2.9.2
=================

This is the second *unstable* 2.9 release of gnome-games.

There is no 2.9 release of gnome-games-extra-data. The 2.8.0 release
is still current.

Major changes:

Aisleriot:
 - Revised end-of-game dialog. The quit option is gone, an undo
   option has been added if there are no more moves (callum).
 - The gh_* interface to guile has been replaced with the scm_* interface
   (jrb).
 - Bug fixes for Odessa (callum).
 - Beginning of a French translation for the docs (heretik).

Ataxx:
 - Fix resource leaks (pborelli).
 - Documentation update (sjoerd).

Blackjack:
 - General code cleanup and bug fixes (mccann).
 - Improved dialog text (mccann).
 - Menu rearrangement/improvements (mccann).

Five or more:
 - Better error handling (callum).
 - Keyboard control (anton gavrilov).

Four-in-a-row:
 - Disable sound support until we actually have sounds to use (callum).

Klotski:
 - UI reorganisation (rah).
 - Code cleanup (rah).

Mines:
 - Various bug fixes for command line options that are out of range (callum).

Nibbles:
 - Fix the description in the sound list (callum).

Robots:
 - Fix the description in the sound list (callum).

Tali:
 - Removed the undo option. It isn't useful (callum).
 - Handle a tied game (callum, rah).

libgames-support:
 - AIX compile fixes for the networking code (callum).
 - Fix rendering for ace-high decks (rah, Harry Ray).
 - Add range checking on the input for games-card-* (callum).

gnome-games 2.9.1
=================

This is the first release of the 2.9 *unstable* series of gnome-games.

Important changes:
 - Network games support zeroconf if libhowl is available (thanks to
   Andreas Røsdal).
 - Four-in-a-row and Klotski are now resizeable (Paolo Borelli and
   Richard Hoelscher respectively).
 - Player-visible random number seeds have been eliminated from gnome-games.
 - Quality of rendering for large SVG images has been improved (Richard
   Hoelscher).
 - gnome-games now requires GTK+ 2.5.

Aisleriot:
 - Remove the seed dialog and title annotation (callum).
 - Improve the sensitivity of menu items (callum).
 - Improved SVG rendering (richard)

Ataxx:
 - Drawing fixes (callum).
 - Make the top-left player the starting player (callum).
 - Code cleanups (callum).

Blackjack:
 - Removed seed from the title bar (callum).

Five or more:
 - Improved rendering (richard).
 - Closing the end-of-game high-score dialog starts a new game (callum).

Four-in-a-row:
 - The game is now resizeable (paolo).

Gnometris:
 - Conditionally compile the sound support (callum).
 - Fix dropping backgrounds from Konqueror (callum).

Iagno:
 - Zerofconf networking (andreas).
 - Undo in network games is disabled (andreas).

Klotski:
 - The game is now resizeable (richard).
 - New puzzles (richard).

Mahjongg:
 - Menu sensitivity fixes (callum).
 - Stop hints flashing when the player does something else (richard).
 - Removed the seed (callum).

Mines:
 - Better rendering (richard).
 - Handle some (but not all) dodgy GTK+ themes better (callum).

Nibbles:
 - Zerofconf networking (andreas).

Tali:
 - Fix the bug where you could play for the computer (richard).
 - A Yahtzee can now count as a full house (callum).
2005-03-22 16:33:30 +00:00
jlam
1a280185e1 Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.
All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:

	lib/libfoo.a
	lib/libfoo.la
	lib/libfoo.so
	lib/libfoo.so.0
	lib/libfoo.so.0.1

one simply needs:

	lib/libfoo.la

and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.

Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-22 08:09:14 +00:00
jmmv
f7db80d436 Update to 2.8.0. This version corresponds to GNOME 2.8.0.
gnome-games 2.8.0
=================

This is the first stable release of the 2.8 series. It should compile
happily in a GNOME 2.6 or GNOME 2.8 environment although a recent
librsvg is recommended.

*** Important ***

A lot of the themes and graphics have been moved to a
new, less frequently updated, package called gnome-games-extra-data.
You can get it from:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/

The main gnome-games package still contains everything you need to
play, including the default themes.

Also:

 - The backgrounds for gnometris are now set by drag and drop. You are
expected to use your own images for this, the old backgrounds are no
longer shipped as part of the gnome-games package, but can be found in
the gnome-games-extra-data package. The "Backgrounds and Emblems" menu
option from the nautilus file browser is also good place to start.

 - The more detailed SVG themes for the card games will be slow to
redraw if you change the window size on anything but a fast machine. Be
patient. Playing the game is fine regardless of computer speed.

People who contribute to this release, in no particular order, are:

Callum McKenzie
Richard Hoelscher
Paolo Borelli
Jon McCann
Andreas Røsdal
Ryan Stutsman
Matthew V. Ball
Angela Boyle
Aaron Schlaegel
Sjoerd Langkemper
Theo van Klaveren
Bevan Collins
Rexford Newbould
Trevor Hamm

Don't forget the gnome-games webpage:

 http://www.gnome.org/projects/gnome-games/

Major changes since the 2.6 series:

General:
 - New SVG card decks for the card games.
 - New UI for selecting keyboard controls.
 - Lots of bug fixes, especially for 64-bit machines.

Aisleriot:
 - Resizeable graphics.
 - Click-to-move mode.
 - Per game help menu.
 - One and two-suit spider variations.

Blackjack:
 - Resizeable graphics.

Ataxx:
 - Major rewrite. New AI.

Iagno:
 - New AI.
 - The network code has been factored out.

Gnometris:
 - The background is now set by drag-and-drop, you can use any images,
   tiles or colours you like. This may have issues with konqueror.
 - Sound !
 - Configurable keyboard controls.
 - A new manual.

Lines:
 - New, less sucky, name: Five-or-more.

Mahjongg:
 - New default theme: postmodern.
 - New layout: ziggurat.
 - The explicit shuffle command has been removed, it is still
   available if you run out of moves.

Mines:
 - Graphics tweaks.

Nibbles:
 - Resizeable graphics.

Robots:
 - You can now play using the mouse.

Tali:
 - Revised UI.
 - New graphics for the dice.



gnome-games 2.7.8
=================

This release is ready for the code-freeze. It contains only
bug-fixes. One more release with documentation updates and any
emergency bug-fixes can be expected before 2.8.0.

Remember that your favorite themes may have been moved to the
gnome-games-extra-data package. This is still at version 2.7.0, so if
you obtained it for the 2.7.7 gnome-games release you do not have to
download it again (for details see the 2.7.7 release notes below).

Bug fixes:

Aisleriot:
 - Right click now works after window enlargement.
 - The translation of the game-specific help menu item is fixed.
 - --variation (and the freecell desktop file) now works for non-english
   locales.
 - Documentation for one and two-suit spider.

Blackjack:
 - The payout for winning with a blackjack is now documented.
 - The SVG chip images have been cleaned up and should work with most
   versions of librsvg.

Four-in-a-row:
 - "No or child" bug on x86_64 has been fixed.

Gnometris:
 - Fixed a crasher on x86_64 machines.

Mahjongg:
 - Cut down on unnecessary redraws while resizing.

Mines:
 - Stop the face image being clipped.
 - Fix the sanity-checking code.

gnome-games 2.7.7
=================

*** ATTENTION ***

A lot of the themes have been split into a separate package called
gnome-games-extra-data. The core package now contains only a minimum
amount of graphics, it is still functional, but your favourite themes
may not be there. You can get the missing themes back by installing the
gnome-games-extra-data package. gnome-games-extra-data can be found at:

 http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/

In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme
has crept into the main distribution. It uses the same source of
inspiration as David Bellot's SVG card deck, but is smaller and less
detailed, making it faster to load.

Bugfixes:

Aisleriot:    Thieves, elevator and eagle_wing are now all playable
	      again (callum).

Five or More: Grid drawing improvements (Paolo Borelli).

Gnometris:    Don't play sounds when we don't actually do anything
              (Jon McCann).

Mines:        Fix a rounding error when displaying scores on some
              platforms (callum).


gnome-games 2.7.6
=================

Only one new item that should grab your attention: David Bellot's pure
SVG card theme. Be warned that this theme is complex and is liable to
expose speed issue and rendering bugs. These aren't David's fault,
they're mine.

There are also some bug fixes:

Aisleriot:
 - Pileon should be laid out properly
 - Streets and Alleys won't click on a double click anymore

Plus some typos fixed and of course plenty more translations.

gnome-games 2.7.5
=================

This is the last release before the feature freeze, therefore it is
full of new features. Klotski has been put back into the
distribution. The network code for iagno has been factored out and
there is a new connection dialog. The game server for iagno is now
available for local use, it can be found in the libgames-support
directory. Finally, gnometris has sounds !

All card games:
 - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher)

Blackjack:
 - SVG chip and slot images.

Gnometris:
 - Drag and drop support for solid-color backgrounds (callum)
 - Sound effects ! (callum, Richard Hoelscher)
 - Configurable keyboard controls (Paolo Borelli)

Iagno:
 - Factored out the network code (Andreas Røsdal)
 - New network dialog (Andreas Røsdal)

Klotski:
 - It's back !

Robots:
 - Use the new keyboard control widget (callum)

Stones:
 - The sound files have been removed due to being too close to (and
   possibly recorded from) the C64 Boulder Dash game. Besides the theme
   tune really annoyed me (callum)

Tali:
 - New, SVG, die graphics (Ryan Stutsman)


gnome-games 2.7.4
=================

Lots of new stuff this time around. There are now new ways to play
both Aisleriot and Robots. Also, I've removed the shuffle button in
Mahjongg, you can currently only shuffle if you run out of
moves. There is a bug here, you can get in a situation where you can't
actually shuffle and are basically forced to undo. I'm working on a
solution.

Aisleriot:
 - Implement Click-to-move (callum)
 - Reorganise menus (callum)
 - Context sensitive mouse cursor (Paulo Borelli, callum)
 - Hint support for Freecell (Matthew V. Ball)
 - make more use of GamesFileList to remove unportable code.

Blackjack:
 - Replace deprecated widgets (Jon McCann)

Gnometris:
 - New help file (Angela Boyle)
 - Separate out the C and C++ compiler flags (callum)

Gnotravex:
 - GCC 3.5 compiler fixes.

Mahjongg:
 - Revised postmodern theme, it is now the default (Richard Hoelscher)
 - Fix shuffle bugs (callum)
 - Changing the map now gives you the option to start again (callum)
 - Remove the shuffle button (callum)

Mines:
 - Touch up the face graphics to be properly alpha-blended (callum)
 - Draw the "wrong flag" cross in a scalable manner (callum)

Robots:
 - Implement mouse control (callum)
 - Add a toolbar and move menu to supplement mouse control (callum)

gnome-games 2.7.3
=================

Not a lot new, but there is a new UI for changing key controls
in gnect and gnibbles (thanks to Paolo Borelli).

 - Odessa (aisleriot) bug fixes (jrb)
 - Removed gdk-card-images library (callum)
 - Drawing fixes for blackjack (callum)
 - Five or More line detection code improved (callum)
 - New control selection UI in gnect and gnibbles (Paolo Borrelli)
 - Make the state of the mahjongg pause button consistent (callum)

gnome-games 2.7.2
=================

The major change for this release is Jon McCann's work on
his blackjack game to make is rescalable. There are some
known bugs in this (due to Callum's code, not Jon's) so be
careful. Those who are reading this as part of the first
official GNOME 2.7 release probably want to look at the notes
for 2.7.1 too.

gnome-games 2.7.1
=================

This is the first release of the new development cycle and there is a
*lot* of very new features available for your enjoyment. Being a
development release there will also be a lot of bugs. As always we are
very interested in bug reports and suggestions: send them to:

                   http://bugzilla.gnome.org/

Gnome-games now has a web-page. You can find it at:

            http://www.gnome.org/projects/gnome-games/

Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli,
William Jon McCann and Iain Holmes) these are the major changes:

Aisleriot:
 - The cards now scale with the window. (Callum)
 - Two new games: one and two-card spider. (Aaron Schlaegel)
 - Per game help menu item. (Callum)

Ataxx:
 - Major rewrite: new AI and drawing code. (Sjoerd Langkemper)

Gnibbles:
 - Resizeable SVG graphics. (Theo van Klaveren)

Gnometris:
 - Backgrounds are now set by drag-and-drop. (Callum)

Iagno:
 - New, harder, AI added. (Bevan Collins)

Klotski:
 - Removed. (Callum)

Lines:
 - Renamed to Five or More. (Callum)

Mahjongg:
 - New layout, Ziggurat. (Rexford Newbould)

Mines:
 - New scores dialog. (Callum)

Tali:
 - Revised UI. (Trevor Hamm)
2004-09-21 17:13:02 +00:00
jmmv
8a051aec6a Update to 2.6.1: Bug fixes for mahjongg and blackjack. Translation updates
for Hungarian and Gujarati.
2004-04-20 15:48:11 +00:00
jmmv
37c9bee1d7 Update to 2.6.0. Summarized list of changes since the previous stable
branch (2.4.x):

- Mahjongg has new layouts, new tilesets and is completely scaleable.
  It is also faster and shuffling works properly.
- Gnomine has new, improved graphics and a hint function.
- Freecell (the aisleriot version) now has supprot for super-moves
  and is a lot closer to the stand-alone version in behavior.
- Glines has new graphics and is also completely scaleable.
- Aisleriot now keeps track of statistics on the games you play.
- Gnect has recieved a major upgrade and is now leaner and cleaner.
- For aislriot and blackjack the dialog for changing the card style
  has been reworked.
2004-04-01 19:04:10 +00:00
xtraeme
65a03399aa Update to 2.4.1, thanks to Min Sik Kim and Soren Jacobsen for doing this.
Changes have been several translation updates and some bugs fixed, please
review Changelog file to see a full list of changes.
2003-12-29 00:02:47 +00:00
jmmv
6fdf05cc93 Depend on (at least) version 1.2 of gnome{,1,2}-dirs to automatically handle
the shared share/mime-info directory.  Bump PKGREVISION.
2003-05-30 16:19:50 +00:00
jmmv
a768f91789 Honour PKG_SYSCONFDIR (which requires switching to USE_PKGINSTALL). This
change makes sound configuration schemas work in systems setting their own
sysconfdir.  Bump PKGREVISION to 1.
2003-05-01 11:21:25 +00:00
rh
4827a3bd9f Initial import of gnome-games-2.2.1, the GNOME2 games collection. 2003-04-21 02:28:56 +00:00