Commit graph

4 commits

Author SHA1 Message Date
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
xtraeme
455b0cd783 Update to 1.0.2:
0.9.11:

# Add support for gcc 4.0
# Fix sound issue when hovering over selectable text
# Add mission tips/help to menu
# Keep track of goodies caught and missed

0.9.12:

# Display update text on screen via simple scroller.
# Added next gen shippy eye-candy.
# Added volume control for music and sfx.
# Added weapon/ammo display to critterboard.
# Moved all special critter files into a subdirectory.
# Added migration code to update previous installs.
# Allow vertical ship movement.
# Nicer shield.
# Display control over starfield and nebula.
# Add SDL detected fullscreen resolutions to resolution list.
# Add menu option to allow non 4:3 resolutions.
# Add 2 new levels.
# Fix for gcc 4.0.1.
# Misc fixes.
# Updated Readme.html.

1.0.0:

# Added a Boss level and related support.
# Made "Game Over" look less pixelated.
# Created a separate submenu for Audio and Video config.
# Fixed leaks.

1.0.1:

# Updates for Mac Universal Binary.

1.0.2:

# OSX: Added a workaround for a bug in one of the 3rd party libs.
2006-08-15 08:42:36 +00:00
recht
2e613826be Update to 0.98.
Changes:

* GCC 3.x support
* Added an autofire option
* Minor improvements

Submitted by Juan RP
Closes PR 22610
2003-08-27 09:01:03 +00:00
zuntum
9415f2cdaa Initial import of games/criticalmass
Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game.

Submitted by Juan RP <juan@xtraeme.unixbsd.org> in PR#20567, thanks!
2003-04-12 17:09:18 +00:00