Changes since 0.0.4 include:
* Better framerate.
* Improved sprite collision detection.
* New display format to make the game more "shooter-like".
And misc unspecified bugfixes.
arts
* Compile fix for IRIX64
kdelibs
* KHTML : Fixed progress bar.
* KHTML : Fixed several crashes and misrenderings.
* KHTML : Fixed "HTML source displayed in text viewer" after viewing
text.
* KHTML : Only ask "download plugins?" once per requested mimetype in
the same page.
* Javascript : several fixes (row.cells(), tablecaption.*, heading.*,
event.x/y) .
* libkscreensaver : Fixed bug that in rare cases prevented the
screensaver from showing anything.
* kio_file : Proper "disk full" error message in mkdir
* KIO : Dropping links to webpages onto the desktop works in all cases
now
* Drag-and-drop of URLs : Improved compatibility with non-KDE apps
* KToolBar : fix for oversized comboboxes in toolbars, e.g. in KOffice
kdebase
* NSPlugins : Compatibility with gcc-3.x
* Konqueror configuration : fixed default font size value
* KDesktop : better determination of icon heights, for "lineup Icons"
* KDesktop : Don't rearrange all icons when changing the font size
* KControl : Fixed proxy configuration dialog layout
* Fix a lot of mem leak
* Kaddressbook : fix crash when we export CSV list
* KDM
* Security: proper temp dir creation for QT and disabled
crash dialog
* Made chooser work at all
* Fixed compilation with older glibc
* Fixed bad lilo interaction wrt. warnings
kdegraphics
* Kamera: Fixed crash when we didn't select camera in kcmkamera
* KGhostview: Security related fixes
kdemultimedia
* KMix : Fixed compilation on Solaris
* Kaboodle : fixed when it was embedded in konqueror
* Fix a lot of memory leak
kdenetwork
* kpf: Security related fixes
kdepim
* KAlarm: Fix right-to-left character sets not being displayed in
message edit control
* KAlarm: Make "Help -> Report Bug" use the KDE bug system (bug
#43250)
* KNotes: Fixed session management (bug #22844)
* KNotes: Fixed mouse behaviour to be like kwin's (raise and lower
already on mouse press)
* KNotes: Fixed (in)famous bug that caused the big black windows
and lost data (bugs #22062, #44870, #45084, #45386, #45451,
#46570, #47352)
* KNotes: Fixed drag'n drop of links and plain text
kdesdk
* Disabled kbugbuster compilation because bug system changed. Use CVS
version if you need it.
(a HOSTPROG which is not installed).
It is needed to prepare supplementary cookie collections.
(We could turn the HOSTPROG into a regular TOOL, but a pkg version is still
useful for older installations.)
extension Makefile fragments, because they really don't have anything to
do with the buildlink[12] frameworks. Change all the Makefiles that use
application.buildlink.mk and extension.buildlink.mk to use application.mk
and extension.mk instead.
Changes:
- icon for Windows executable added
- bug when selecting default level series fixed
- new IFF style file format for level files
- fullscreen mode now works with Windows (workaround for bug in SDL)
- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
- file permissions when saving files and creating directories changed
- some small sound bugs fixed
fixes in the UI, to properly charge time to the correct player, to play
variants on ICC, and Zippy fixes. We also convert from buildlink1 to
buildlink2.
18.14 Minor bug in ResignOrDraw() code caused Crafty to not offer draws
although it would accept them when appropriate. Rook vs Minor
is now evaluated as "neither side can win" an oversight in the
EvaluateWinner() code. minor bug in ResignOrDraw() would fail to
offer draws due to the +0.01/-0.01 draw scores returned by the
EGTB probe code.
18.15 change in endgame draw recognition to handle the case where one
side appears to be in a lost ending but is stalemated. the code
now evaluates such positions as "DrawScore()" instead. the code
to accept/decline draws has been modified. when a draw offer is
received, a global variable "draw_offer_pending" is set to 1.
when the search for a move for crafty terminates, crafty then
uses this value to decide whether to accept or decline the draw.
this means that the accept/decline won't happen until _after_ the
search has a chance to see if something good is happening that
should cause the draw to be declined, closing a timing hole that
used to exist that let a few "suspects" get away with draws that
should not have happened (ie crafty has - scores for a long time,
the opponent suddenly fails low and sees he is losing and offers
a draw quickly. Crafty would accept before doing a search and
noticing that it was suddenly winning.) minor evaluation change
to notice that K+B+right RP vs K+B is not necessarily won if the
weaker side has a bishop of the right color.
Changes:
2.3.3:
- added winning themes AbsoluteB, Oz, Moiree from theming contest and
the previous default theme has been renamed to Classic (02/09/10 M.S.)
- fixed a bug that crashed LBreakout when there where two alternating
players left in the last level and one finished it (02/09/05 M.S.)
- modifications to make LBreakout run on FreeBSD (02/09/05 S.M.)
- option to display balls above debris and explosions (02/09/05 J.S.)
- input bug fixes for win32 (02/09/05 L.R.)
- blinking cursor for editable menu items to distinguish them from
switches (02/09/05 L.R.)
2.3.2:
- added all existing levelsets (27 sets, ~440 levels) (02/08/16 L.R.)
- quick help can be opened in game by pressing F1 or 'h' (02/08/16 M.S.)
- the 'select theme' hint bubble will show information on a theme (author,
version, description) if it provides an ABOUT file (02/08/16 M.S.)
- menu graphics and sounds are now themeable (02/08/16 M.S.)
- added information about version and author of levelset to the hint
bubble in the menu (02/08/16 M.S.)
- menu item added to modify challengers game port (02/08/16 M.S.)
- ip buffers resized to cover AF_INET6 addresses (02/08/16 M.S.)
- bugfix in net talk (02/08/15 M.S.)
- levelsets MP_Arenas and MP_Snapshots now have the correct contents
(02/08/14 M.S.)
2.3.1:
- multiplayer levelsets MP_Arenas and MP_Snapshots are now installed
correctly (02/08/14 M.S.)
- configure option --disable-network now works correctly (02/08/14 M.S.)
- if your challenge is invalid an error message is displayed
(02/08/14 M.S.)
2.3:
- no warnings when loading a theme (02/08/13 M.S.)
- two network levelsets MP_Arenas (deathmatch) and MP_Snapshots (normal)
added (02/08/13 M.S.)
- added version for levelsets (02/08/13 M.S.)
- added commands '/version', '/idletime' and '/userlimit (02/08/12 M.S.)
- 'turbo' key that temporarily doubles the paddle speed added
(02/08/10 D.B.)
- command '/transfer' implemented (02/08/10 M.S.)
- bonus info displayed at the right side of the screen is now optional
(02/08/10 M.S.)
- chatroom commands implemented (02/08/09 M.S.)
- chatroom channels implemented (02/08/08 M.S.)
- added configure option --disable-network (02/08/06 M.S.)
- network statistics implemented (02/08/06 M.S.)
- bugfix for networked weapon fire (02/08/06 M.S.)
- PNG loading routine updated (02/08/06 M.S.)
- fixed an aweful lot of bugs in normal network game (02/08/05 M.S.)
- implemented info about running games to chatroom (02/08/05 M.S.)
- users are properly unlinked after playing a network game (02/08/05 M.S.)
- pause chatroom implemented (02/08/04 M.S.)
- normal networking implemented /02/08/04 M.S.)
- network bugfixes (02/08/03 M.S.)
- screen is grayed for paused games (02/08/02 M.S.)
- deathmatch networking implemented (02/08/02 M.S.)
- bugfix for shooting bricks (02/08/02 M.S.)
- welcome message when entering chatroom and the user name is colored white
(02/08/02 M.S.)
- score modification for difficulty level is directly added (02/07/31 M.S.)
- each level gets a background assigned instead of simply changing
the background when the player changes (02/07/31 M.S.)
- plain text config (02/07/31 M.S.)
- restored compatibility with old layout (02/07/31 M.S.)
- for win32: (02/07/18 L.R.)
- edit bug fixed
- installation details added to README
- muched improved installation system
- files are always opened in binary mode
- added missing screen.jpg in the docs (02/07/18 L.R.)
- implemented network enviroment with chatroom
- implemented second fire key
- added check for libz to configure as this is required for PNG
- option to modify audio buffer size to fix sound problems
Changes from v2.2.2 to v2.2.3
- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file
While I'm here do the a.out dance for kuickshow and a couple of other
minor clean ups.
Changes are:
kdelibs
kprocess / kprocctrl: fix problem with hanging kdevelop.
Javascript (core): more robust stack overflow check
Javascript (html): allow to set a JS (non-CSS) property to a style object
Javascript (html): improved result of navigator.platform using uname()
Javascript (html): more aggressive garbage collection on clear, fixing many
crashes
Javascript (html): global object (window) has a correct object prototype now
khtml: several crashes and bugs fixed
kssl: Always verify the basic constraints on certificates (SECURITY)
kdefx: Make the blending routine used by transparent menus work properly on
big-endian platforms
kdeui: Fix KDialog::setPlainCaption()
kdebase
Build fixes for IRIX / MipsPro (kcontrol, konqueror, konsole).
Kicker: Quick browser escapes ampersand characters in file names.
Konsole: Don't prepend ESC if Meta is pressed if key definition is for "+Alt".
Konsole: Fixed crashes at startup related to broken font installations.
Konsole: Fixed crashes when selecting in history buffer.
krdb: Smarter handling of multiple and symlinked KDE and Qt installs when
exporting plugin path to Qt.
kdenetwork
KMail: allow an ampersand as last char of an URL.
KMail: Don't crash when custom drafts or sent-mail folders have been deleted or
renamed.
KMail: Fix auto charset detection for empty strings.
KMail/KNode: Correctly handle quotes in user ids of OpenPGP keys.
KMail: Make custom (global) Bcc headers work correctly with encryption and
distribution list expansion.
kdepim
KAlarm: Fix session restoration often not occurring at login.
KAlarm: Adjust wrong summer times stored by KDE 3.0.0 version of KAlarm.
KAlarm: Make Close button on message window not the default button to reduce
chance of accidental acknowledgement.
KAlarm: Make Help button in configuration dialog display KAlarm handbook.
KNotes: Compile fix for Qt 3.0.5
KOrganizer: Fixed context menu of todo list/view and event list which
disappeared when using Qt 3.0.5
INCOMPAT_GETTEXT that are analogous to INCOMPAT_ICONV and contain lists of
shell wildcards intended to match against ${MACHINE_PLATFORM}. These
variables are used to note those platforms that have the named packages in
the base system but are incompatible in some way from the pkgsrc version
of the same package. Change INCOMPAT_CURSES to have the same sematics as
above. These variables allow much greater precision in specifying which
platforms have broken (for the purposes of pkgsrc) versions of software in
the base system that must be ignored.
The buildlink.mk files for these packages define private _INCOMPAT_*
versions of these variables, and they contain the default lists of
platforms that are known to have incompatible software bits.
This addresses pkg/17775 submitted by Julien T. Letessier
<julien.letessier at sun dot com>.
to the suggested Makefile by myself.
Our previous version was 2.8.3, so the list of changes is rather extensive.
A complete list is available on the packages homepage.
Highlights include (as far as I can tell, not being a user of this package):
- the usual feature enhancements and bug-fixes
- randomized character generation
- improved monster AI
- color coded messages and more sound events
- lots of environmental, monster and player changes
- new MASTER_SITE
- new HOMEPAGE
Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
Also, allow the arts SSE detection code to run on modern NetBSD systems.
Changes are:
arts
Again Build fixes.
Realtime priority configuration fix
kdelibs
dcop: Make it possible to disable the Qt bridge.
make sure tooltip effects can be configured.
kbuildsycoca: avoid crash on unreadable directories.
kdockwidget: fixing reading of configuration.
kedittoolbar: fix leak.
khtml: many fixes.
kded: signal handling fixes.
kio-http slave: fixes related to form posts and cache handling.
kjs: added max recursion limit.
kjs: leak and compatibility fixes.
kdebase
kicker: &-escaping fix
audiocd: fix cddb computation
thumbnail previewer: calculate the number of bytes to read instead
of hardcoding it.
Bump to 2.4nb1.
Add MESSAGE explaining that with XFree86-4.x.x, you probably need
to start xboing with -usedefcmap. Thanks to uwe for finding that out!
this package now fetches its missing HTML documentation (created using
db2html, which is available on RedHat Linux only) from MASTER_SITE_LOCAL.
This closes Havard's PR pkg/16699.
as reported on tech-pkg by Richard Rauch.
Changes: lots of new features, misc. fixes and a security fix in the server.
Details in doc/ChangeLog in the tarball.
provided by Ben Wong in pkg/15582.
Maelstrom is a port of the original shareware game for the Macintosh.
It is a fast-action, high resolution (640x480) asteroids-like game,
with detailed graphics and original sounds.
This version uses the SDL (Simple DirectMedia Layer) which provides
faster graphics and better sound than the old X11 version for NetBSD.
SDL also allows the screen resolution to be changed to 640x480 when
Maelstrom is run in full-screen mode.
Gnome clickomania, or glickomania, is a simple, but dangerously
addictive puzzle. The objective is to clear the board of all tiles
by removing groups of identical adjacent tiles. Tiles fall downwards
to fill empty gaps, and from right to left to fill empty columns.
A slight variation of clickomania is known as "the same game" and
it has been implemented in KDE (ksame), Gnome (gsame), and most
handhelds. The most significant difference is in the scoring: in
clickomania the goal is to clear the board, whereas in "same" the
objective is to remove as large groups as possible.
Glickomania can be very challenging, but this implementation is
designed to be relaxing: there is no clock and the user has unlimited
undo and redo. Contrary to all other implementations I know of,
glickomania ensures all problems presented to the player are indeed
solvable.
Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!
Ancient Domains of Mystery (ADOM for short) is a rogue-like game
which means that it is a single-user game featuring the exploration of
a dungeon complex. You control a fictional character described by
race, class, attributes, skills, and equipment. This fictional
character is trying to achieve a specific goal (see below) and succeed
in a difficult quest. To fulfill the quest, you have to explore
previously undiscovered tunnels and dungeons, fight hideous monsters,
uncover long forgotten secrets, and find treasures of all kind.
New in 3.2 (since 3.0)
- stronger than 3.0
- uses less RAM than 3.0
- 1-dimensional board
- experimental dynamic connection analysis
- experimental reading semeai module
- new influence function
- stronger and more agressive
- reads to find combinations
- revised Zobrist hashing
- new html views of the regressions, and many more tests
New in 3.0 (since 2.6)
- stronger than 2.6
- new move generation scheme
- new influence function
- more accurate reading
- board information maintained incrementally during reading
- new "owl" and "life" modules for accurate life and death analysis
- persistent caching of reading and owl results for speed
- revised semeai module
- experimental Deterministic Finite State Automaton (DFA) pattern matcher
- new debugging tools
- level option
I always liked the game Atomix and wanted to write a clone for Linux.
But some guys had this idea before me so I slightly changed the
concept from assembling molecules to creating figures out of single
marbles. Nevertheless, the basic game play is the same: If a marble
starts to move it will not stop until it hits a wall or marble.
And to make it even more interesting there are obstacles like one-way
streets, crumbling walls and portals.
As Marbles is meant as a puzzle game you play against a move limit and
not a time limit. This way you have as much time as you need to think.
Marbles has a menu to configure graphics (fullscreen, animations),
sounds and gameplay (player name, levelset, difficulty).
Contributed by xs@kittenz.org in PR 16669
Other changes since 2.0.1:
- Bugfixes, code cleanups, ui polishing, etc...
- Rules now stored in preferences file
- Updated Polish translation
- Game rules now customizable. (i.e. you can set board size
different than 9x9)
- "Input name" dialog now works as expected
- Save game file format changed to plain text.
- Score file format changed. Though old format still supported.
- Save/Load game.
- Option to turn off "disappearing" animation
- "Advanced" themes. =)
You can start making your own themes if you have some spare time... =)
called nethackdir340). This is to ease the lives of people who wish to
have multiple versions nethack installed at the same time. It is not fully
automated, because doing pkgsrc magic will most likely screw things up
one funny way or another. And we all know that the most important thing
in this world is the nethack scorefile ...
Manually bump version to 3.4.0nb1.
Highlights of the new release:
* numerous bugfixes
* stamina affects ability to throw heavy things
* objects merge in containers
* several small refinements to race/role separation
* more feedback about skill advancement from #enhance command
* "autodig" option
* option for starting without a pet
+ many more, read doc/fixes34.0
Old savegames naturally don't work, so make sure you finish old ones
before upgrading the package.
Also fixes the rest of pkg/15717 by Bernd Ernesti. Solution was the same
as what Thomas Klausner used to fix angband (ie. simply duplicate the
patches)
all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
From the DESCR:
So, uh, there's a bunch of penguins on an iceberg in Antarctica.
You have been selected to catch them so they can be shipped to
Finland, where they are essential to a secret plot for world
domination.
In order to trap the penguins, you'll need to break the iceberg
into small chunks. You do this by melting lines in the ice with
Special High-Tech GNU Tools.
If a penguin hits a line in progress, however, it vanishes with a
loud noise, and you lose a life.
Once 80% or more of the iceberg is gone, the remaining chunks are
small enough for shipping. Of course, if you manage to get rid of
more than that, you'll save on postage, thus earning you exponential
amounts of Geek Cred (a.k.a. "score").
After you ship off one batch of penguins, it's time to move on to
the next. Each subsequent 'berg will have one more penguin, and
you'll have one more life. This will continue until you lose, or
until you exceed level one hundred or so, which Ain't Gonna Happen.
Of course, this is an urgent mission, so you'll be penalized if
you're slow -- every second or so, your score drops down by one.
From the DESCR:
Copter Commander is a free implementation of Armor Alley and Rescue
Raiders. R.R. was associated with a company called Sir-Tech
software, and A.A. was associated with Three Sixty Pacific.
Basically, you try to send a convoy from your part of the screen
that destroys the commanding vessel of the opposing convoy, while
protecting your own commanding vessel.
You can only directly control a helicopter, though, and the order
of creation of the new vehicles/infantry.
anagram are taken from a specified dictionary which should contain one
word per line (default dictionary:/usr/share/dict/words).
Some Anagrams Found Using an-0.93:
Free Software Foundation - I'd fan out tons of freeware!
National Security Agency - Lusty yearning at cocaine.
President Dole - Led despite Ron.
Central Intelligence Agency - Langley: Inelegant, eccentric.
XFrisk is a computer version of the classic Risk board game. It is a
multiplayer game played on a TCP/IP network, uses the X11 window system
for graphics and runs on most UNIX and UNIX-like platforms.
Provided in PR 15725 by Jonathon Perkin (sketch@rd.bbc.co.uk), modified
slightly by myself.
Not all NetBSD platforms support joysticks. Based on ones which are active
in their GENERIC config's only have those actually compile in NetBSD specific
joystick support. For the rest let the generic joystick support get pulled
in (and then fail to probe so the code will disable it anyways).
Otherwise this fails on any system without <machine/joystick.h>
XXX...This really should be redone at some point since it's messy now and
the original code looks like it had the concept of no joystick support in
the first place.
Summary of changes:
- removal of USE_GTEXINFO
- addition of mk/texinfo.mk
- inclusion of this file in package Makefiles requiring it
- `install-info' substituted by `${INSTALL_INFO}' in PLISTs
- tuning of mk/bsd.pkg.mk:
removal of USE_GTEXINFO
INSTALL_INFO added to PLIST_SUBST
`${INSTALL_INFO}' replace `install-info' in target rules
print-PLIST target now generate `${INSTALL_INFO}' instead of `install-info'
- a couple of new patch files added for a handful of packages
- setting of the TEXINFO_OVERRIDE "switch" in packages Makefiles requiring it
- devel/cssc marked requiring texinfo 4.0
- a couple of packages Makefiles were tuned with respect of INFO_FILES and
makeinfo command usage
See -newly added by this commit- section 10.24 of Packages.txt for
further information.
GtkBalls is a simple logic game. The goal of the game is to make the
maximum number of lines with balls of the same color. A line is made
of five balls. Each time you don't do a line, extra balls appear on
the grid. You lose when the grid is full.
BUG FIXES:
* Fixed a segfault in _sc_spill_fill, when no walls were selected and
napalm detonated off-screen. Parts of the spill code were not using
proper VCS.
* Fixed up a quick hack for the ``useless items'' bug.
(Turning display of such items off was causing a lockup.)
* Fixed some of the long standing roller bugs.
* Fixed another roller bug (lockup on direct tank impact).
* argument misordering in memcpy() in snetconnect.c
* Fixed order for winners/losers first
* Call order breakage in sending auto defense shield orders.
* Wrong scaling was used in reducing power when life lost.
* Return Leap Frogs to reasonable y values before creating children.
* Fixed the funky tank placement where some got platforms and some not.
(sc_land_avg_height_around() didn't always get it right)
* Fixed potential infinite loop in MORON AI
(thanks to Mark Anderson for spotting)
* Fixed minor error in console driver; it allowed nonprintable chars
* Fixed the buggy allowreturn logic in sactiveconsole.c
* Fixed a bug that allowed user to issue commands to AI if the AI
spent awhile thinking (this was one heck of a ``feature'' :)
Various other changes listed in ChangeLog
VS: ----------------------------------------------------------------------