Changes:
* Model animation/movement interpolation (r_lerpmodels, r_lerpmove cvars)
* SDL video/input/sound target, now default for MacOS instead of X11.
* sndio sound target for OpenBSD (thanks Tony Spets/Jacob Meuser)
* Support for BJP1/2/3 and FITZ(666) network/demo protocols
* Support for Darkplaces and RMQ style BSP2/2PSB file formats
* Work around buggy timers on some windows systems/drivers (thanks MH!)
* Removed vid_win dependency on SciTech MGL (thanks MH!)
* Netmasks can be used with qwsv's addip/removeip; e.g. "addip 192.168.0.0/24"
* Fixed remote screenshots from QWSV
* Improved build system including new OSX, Win64, SDL targets
* Lots more code sharing between NQ/QW
* Use non-power-of-two OpenGL textures when extension is available
* New cvar "m_freelook" to replace need for manual editing "+mlook" in config
Performing substitutions during post-patch breaks tools such as mkpatches,
making it very difficult to regenerate correct patches after making changes,
and often leading to substituted string replacements being committed.
libXext/buildlink3.mk, now that it is included there.
Leave the places where its API version is set or variables from it
are used directly (about 3 packages).
TyrQuake is meant to be a fairly conservative branch of the Quake source
code. It's intended to support Quake and Quakeworld in both software and
GL versions, as well as the Quakeworld Server. It only contains bug fixes,
and does does not change the look or feel of the game by adding lots of
rendering enhancements, etc.