to ${X11BASE} in the header and library search paths into references to
${LOCALBASE}/share/x11-links. These packages should now be strongly-
buildlinked regardless of whether xpkgwedge is installed.
Changes well-tested on NetBSD-1.5X/i386 with and without xpkgwedge and
lightly-tested on NetBSD-1.5.1/alpha without xpkgwedge.
Include a bugfix for lisp_LISP independently discovered by me that has
been pulled up to the automake-1-4 branch of automake cvs.
Changes are:
New in 1.4-p5:
* Allow AM_PROG_LIBTOOL again.
* Diagnose AC_CONFIG_HEADERS the same as AC_CONFIG_HEADER.
* Display distributed file list correctly in usage message.
* Allow numbers in macro names.
* Bugfixes.
New in 1.4-p4:
* Deal with configure.ac as well as configure.in -- this time for real!
* The version numbering system now allows three point version numbers,
such as 1.4.4, without thinking they are alpha release numbers.
New in 1.4-p3:
* Deal with configure.ac as well as configure.in.
* Don't complain if `version.texi' is included in multiple places.
New in 1.4-p2:
* Deal with AC_CONFIG_FILES from autoconf-2.50.
* Improvements to f77 support.
* DESTDIR now works for script targets.
* distcheck-hook works correctly.
New in 1.4-p1:
* The version numbering system now allows fork identifiers (such as
the p1 in this version of automake).
* Cope gracefully with various versions of libtool which may or may not
require ltconfig, ltcf-c.sh, ltcf-cxx.sh or ltcf-gcj.sh.
* Bugfixes.
to 1.12.0. Major changes from version 1.11.4 include:
- Big fixes, of course.
- Better compatibility with Civilization II.
- Better internationalization.
- Prettier graphics/tiles.
- More maps.
- Players can agree to give shared vision, which means that you
automatically see everything the other player sees.
Changes since 0.4:
Fixed a nasty next level bug, changed the block pixmaps.
Fixed a couple more focus issues, added a couple of usability patches,
repaired minor scores permissions, rewrote the pause code.
Bounce entropy, improvements to pause/focus code, new powerups, new block
types, and customisable levelfiles.
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it
is based on SDL, it is no problem to port it to different plattforms. For
the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains). The last tank on the
field is the winner.
Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game. It also supports multiplayer
games.
Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
Changes since version 1.3:
- complete code redesign (based on new Rocks'n'Diamonds game engine)
- contains now 60 levels from the classic game "Deflektor"
- can be compiled with SDL library to build native Windows version
- can be compiled with Allegro library to build native DOS version
- DOS and Windows versions can be compiled with gcc cross-compiler
- changed levels 43 and 45 due to changed (faster) pac man behaviour
Changes since version 1.4.0:
- major code redesign to maintain generic game functions in a separate
library and make it easier to port the game to new targets like SDL
- can be compiled with SDL library to build native Windows version
- DOS and Windows versions can be compiled with gcc cross-compiler
- trying to open already busy audio device does not block the game
- fixed network playing bug (patch from web site)
- SDL version can load and play music modules
- fixed element description in level editor for EM doors and keys
so remove it from package Makefiles. Also move the inclusion of the
buildlink.mk files to the end of the Makefile to just before bsd.pkg.mk
to ensure that any Makefile settings occur before the buildlink.mk files.