Commit graph

5125 commits

Author SHA1 Message Date
nia
c6b8bb8fb0 lincity: Fix linker errors and define LICENSE. 2019-07-02 13:46:29 +00:00
nia
f13fb8f8b4 quakeforge: The existing workaround is causing duplicate symbol errors at
link-time so just cheat by using "static inline".

Also, don't hardcode the libGL version number, take advantage of symlinks
instead to make libGL load on NetBSD-current with native X.

Bump PKGREVISION.

I still can't really get this to run for more than a few seconds (except
qw-client, which I can't test ingame), it may be borked.
2019-07-02 13:37:34 +00:00
nia
e99eec26f9 battleball: Specify c++03, this breaks with newer compiler defaults. 2019-07-02 13:05:35 +00:00
nia
cf037b69ee games/armegatron*: Update to 0.2.8.3.4
"This release is a compiler compatibility release only; we noticed
0.2.8.3.3 had severe problems with gcc 6, all our fault."
2019-07-02 12:58:54 +00:00
nia
33a4576ba4 lugaru: Needs graphics/glu. 2019-07-02 06:03:00 +00:00
nia
84b8ea8556 supertuxkart: Remembering to include bsd.prefs.mk may be helpful. 2019-07-01 16:35:14 +00:00
nia
2bf5c8671f supertux: Needs c++14 2019-07-01 15:32:47 +00:00
nia
be55e1e30f supertux: Update to 0.6.0
- Complete redesign of the icy world and forest world (Thank you,
RustyBox and Serano)

- Complete revamp of our rendering engine, the game should be much
faster than it was previously

- We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus
allowing SuperTux to be run on the Raspberry Pi, and potentially
WebGL.

- Support for right-to-left languages through vector fonts. This
will also fix a few non-ASCII characters, which often caused problems
before in translations

- A lot of other under-the-hood changes and bugfixes

A few graphics have been updated, and effects have been added:

- The save bell was reworked (Thanks to Raghavendra “raghukamath”
Kamath!)

- Improved big Tux graphics and animations (Thanks to Alzter)

- Various effects and shaders (Thanks to Grumbel)
2019-07-01 15:13:20 +00:00
nia
b9fded64d3 teeworlds: Update to 0.7.3.1
Switch to a less obscure build system. Hopefully fixes the package.
2019-07-01 14:01:27 +00:00
nia
3c398d344b games/flare-*: Update to 1.10
Changelog

Engine features

    The configuration menu has been redesigned and is now used as the pause menu.
    The interface features from version 1.09 have been reverted due to being accessible from the pause menu.
    Added an Interface option to disable showing hidden entity markers.
    Support floating point values for loot drop chance values.
    Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding. (Leszek Cimała)
    Added an Interface option to disable stat bar auto-hiding globally.
    Add ‘no_stash’ property to item definitions to prevent items from being placed in the stash.
    Add low HP notification system. (Leszek Cimała)
    Add ability to change the minimap zoom level by clicking on the minimap.

Engine fixes

    Fixed event activation being tied to distance to the camera position. It is now correctly tied to distance from the player.
    Mouse movement and mouse aim now calculate direction relative to the player instead of relative to the screen.
    Fixed enemy AI so that enemies can now enter combat if a hero ally is in their proximity.
    Fix –data-path command line flag on Windows.
    Fixed dialog not being available if it lacked a topic.
    Fixed loot drop rate bonus having no effect when loot drop chance was too low.
    Fix bug where the wrong requirements were checked for passive powers that had been granted bonus points.
    Items that can’t be stashed are now dropped on the ground upon opening the stash.
    Prevent re-binding the primary Main1 binding, which could break many interactions.
    Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since they correspond to specific keyboard keys.
    Fix crash when trying to load a mod that contained ‘engine/default_keybindings.txt’. (nwtour)
    Display XP stat bar value as relative to current level instead of total XP. (Leszek Cimała)
    Fix key bindings not working when switched to a non-US keyboard layout. (nwtour)
    Fix segfault when NPC filename is invalid.
    Fix inventory tooltips covering books when using no mouse.
    Fix navigation of dialog menu when using no mouse.
    Fix upgrading powers when using no mouse.
    When using the sdl_hardware renderer on Windows, OpenGL will now be used instead of Direct3D. This fixes the loss of some textures when resizing the window.
    Fixed the “level up” string to represent the ability to allocate multiple stat points. Also note if Power points can be allocated.
    Refactored ‘requires_hpmp_state’ for Powers to check against both stats at once. See the attribute reference for syntax changes.
    Greatly improved performance of loot tooltips.
    Fix bug where high item find chance prevented the player from finding currency.

Game updates

    Fixed an oversight that allowed easy farming of the Torture Chambers boss and loot chests.
    Made it so that potions and scrolls can not be stashed. This fixes an exploit where players could utilize a low level character to get these items for cheap.
    Added new attack and interact cursors.
    Added sound effect and cursors for indicating low health.

Translation updates

    Belarusian (be) update (Zmicer Turok)
    Brazilian Portuguese (pt_BR) update (Vinicius Rech)
    Catalan (ca) update (Marc Tormo i Bochaca)
    German (de) update (Fyrenic)
    Spanish (es) update (Agustin Ferrario)
    French (fr) update (syl_)
    Scottish Gaelic (gd) update (GunChleoc)
    Japanese (ja) update (sujiniku)
    Portuguese (pt) update (Rui)
    Russian (ru) update (Andrey Kapitonov, Igor Paliychuk, nwtour)
    Ukranian (uk) update (Igor Paliychuk)
    Chinese (zh) update (dumaosen, neverwin)
2019-07-01 13:20:51 +00:00
nia
82ba034ae9 supertuxkart: Update to 1.0
## SuperTuxKart 1.0 (20. April 2019)
### Networking
* Networking support for normal race, time trial, free for all, capture the flag and soccer by Benau and hiker :
    * Access to a global server list, possibility to also create a LAN server
    * Track voting system to allow players to decide where the race will be
    * Communication between server and clients to exchange inputs and general game data
    * A lot of work on rewind code to make sure server and client are well synchronized
    * Chat lobby for general server information and discussion among players between races
    * Support for handicap, which can be changed before each game
* Spectating option for players having entered a server while a race or game is underway by Benau
* Option to join live an active game in FFA, CTF and soccer by Benau
* Global rankings by Benau (communication with main server) and Alayan (ranking formula)

### Race gameplay and physics
* New game mode Capture the Flag by Benau (online multiplayer only)
* New game mode Free for All by Benau
* Free for All available in offline mode with AI, by Mrxx99
* Revised kart characteristics for better balance between light, medium and heavy karts by Alayan
* Better random item distribution for various numbers of karts by Alayan and hiker
* Fix position interpolation causing some incorrect lapline validation by Auria
* Fix kart being uncontrollable and hovering when landing on some downward slopes by hiker
* Mitigate a physics issue which could send a kart flying on collisions by hiker
* Make kart turn radius based on kart class instead of kart model length (which made Adiumy unplayable and caused AI issues) by Alayan
* Revisited slipstreaming with boost easier to obtain, especially in curves, but not as strong as in 0.9.3 when the zipper boost was incorrectly activated, by Alayan
* Minor gameplay improvements (level 1 skid boost doesn't interrupt level 2 boost, fairer rubber-banding in low difficulties, boosted AI for some karts for more challenge in GPs, small balance change of GP points, more useful and consistent handicap option...)
* Start boost/penalty moved to the set phase for smoother networking
* Terrain slowdown works again as intended on several tracks where it was missing

### AI
* Improved powerup and nitro handling in AI by Alayan

### General
* Option to disable light scattering (for improved FPS), used in graphics level 3, by Partmedia
* Unlockable SuperTux challenges in Story Mode by Alayan
* Improvements to ghost replays (more data saved, live time difference, replay comparison, egg hunt replays) by Alayan
* Kart color customization by Benau
* Multithreading contention fixes by Benau
* Local multiplayer improvements by Fantasmos
* Major revamp of the achievement system to make adding new achievements much easier and flexible, also fixing some related bugs by Alayan
* Store up to 5 highscores for a track/difficulty/mode/kart number combination, instead of 3
* Smooth turning for non-keyboard inputs for improved consistency between input mode by deveee
* Updated standard replays by Alayan
* Visual improvements (new skidding particles, better rescue, bubblegum flashing before ending)
* Audio improvements (crash sound depending on speed/direction, no crash sound on rescue walls, sound cue in nitro challenges)
* Fix STK incorrectly connecting to the server when the internet option is disabled by Auria
* Updated WiiUse library
* Many bugfixes

### Android
* Gyroscope support by Pelya
* Numerous improvements to input on Android, including screen keyboard, keyboard, gamepads, by deveee
* Android TV support
* Improved UI and font scaling by deveee
* More compact APK thanks to png optimization, allows to have several tracks more than the 0.9.3 APK, by deveee and Alayan
* Wayland support and many other smaller improvements and fixes

### User Interface
* New networking user interface by Benau and hiker
* Race UI improvements (new speedometer, nitro gauge, bigger minimap, minimap display options, more legible text with outlines and for some bigger font) by Alayan
* New coal skin by Alayan
* Support for collapsing widgets in UI by Mrxx99
* Multidirectional keyboard navigation in menus by Alayan
* Alternating background darkness in lists to enhance readability by Benau
* Support text breaks into multiple line in lists, e.g. in the addons menu, by Alayan
* Improved help menu with lateral tabs and a lot more information by Alayan
* Improved option menu with lateral tabs and a separate language tab by Alayan
* Many improvements to the ghost replay selection list (give access to egg hunt replays, kart icon shown in the list, replay's game version shown, hide player number column by default) and dialog (allow replay comparison, show track picture, show information about the selected replays) by Alayan
* Control configurations can be disabled without being deleted by Alayan
* Other significant enhancements (detailed progress of multi-goal achievements, reset password button, clearer checkbox status, milliseconds displayed in time-trials and egg hunts, nitro efficiency in the kart selection screen, better track info screen, better warnings when trying to do an online action with internet access disabled, hour support for GP time, default resolutions can't be used in fullscreen if unsupported by the monitor...)
* Many bugfixes and small enhancements mostly by deveee and Alayan

### Tracks and modeling
#### Tracks
* Black Forest by Sven Andreas Belting, replacing Green Valley
* Ravenbridge Mansion by samuncle, replacing Black Hill Mansion
* Las Dunas Soccer by samuncle
* Candela City arena by Benau based on samuncle's track
* Unwanted shortcuts and exploits found by several players and fixed mostly by Auria in many tracks :
    * Antediluvian Abyss, Around the Lighthouse, Fort Magma, Grand Paradisio Island, Hacienda, Minigolf, Nessie's Pond, Northern Resort, The Old Mine, Oliver's Math Class, Shifting Sands, STK Enterprise, XR591
* Smoothness issues causing collisions and kart slowdown fixed by Auria :
    * Nessie's Pond, Old Mine, Shifting Sands, Volcano Island, XR591
* Item (boxes, nitro, bananas) positions improvement by Alayan and theThomasPat :
    * Around the Lighthouse, Black Forest, Candela City, Hacienda, Minigolf, Northern Resort, Oliver's Math Class, STK Enterprise, The Old Mine, Volcano Island, Zen Garden
#### Karts
* New version of Beastie by Jymis
* New version of Kiki by Benau

## SuperTuxKart 0.9.3 (28. October 2017)
* Reduced RAM and VRAM usage, reducing load times by Auria and Benau
* New mesh format optimized for space and hardware skinning
* Code refactoring of both render pipeline by Benau and Elderme
* Physics improvements and various physics bugfixes by hiker
* Kart GFX improvements (exhaust and headlight)
* In-game screen recording powered by libopenglrecorder
* High quality mipmap generation by Stragus
* New smoother camera by Auria
* New grand prix win scene
* Gamepad configuration bugfixes
* 3 Strikes Battles : added spare tire karts
* Visual representation of the start line in all tracks
* Various improvements (starting boost effect, wall driving fixes, parachutes, GP points, help page for bananas, cannon fixes, colorization shader)
### Tracks and modeling
#### Karts
* Kiki by Benau
* New versions of Wilber and Hexley by Jymis
* New version of Konqi by Benau
#### Tracks
* All tracks drivable in reverse, with arrows pointing in the correct direction
* Candela City by samuncle (replace Shiny Suburbs)
* Cornfield Crossing by samuncle (replace Bovine Barnyard)
* New battle track Las Dunas Arena by samuncle

## SuperTuxKart 0.9.2 (1. July 2016)
* Ghost replay races by Benau
* Battle mode AI by Benau
* Soccer mode AI by Benau
* TTF font rendering by Benau
* New ruby and forest skins by Benau
* Kart properties refactor by Flakebi
* Scripting work under the hood
* Work on the track editor by mhp
* Tweak to challenges
* New farm track song by 0zone0ne and Krobonil
* Bugfixes
### Tracks and modeling
#### Tracks
* Antediluvian Abysses by samuncle (replace Subsea)
* Volcano Island by Ponzino
* New icy soccer field by samuncle and Benau

## SuperTuxKart 0.9.1 (17. October 2015)
* Many bug fixes
* Started to use scripting in tracks
* Significant audio performance improvements
* Tweak to challenges
### Tracks and modeling
#### Tracks
* Better support for driving tracks in reverse
* Smaller tweaks and improvements to several tracks including
    * Math class
    * XR591
    * Fort Magma
    * Gran Paradiso Island
    * Subsea

## SupertTuxKart 0.9 (24. April 2015)
* Fully shader-based rendering engine
* Online login which allows to:
    * connect with friends and see when they are playing
    * vote for addons
    * collect online achievements
* Grand Prix editor, including creation of random GPs
* Different kart physics
### Tracks and modeling
#### Karts
* New karts Amanda and Gavroche by XGhost
* New and improved Tux, Adiumy, Sara the Wizard and the Racer, Xue
#### Tracks
* Cocoa Temple by samuncle (replace Amazonian Journey)
* Gran Paradiso Island by samuncle (replace The Island)
* Graphical improvements to many other tracks
2019-07-01 10:56:20 +00:00
nia
6a0b02f8cc libretro-nxengine: Update BUILDLINK_TRANSFORM 2019-07-01 08:22:49 +00:00
ryoon
57d0806c39 Recursive revbump from boost-1.70.0 2019-07-01 04:07:44 +00:00
nia
662ec382b5 Split out an etlegacy-server package for etlegacy.
Allows most of the dependencies to be disabled because they won't be used
on a headless server.
2019-06-30 23:33:40 +00:00
nia
472fcfcd23 Add minetest-5.0.1 as games/minetest.
Minetest is an infinite-world block sandbox game engine with support
for survival and crafting.
2019-06-30 22:27:22 +00:00
nia
06e48610e1 Add 7kaa-music-2.15 as games/7kaa-music.
Seven Kingdoms is a series of "fantasy real-time strategy" computer
games. In the world of Seven Kingdoms, you will find up to seven
different Nations, each with unique attributes, who live in an
almost unlimited number of randomly generated landscapes.

This package contains Seven Kingdoms: Ancient Adversaries' music
files, which are redistributed separately due to restrictive
licensing. Their license forbids modifications and they are restricted
for use with Seven Kingdoms alone.
2019-06-30 21:56:28 +00:00
nia
27d4c48f78 games/Makefile: Add 7kaa. 2019-06-30 21:49:59 +00:00
nia
1d14010b29 Add 7kaa-2.15.2 as games/7kaa.
Seven Kingdoms is a series of "fantasy real-time strategy" computer
games. In the world of Seven Kingdoms, you will find up to seven
different Nations, each with unique attributes, who live in an
almost unlimited number of randomly generated landscapes.

This is a GPL release of the Seven Kingdoms: Ancient Adversaries
thanks to Enlight Software which granted the ability to license
the game under a free and open source license in 2009.
2019-06-30 21:49:41 +00:00
nia
b3dcfd6865 Add assaultcube-1.2.0.2 as games/assaultcube
AssaultCube is a FREE, multiplayer, first-person shooter game,
based on the CUBE engine.

Taking place in realistic environments, with fast, arcade gameplay,
it's addictive and fun!

With efficient bandwidth usage, it's low-latency and can even run
over a 56 Kbps connection.  It's tiny too, weighing in at a
lightweight about 50 MB package available for Windows, Mac and
Linux.  On the correct settings, it can even run on old hardware
(Pentium III and above).
2019-06-30 21:44:30 +00:00
nia
2368d0c106 Add sauerbraten-2013_04_04 as games/sauerbraten
Cube 2: Sauerbraten is a free multiplayer & singleplayer first
person shooter, the successor of the Cube FPS.

Much like the original Cube, the aim of this game is fun, old school
deathmatch gameplay and also to allow map/geometry editing to be
done cooperatively in-game.

The engine supporting the game is entirely original in code &
design, and its code is Open Source (ZLIB license, read the docs
for more on how you can use the engine).
2019-06-30 21:41:46 +00:00
nia
9a1a5d5d4c Add redeclipse-1.6.0 as games/redeclipse
Red Eclipse is a fun-filled new take on the casual first person arena
shooter, built as a total conversion of Cube Engine 2, which lends itself
toward a balanced gameplay, with a general theme of agility in a variety of
environments.
2019-06-30 20:53:08 +00:00
sevan
4d1699cd93 reword 2019-06-29 18:53:29 +00:00
nia
a1fee9e6eb etlegacy: Do not hardcode an x86_64 ARCH_STRING. 2019-06-27 16:05:11 +00:00
hauke
6a54aca2d8 Unbreak NetBSD release builds: <dev/hid/hid.h> only appeared in 8_99_10. 2019-06-27 14:19:51 +00:00
sevan
93b55019d2 Update to wtf-20190623, featuring more acronyms 2019-06-26 13:14:54 +00:00
nia
b21b6149c2 More http -> https.
Reviewed by hand.
2019-06-24 10:59:40 +00:00
nia
cefdcb69eb Follow some redirects. 2019-06-24 10:36:50 +00:00
nia
a448313dfa Add oshu-2.0.0 as games/oshu.
oshu! is a clone of osu!

osu! is that PC clone of the osu! Tatakae! Ouendan DS rhythm game,
occidentalized as Elite Beat Agents.

This project was born out of frustration from not being able to
play osu! on a little Linux box with no graphics card whatsoever.
It's aimed at minimalistic people and probably will never contain
a hundredth of the official client's features.
2019-06-23 16:02:00 +00:00
nia
9e2cb93d24 etlegacy: rm workaround for SDL_netbsdaudio, since it ain't broken now.
Also, improve comments.
2019-06-23 13:28:04 +00:00
maya
d6c4c84dcd etlegacy: have cmake figure out whether -ldl should be used.
Make per-OS PLISTs because for some reason it makes one file include
per-OS names. It would be easier to just not do that... but that's what
it already does.

the linux case is actually "else". I think the linux logic can be used
for all OSes after this.
2019-06-23 11:20:23 +00:00
nia
50abc441f5 bzflag: Update to 2.4.18
Switched to SDL2.

BZFlag 2.4.19
-------------

* Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
* Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez
* Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser


BZFlag 2.4.18  "Do You Hear What I Hear?" (2018-10-18)
------------------------------------------------------

* Fix DirectSound initialization order so that sound on Windows works again
    - Scott Wichser


BZFlag 2.4.16  "Reduce, Reuse, Replay" (2018-09-23)
---------------------------------------------------

* Send MsgFlagGrab before API event is called - Jeff Myers, Vladimir Jimenez
* Correctly unmuted when paused and killed by server - Alfredo Tupone
* Format codebase to allman style - Jeff Myers, Scott Wichser
* Use GLEW for obtaining OpenGL entry points and checking for extensions
    - Alfredo Tupone
* Revert a80ab87 (truncation warning fix) as that generated broken replay file
    headers. Detect and work around that bad header.
    - Joshua Bodine, Vladimir Jimenez, Scott Wichser
* Use pkg-config, if available, to detect ncurses
    - Scott Wichser, Joshua Bodine, Alfredo Tupone


BZFlag 2.4.14  "Hello Motto" (2018-05-02)
-----------------------------------------

* Add new bz_eAllowServerShotFiredEvent to the API - Vladimir Jimenez
* Fix antialiasing when starting the client windowed - Joshua Bodine
* Update the Windows icon file to include larger icons - Scott Wichser
* Treat the number pad keys uniquely for key mapping with SDL2 - Scott Wichser
* Better cpu selection for x86_64 - Alfredo Tupone
* Fix build with enable-profile - Alfredo Tupone
* Add safety check when getting flags (bzfs) - Alfredo Tupone
* Add min/../max to drawTime - Alfredo Tupone
* Fix the -configdir option for the client - Scott Wichser
* Upgrade Windows projects to Visual Studio 2017 - Scott Wichser, Jeff Myers
* Improve support for custom BZDB vars in plug-ins - Vladimir Jimenez
* Fix truncation warnings - Jeff Makey, Alfredo Tupone
* Add new bz_ePermissionModificationEvent to the API - Vladimir Jimenez
* Introduce new 'showMotto' permission - Vladimir Jimenez
* Fix gcc warnings and code formatting - Jeff Myers, Scott Wichser
* Remove old BitmapFont renderer - Scott Wichser
* Add new bz_eServerShotFiredEvent to the API - Vladimir Jimenez
* Revamp the world weapon API entirely - Vladimir Jimenez
* Add PLAYER-MOTTO output to logDetail plugin - Scott Wichser
* Display remaining ban time when a banned player connects - Vladimir Jimenez
* Punitive messages no longer display admin callsigns - Vladimir Jimenez
* Slash commands in the API now know destination channel - Jeff Myers
* Allow building with lcc compiler on e2k-alt-linux - Joshua Bodine
* Fix ability to bind a key with a modifier through menu - Joshua Bodine
* Disallow -helpmsg from world files - Vladimir Jimenez


BZFlag 2.4.12  "Silence is Golden" (2017-10-29)
-----------------------------------------------

* Allow API to trigger CTF capture event - Vladimir Jimenez
* Allow setting default values for BZDB from API - Vladimir Jimenez
* Add bzu_getTeamFromFlag() convenience function - Vladimir Jimenez
* Add new functions to the bz_APIStringList - Vladimir Jimenez
* Add string utility functions to the API and TextUtils - Vladimir Jimenez
* Fixed an issue with ASCII characters from modified non-ASCII keys in SDL 2
    - Joshua Bodine
* Fixed compilation on macOS when using autotools/gcc - Mike Miller
* Don't send client queries on behalf of players - Vladimir Jimenez
* Removed pollSet as a default perm in bzfs - Vladimir Jimenez
* Player records canSpawn value no longer always returns true - Vladimir Jimenez
* bz_addURLJob() now supports setting HTTP headers - Vladimir Jimenez
* Made multisampling work on all platforms with SDL 1.2/2 - Joshua Bodine
* Add bz_eMuteEvent and bz_eUnmuteEvent to the API - Vladimir Jimenez
* Add configure --disable-server option - Jeff Makey
* Add bz_isPlayerAutoPilot() to the API - Vladimir Jimenez
* Add bz_eAutoPilotEvent to the API - Vladimir Jimenez
* Add bz_getServerOwner() API function - Vladimir Jimenez
* The _maxFlagGrabs BZDB setting is no longer a random number - Vladimir Jimenez
* Add API access for the handicap system - Jeff Myers, Vladimir Jimenez
* Remove Xcode references to deployment targets except for main project
    - Joshua Bodine
* Allow silencing unregistered players in the client - Scott Wichser
* Fix the /silence and /unsilence client commands - Scott Wichser


BZFlag 2.4.10  "This is How We Roll" (2017-03-12)
-------------------------------------------------

* Fix high DPI handling on Windows (again) - Scott Wichser
* Custom slash commands respect double quotes when tokenizing - Vladimir Jimenez
* Make /help page names case-insensitive - Vladimir Jimenez
* Extend bz_ePlayerDieEventData to v2 to hold flag held when killed - Jeff Myers
* Add bzfs API hooks for polls and allow custom poll types - Vladimir Jimenez
* Reduce DNS cache time of list server hostname - Scott Wichser
* Fix bz_addURLJob() to correctly handle default NULL handler - Vladimir Jimenez
* TextUtils::url_encode and TextUtils::url_decode now use cURL's functions; this
    change fixes a crash bug with bz_urlEncode() - Vladimir Jimenez
* Add bz_reloadBadwords() to API - Vladimir Jimenez
* Add ability to reload badwords list with '/reload badwords' - Vladimir Jimenez
* Source code now dual licensed under the MPL 2.0 or LGPL 2.1 - Tim Riker
* Added an option to invert one or both joystick axes - Joshua Bodine
* Multisampling support under SDL 2 on macOS - Joshua Bodine


BZFlag 2.4.8  "Sixteen" (2016-10-10)
------------------------------------

* Add Russian transliteration - Ruslan Hihin, Aleksandr Lahin
* Fix a regression in 2.4.6 where the client would not reduce CPU usage when
    minimized on Windows - Scott Wichser
* On autotools platforms, try to use SDL2, then SDL1, and then fall back to
    native platform code. Allow specifying an SDL version as well.
    - Scott Wichser
* Prevent some more bzfs options from being specified in a world file
    - Scott Wichser
* Cleaned up some GCC6 warnings - Scott Wichser
* Spawn all players on base when a timed game starts - Konstantinos Kanavouras
* Add indicator for -noTeamKill servers on server list - Konstantinos Kanavouras
* Send a notification to admins when a BZDB variable is reset
    - Konstantinos Kanavouras
* Increase the range of the volume slider - Konstantinos Kanavouras


BZFlag 2.4.6  "Eight, Our Codebase is Overweight" (2016-06-26)
--------------------------------------------------------------

* regFlag plugin now uses bz_eAllowFlagGrab event - Scott Wichser
* RogueGenocide plugin defaults to ignoring rogue self-kills - Scott Wichser
* Standardize and update the documentation for bundled plugins - Scott Wichser
* Add bz_getRandomPoint to API - Vladimir Jimenez
* Correctly handle the keypad keys with SDL2 - Jeff Makey, Scott Wichser
* Implement SOURCE_DATE_EPOCH spec in our autoconf system to work towards
  reproducible builds - Scott Wichser, Jeff Makey
* Include a timestamp in the /savemsgs output filename - Scott Wichser
* Added -t option to /savemsgs to add timestamps to messages - Scott Wichser
* Added a GUI option to show timestamps on the messages - Scott Wichser
* For SDL2, restore the original gamma on exit and reapply desired gamma on
    window recreation - Scott Wichser
* Use SDL2 on Windows for the window/display management - Scott Wichser
* Remove hiddenAdmin plugin - Vladimir Jimenez
* Add a cycleRadar and cyclePanel key binding command - Joshua Bodine


BZFlag 2.4.4  "Be My Valentank" (2016-02-14)
--------------------------------------------

* Correctly exit the game when closing from the Windows 10 taskbar
    - Scott Wichser
* Update the player status when a gameover event occurs - Scott Wichser
* Fix fullscreen window toggling on Mac OS X - Joshua Bodine
* Fix crash on exit with Windows bzfs - Scott Wichser
* Fix crash on exit with Mac OS X bzfs - Joshua Bodine
* Fix buffer overrun that caused a crash on exit and other strange behavior on
    Windows and Linux - Scott Wichser
* On Windows, reload textures after initializing the context - Scott Wichser
* Add a menu to edit server list quick filters - Scott Wichser
* Tell Windows that we are DPI aware - Scott Wichser
* Time functions in the bzfs API use doubles instead of int - Vladimir Jimenez
* Fix issue on Windows that allowed mouse to get stuck off-screen when switching
    to windowed mode - Scott Wichser
* Replace NaN with zero in nboUnpackFloat() - Jeff Makey
* Add a bz_ChatEventData_V2 that contains message type - Konstantinos Kanavouras
* Show recipient/sender for private action messages in BZAadmin
    - Konstantinos Kanavouras
* Server list filter: remove "cached" boolean filter, rename "flags" to "ffa",
    "teams" to "ctf", and add "offa" - Scott Wichser
* Add server list filter help pages - Scott Wichser
* Add config option to control shot brightness - Konstantinos Kanavouras
* Don't show a running countdown to a player who joins a paused game
    - Konstantinos Kanavouras
* Allow RGB values in ANSI color codes to allow custom colors
    - Konstantinos Kanavouras
* Vastly improved support for changing tank and radar colors
    - Konstantinos Kanavouras
* Fix rendering of TK warning symbol - Joshua Bodine
* Remove third-party libraries from our source tree - Scott Wichser
* Fix search field losing focus while loading server list - Joshua Bodine
* Do not count observers when sorting the server list - Scott Wichser
* Randomize the order of servers with identical player counts - Scott Wichser
* Mouse grab/confine fixes - Joshua Bodine, Scott Wichser
* Improvements to flagStay and rabidRabbit plugin - Vladimir Jimenez
* Joystick hat fixes - Konstantinos Kanavouras
* Update shot stats live - Konstantinos Kanavouras
* Track shot stats for all flag types, even custom flags
    - Konstantinos Kanavouras
* Filter messages before MsgEnter - Jeff Myers
* Require a player have spawned to be added to rejoin wait list - Jeff Makey
* Validate the player ID in MsgPlayerUpdate and MsgPlayerUpdateShort
    - Scott Wichser
* Fix usage of privateMessage permission - Konstantinos Kanavouras
* Properly prevent multiple MsgEnter messages - Jeff Myers
* Refactor and extend the shot API - Jeff Myers
* Autokick on unknown packet type - Vladimir Jimenez
* Block whitespace-only message and kick for garbage characters - Scott Wichser
* Validate teleporter index in client and server - Scott Wichser
* Limit half-joined player connection duration - Scott Wichser
* Add various checks for invalid player actions - Jeff Makey
* Show coordinates of target tank instead of observer camera location
    - Jeff Makey
* Allow shot API event to cancel broadcasting shot to other clients - Jeff Myers
* Store a list of how many times each player was killed by other players and
    expose it to the API - Jeff Myers
* Allow plugins delay adding players to allow for remote data lookups
    - Jeff Myers
* Add API event triggered when authentication is complete - Jeff Myers
* Added bz_GetPlayerMottoData_V2 - Jeff Myers
* Relicense the SAMPLE_PLUGIN to BSD 2 clause license - Jeff Myers, Tim Riker
* Update joystick axis list when changing joystick device
    - Konstantinos Kanavouras
* List server communication now uses HTTPS - Scott Wichser
* Added bz_setPlayerSpawnAtBase and bz_getPlayerSpawnAtBase API functions
    - Vladimir Jimenez
* Added configure --enable-custom-plugins and --enable-custom-plugins-file
    options - Jeff Makey
* Introduce bz_AllowSpawnData_V2 - Vladimir Jimenez
* Added bz_setPlayerSpawnable and bz_isPlayerSpawnable API functions
    - Vladimir Jimenez
* Removed GLEW as a dependency - Joshua Bodine, Scott Wichser
* Made text at top of HUD use sans-serif font and removed serif font
    - Joshua Bodine
* Player scores are now factors in auto team assignment - Joshua Bodine
* New font rendering tool and new font textures up to 64pt - Joshua Bodine
* Added bz_getPlayerBySlotOrCallsign API function - Vladimir Jimenez
* Have custom permissions show in /showperms and /groupperms - Vladimir Jimenez
* Start adding unit tests with CppUTest - Scott Wichser
* CIDR ban support - Scott Wichser
* Radar size and panel size are now set individually  - Joshua Bodine
* Added bz_incrementTeamLosses and bz_incrementTeamWins API functions
    - Vladimir Jimenez
* Vertical sync support under SDL - Joshua Bodine, Jeff Makey
* SDL 2 support - Alfredo Tupone, Joshua Bodine
* Do not flash GAME OVER for observers - Jeff Makey
* Validate the teleporter indexes in MsgTeleport - Scott Wichser
* Correctly validate an offered admin password - Jeff Makey
* Added "showAdmin" permission - Vladimir Jimenez
* Added countdown pause/resume API events - Vladimir Jimenez
* Added bz_getCountdownRemaining API function - Vladimir Jimenez
* Added bz_getPausedTime API function - Vladimir Jimenez
* Added bz_isCountDownPaused API function - Vladimir Jimenez
* Added bz_getIdleTime API function - Vladimir Jimenez
* Added bz_getPlayerFlagID API function - Vladimir Jimenez
* Added bz_isAutoTeamEnabled API function - Vladimir Jimenez
* Added bz_cancelCountdown API function - Vladimir Jimenez
* Added bz_pollActive API function - Vladimir Jimenez
* Added bz_CustomZoneObject API class - Vladimir Jimenez
* Added CustomZoneSample plugin - Vladimir Jimenez
* Added permission for /listplugins - Vladimir Jimenez
* Allow API to overload built-in slash commands - Vladimir Jimenez
* Added "report" permission - Vladimir Jimenez
* Added bz_eGameResumeEvent and bz_eGamePauseEvent to the API
    - Vladimir Jimenez
* Don't allow muted players with ADMINMESSAGESEND to send PMs to hidden admins
    - Konstantinos Kanavouras, Vladimir Jimenez
* Add [Reverse Score] scoreboard sort option - Konstantinos Kanavouras
* Track number of self-kills on the scoreboard - Konstantinos Kanavouras
* Added menu option to pause chat window scrolling - Konstantinos Kanavouras
* Added "noteam" option for "/flag reset" command - Konstantinos Kanavouras
* Added option to bz_resetFlags to skip team flags - Konstantinos Kanavouras
* Implemented "/poll kill" command - Konstantinos Kanavouras
* Added "/countdown cancel" command - Konstantinos Kanavouras
* Added serverSidePlayerSample plugin - Jeff Myers
* Fix fancy radar tank when zoomed - Kyle Mills
* Added /handicap command - Frank Thilo
* Reverted to traditional handicap calculation - Frank Thilo
* Add bzfscron plugin to execute commands on time intervals
    - Daniel Remenak, Scott Wichser
* Server-side players can send slash commands - Scott Wichser
* Added server side shot tracking - Jeff Myers
* Added clientQuery permission - Konstantinos Kanavouras
* Added superUser plugin - Jeff Myers
* Added bz_getPlayerCount API function - Jeff Myers
* Added bz_incrementPlayerWins API function - Jeff Myers
* Added bz_incrementPlayerLosses API function - Jeff Myers
* Added bz_incrementPlayerTKs API function - Jeff Myers
* Make players respawn on bases after countdown ends - Lee Marshall
* Countdown now resets player scores as well as team scores - Lee Marshall
* Fully integrated Xcode project file - Joshua Bodine
2019-06-22 13:29:19 +00:00
micha
f532242fd9 games/doomlegacy: import doomlegacy-1.47.2
This is one of the most popular Doom source ports.
It enhances Doom with things like:
- Free Look
- OpenGL renderer
- Heretic support,
- TCP/IP networking
and much more.

Doom Legacy can play Doom, Boom, Marine's Best Friend (MBF), and Heretic maps.
In addition to the original games by id Software and Raven Software, there are
hundreds of free, fan-made maps available on the Internet. These maps are
typically distributed as PWAD files, which are not fully self-contained.
For each game you will also need the corresponding IWAD data file, which
contains all the graphics, wall and floor textures, sounds, and music for that
game. For example, if you want to play Doom II maps, you'll need the IWAD file
doom2.wad, or one of the free replacements.

Legacy has implemented the fundamental and de-facto-standard Boom extensions,
and the Marine's Best Friend (MBF) extensions. Legacy also has implemented
among other things 3D floors, swimmable water and other special effects using
extended linedef codes, and supports the FraggleScript scripting language.

This package contains the SDL build of Doom Legacy.
2019-06-17 13:53:22 +00:00
micha
52a8c484ac Makefile: +doomlegacy 2019-06-17 13:41:05 +00:00
rillig
ca0d580c41 games/xboard: fix OPSYS detection for Solaris 2019-06-16 22:04:20 +00:00
nia
be9c3f95d8 lugaru: add version 1.2
based on work by charlotte in wip.

Lugaru is a DRM-free, third-person action game. The main character, Turner,
is an anthropomorphic rebel bunny rabbit with impressive combat skills. In
his quest to find those responsible for slaughtering his village, he
uncovers a far-reaching conspiracy involving the corrupt leaders of the
rabbit republic and the starving wolves from a nearby den. Turner takes it
upon himself to fight against their plot and save his fellow rabbits from
slavery.
2019-06-13 13:04:02 +00:00
adam
e96c4d490e pysolfc: updated to 2.6.4
2.6.4:
Unknown changes

2.6.2:
Fixes for the Windows and macOS packages.
Forbid illegal moves in Spider and some other variants.

2.6.0:
Support for solving Golf using a solver
An untested macOS package (we need testers)
A bug fix
Ability to run the test suite without python 2.x and/or pygtk
Code cleanups.

2.4.0:
The Windows installer now includes the revitalised PySol-music package. For more info, see this bug.
Many improvements to the test suite and the board import functionality.
Some bug fixes.

2.2.0:
The Microsoft Windows binary installer now contains and supports the solver for Freecell and other games.
Many bug fixes.

2.1.4:
We now provide a Microsoft Windows binary installer again, thanks to the great work of Roderik Ploszek. Note that the solvers (for FreeCell/etc.) are not installed as part of it yet, but they are available separately.
pysol-sound-server was updated to support Python 3.x.
Fixes for the board export / solver input, and for redealing upon restart of the "ms*" deals.
Various cleanups.

2.1.3:
Support for the kivy toolkit for running under Android-based devices (currently python 2.7-only)
Fixed the help system and removed the need for the sgmllib module.
Other fixes and cleanups.
Currently there is no Microsoft Windows binary package. Help or insights will be appreciated.

2.1.0:
The code is now compatible with both Python 2.7.x and Python 3.x
One can deal all MS FreeCell/FC-pro deals by specifying e.g: "ms100000" as the seed.
Support for Black Hole and All in a Row solver was added.
Test suite and CI were added to the repository.
The code now passes flake8 validation.
Some improvements to the solver dialog.
2019-06-06 21:53:44 +00:00
adam
53c78cb7b9 Revbump after updating graphics/glew 2019-05-29 19:52:48 +00:00
maya
c2a277ff9a pingus: use pkgconfig to find libGL. Results in adding /usr/X11R7/lib to
RPATH on netbsd, meaning this program can run.
Avoid accidental expansion of DATADIR in pingus_main.cpp.

This now runs for me.
Bump PKGREVISION.
2019-05-27 16:07:30 +00:00
maya
8892b4b449 pingus: fix compilation issue by adding missing include.
PR pkg/54240.

XXX this package needs to add libGL path's to RPATH to run
2019-05-27 15:37:56 +00:00
wiz
4e408494f8 lgogdownloader: set licence 2019-05-27 15:11:07 +00:00
wiz
867400db6f lgogdownloader: update to 3.5.
Changes not found.
2019-05-27 14:04:08 +00:00
tnn
d87505affe openttd: fix iconv(3) detection 2019-05-27 11:19:22 +00:00
rillig
c7ff05f63e all: replace SUBST_SED with the simpler SUBST_VARS
pkglint -Wall -r --only "substitution command" -F

With manual review and indentation fixes since pkglint doesn't get that
part correct in every case.
2019-05-23 19:22:54 +00:00
nia
32ae4a53e1 etlegacy: Disable renderer shared lib, it doesn't work with builtin Mesa.
Make myself MAINTAINER.

Bump PKGREVISION.
2019-05-18 17:29:47 +00:00
triaxx
3ea8210b42 pkgsrc changes:
* Reintroduce configure step to avoid subtle bugs (thanks @leot)
2019-05-13 04:50:46 +00:00
triaxx
90f51881e8 pingus: update to 0.7.6
pkgsrc changes:
  * Disable configure target (SCons seems not to provide it)
  * Remove explicit use of SCons: use Makefile instead
  * Port deprecated Boost.Signals to Boost.Signals2
  * Take MAINTENERship

Changes:
Pingus 0.7.6 (24/Dec/2011)
==========================
* added new SVG icons for Pingus
* added 10 new xmas themed levels
* added ability to sort levelsets by priority


Pingus 0.7.5 (25/Oct/2011)
==========================
* fixed memory leak in OpenGL renderer
* added support for Win32 cross-compilation with mingw32
* added gamespeed adjustments via KPPlus, KPMinus, KPEnter
* added single-stepping the game with 'S'
* added better application icon
* added access to all levelsets in developer-mode (Ctrl-m)
* added 10 new Halloween levels


Pingus 0.7.4 (10/Oct/2011)
==========================
* fixed game not starting when no soundcard is present
* all halloween and tutorial levels have been converted to a minimum
  size of 1920x1200 so they can be played in fullscreen without letterboxing
* new --userdir command line switch to set the directory where savegames
  are saved
* menu getting confused by fast succedding clicks fixed
* level-demo recording and playback are back (files not compatible between x86 and x86-64)
* window resize support throughout the whole game
* dirty-rectangles drawing for improved performance with software rendering
* OpenGL rendering
* new blackboard graphic
* Unicode support
* two new levelsets, "Desert" and "Factory Campaign", with 27 new levels
* added a man-page
* deadly fall height has been increased
* support for prefab objects and groups in the editor
* cleaned up digger, miner and basher paths
* added an option menu
* lots of minor bug fixes
* bitmap fonts have been generated with anti-aliasing
2019-05-12 06:17:30 +00:00
ryoon
6d59d0b729 Recursive revbump from print/poppler
Exclude print/luatex that is updated manually.
2019-05-09 13:57:48 +00:00
adam
238e1357ce rocksndiamonds: updated to 4.1.2.0
4.1.2.0:
Levels & Artwork:
drag-and-drop support for level and artwork zip files on all platforms
zip files can be dropped into main menu or into level set selection menu
zip files placed into level (sub-)directory will be extracted at start
added support for level sketch copy/paste using Ctrl-c/v in level editor
also makes it easy to copy complete playfields between levels in editor
added support for graphics sets with dynamic window and playfield size
added special global animation mode ‘NO_TITLE’ for all but title screens

Gameplay:
added request dialog to play again after game is over without solving level
added quickly toggling team mode by clicking on main menu “name/team” text

Bug fixes:
fixed bugs in game logic of “game of life” and “biomaze” elements
fixed many bugs related to local and network multi-player games
fixed many bugs related to virtual buttons when playing on touch devices
lots of other bugs fixed in this release (see Git commit messages)

Other changes:
removed support for SDL 1.2

4.1.1.0:
Multi-player games (team mode and network games):
improved support for network multi-player games (plus lots of bugfixes)
network games can now be fully configured by using setup menu settings
when playing network games, the level to be played is now sent to all clients
added UDP broadcast to auto-detect network server in local network
multi-player levels now marked in main menu preview with network or team mode
fixed team mode games in R’n’D game engine (all players have to enter an exit)
added player option in level editor to let the first player solve the level

Virtual buttons on touch devices:
improved support for highly configurable virtual buttons on touch devices
options for transparency, grid size, highlighted and outlined virtual buttons
separately configurable virtual buttons for portrait and landscape mode

Graphics:
ultra-smooth scrolling using vertical sync (vsync) on supported devices

Game settings:
added setup option to directly play the next level after solving a level
added setup option to skip displaying the high scores after solving a level
added setup option to use extended list for game speed selection

Global animations:
added event actions (key events and screen buttons) to global animations
this allows for simulating key or button events when animations are clicked
added “passthrough” option to click several overlapping global animations

Other changes:
fixed bug with dragon fire destroying indestructible steel letter walls
fixed various other bugs (and probably added some new)
2019-05-05 07:59:38 +00:00
nia
8ccb8569c4 games/openttd: Depends on fluidsynth. 2019-04-28 19:13:00 +00:00
wiz
48f0604226 *: add SHA512 checksums to distinfo 2019-04-27 11:33:02 +00:00