Version 2.1.2
* Updated translations
* 8 bug fixes
Version 2.1.1
* Updated translations
* 1 bug fix
Version 2.1.0
* Software improvements
** Refactoring to break down responsibilities in classes and make code more modular
** Automated “Assembly / package versioning”
* Existing games improvements
** Mouse support for Memorize figures and text
** Show graphically the answer in square sheets puzzle
** Add rationale to handshake puzzle
** People at the table has a better graphic
** Some controls in games handle better larger texts
* Translations
** New Telugu translation
** Many updated translations
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:
more options in LAN/NET games (continue game when players leave;
disable player targetting)
fixed abort during a multiplayer game with a player in lowest
graphics mode
much faster Internet servers listing (parallel discovery)
add ability to record and replay games; also add ability to
save frames from records, so as to create high quality videos
of games [ on youtube | video file ]
geolocalized nicks in server lounge
Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:
1-player multiplayer training: ability to activate chain reaction
world map: you can view the amount of playing players, which
helps chosing a server
world map: you see playing players as green dots
network game lounge: you can toggle fullscreen
network game lounge: the game creator can activate chain-reaction
and set a victories limit through options
network game lounge: you can request server info
network game lounge: chat is timestampped
multiplayer: you can view who's attacking you
After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:
new 1-player game mode: multiplayer training; uses identical
game rules as multiplayer, generated malus bubbles are counted
as points - what score will you be able to reach in the 2
minutes time frame?
network (Internet) game: up to 5 players in a game (net game
system has logic able to transparently handle players behind
a NAT)
LAN game: similar to network game except that no connection to
Internet is made, substituted by polling the local network
fully revamped graphics, including now 3d-based smooth penguin
eyecandy
revamped intro and 1p music into fully digital productions
full joystick support: just move your joystick(s) or push
buttons in the "change keys" dialog (analog joysticks handled
as digital for fair play)
realtime graphical effects in the menu screen (if your computer
is fast enough)
anti-aliased and localized messages
Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock
* Slight graphical improvement for the PlayStation version of Broken Sword 2
* Several bugfixes for Lands of Lore
* More logical sound settings for SCI games
* A fixed crash in the VGA version of Quest for Glory 1
A 3D maze game based on a similar game I read the source to in an
Australian PC magazine in the mid 1980s. Implemented using curses,
so that you can play it on a VT100 should you so desire.
In this game, you are robot (#). Your job is to find kitten. This task
is complicated by the existence of various things which are not kitten.
Robot must touch items to determine if they are kitten or not. The game
ends when robotfindskitten.
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber)
Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland)
Failing to forget no longer uses a turn.
Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff)
Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue)
Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio)
Signpost added to surace world. (SilverAnalyst)
Someone to greet you on the surface world. (Andrew Walker)
Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
+ and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo)
Frogs have a bonus to attack vs insects. (Robert Barber)
Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
Finally added the cute and cuddly triceratops!
If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff)
Sleeping creatures have a visual indication. (Mike Ratzlaff)
Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff)
Rolling boulder works on some monsters.
Fix minor spelling errors (Gurkan Sengun)
Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins)
Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk)
Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk)
One new room type.
Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.