Commit graph

16 commits

Author SHA1 Message Date
adam
5096a1f42b rocksndiamonds: updated to 4.1.0.0
4.1.0.0:
added various additional customization options to create your own games
added showing/hiding game element sections in the level editor depending on the selected game engine
added doing ‘redo’ by pressing ‘undo’ button with Ctrl or Shift key in the level editor
added new automatically saved config file for the selected zoom tile size in the level editor
moved level property ‘initial wind direction’ to balloon elements in editor
fixed various bugs (and probably added some new ones)
2018-07-13 17:27:32 +00:00
adam
89607e2002 Changes 3.1.1:
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of "editorsetup.conf" for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
2005-08-16 15:35:51 +00:00
jlam
95fd1f6ec9 Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.
Several changes are involved since they are all interrelated.  These
changes affect about 1000 files.

The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk.  bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files.  Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred.  This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.

The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages.  Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc.  This modification is a nod toward LOCALBASE=/usr.  The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.

The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc.  The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.

The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files.  Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories.  These files are used as input
to imake since imake can't use stdin for that purpose.

The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead.  This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed.  Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries.  Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
2005-06-01 18:02:37 +00:00
jlam
585534220c Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:
USE_GNU_TOOLS	-> USE_TOOLS
	awk		-> gawk
	m4		-> gm4
	make		-> gmake
	sed		-> gsed
	yacc		-> bison
2005-05-22 20:07:36 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
reed
dc221fa199 Install manpage to man section 6. (No patch needed since
was done with do-install target in first place.)

Bump PKGREVISION.
2004-12-22 16:46:19 +00:00
adam
9ae2b33e48 Changes 3.1.0:
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
- fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
- re-converted Emerald Mine and Supaplex levels to apply engine fixes
- changed default snap/drop keys from left/right Shift to Control keys
- added level loader for loading native Emerald Mine levels
- added level loader for loading native Supaplex packed levels
- added group elements for multiple matches and random element creation
- added elements that can be digged or left behind by custom elements
- added element "Sokoban field with player" missing for Sokoban levels
- added custom element features to allow building of teleporters
- added option to use step limit instead of time limit for level
- added pressing "space" key as valid action to select menu options
- added clipboard (cut and paste buttons) for custom and group elements
- added shortcut to dump brush (type ":DB" in editor) for use in forum
- added network multiplayer code for Windows (still only command line)
- replaced old tutorial level set with far better one by Niko Böhm
- "contributions" levels now separate package to make base set smaller
- too many bugfixes and changes to list them all here (see ChangeLog)
2004-11-03 15:14:17 +00:00
snj
462db628af Use bl3. 2004-03-07 00:39:43 +00:00
heinz
31c0c28ce5 Use find with "-print" 2004-01-26 20:02:30 +00:00
grant
4390a2f42b replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make. 2004-01-24 13:30:55 +00:00
heinz
a7a1ed9b06 Let this work on Solaris (verified) and maybe Darwin (please test).
Create user and group if necessary, not every OS has "games:games".
2003-12-17 21:30:39 +00:00
adam
661e32fdf3 Changes 3.0.8:
- added "musicinfo.conf" for menu and level music configuration
- added "editorsetup.conf" for editor element list configuration
- added "copy" and "exchange" functions for custom elements to editor
- added configurable "bored" and "sleeping" animations for the player
- added "awakening" sound for player when waking up after sleeping
- added configurable element animations for info screen
- added configurable music credits for info screen
- added configurable level set information for info screen
- added warnings for undefined token values in artwork config files
- menu entries now also selectable by clicking on entry text
- better sniksnak turning movement (two steps instead of only one)
- fixed turning movement of butterflies and fireflies (no frame reset)
- fixed bug with wrong default impact sound for colored emeralds
- fixed bug with double nut cracking sound
- fixed a very nasty bug in dragon turning code in TurnRoundExt()
- finally fixed tape recording when player is created from CE change
- added new contributed levels
2003-12-15 14:47:37 +00:00
adam
e913943db3 Most important changes since last release version 3.0.6:
- fixed incorrectly displayed animation for attacking dragon
- fixed bug with not setting initial gravity for each new game
- fixed bug with teleportation of player by custom element change
- fixed bug with player not getting smashed by rock sometimes
- fixed serious bug in code for delayed element pushing
- fixed little bug in animation frame selection for pushed elements
- fixed bug when pushing element that can move away to the side
- fixed tape recording when player is created from CE element change
- fixed player animation frame reset for identical animations
- unavailable setup options now marked as "n/a" instead of "off"
- prevent "extended" changed elements from delay change in same frame
- speed-up of reading config file for verbose output
- added configuration option for opening and closing Supaplex exit
- added configuration option for moving up/down animation for Murphy
- added animation for "turning" action (for elements with move delay)
- added turning animations for bug, spaceship and sniksnak
2003-11-19 12:48:47 +00:00
adam
ae5bcac5c8 Changes 3.0.6:
- fixed bug when initializing font graphic structure
- fixed bug with animation mode "pingpong" when using only 1 frame
- fixed bug with extended change target introduced in 3.0.5
- fixed bug where passing over moving element doubles player speed
- fixed bug with elements continuing to move into push direction
- fixed bug with duplicated player when dropping bomb with shield on
- fixed switching bug (resetting flag when not switching but not idle)
- fixed element tokens for certain file elements with ".active" etc.
- added "switching" event for custom elements ("pressing" only once)
- added support for MP3 music for SDL version through SMPEG library
2003-10-08 13:35:25 +00:00
adam
0d009daa16 Changes 3.0.5:
- fixed bug in multiple config pages loader code that could crash the game
- enhanced (remaining low-resolution) Supaplex graphics
- active/inactive sides configurable for custom element changes
- new movement type "move when pushed" available for custom elements
- now four envelope elements available
- font, background, animation and sound for envelope now configurable
- main menu doors opening/closing animation type now configurable
2003-09-30 14:15:33 +00:00
adam
35356c1d7c Changes 3.0.4:
- fixed bug in multiple config pages code that caused crash
- fixed bug in custom definition of crumbled element graphics
2003-09-15 15:20:44 +00:00