Tolua++ is an extended version of tolua, a tool to integrate C/C++ code
with Lua. tolua++ includes new features oriented to c++ such as:
* Support for std::string as a basic type (this can be turned off by a
command line option).
* Support for class templates
As well as other features and bugfixes.
tolua is a tool that greatly simplifies the integration of C/C++ code with
Lua. Based on a cleaned header file (or extracts from real header files),
tolua automatically generates the binding code to access C/C++ features
from Lua. Using Lua API and tag method facilities, tolua maps C/C++
constants, external variables, functions, classes, and methods to Lua.
v0.0.5 (2012-05-08):
* Architecture-specific functions for running on Windows have now been
fully implemented, and the command line tool passes all tests in the
test suite on Windows (thanks roytam1 for bug reports).
* Bug fixed where the command line tool would enter an infinite loop
when extracting a truncated archive (thanks Jon Dowland).
* Support added for archives with level 0 headers and Unix path
separators (thanks roytam1).
* The test suite now runs correctly outside of the Europe/London time
zone (thanks Thomas Klausner).
* A .spec file is now included for building rpm packages.
* implement activity tab (not same as Twitter's one, due to missing API)
* allow to settting color for all tweets.
* add `twitter client' for extraction filter.
* some speed up improvements.
Core:
- Add our own GimpOperationBrightnessContrast because GEGL one is different
Plug-ins:
- Fix some GFig rendering issues
Source and build system:
- Depend on Babl 0.1.10, GEGL 0.2.0 and some other new library versions
General:
- Bug fixes
- Translation updates
* OpenCL support
* build improvements.
* High level API to apply ops directly to buffers with arguments.
* Final bits of translation infrastructure.
* Invalidate regions when disconnecting input pads.
* Operations:
* New operation: global-matting
* Allow transform core to do perspective transforms.
* Added string based key/value pairs to operations.
* Added arguments for dealing with scaled down preview rendering.
* Added human interaction ranges and non-linear mapping to properties.
* Buffer:
* Removed broken lanczos sampler.
* Add gegl_buffer_set_color and gegl_buffer_set_pattern
* Added ability to drop cached tiles.
* Added API for handling abyss policy (not implemented yet)
* Avoid iterating global tile cache when flushing/destroying buffers
that have no tiles in the cache.
The SFS toolkit was developed to support the SFS distributed file
system (see http://www.fs.net). But because others use the toolkit
for other reasons, we're making SFS's libraries available as a
separate, lightweight package.