* OpenGL ES 1.1, and OpenGL ES 2.0 support
* OpenGL 3.x and 4.x support along with associated OpenGL extensions
* Supoort for Android on tablets and phones
* Support for IOS on tablets and phones (end users applications have already
been accepted on the App Store)
* Introduction of Present3D application for immersive 3D presentations
* New extensible serializers that provide new .osgb binary, .osgt ascii and
.osgx xml file native formats
* New generalized serializable metadata architecture
* New osgQt library that makes it straight forward to integrate !OpenSceneGraph
with Qt, including web browsing via QWebKit.
* New FBX plugin based on the Audodesk FBX DSK that enables reading of the the
.fbx 3D authoring and interchange format
* New directshow plugin for handling movies under Windows
* New pov plugin for exporting a scene to POV-Ray format, enabling use of
POV-Ray to do photo-realistic ray tracing
* New ply plugin for reading ply files
* Improvements to osgText that enable bevelling of 3D text and highter quality
2D fonts
* Improvements to osgVolume enabling high quality ray traced volume rendering
* Improvements to osgManipulator making it more flexible
* Improvements to osgParticle to support shader based particle effects
* Revamped 3ds plugin for reading and writing of .3ds files
* Revamped dxf plugin for reading and writing of .dxf files
* Support for Cocoa and 64bit OSX build
* Improved thread safety and efficiency of database paging
* New Texture and buffer object pools for efficiently managing GL object
resources