Commit graph

9 commits

Author SHA1 Message Date
adam
f5e35d538b revbump for textproc/icu update 2022-04-18 19:09:40 +00:00
adam
b6d9bd86bc revbump for icu and libffi 2021-12-08 16:01:42 +00:00
adam
9d0e79c401 revbump for textproc/icu 2021-04-21 11:40:12 +00:00
nia
ac4d122073 armagetronad: 0.2.9.0.1
Changes on the 0.2.9 branch

- Added detection and reaction code for timing assist bots
- /shuffle now works before you actually join a team
- Implemented /shout command and associated settings
- Fixed suspension and silenced status not being re-applied after a player
  disconnects and rejoins a server.
- Tweaks to enemy influence system.
- Ingame menu and console now are drawn on top of a semi-transparent,
  darkened area for increased readability.
- New first start menu with clearer language selection and initial setup.
- Tutorial match against one AI at slower speed.
- Tutorial tooltips for the most important keybindings.
- ADD_MASTER_SERVER command to announce a server to a new master server.
  Simplifies the process to list your server on a subculture.
- Team launch positions logged to ladderlog with POSITIONS event. Disabled by
  default.
- New command-line option "--input" added to poll for input from a file
  instead of stdin.
- Added WHITELIST_ENEMIES_[IP/USERNAME] to allow players to be enemies, even
  if they come from the same IP address and ALLOW_ENEMIES_SAME_IP is
  disabled (which is its default setting).
- GAME_END, NEW_MATCH, and NEW_ROUND ladderlog events include date and time.
- Added ENCODING ladderlog event, which specifies the encoding for data in
  ladderlog.txt.
- "--input" now can be used more than once to read from multiple files or pipes.
- new team management ladderlog messages:

       TEAM_CREATED <team name>
       TEAM_DESTROYED <team name>
       TEAM_RENAMED <old team name> <new team name>
       TEAM_PLAYER_ADDED <team name> <player>
       TEAM_PLAYER_REMOVED <team name> <player>

- Manage external scripts on Unix dedicated servers. New commands:
  SPAWN_SCRIPT, RESPAWN_SCRIPT, FORCE_RESPAWN_SCRIPT, KILL_SCRIPT,
  LIST_SCRIPTS, SCRIPT_ENV.
- New setting ACCESS_LEVEL_ANNOUNCE_LOGIN that determines if a player's
  login/logout message can be announced.
- Authentication is now enabled by default.
2020-11-25 20:34:37 +00:00
ryoon
2831546220 *: Recursive revbump from textproc/icu-68.1 2020-11-05 09:07:25 +00:00
adam
6bd0c30da6 Revbump for icu 2020-06-02 08:22:31 +00:00
nia
cf037b69ee games/armegatron*: Update to 0.2.8.3.4
"This release is a compiler compatibility release only; we noticed
0.2.8.3.3 had severe problems with gcc 6, all our fault."
2019-07-02 12:58:54 +00:00
joerg
96ad777193 Pointers are not ordered relative to 0. Check the error of fopen
correctly. Share patches when sharing distinfo. Bump revision.
2016-12-15 23:52:43 +00:00
kamil
3973d9ffc7 Import armagetronad-0.2.8.3.3 as games/armagetronad
Armagetron Advanced is a multiplayer game in 3D that attempts to emulate
and expand on the light cycle sequence from the movie Tron.

Tron was an arcade game based on the movie of the same name, release by
Disney in 1982. The original game consisted of 4 sub-games, the only one of
concern is the 'Light Cycles' one, in which the player uses a left/right
joystick to control a 'Light Cycle' which leaves a wall behind it wherever
the cycle it goes, turning only at 90 degree angles. The player must then get
the AI to crash into their wall while avoiding hitting the AI's own wall
themselves. Those were the humble beginnings of Armagetron Advanced's
game play, which has now blossomed into 16 player mayhem, with highly
advanced AI, network game play, and of course all in a 3D environment.

Originally packaged in pkgsrc-wip by:
- Adam Hoka
- Thomas Klausner
- David Sainty
- Aleksej Saushev
- Sevan Janiyan
and
- myself.
2016-07-24 15:43:50 +00:00