04202008 - Upped version to 1.0.3 (brown paper bag release for soname bug).
04192008 - Apparently MICRO_VERSION in configure.in doesn't do what I think;
reset for binary compatibility (thanks, Hans!).
04182008 - Include <math.h> in shn.c.
Bump API depends.
04172008 - Look for Speex includes in new directory. Converted all text
encoding from ISO-8859-1 to UTF-8. Fixed "make dist" script for
dealing with Subversion instead of CVS. Added Speex to the README.
Upped version to 1.0.2.
04112008 - Check if Speex header has bogus data (CVE-2008-1686).
08062007 - Updated my email address.
07152007 - Minor correction in Timidity resampling code (Thanks, Sam!).
07062007 - Fixed uninitialized buffer in mpglib. (Thanks, Phil!).
10292006 - Fixed bogus memory dereference when SMPEG fails init (thanks, Chris!)
10272006 - FLAC 1.1.3 breaks their API _again_, so we try to do the right
thing at build time. (Thanks, Josh!).
05122006 - Patched to get mpglib compiling again (thanks, Sam!).
12172005 - Fixed gcc4 whining in playsound_simple.c.
12062005 - Trimmed a bunch of junk out of the build system, and now it works
on Mac OS X again.
10122005 - Check for libmodplug headers in two possible places (thanks, Tyler!)
10012005 - Added playsound_simple.c.
05302005 - Backport from devtree: Fixed automake nonsense.
11122004 - Backport from devtree: fix .voc decoder crash on file open.
05082004 - Fixed "bootstrap" to work with MacOSX.
05072004 - Backed out some commits, converted repository to Subversion, and
branched off to a 1.1.0 development tree. Changed MikMod URL...old
one is now a porn site. :(
10252003 - VOC decoder was broken. Now it isn't.
10142003 - Build system fix: acinclude.m4 had some word wrapping badness.
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
Changes:
10102003 - Changed some SDL_Error()s to __Sound_SetError() in new DLS code
to fix linking issues.
10052003 - Fixed memory corruption when freeing DLS instruments,
and bug when timidity is initialized multiple times (Thanks, Sam!).
09252003 - Sam Lantinga added support for DLS instruments to the MIDI decoder.
09132003 - Happy September. Added Speex (.spx) decoder.
08052003 - Fixed MIDI decoder on bigendian systems.
03102003 - Never actually created samplelist_mutex (Thanks, Glenn Maynard!).
01122003 - Fix to smpeg.c's rewinding code (Thanks, Eric).
12212002 - Fixed ogg.c to decode a full buffer at a time instead of one ogg
packet per call, and mikmod has a check during initialization to
prevent a clash with SDL_mixer (Thanks, Eric).
12092002 - Changed Sound_Init()'s call to SDL_Init() to SDL_InitSubSystem(),
to prevent unwanted use of the SDL parachute (thanks, Glenn).
From the DESCR:
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as .WAV and .MP3. It is meant to make the
programmer's sound playback tasks simpler. The programmer gives
SDL_sound a filename, or feeds it data directly from one of many
sources, and then reads the decoded waveform data back at her
leisure. If resource constraints are a concern, SDL_sound can
process sound data in programmer-specified blocks. Alternately,
SDL_sound can decode a whole sound file and hand back a single
pointer to the whole waveform. SDL_sound can also handle sample
rate, audio format, and channel conversion on-the-fly and behind-the-
scenes, if the programmer desires.