Commit graph

31 commits

Author SHA1 Message Date
wiz
7eeb51b534 Bump for perl-5.20.0.
Do it for all packages that
* mention perl, or
* have a directory name starting with p5-*, or
* depend on a package starting with p5-
like last time, for 5.18, where this didn't lead to complaints.
Let me know if you have any this time.
2014-05-29 23:35:13 +00:00
ryoon
f8e628f818 * .include "../../devel/readline/buildlink3.mk" with USE_GNU_READLINE=yes
are replaced with .include "../../devel/readline/buildlink3.mk", and
  USE_GNU_READLINE are removed,

* .include "../../devel/readline/buildlink3.mk" without USE_GNU_READLINE
  are replaced with .include "../../mk/readline.buildlink3.mk".
2013-07-15 02:02:17 +00:00
wiz
d2ca14a3f1 Bump all packages for perl-5.18, that
a) refer 'perl' in their Makefile, or
b) have a directory name of p5-*, or
c) have any dependency on any p5-* package

Like last time, where this caused no complaints.
2013-05-31 12:39:57 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
wiz
8b5d49eb78 Bump all packages that use perl, or depend on a p5-* package, or
are called p5-*.

I hope that's all of them.
2012-10-03 21:53:53 +00:00
wiz
e0c56a8453 Recursive bump for libmikmod shlib major ++
Noted by dholland.
2012-06-04 09:29:53 +00:00
obache
615c758c19 Recursive bump from audio/libaudiofile, x11/qt4-libs and x11/qt4-tools ABI bump. 2012-01-13 10:54:43 +00:00
sbd
03d28ed8ca Add missing devel/readline buildlinks.
Bump PKGREVISIONs
2011-11-16 08:23:48 +00:00
obache
1d9df3258a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
joerg
4bd41386e5 Remove @dirrm entries from PLISTs 2009-06-14 17:56:38 +00:00
joerg
f605fec2db Mark as destdir ready. 2008-07-14 12:55:56 +00:00
joerg
58c3144236 Mechanically replace all includes of buildlink3.mk of the following
packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.

graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
2006-12-15 20:32:52 +00:00
joerg
4662b8b3a6 Needs perl at build time. 2006-06-09 08:21:57 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
tv
f816d81489 Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used. 2005-04-11 21:44:48 +00:00
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
tv
c487cb967a Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10
in the process.  (More information on tech-pkg.)

Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.

Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
2004-10-03 00:12:51 +00:00
snj
4f95543b53 Update to 0.2.0.
Changes:
* Removed excessive assertion in seconomy-gtk.c.
* Fix snet header file inclusion.
* Only sa_handler OR sa_sigaction in handler (cross compatibility).
* Repaired two bugs in sgame/soptions.c (fixes solaris compiles).
* License restricted to version 2 of the GPL.
* Easter Egg wars :)
2004-04-17 21:07:13 +00:00
snj
a34b5930a5 I'll adopt you, xscorch. 2004-04-17 20:51:30 +00:00
zuntum
3ed59fa3e3 drop maintainership 2004-04-17 20:46:28 +00:00
snj
64b0d90730 Use bl3, update HOMEPAGE and MASTER_SITES, update to 0.1.16. Changes
include tons of bugfixes and miscellaneous changes.  See the included
ChangeLog for details.
2004-03-07 23:26:15 +00:00
jlam
ec993afa1a LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globs
relative to ${WRKSRC}.  Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
2004-02-14 17:21:32 +00:00
grant
4083b24390 s/netbsd.org/NetBSD.org/ 2003-07-17 21:31:04 +00:00
wiz
43fa0c7cb6 PKGREVISION bump for libiconv update. 2003-07-13 13:50:19 +00:00
salo
adf99ac1cc Use pkgsrc libtool and work around the need for linking a static library
twice in particular order.

Closes PR pkg/21739 by Jeremy C. Reed.
2003-05-31 20:11:20 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
wiz
55d299edab Update to 0.1.15 (bugfix release).
Convert to buildlink2.
2002-08-31 13:33:02 +00:00
abs
05bda72852 Updated xscorch to 0.1.14 -
BUG FIXES:
    * Fixed a segfault in _sc_spill_fill, when no walls were selected and
      napalm detonated off-screen.  Parts of the spill code were not using
      proper VCS.
    * Fixed up a quick hack for the ``useless items'' bug.
      (Turning display of such items off was causing a lockup.)
    * Fixed some of the long standing roller bugs.
    * Fixed another roller bug (lockup on direct tank impact).
    * argument misordering in memcpy() in snetconnect.c
    * Fixed order for winners/losers first
    * Call order breakage in sending auto defense shield orders.
    * Wrong scaling was used in reducing power when life lost.
    * Return Leap Frogs to reasonable y values before creating children.
    * Fixed the funky tank placement where some got platforms and some not.
      (sc_land_avg_height_around() didn't always get it right)
    * Fixed potential infinite loop in MORON AI
      (thanks to Mark Anderson for spotting)
    * Fixed minor error in console driver; it allowed nonprintable chars
    * Fixed the buggy allowreturn logic in sactiveconsole.c
    * Fixed a bug that allowed user to issue commands to AI if the AI
      spent awhile thinking (this was one heck of a ``feature'' :)

	Various other changes listed in ChangeLog
VS: ----------------------------------------------------------------------
2002-02-10 23:43:55 +00:00
zuntum
c72c1cf5f9 Move pkg/ files into package's toplevel directory 2001-11-01 00:57:41 +00:00
dmcmahill
90f981c54d add xpm's buildlink.mk. fixes problem in recent bulk build. fix
suggested by zuntum.
2001-10-24 12:38:40 +00:00
zuntum
61dd0a9a4b Initial import of xscorch-0.1.13a - Multiplayer tank shoot-em-up
XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains).  The last tank on the
field is the winner.
2001-07-26 12:36:54 +00:00