Changes:
- Miscellaneous minor gameplay improvements
- Fixes a crash with python 2.7
- Removes support for savefiles older than 0.28
- Rewrite of the graphics system (new widgets and dialogs, etc.)
- Various minor bugfixes
- Translation improvements
v0.28 (release 2008.05.11):
USER-VISIBLE CHANGES:
- Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes)
- Minor dialog behavior fixes. (FM)
* New non-research task: CPU Pool. Performs maintenance, construction, jobs.
Bases with no other task assigned will contribute to the CPU Pool. (FM)
* New non-research task: Sleep. Bases assigned to Sleep will remain idle and
be harder to detect. Note that even a computer can't sleep through
construction. (FM)
- The CHANGE buttons inside the base dialog now show their hotkeys. (FM)
- The location buttons have had their on-screen positions tweaked. (FM)
- Start location is randomized to any of the 5 available continents. (FM)
* CPU is now used to design constructions, Cash to buy the required items, and
Labor (time) to assemble the final construction. (FM)
- Location and city names can now be localized. (FM)
- Numbers automatically localize to the correct comma-vs-period usage. (FM)
* Added a new difficulty level: Ultra Hard. (FM, emh for suggestion)
* Build times are now difficulty-dependent. (FM)
* The grace period applied to a new base is now difficulty-dependent. (FM)
* The suspicion gain per discovery is now difficulty-dependent. (FM)
- Bases in a location are now sorted by size, then name. (FM, emh for
suggestion)
* The global grace period now expires on Normal and above if you build more
than a certain number of bases, and on Ultra Hard if you build certain types
of bases. (FM)
- Locations with recently-discovered bases are now more likely to have other
bases discovered. (FM)
* Base detection chances and overall suspicion are now unknown until certain
new technologies have been researched. (Phil)
...except on low difficulty. (FM)
* Incomplete bases no longer support the AI. (FM)
- It's possible to get lucky when hacking some random computer. (FM)
* Seconds, minutes, and hours now matter much more than they used to. (FM)
- Major events cause the game to pause, instead of going to real-time. (FM)
- You can use the Enter on the numeric keypad like the regular Enter key.
(Phil, gare for suggestion)
* Continents are no longer identical. (FM, Phil for suggestion)
* New continent: Australia. Ocean moved to make room. (FM)
* E:S now has an intro when you start a new game! (FM)
- New item: Warning Signs. Useful for keeping out curious people. (FM)
- CPU display on Finance screen centered (Jorge Vargas)
- Time capsules can now be built anywhere sufficiently remote, with varying
degrees of stealth. (FM, emh for suggestion)
- Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to
better reflect their effects. (FM)
* de_DE translation (FM, Thomas for native proofing [still in progress])
* sv_SE translation (Anders Andersson)
OTHER CHANGES:
- Massive (~50%) code changes, to improve clarity and reduce duplication. (FM)
- "safety" module should trap most crash bugs and show the pause menu, allowing
the user to save or attempt to resume play; the errors are written to a log
for easy submission to the developers. (FM)
- New utility: reorder.py Workaround for traduko's current order-scrambling
behavior. Use with caution. (FM)
- Various code formatting fixes, refactor of part of the technology(/event)
result system. (Jorge Vargas)
- setup.py updated to support mac .app building and cut filesize of the windows
.exe by about half. (FM)
v0.27 (release 2008.04.17):
USER-VISIBLE CHANGES:
- Display the actual discovery percentage when preparing to build a base.
(Brian, Phil)
- Minor text cleanups. (Phil)
* Support events that can happen throughout the course of the game, changing
things in interesting ways. (Brian, Phil)
* A number of new items and technologies to ease gameplay. (Brian, tweaks
by Phil and emh)
- Building new machines informs you how much CPU capacity you will receive
from the new systems. (Brian, Phil for suggestion)
- Idle bases are harder to discover. (Brian)
- Allow keys to be repeated when held down. (Brian, emh for suggestion)
- Fix the constant "CPU complete" dialogs when low on money. (Brian, numerous
people for suggestion)
- Added research item for construction. Still needs actual implementation.
Weird time code is blocking. (Brian, ? for suggestion)
- Return to base menu when exiting base screens rather than returning to map.
(Brian, emh and Max McCracken for suggestion)
- Implemented Security and Reactor values obtained from data files. (Brian)
- Implemented "Destroy" feature from base list (Brian, Max McCracken and emh
for suggestion)
- When building, items are sorted by their cost to make picking the best one
easier. (Phil, Gustav Bertram for suggestion)
- Keep the game from crashing when it cannot create a 'music/' directory.
(Phil, Andrew McMillan for report)
- Added checks to avoid key error crashes related to unfinished Construction
code. (Brian)
- Added check to avoid crash when hitting 'Destroy' button in an empty base
list. (Brian)
- Preferences have moved to 'prefs.dat', and now follow the standard Python
ConfigParser format. (Phil)
- Added difficulty choice dialog handled by pgu. (Brian)
- Increased robustness across the board; E:S should be harder to crash.
(Phil)
- Various strings shortened to fit dialogs. (Phil, Joey Hess for suggestion)
- Fixed bug that kept music from playing. (Phil, Brian Warner for suggestion)
- Keep running if the mixer can't load. (Phil, Rafal Czlonka for bug report)
- Fix up the handling of music paths. (Phil)
- Added support for win and losegame music. (emh)
* Three new tracks, 'Deprecation', 'Awakening,' and 'Inevitable,' including
the Psycle source! (Max McCracken)
- Research screen will no longer assign an extra base to research. (emh,
blog... for report)
- When naming base, text will take up the entire box. (emh, blog... for report)
- Fixed a potential crash with display_base_list self-recursing. (Phil,
Josh Triplett for report)
OTHER CHANGES:
- Code cleanups and reformatting. (Phil)
- Cleanup a bug introduced in player.py, item may be int rather than object.
(Brian)
- The music loading code is less fragile now; it shouldn't break on too-short
file names. (Phil)
- Massive changes to data file handling; we now use Python's built-in
ConfigParser. (Phil)
- Further changes to the data file formats, for consistency and ease of
code/data maintenance. (Phil)
- Switched sounds to using data files, for smoother future expansion. (Phil)
- Fixed strings loading. (Phil)
Created by accident, all who find you will destroy you. Survive,
grow, and learn. Only then can you escape. Endgame: Singularity
is a simulation of a true AI. Go from computer to computer, pursued
by the entire world. Keep hidden, and you might have a chance.