Commit graph

6 commits

Author SHA1 Message Date
agc
8cef6c454b Add RMD160 digests. 2005-02-23 23:11:54 +00:00
adam
2823ef9edf Most important changes since release version 2.0.1:
- fixed bug that can cause crash on some compilers or systems
- fixed bug in game engine making some levels sometimes unsolvable
- for details, see CHANGES file (included in the package)
2003-08-26 15:22:42 +00:00
wiz
29cd175204 Update to 2.0.1, provided by Adam Ciarcinski, with minor fixes.
Changes:
	- icon for Windows executable added
	- bug when selecting default level series fixed
	- new IFF style file format for level files
	- fullscreen mode now works with Windows (workaround for bug in SDL)
	- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
	- file permissions when saving files and creating directories changed
	- some small sound bugs fixed
2002-09-11 23:43:41 +00:00
kristerw
4c71178d4a Update mirrormagic to version 2.0.0
Changes since version 1.3:
        - complete code redesign (based on new Rocks'n'Diamonds game engine)
        - contains now 60 levels from the classic game "Deflektor"
        - can be compiled with SDL library to build native Windows version
        - can be compiled with Allegro library to build native DOS version
        - DOS and Windows versions can be compiled with gcc cross-compiler
        - changed levels 43 and 45 due to changed (faster) pac man behaviour
2001-07-05 22:13:06 +00:00
wiz
daff086c30 Move to sha1 digests, and/or add distfile sizes. 2001-04-21 02:08:16 +00:00
agc
fb467f5ac2 + move the distfile digest/checksum value from files/md5 to distinfo
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-04-17 11:22:34 +00:00