Commit graph

21 commits

Author SHA1 Message Date
wiz
f669fda471 *: recursive bump for libffi 2020-03-08 16:47:24 +00:00
wiz
c30c5fbc0b *: recursive bump for nettle 3.5.1 2019-07-20 22:45:58 +00:00
wiz
e5209a786e Add p11-kit to gnutls/bl3.mk and bump dependencies. 2018-04-17 22:29:31 +00:00
rillig
7a273b1698 games/*: fix alignment of variable values
pkglint -Wall -r --autofix --only aligned

After running the above command, three packages had to be adjusted
manually:

In maelstrom-x11, pkglint didn't see that a commented variable
assignment should have been re-aligned as well.

In netmaze, there was a single line that didn't align well with all the
others, but pkglint decided to adjust the whole paragraph to this single
line. The result would have been ok, but not good.

In tscp, there was a paragraph where some of the lines were indented
one space more than the others. This rule is useful when one variable
name is very long compared to the others, but not in this case.
2018-01-14 17:33:57 +00:00
joerg
395e596517 Fix gnutls fallout. Bump revision. 2016-10-01 13:01:11 +00:00
wiz
a82aa43c18 Recursive PKGREVISION bump for gnutls shlib major bump. 2016-09-19 13:04:18 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
wiz
1a8b91542f Bump PKGREVISION for nettle shlib major bump. 2015-08-23 14:30:35 +00:00
tnn
02fda4ea69 requires pthreads 2015-03-12 16:33:32 +00:00
wiz
e03c03b6dc Recursive PKGREVISION bump for libgcrypt-1.6.0 shlib major bump. 2014-01-01 11:52:02 +00:00
asau
45127be31e Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days. 2012-10-06 11:54:29 +00:00
obache
c580487448 missing parts of recursive revbump for gnutls update. 2012-09-23 10:47:45 +00:00
drochner
6d7f2c37ad fix build with gnutls-3, bump PKGREV
fixes PR pkg/46656 by David Shao
2012-07-05 10:33:06 +00:00
dholland
7e751949e4 Set BUILDLINK_ABI_DEPENDS correctly (with +=, not ?=)
It turns out there were a lot of these.
2012-05-07 01:53:12 +00:00
abs
d037f28cbd fix typo in last 2011-07-12 08:26:18 +00:00
abs
1d3dbc1346 +libgcrypt 2011-07-12 08:25:51 +00:00
abs
c8a3e996a2 Add explicit libgcrypt buildlink 2011-07-12 08:23:52 +00:00
obache
1d9df3258a recursive bump from gettext-lib shlib bump. 2011-04-22 13:41:54 +00:00
joerg
2d1ba244e9 Simply and speed up buildlink3.mk files and processing.
This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
2009-03-20 19:23:50 +00:00
joerg
f605fec2db Mark as destdir ready. 2008-07-14 12:55:56 +00:00
wiz
6265e9d48d Import libggz-0.0.14.1 as games/libggz. Based on ggz-libggz from
Michael Rohrer in wip.

GGZ Gaming Zone

GGZ is a project to create a free gaming platform.  The project includes
a server, games for the server, clients, and games for the clients.  Other
projects may include ggz networking into their games.  GNOME games project
and Freeciv 2.1 releases use ggz.

This package contains the base libraries the server and clients depend on.
2008-04-25 23:09:44 +00:00