General:
* Added MIDI driver for Atari ST / FreeMint.
* Added a 'Load' button to the Launcher (not supported by all engines).
* Added a new global main menu (GMM) dialog usable from all engines.
* Added the ability to return to the launcher from running games (via the GMM).
* Rewrote GUI renderer to use an vector based approach.
* Rewrote GUI configuration to use XML.
New Games:
* Added support for Blue's 123 Time Activities.
* Added support for Blue's ABC Time Activities.
* Added support for Bud Tucker in Double Trouble.
* Added support for The 7th Guest.
KYRA:
* Added support for Auto-save feature.
* Added support for MIDI music.
SCUMM:
* Implemented radio-chatter effect in The DIG.
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
Ports:
- Revived the PS2 port.
- Revived the BeOS port.
SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in
The Curse of Monkey Island.
- Fixes for cursors in HE games.
AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.
Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German
version.
- Added saving of conversation flags as to whether a particular conversation
option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second
time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.
SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number
of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow
it to run on platforms that can keep a limited amount of files open (e.g.
on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at
the docks.
New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM
video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving
some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths
on POSIX systems (Linux, Mac OS X etc.).
New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- Added Touche: The Adventures of the Fifth Musketeer engine.
- Added support for Gobliins 2.
- Added support for Simon the Sorcerer's Puzzle Pack.
- Added support for Ween: The Prophecy.
- Added support for Bargon Attack.
- Added Sierra AGI engine.
- Added support for Goblins 3.
- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
- Added dialog which allows the user to select the GUI theme on runtime.
- Added 'Mass Add' feature to the Launcher, which allows you to scan for
all games in all subdirectories of a given directory (to use it, press
shift then click on "Add Game").
- Improved the way the auto detector generates target names, it now takes
a game's variant, language and platform into account.
- Improved compression for DXA movies.
- Keyboard repeat is now handled in a centralized way, rather than on a
case-by-case basis. (Simply put, all engines now have keyboard repeat.)
New Ports:
- Added Nintendo DS port.
- Added GP2X port.
- Added GP32 port.
General:
- Fixed potential garbage and/or crash in debug console.
- Removed restriction on 27 games per game id when added via launcher.
SCUMM:
- Improved support for international versions of HE games.
- Fixed rare actor drawing glitches.
- Fixed path finding during smart star challendge in Big Thinkers 1st Grade,
- Fixed graphical glitches in stomach location of Pajama Sam 3.
- Fixed graphical glitches in HE80 version of Putt-Putt Travels Through
Time.
- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
- Fixed crash in MM NES when clicking on top screen area
- Now it is possible to turn on or off subtitles during SMUSH movies
Simon:
- Improved support for international versions of the Feeble Files.
- Fixed undefined behaviour when loading music.
- Fixed crash when displaying some subtitles in the Feeble Files.
- Fixed crackling sound in Mac version of Feeble Files
BASS:
- Fixed character spacing in LINC terminals in floppy version v0.0303
- Fixed a regression which caused incorrect adlib music emulation
Broken Sword 1:
- Fixed speech-related crashes.
Broken Sword 2:
- More robust handling of the optional startup.inf file.
Kyrandia:
- Scrolling in the Kyrandia intro is less CPU intensive, at the cost of
not being as smooth as before.
- Fixed a tiny graphics glitch in the Kyrandia intro.
- Improved screen update handling, speeds up drawing on small devices.
- Improved resource loading, faster startup.
New Games:
- Added kyra engine (for the Kyrandia series). Currently only the first
part of the series is supported.
- Added support for The Feeble Files
General:
- Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Added subtitle configuration controls to the Launcher options dialogs.
- GUI was completely redesigned and is now themeable.
SCUMM:
- Rewrote the detection code, for improved accuracy and better support of
fan translations. It should now work much better on games with unknown
MD5.
- Added subtitle configuration controls to the options dialog.
- Fixed graphical glitches in several HE games.
- Fixed palette glitches in Big Thinkers 1st Grade.
- Fixed songs in the kitchen of Pajama Sam 1.
SAGA
- Fixed sound distortion in the Inherit the Earth demo.
Simon
- Improved Hebrew support
- Lots of long-overdue cleanups and re-structuring were made to accomodate
for The Feeble Files.
- Fixed a rare MIDI bug that would cause a channel to change volume without
adjusting it to the master volume.
- Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
Broken Sword 1:
- Added support for the --save-slot option.
Broken Sword 2:
- Major rewrite of how game resources are accessed in memory. This
should fix alignment issues reported on some platforms.
- Missing data files are handled more gracefully.
General:
- Fixed OS X bundle building when using GCC 3.3.
SCUMM:
- Added support for rotating and scaling of sprites in HE games.
Sword2:
- Fixed last-minute crash when playing sound effects.
WinCE Port:
- Should fix weird crashes with DOTT stamp and in FOA
- Fixed Monkey Island blocking keyboard panel on Smartphones
- Fixed QVGA Smartphone detection (mean it this time :p)
- Fixed Smartphone double right click issue.
General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.
SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.
Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows
Queen:
- Fixed charset for Spanish version.
SAGA:
- Fixed digital music playback under BE systems.
Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
New Games:
- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
and "Inherit the Earth").
- Added Gob engine (for the Goblins series). Currently, only the first of
the Goblins games is supported.
New Ports:
- Added PlayStation 2 port.
- Added PlayStation Portable (PSP) port.
- Added AmigaOS 4 port.
- Added EPOC/SymbianOS port.
- Added fixes for OS/2 port.
General:
- Reworked cursor handling in SDL backend. Now cursors can have their own
palette and scaling. This is used by Humongous Entertainment games now.
- Added FluidSynth MIDI driver.
- Added GUI for the "soundfont" setting. (Currently only used by the
CoreAudio and FluidSynth MIDI drivers.)
- The MPEG player could hang if the sound ended prematurely.
- Improved autoscaling GUI, which takes full advantage of your screen.
- Fixes for GCC 4.
SCUMM:
- Added support for Mac Humongous Entertainment titles.
- Added support for multiple filenames/versions using a single target.
- Implemented CGA and Hercules render modes in early LEC titles.
- Added dialogs which are shown when you modify the talkspeed or music
volume using hotkeys.
- Added support for NES version of Maniac Mansion.
- Added thumbnail support for savegames.
- Broke compatibility with HE savegame (HE v71 and upwards only).
- Added possibility to disable building of HE and SCUMM v7 & v8 games
support.
- Fixed the last few known music glitches in Sam & Max. (There are still
some - probably - minor missing features though.)
- Added support for Commodore64 version of Zak McKracken
- Eliminated all demos targets and platform-specific targets. Config file
is autoupdated.
Sword2:
- Made the resource manager expire resources more intelligently.
- Improved performance when playing the game from CD instead of hard disk.
- Simplified sound effects handling. Again.
- Code cleanups and restructuring.
- Fixed long-standing bug in decompressing sounds from the speech/music CLU
files. It was generating one sample too many, which could be heard as a
very slight popping noise at the end of some sounds. Files that have been
compressed with older versions of compress_sword2 will, of course, still
have the same error. You may want to regenerate them.
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
General:
- Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
put it into the NEWS file :-).
- Less memory-hungry MPEG movie playback for the Broken Sword games.
SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE
Windows Mobile port (PocketPC / Smartphone) :
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
- Better low quality Adlib emulation for FOTAQ
- Fix randomly broken Hide Toolbar option (thanks iKi)
- Fix first hardware key mapping (was not displayed before)
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
- Fix Zone key action on Smartphone (now mapped on key 9)
- Experimental third party VGA mode (SE-VGA) fix
- Add Key Mapping option in the launcher (Options / Misc / Keys)
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
- Fix key mapping issues introduced in 0.7.0
- Full Throttle interactive action sequences should be more playable.
- New key mapping option "FT Cheat" to win a Full Throttle action sequence
- Quit Simon game with 'Action key' on Smartphones
Sword2:
- Fixed crash caused by attempting to play music from CD1 and CD2 at the
same time.
- Fixed crash in the cutscene player if the speech file was missing.
BASS:
- Fixed crash when talking to the gardener using spanish text with the
floppy version.
New Games:
- Added 26 Humongous Entertainment titles, only a few are completable.
General:
- Added support for FLAC (lossless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- Partially rewrote the backend API
- Comments and the order of section in config files are preserved now
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
- Added 'Extra Path' option allows for a searching an additional datafile
location (for reencoded cutscenes and the like)
- Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
- Separate smaller font for the console, allowing for more visible
information, for example in the SCUMM debugger.
- Added support for setting output sample rate at run-time, although there
is currently no GUI for it.
- The save directory now has a default rather than the current directory on
some platforms:
Mac OS X: $HOME/Documents/ScummVM Savegames/
Other unices: $HOME/.scummvm/
- Added a new about dialog with scrolling credits
SCUMM:
- Removed the old zak256 target, use zakTowns instead
- Added native support for Macintosh versions using a special container
file. This removes the need for using the 'RESCUMM' program
- Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
(matching the original engine)
- Partially rewrote the text engine, fixing various bugs, especially in
newer games (The Dig, COMI)
- Fixed actor drawing glitches in V1 Maniac and Zak
- Fixed ship-to-ship graphic glitches in COMI
- Fixed palette glitches in COMI
Queen:
- Fixed some issues with the Dreamcast backend.
Sword1:
- Added support for compressed speech and music.
- Added support for the demo.
- Better support for the Czech version.
- Added workarounds for script and subtitle bugs in some game versions.
Sword2:
- Simplified memory/resource management
- Simplified sound effects handling
- Added support for compressed speech and music.
- Fixed various minor bugs.
BASS:
- Added workarounds for some rare scripting bugs that could render the game
unwinnable.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
General:
- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
- ScummVM should no longer crash on 64-bit architectures
- Fixed VOC crash when playing DOTT Floppy
- Several minor palette fixes
General:
- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
same file handle, e.g. in the Sam & Max intro when using monster.sog.
SCUMM:
- Many SCUMM game engine fixes.
- Added graphics decoders for 3DO Humongous Entertainment games
- Numerous Humongous Entertainment games fixes
- Fixed bug in Full Throttle, so battle difficulty matches original
- Improved Digital iMUSE
Sword1:
- Warn the user if saving fails, instead of crashing.
- Slightly more user-friendly save/restore dialog.
- Fixed masking glitch outside Nico's apartment.
BASS:
- Warn the user if saving a game doesn't work.
Simon:
- Fixed crashes in some international versions
This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
- Fixed various COMI bugs related to actor placement/scaling
- Added complete Hebrew support for Simon the Sorcerer 1 and 2