* Added support for dynamically loading SMPEG library
* Added support for dynamically loading Ogg Vorbis library
* Removed automake dependency, to allow Universal binaries on Mac OS X
* Added gcc-fat.sh for generating Universal binaries on Mac OS X
* Updated libtool support to version 1.5.22
* Use SDL_RWops also for native midi mac and win32
* Use SDL_RWops also for native midi gpl (todo: mac and win32)
* Tweaked Mix_Chunk's definition to make predeclaration easier.
* Search timidity.cfg also in /etc
* Fix memory leaks in timidity player
* Use also SDL_RWops to read midifiles for timidity
* Patch from Eric Wing to fix native midi compiling on MacOS/x86.
* Disabled support for the system version of libmikmod by default
* Fixed building mikmod support on UNIX
* Always build SDL_RWops music support
* Added SDL_RWops support for reading MP3 files
* Added support for using the system version of libmikmod
* Added SDL_RWops support for reading Ogg Vorbis files
* Added 4 and 6 channel surround sound output support
* Added support for RMID format MIDI files
* Improved timidity support (reverb, chorus, Roland & Yamaha sysex dumps, etc.)
* Fixed bug with MIDI volume in native Windows playback
* Added SDL_RWops support for reading MOD files
Based on a patch sent by Soren Jacobsen via PR pkg/21525.
Changes:
- handle the patching in a simpler way
- style nits
1.2.5:
======
- Worked around MacOS X deadlock between CoreAudio and QuickTime
- Fixed crash in native midi code with files with more than 32 tracks
- Added 8SVX format support to the AIFF loader
- Fixed volume control on WAVE music chunks
- Fixed volume control on MOD music chunks
- Added support for the Atari platform
- Patch from Steven Fuller to fix panning effect with 8-bit sounds.
- Patch from guy on 3DRealms forums to fix native win32 midi volume.
- Small, looping music samples should now be able to fade out correctly.
- Added shared library support for MacOS X
- Correctly report an error when using an unknown filetype
- Added support for loading Ogg Vorbis samples as an audio chunk
- Fixed to start playing another sample immediately when one finishes
- Fixed a volume bug when calling Mix_HaltChannel() on unused channel
- Fixed volume reset bug at end of channel fade.
- Mix_LoadMUS() will now accept an MP3 by file extension, instead of relying
entirely on the magic number.