Provided in PR pkg/22664 by Min Sik Kim <minskim at bawi dot org>.
Minor tuning by myself.
Changes since version -1.0a11a (aka 1.8a)
* [Tim Buchheim]Mon Feb 10 14:17:40 PST 2003
More updates for wireless animations:
* wireless broadcast packets now use "r" events when animating in
reverse, just like non-broadcast packets. (previously they used
the "h" event even when going backwards)
* wireless and wired nodes can now be mixed with better results.
This requires using the "W" event as well as supplying X and Y
coordinates for all nodes in the scenario.
* The range and duration of the animation of wireless packets can
now be specified on either a per-packet basis or by setting
global parameters.
* [Tim Buchheim]Tue Dec 10 19:02:19 PST 2002
Two changes to the animation of broadcast packets in wireless
scenarios:
* bcast packets used to be animate in real time, not virtual time.
so if you changed the playback speed (or even paused it) the
circles would always expand at the same real rate. Now, the
animation is done in virtual time, like all other objects. So if
you slow down the playback rate, the circles will move slower. If
you increase playback rate, they move faster.
* you can now set the speed for broadcast packets. (previously they
ran at a hardcoded speed.) Use something like the following:
v -t 0.0 -e set_bcast_duration 0.02
The default is currently set to 0.01 (units are seconds)
Based on package submitted by Jan Schaumann <jschauma@cs.stevens-tech.edu>
in PR pkg/16301.
Nam is a Tcl/TK based animation tool for viewing network simulation traces
and real world packet traces. It supports topology layout, packet level
animation, and various data inspection tools.
Nam began at LBL. It has evolved substantially over the past few years.
The nam development effort is now an ongoing collaboration with
the VINT project.