Summary of Changes
* updates to necromancer and ranger spells
* improvements to quiver inscriptions
* many improvements to dungeon generation, especially robustness
* many improvements to testing and building the game, especially with
SDL2
* make the duration of multiple timed effects exactly the same
* allow selection for effects that used to give a random choice of
effects
* fix a bug that made radius of artifact lights too small by one
* improvements to handling in-game information on effects
* better documentation in datafiles
* debugging commands now use the Angband 4 command system
* upgrade of the NDS port to the 3DS with many improvements
Summary of Changes
* percentage combat is refined to become an actually playable option
* improvements to throwing
* udate to town generation
* a major update to the new blackguard class
* several tweaks to the other new classes
* many improvements to the MacOS front-end particularly, but also others
* improvements to tiles
* addition of fancy color-cycling of monsters
* configurability of charecter sheet
* inclusion of some new, rare level types
* experimental Windows curses and SDL2 console ports added
* many small bugs fixed and quality-of-life improvements made
It uses SDL for sound so the tileset version is now the SDL version
instead of the X11 version. Instead of games/angband-tty, games/angband
is now the TTY version.
There is a SDL2 port but it doesn't seem ready yet (the menu at the top
of the screen doesn't work). Keep SDL2 bits commented out so they're
ready to enable when the time comes.