No changes since 3.3.18 except for the version number. This is because
the server and web site of gokgs.com only have one common version
number. Nevertheless, the update is useful because it avoids a warning
about "old client software" at startup.
Version 1.2.6:
* WML engine
* fix [variables] not working properly in scenarios (bug #9342)
* language and i18n:
* updated translations: British English, Danish, Finnish, Spanish, Swedish
* updated DejaVuSans font to version 2.18
* user interface:
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
* Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
* misc:
* added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
* added a .desktop entry for the editor so that it is shown in the kde/gnome
menu
* the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
binary-only packages that require binary "emulation" on the native
operating system. Please see pkgsrc/mk/emulator/README for more
details.
* Teach the plist framework to automatically use any existing
PLIST.${EMUL_PLATFORM} as part of the default PLIST_SRC definition.
* Convert all of the binary-only packages in pkgsrc to use the
emulator framework. Most of them have been tested to install and
deinstall correctly. This involves the following cleanup actions:
* Remove use of custom PLIST code and use PLIST.${EMUL_PLATFORM}
more consistently.
* Simplify packages by using default INSTALL and DEINSTALL scripts
instead of custom INSTALL/DEINSTALL code.
* Remove "SUSE_COMPAT32" and "PKG_OPTIONS.suse" from pkgsrc.
Packages only need to state exactly which emulations they support,
and the framework handles any i386-on-x86_64 or sparc-on-sparc64
uses.
* Remove "USE_NATIVE_LINUX" from pkgsrc. The framework will
automatically detect when the package is installing on Linux.
Specific changes to packages include:
* Bump the PKGREVISIONs for all of the suse100* and suse91* packages
due to changes in the +INSTALL/+DEINSTALL scripts used in all
of the packages.
* Remove pkgsrc/emulators/suse_linux, which is unused by any
packages.
* cad/lc -- remove custom code to create the distinfo file for
all supported platforms; just use "emul-fetch" and "emul-distinfo"
instead.
* lang/Cg-compiler -- install the shared libraries under ${EMULDIR}
instead of ${PREFIX}/lib so that compiled programs will find
the shared libraries.
* mail/thunderbird-bin-nightly -- update to latest binary
distributions for supported platforms.
* multimedia/ns-flash -- update Linux version to 9.0.48 as the
older version is no longer available for interactive fetch.
* security/uvscan -- set LD_LIBRARY_PATH explicitly so that
it's not necessary to install library symlinks into
${EMULDIR}/usr/local/lib.
* www/firefox-bin-flash -- update Linux version to 9.0.48 as the
older version is no longer available for interactive fetch.
C,W - Changed last appearances of "Kiseido" to "KGS".
C,W - Updated German translation.
S - Fixed bug that crashed server (related to the MySQL issue).
W - Added schedule mailer at last.
T - Better error reporting when uploading tournaments to server.
W - Added throttling of game archive requests.
W - Added help image uploading.
S - Refactored rank database for better performance.
CGTP - Got comments working properly.
C,S - In demo and review games you can now set player names, game
name, etc.
S - Fixed "kick" for admins.
C - Fixed problem with long reasons for booting somebody.
changes:
-Fixed comp_soul and comp_maskedanim options not actually being optional
-Fixed searching for IWAD/prboom.wad
-Multiple sound crash fixes
-Fix for previously introduced HOM error
-Fix frame numbering problem in MBF dehacked patches
Version 1.2.5:
* campaigns:
* Under the Burning Suns
* new ranged attack frames for the Naga Hunter
* fixed many wrong image references
* updated Elyssas anims to match the "mainline" mage units
* language and i18n:
* new and updated manual: Serbian
* updated translations: Afrikaans, Bulgarian, Chinese, Czech, Dutch, French,
German, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak,
Slovenian, Spanish, Swedish
* updated DejaVuSans font to version 2.17
* multiplayer maps:
* revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Wilderlands
* user interface:
* ability to view a list of MP servers with the Join Game dialog
* misc:
* corrected all wrong image references found via macroscope
New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- Added Touche: The Adventures of the Fifth Musketeer engine.
- Added support for Gobliins 2.
- Added support for Simon the Sorcerer's Puzzle Pack.
- Added support for Ween: The Prophecy.
- Added support for Bargon Attack.
- Added Sierra AGI engine.
- Added support for Goblins 3.
- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
- Added dialog which allows the user to select the GUI theme on runtime.
- Added 'Mass Add' feature to the Launcher, which allows you to scan for
all games in all subdirectories of a given directory (to use it, press
shift then click on "Add Game").
- Improved the way the auto detector generates target names, it now takes
a game's variant, language and platform into account.
- Improved compression for DXA movies.
- Keyboard repeat is now handled in a centralized way, rather than on a
case-by-case basis. (Simply put, all engines now have keyboard repeat.)
Pkgsrc changes:
- Download source is now berlios.de
- The package supports installation to DESTDIR.
- GCC 2.95 is not enough anymore.
Changes since version 0.92:
===========================
Changes in Version 1.01
=======================
User-Visible changes
--------------------
- 60++ new level
- added easy mode to some existing levels
- fixes of all levels with known shortcuts
- Finnish translation
- French and Russian 1.0 manuals
- support of updatable cross internet level packs
- return to last played level via F6
- sound damping for noisy levels
- level developer inspector with developer attributes
- mouse wheel enabled for many buttons like user ratings, volume,...
- logo cleaned
- moved backup of score and state to backup subdirectory
- level menu string display optimization of level title, wr-holders,...
- visualize inherited user rating in level inspector
- vista compatible marble icon
- windows installer reengineering to modern NSI
Internal changes
----------------
- fix of various engine bugs that did not yet show up with bundled levels
- fixed properties of various glass stones
- sound handling reengineering
- support of user sound sets
- autorecovery from state / score mismatches
- re-Id of Windows users
Changes in Version 1.00
=======================
User-Visible changes
--------------------
- 200++ new levels, fixes to all broken levels
- new levelpack sorting
- grouping of levelpacks
- level inspector for viewing ratings and statistic information about levels
- screenshot viewer
- personal annotations and rating of levels
- score registration and download of world records and statistic information
- PAR and handicap as messures for a player
- drop & play of new levels and new levelpacks
- history and search of levels
- composer for own levelpacks and levelpack groups
- instant language change
- Translations of level titles and documents
- Swedish, Russian, Hungarian, Portuguese translation
- German and French manuals
- 100++ pages Reference manual
Internal changes
----------------
- XMLification of all data files
- reengineering of level and levelpack
- catch many errors intenally, display messages, continue or clean shutdown
- portability issues - Unix, Windows, MacOS as unified platform
- switch from Lua 4.* to Lua 5.1.1, from tolua to tolua++
- switch return value of messages from void/nil to Value
- added sender object as second argument to callback function
- common floor attributes (gradient, mouseforce, friction)
- border stones are swappable
- improved fire system: eternal, secure fire, heat transformation, ...
- new stones: st-chess, st-lightpassenger, st-polarswitch, st-redrock,
st-firebreak[_move], st-bigbluesand-<nesw>, st-camouflage
- new floors: fl-thief, fl-nomouse, fl-woven_orange
- new items: it-rubberband, it-booze-broken, it-death, it-drop
- removed: fl-ice_001
- it-pencil -> it-cross, it-crack
- it-brush -> it-cross, it-squashed
- st-scissor actions
- bigbricks unswappable and unpullable
- st-flash/actorimpulse*/spitter : distorted forces
- small whiteballs can jump
- new libraries: andreas_itemfreeze, andreas_ghosts, libpuzzle, libterrain
- icons polish
- sound additions, volume reduction on stone hit
for details on the subjects read the reference manual, for a complete list
of changes see svn commit messages at berlios.de:
http://svn.berlios.de/wsvn/enigma-game/tags/1.00/?op=log&rev=0&sc=0&isdir=1)
Hex is a two-player perfect information game with very easy rules. But
like in other games with simple rules, playing well isn't that easy.
Six is one of the strongest Hex-playing programs of the world.
FIXME: Currently the files-check check fails for me, because VARBASE is
a subdirectory of PREFIX. So how do we generally handle files that are
installed in VARBASE?
corresponding wrapper script instead to make sure environment variables
and limits are set correctly. Fixes PR pkg/33373 by jfranz at bsdprojects
dot net.
Bump PKGREVISION.
kweather
* Add possibility to define the text color.
* Correct/Add weather stations.
* Do not show a passive popup when the network is unreachable.
* Improve wording of some messages.
KBackgammon
* Make command toolbar usable again.
KBattleship
* Fix reception of more than one message at once.
kgoldrunner
* State of Terror: a new KGoldrunner game.
This is a commandline version of the sudoku board game.
The sudoku board game is played on a 9x9 grid, divided into rows, columns,
and 9 blocks of 3x3 squares. The objective is to fill the empty squares
with the digits 1-9, so that each row, column, and block contains each
of the digits 1-9 (and hence, it is not possible for any digit to
appear twice in the same row, column or block).
Changes from 3.3.16 to 3.3.17 (Released 2007-04-19)
W - Added "help changes" page.
S,C,W - Updated Spanish translation.
S - Added workaround for MySQL bug that would crash server when a
Unicode surrogate pair was written to the database.
S - Added fix for bug in clearing a user ban that crashed the server
on April 6.
Version 1.2.4:
* campaigns:
* Heir to the Throne
* updated images for Delfador
* Tutorial
* merged all unit images used in the tutorial from httt
* graphics:
* fixed a missing frame for the white mage
* improved the mage of light melee animation and changed its melee attack to
"morning star"
* improved the look of the main menu and tips of the day boxes in the
title screen
* tiles with overlays are also properly shown if compiled with
--enable-tinygui (bug #8720 patch #697)
* language and i18n:
* updated manual: French
* updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
* updated DejaVuSans font to version 2.16
* multiplayer maps:
* revised maps: Blitz, Wilderlands
* WML:
* fixed the fire dragon die sound in TROW
* fixed many agression->aggression typos
* fixed [special_filter] not working properly (#8212)
* Python AI:
* backported safe AI from 1.3, so you can no longer use import, builtin
statements, or access to internal variables in AI scripts
* fixed bugs where movement maps weren't updated after recruiting (bug #8802)
and where some unit type properties where always false (like regenerate or
heals)
* misc:
* observer can save a replay of the game again
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
* fixed autosaves not getting deleted for last campaign scenario and
multiplayer (bug #8762)
* fixed reload from mp savegame problem (bug #8796)
* used valgrind to find some memory problems fixes bug #8715, bug #8756 and
bug #8839
* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
* with a move attack action if the moveto event moves the defender Wesnoth
would crash (part 1 of bug #8882)
10th April 2007 - Release 2. Forgot about the new locale directory
and didn't update the build script! Oops!
9th April 2007 - A 1.06 is a cummulative patch release, containing
many misc. bug fixes from many many different people over the last
couple of years. The most significant addition however is the
addition of GNU Gettext allowing the game to now be translated in
to many different languages. Catalan and Dutch translations currently
exist. If you're interested then download the source code and get
started. PO files can be found in the locale directory. Translates
for French, Spanish, Italian and German would be good.
11th May 2005 - A 1.05 version of the source code is available for
download. The main change with the code is that there is no endian
specific code for the PAK file. This should mean that the game will
run on all platforms it is compiled for. The downside is that a
PAK file created on PPC will not work in x86 (and vice versa).
However it is unlikely that a situation like this would arise and
even if it did it can be very easily corrected. PPC users (Mac,
Debian, etc) should test this new code (quick and dirty replace
the src directory and use the new make file). Any question and help
please get in touch.
This moves this pkg to the new stable gnome branch, too much to list here.
pkgsrc note: glchess doesn't work in 3d mode yet due to missing Python
plugins
Version 1.2.3:
* campaigns:
* Heir to the Throne:
* The Elvish Lord and Elvish High Lord have halo's again (patch #682)
* graphics
* items with a halo have their halo hidden when under a shroud (bug #8523)
* updates the invisible icon of an unit when moving or moving the mouse
over the unit, then selecting the location to move to there are still
glitches (partial fix for bug #8107)
* fixed some cases where fog was updated without being redrawn
* user interface:
* made some tooltips visible again (bug #6702 and bug #8380)
* multiplayer maps:
* revised maps: Castle Hopping Isle
* Wesbowl: the respawned units are fully healed again (bug #7776)
* language and i18n:
* udated translations: Czech, Danish, Dutch, Esperanto, French, German,
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak
* new translations: Indonesian
* WML engine
* fixed era events not working on non hosts
Version 1.2.2:
* campaigns:
* Eastern Invasion:
* The Crossing, fixed a bug which prevented the undead leader spawned
at turn 8 to have a keep
* The South Guard:
* fixed some pink unit images being shown in some scenario texts
* Two Brothers
* updated the portrait of Bjarn to match the new mage colors
* editor
* added the paste option to the edit menu
* graphics
* new attack icons: undead axe, undead crossbow, pick axe, glaive, elven
staff
* new baseframes: Mage line, Footpad
* new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient
Wose, Elder Wose, Thieves
* updated portraits: Troll
* language and i18n:
* fixed spelling mistakes in the en_US version
* updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French,
German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian,
Slovak, Swedish
* updated DejaVuSans font to 2.15
* multiplayer maps:
* new maps: The Manzivan Traps, 4p Hamlets
* revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone
Delta, Sulla's Ruins
* multiplayer
* sped up the lobby, the lag is much lower now (patch #676 and patch #677)
* units:
* fixed a bug which prevented a Mermaid Siren picking up a storm trident
* Complete rewrite of saurian and poacher line descriptions, as well as
some minor edits to a few other human units.
* fixed a bug which caused the slow effect being applied twice (bug #8458)
* death animations for Wose Ancient and Elder, Human Outlaw Thief Male
and Female
* user interface:
* smarter focus handling when user input is irrelevant to the current focus
but relevant to another widget
* menus can now stay scrolled to the bottom if they were already scrolled
to the bottom
* scrolling performance improved
* selecting a units is faster now, especially switching between two units
* overall game performance improved when many units are visible
* better performance when mouse is over a unit that sees many enemy units
* show side and team in the status table
* animations draw faster now and the speed is independent of the resolution
* fog/shroud is cleared after attack-move (bug #7131)
* WML engine
* fixed a bug which returned wrong values if a random number was negative
Update provided by Matthias Drochner, thank's.
Okayed during freeze by wiz.
Changes:
# A game selection screen (by Hugues Valois)
# Per-resource shading, to allow manual fine-tuning of SCI game graphics
# Background image drawing optimisations
# Many, many bugfixes (and maybe a couple of new bugs to spice things up).
* fixed malloc/free bug when updating EMC artwork entries in level list
* added workaround (warning and request to quit the current game) when
changing elements cause endless recursion loop (which would otherwise
freeze the game, causing a crash-like program exit on some systems)
* fixed nasty string overflow bug when entering too long envelope text
* added feedback sounds for menu navigation "menu.item.activating" and
"menu.item.selecting" (for highlighting and executing menu entries)
* improved "no scrolling when relocating" to also consider scroll delay
(meaning that the player is not automatically centered in this case;
this makes it possible to "invisibly" relocate the player to a region
of the level playfield which looks the same as the old level region)
* fixed bug with not recognizing "main.input.name.align" when active
* fixed bug with displaying masked borders over title screens when
screen fading is disabled
* fixed infinite loop / crash bug when killing the player while having
a CE with the setting "kill player X when explosion of <player X>"
* added special editor graphic for "char_space" to distinguish it from
"empty_space" when editing a level (in-game graphics still the same)
* fixed nasty bug with initialization only done for the first player
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
* some optimizations on startup speed by reducing initial text output
* added caching of custom artwork information for faster startup times
* fixed graphical bug when using fewer menu entries on level selection
screen than usual (with "menu.list_size.LEVELS" directive)
* fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
the backbuffer to the backbuffer by error (with identical rectangle)
* fixed bug when displaying titlescreen with size less than element tile
* fixed bug that caused elements with "change when digging <e>" event
to change for _every_ digged element, not only those specified in <e>
* fixed bug that caused impact style collision when dropping element one
tile over the player that can both fall down and smash players
* fixed bug that caused impact style collision when element changed to
falling/smashing element over the player immediately after movement
- Fix memory leaks in AI code.
- Client worklist fix.
- Several compilation fixes.
- Fix for status of bribed units.
- Fix client crashes.
- Fxi server crashes.
- Extra checks against starting position on poles.
- Fix security problem in attributes code.
- Helicopters no longer lose hitpoints when on a carrier.
- Fix bug causing some pregame messages to be lost.
Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
a "friend" decl seems to imply this)
-put hiscore files to a sane location
-update to 0.4pre10 - this is called "Debian/PPC fix" in the changelog,
but there is obviously more cleanup and fixes
Blokus is an abstract strategy board game for two to four players,
invented by Bernard Tavitian and published in 2000 by the Sekkoia
company. It has won several awards, including the Mensa select award and
the 2004 Teacher's Choice Award.
This is an Open GL version of the game, developed by some students from
the University of Applied Sciences (Fachhochschule) Muenster, Germany.
Changes since 0.9.5:
1.0.3:
* [all] eboard no longer writes the debug3.ppm file to the homedir
(leftover debug code) (closes SF#1640523)
* [all] make install now accepts DESTDIR (mostly for binary packagers)
(closes SF#1640162)
* [all] fixed console selections and treatment of UTF-8 content
(closes SF#1633394). The console is also faster.
* [all] safer string operations (SF#1639041, SF#1639841, SF#1640126)
* [all] added joystick support under Linux
* [fics] eboard now remembers the column and direction of sorting set for the
Seek Table. (closes Feat.Req. SF#1112351)
* [eng] Game->Resign should now work with any xboard-protocol engine.
(applied patch SF#1637343)
* [all] Added DGT board support through dgtnix (http://dgtnix.sf.net)
1.0.2:
* [fics] Fixed movelist retrieval of mass observation (such as when observing a
relay or a tourney on FICS). (closes SF#1626824)
* [all] Fixed (as much as possible) the layout of the scratch board
controls when there is not enough room to display all the controls
(closes SF#1631707)
* [fics] Added scrollbars to help navigating when there are too many board
tabs. (closes SF#1634485)
* [fics] Annoying seek table "Ads Removed" messages no longer shown in the
console (closes SF#1634772)
* [fics] Fischer Random games are now distinguished from generic wild
games (closes SF#1632083) Wild 0/1/2 are also tagged according
to the winboard standard (applied patch SF#1634678)
* [fics] observed wild games on FICS are now reconstructed from the start,
so that the user can browse moves made before observation started.
(closes SF#1631873)
* [all] updated french and italian translations.
* [all] fixed the text layout of PGN annotations on the board clock area
(closes SF#1631563)
* [fics] the board positions on observed crazyhouse are now accurate for
moves before the user started observing it. (closes SF#1631559)
* [all] the 3D piecesets work again (closes SF#1630790)
* [fics] now games unobserved while in progress can be properly discarded in the
local games dialog (closes SF#1626570, SF#1631567)
* [eng] games played against engines now have the TimeControl tag properly
written when saved to PGN. (closes SF#1630745)
* [all] the Getting Started dialog was editable by accident. Fixed.
(closes SF#1630847)
1.0.1:
* [all] focus and cursor position of input box are back to normal
(changing panes won't select the input field, moving through
the history keeps the cursor at the end of the field).
(closes SF#1626448)
* [fics] observed game removal fixed: when smart discard is turned off, games
will pile up until the user removes them manually, as expected.
(closes SF#932920)
* [fics] material for suicide/losers will be correctly shown when a game starts
being observed (closes SF#1179796)
* [all] (peer-to-peer) eboard now enforces legality checking when playing
in peer-to-peer mode. (closes SF#836146)
* [eng] eboard should no longer leave background processes when interrupted
with Ctrl+C (SIGINT). (closes SF#1480964)
* [all] removed usages of index and rindex, should fix compilation problems
on Solaris and other platforms (closes SF#993896)
* [fics] fixed crazyhouse-related bug that displayed incorrect stock pieces
when moving along a FICS crazyhouse game (closes SF#1628990).
(this bug was caused by a change in the FICS server output)
* [all] fixed hanging and UI misbehavior when attempting to load an invalid
PGN file from the Games on Client dialog. (closes SF#1628320)
* [fics] disabling the seek table while connected to FICS will no longer output
the table protocol garbage to the console(s) (closes SF#1628114)
* [all] the theme used to draw crazyhouse stock is now correctly changed even
on finished games (closes SF#1628111)
* [all] fixed some graphics artifacts during piece dragging (below and to the
extreme right of the board limits). (closes SF#1627374)
* [fics] when the console font is changed, the separate channel tabs will also
be updated, as expected (closes SF#1627871).
* [all] substituted more GTK1 deprecated calls for the proper GTK2 ones.
* [eng] fixed bug in en passant information in FEN positions (this affected
engines when playing from a set position - noticeably crafty)
* [eng] the Run Engine... button on the scratch board works again.
* [gnuc] eboard no longer crashes when it runs GNU Chess 5 thinking it's
GNU Chess 4. (closes SF#1480962/B).
* [eng] eboard will no longer freeze or crash when the user tries to play
against a missing chess engine. (closes SF#1480962/A)
* [eng] eboard now detects xboard protocol v1-only engines and gracefully
closes the connection on them instead of crashing (proto v1 still
unsupported by eboard) (closes SF#911486)
* [eng] fixed a bug that made eboard crash when a game against an engine was
interrupted (such as after being aborted) (closes SF#1107752).
* [eng] eboard now respects the engine usermove setting.
(closes SF#1017917)
* [all] added more path options to the configure script to help
packagers.
* [all] fixed the placement of the piece counts in the crazyhouse
stock (closes SF#1626472/A)
* [all] fixed geometry saving/restore - now the bughouse divider
should be placed where it was saved. (closes SF#1626472/C)
* [all] fixed occasional warnings/crashes when selecting a font in the
preferences dialog
* [all] fixed libpng detection in the configure script for FreeBSD
(now checks for libpng12 and libpng13 is libpng is not found)
* [all] fixed bug in PNG reading code that made eboard crash when
reading the Chap set from eboard extras pack 1.
1.0.0:
* [all] eboard now uses GTK+ 2.x
* [all] eboard now compiles properly with GCC 4.x
* [all] Fixed crashes on x86_64 (NULL / 0 problem on vararg calls,
SF patch #1534453)
* [all] Added French translation (SF patch #931431 by Khanh-Dang)
* [all] The weird configure error related to socket.h on
BSD and Mac OS X should be gone now.
* [all] Added Japanese translation.
* [all] Mouse scroll wheel now works on the text consoles.
kweather
* Add Lithuania to the country list of kweather.
* Correct calculation of sunset/sunrise.
* Make selection of a station work.
* Display weather data even if station needs maintenance.
* Fix layouting in all different display modes and kicker orientation
modes.
kgoldrunner
* Make actions for increase/decrease speed repeatable, not toggle.
* Fix game-engine deadlocks.
KMines
* Fix problem when using the keyboard.
KNetWalk
* Make KNetWalk appear on the K-Menu.
KSpaceDuel
* Fix two actions using Ctrl+N as shortcut by default.
* 0.5.1 (22-01-2007)
- added two more maps, 'Baptism of Fire' and 'The Shores of Lake
Yukarwa' (Yalwa campaign)
- fixed campaign mode when resuming saved games
- fixed handicap settings not being kept in campaign games
- improved handling of connection problems in network games
- improved i18n support for non-ASCII glyphs
- extended destroyunit event to support location in addition to id
- new partial translations: Italian and Serbian
- updated translations: de, pl, sk
clear that these variables are completely unrelated to
BUILDLINK_TRANSFORM.
Added a legacy check that catches appearances of BUILDLINK_TRANSFORM.*.
XXX: Where should incompatible changes in pkgsrc be documented?
Changes from 3.3.12 to 3.3.13 (Released 2006-01-10)
C13 - Fixed Danish translation so Danish users can log in again.
S - Put fan/buddy/censor boxes in user info window of applets.
W - Got the locale of the web graph images working correctly.
*******************************************************************************
Changes from 3.3.11 to 3.3.12 (Released 2006-01-07)
C13 - Made it possible to allow only fast games in automatch.
C13 - Fixed bug that would crash client if a Linux user tried to start
automatch when sound was enabled but their sound device was in use.
C13,S,W - Added Danish translation. Updated Czech, Polish, Viet
Namese, and Basque translations.
C13 - Added missing Viet Namese configuration option.
CGTP - Robots don't leave tournament games any more just because their
opponent is missing.
W - Fixed typo in download page.
S - Fixed a bug that would make robot players moves be ignored in
automatch games where the robot moved first.
S - Automatch games now must be played if they are started. If you
leave an automatch game, even if it is before anybody has made a
single move, it counts as an escape against you.
S - I think that I fixed the bug that made some games ignore the
"done" button at the end. At least, I can't reproduce the bug any
more, although I'm not sure why the changes that I made affect it.
C13 - No longer shows word "Unfnished" when looking at a review of a
rengo game.
*******************************************************************************
Changes from 3.3.10 to 3.3.11 (Released 2006-12-12)
C13 - Fixed tool tips for automatch options.
S - Fixed bug that would crash server when you had only fast & blitz
allowed in automatch.
*******************************************************************************
Changes from 3.3.9 to 3.3.10 (Released 2006-12-12)
C13,S - Added "fast" automatch option.
S - Fixed a bug that would crash the server when an admin deleted a
not-yet-fully-registered account.
S - Fixed a bug that would sometimes omit moves when recording a
lecture. Old lectures can usually be fixed, but it will be an
extremely time consuming process, so I'm not sure when/if this will
happen. I currently know of two lectures that have missing moves.
All - Added Viet Namese translation. Updated Chinese (mainland).
C13,S - Added automatch countdown window and warning sound.
W - Added CVV2 code to credit card processing.
*******************************************************************************
Changes from 3.3.8 to 3.3.9 (Released 2006-11-30)
C13 - Fixed bug that would crash client when closing game or playback
window if the right things were going on in the meantime.
C13,S - Fixed bug in Japanese rules where difference in capture count
was not being used to check for repeats.
S - Fixed bug that would let a user log back in (or stay on) from the same IP
address after being booted if he logged out before the boot.
C13 - Fixed bug that crashes client with a call stack beginning in "at R.d".
C13 - Fixed bug that would crash if your audio system didn't support
8000Hz, 16 bit, little endian PCM data.
S - Fixed bug that broke the tournament when a sponsor logo was in the
games.
W - Fixed bug that made it impossible to delete tournaments with
apostrophes in their names.
S - Fixed bug that made it possible to score the game without opponent
pressing done.
S - Fixed bug that crashed server on Nov. 4.
C13,S - Added automatch system.
C13 - Added ranks to moderate panel.
C13 - Fixed bug in moderate, was taking the wrong text.
C13 - Rooms in any room-based submenu are now sorted by name.
C13,W - Updated French, Japanese, Czech, Turkish, Chinese, Polish,
Russian, and German translations.
CGTP - Fixed bug that would crash clients that were used as libraries.
CGTP - Added automatch option, reworked properties a little bit.
What's New in Wesnoth 1.2
The single player mode has a new tutorial, and 3 new campaigns: Two
Brothers, The South Guard, and Under the Burning Suns. The first one was
intentionally designed to be easy for beginning players. The last one is
set in an environment quite different from that of the typical Wesnoth
campaign, and includes a few changes to game rules. The existing campaigns
include new scenarios, dialogue, items, and optional bonus victory
objectives. Replay of saved games has been improved considerably, allowing
one to show single turns at a time, navigate through the replay, and
toggle fog-of-war at will.
Battle for Wesnoth
Multiplayer has new features, making the internet or LAN mode a more
pleasant experience. It allows setting a per-turn time limit, sending
private messages to allies, and banning unwelcome users by IP address. The
multiplayer lobby interface now displays detailed information about
existing games. A few new multiplayer maps were also added.
Other changes in game content include new units, new terrain types, and
further balancing of unit stats and abilities. We have added progress bars
to major loading points in the game. We have also added some great new
music, and a host of new sound effects. There have also been some
rearrangements and improvements to the in-game help.
One major change is that we have undertaken a heavy revision of our sprite
imagery; affecting almost all units except the drakes, mermen, and naga,
intended to bring most of the units into consistent style and correct
size. A result of this is that units (which we've revised) that belong to
different teams, now show their team color on clothes and banners. We have
also completely replaced the icons representing the attacks of units.
There are a few new portraits and story pictures, some major improvements
to terrain graphics (especially the new mountains, cave,
castles/encampments, swamp, canyons, and tropical forests, not to mention
a few others).
Battle for Wesnoth
Developers and Modders can enjoy new WML (Wesnoth markup language)
features, including custom abilities, unit stat modification, more
detailed events, and the ability to script a custom AI in Python.
Additionally, we have added basic code support for the animation of
walking, swimming, dying, and other special actions; in doing so we've
done a major cleanup of the WML that describes said animations, making it
much more consistent.
Battle for Wesnoth now supports right-to-left languages. There are new
Polish and Norwegian translations, and many other incomplete ones. In
total, there are 35 translations being worked on; please join us to help
finish the incomplete translations for future releases.
Version 1.2 includes a gameplay feedback mechanism. Players can allow the
program to send anonymous statistics of their performance in single-player
campaigns to our server - this gives campaign authors the information they
need to balance the difficulty of their campaigns.
INSTALLATION_DIRS, as well as all occurrences of ${PREFIX}/man with
${PREFIX}/${PKGMANDIR}.
Fixes PR 35265, although I did not use the patch provided therein.
GTetrinet 0.7.11 - 2006-11-15
- Fix a long-standing hang/crash when executing GTetrinet for
the first time (Loïc Minier, #114425).
- Remember game mode setting (Lucas Nussbaum, #344522).
- Fix compilation without libesd (Ricardo Setti, #312995).
- Fix a crash on NetBSD/Sparc64 (#338712).
- New and updated translations: Nepali (Pawan Chitrakar),
Catalan (Jordi Mallach), Welsh (Dafydd Harries), Dutch (Wouter Bolsterlee),
Swedish (Daniel Nylander).
GTetrinet 0.7.10 - 2006-09-02
- SECURITY RELEASE -- Ref. CVE-2006-3125
- Add index undeflow protections in network code.
- Require GTK+ 2.6.0.
- Fixed manpage typos.
- Require new intltool and move ALL_LINGUAS to po/LINGUAS.
- New and updated translations: Bulgarian (Alexander Shopov),
Basque (Iñaki Larrañaga), Traditional Chinese (Abel Cheung),
German (Jens Seidel), Nepali (Pawal Chitrakar), Finnish (Ilkka Tuohela),
Vietnamese (Clytie Siddall).
GTetrinet 0.7.9 - 2005-04-29
- Revamped encoding of data handling, fixing the output in partyline, etc.
when using UTF-8 locales (Vidar Holen).
- Ported to use GtkAboutDialog (Pedro Villavicencio Garrido).
- Fixed network latency issues (Julien Plissonneau Duquène).
- Fixed crashes in the channel list support (Julien Plissonneau Duquène).
- New and updated translations: Traditional Chinese (GNOME HK Team),
Canadian English (Adam Weinberger), Norwegian bokmål (Vidar Holen),
Bulgarian (Yavor Doganov), Kinyarwanda (Steve Murphy).
GTetrinet 0.7.8 - 2004-12-26
- Added minimal support for the Blocktrix protocol, now in use at
tetrinet.org (Loren Abrams).
- New and updated translations: Italian (Riccardo Bozzo),
German (Gerfried Fuchs), Korean (Michael Kim),
Canadian English (Adam Weinberger), Serbian (Danilo Šegan),
Punjabi (Amanpreet Singh Alam), Norwegian bokmål (Kjartan Maraas),
Simplified Chinese (Funda Wang).
Amazons is a game played on a 10x10 chess board. Each side has four
pieces (amazons) that move like chess queens (in a straight line
in any direction). Instead of capturing pieces like in chess, the
game is determined based on who moves last.
Each move consists of two parts. First an amazon moves to a new
square and then fires an arrow to another square (the arrow is
fired in a straight line in any direction from the square the amazon
landed on). The square the arrow lands on becomes a permenant block
for the rest of the game. No one can move over it, or fire an arrow
over it. Every turn an amazon must move and fire an arrow, so every
turn there is one less square available on the board. Try and block
in your opponent or section off a good chunk of the board for
yourself.
or USE_X11BASE set, but don't include mk/x11.buildlink3.mk directly or
via buildlink3.mks
- introduce BUILDLINK_PREFIX.libXpm as alias for BUILDLINK_PREFIX.xpm
in the !modular case
- fix some cases where the check for libX11 couldn't work at all by using
C++ for compilation without including the proper headers
Verified using a full X11_TYPE=xorg bulk build without additional
breakage. Discussed with salo@, wiz@ and send to packages@ for feedback.
Monsterz is a little puzzle game, similar to the famous Bejeweled
or Zookeeper.
The goal of the game is to create rows of similar monsters, either
horizontally or vertically. The only allowed move is the swap of
two adjacent monsters, on the condition that it creates a row of
three or more. When alignments are cleared, pieces fall from the
top of the screen to fill the board again. Chain reactions earn
you even more points.
This game is mostly about luck, but it remains highly addictive.
You have been warned.
packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.
graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr