Now using gnome2 libraries.
Changes:
- moving ships
- gold resource
- pirate ship
- maps may specify locations where setup is not allowed.
- It is now possible to view games. When logging in to a game
which is full, the user is considered a viewer. Viewers don't
play, but they can watch the others and chat.
- bugfixes
The ChangeLog is huge. Selected new features include:
* vote based kicking
* tunable game parameters like gravity and world size
* smarter bots
* world weapons
* bzadmin text client
* autopilot
* rabbit game style
* single port networking
And more... please review Changelog for a detailed list of changes.
pkgsrc changes:
o USE_X11BASE not needed anymore.
I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
* 0.3.7 (07-10-2003)
- fixed occasional black border of the title image
- plugged potential memory leak
- improved computer player defense
- increased maximum map size to 250 x 250
- added keyboard navigation support to menus
- added application icon
- added event creation and editing to CoMET
- added support for general map settings to CoMET
- added a validation function to CoMET
- added basic CoMET manpage
* Replace varargs with stdarg, in order to compile under gcc 3.3.
* Replace mktemp with mkstemp, in order to silence warnings
* Remove share directory from PLIST, since score file is not deleted.
by Soren Jacobsen.
Crack Attack! is an addictive (hence the name) OpenGL game based on
the Tetris Attack game for Super Nintendo.
The goal is to keep your stack from reaching the top of the screen.
To prevent this, you line up blocks of the same color.
Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It
is currently playable (maybe even enjoyable), although it is still under
development. Only two-player game is supported, single-player games against
computer opponent is not planned yet. There are currently 9 playable
characters, and 8 more in the making!
Boson is an OpenGL real-time strategy game, with the feeling of
Command&Conquer(tm) or StarCraft(tm) and OpenGL support.
It is designed to run on Unix computers, and is built on top of the
libkdegames, kde and Qt libraries.
- fixed incorrectly displayed animation for attacking dragon
- fixed bug with not setting initial gravity for each new game
- fixed bug with teleportation of player by custom element change
- fixed bug with player not getting smashed by rock sometimes
- fixed serious bug in code for delayed element pushing
- fixed little bug in animation frame selection for pushed elements
- fixed bug when pushing element that can move away to the side
- fixed tape recording when player is created from CE element change
- fixed player animation frame reset for identical animations
- unavailable setup options now marked as "n/a" instead of "off"
- prevent "extended" changed elements from delay change in same frame
- speed-up of reading config file for verbose output
- added configuration option for opening and closing Supaplex exit
- added configuration option for moving up/down animation for Murphy
- added animation for "turning" action (for elements with move delay)
- added turning animations for bug, spaceship and sniksnak
s/USE_X11BASE/USE_X11/.
Simplify a bit removing the post-install target and the INSTALL file
with a MESSAGE file.
Provided by Soren Jacobsen in PR pkg/23457. Bump PKGREVISION.
Changes since 0.3:
* "keydefs.h" created so you can edit the controls to suit your
needs (and your keyboard). (Could be useful with LOCALPATCHES)
* Keyboard control is better. You can now hold down multiple keys.
While here s/USE_X11BASE/USE_X11/.
This closes PR pkg/23346 by Soren Jacobsen.
Changes since 2.2.3:
* Fixed sky-over-sky HOM.
* Add sound compatibility option.
* Improve sound volume accuracy.
* Shared texture palette isn't the default anymore (glboom).
* Better invulnerabilty rendering for non paletted OpenGL.
* Network game server can now read config files to set game options.
* Fix latency problems in LAN games.
* Small compilation fixed for OpenGL on some unix platforms.
* Fix for dehacked files which change frames.
* Fixed name clash when compiling for some unix platforms.
* Flag counted items with different colour on the IDDT automap.
* Fixed extra shot sound when chaingun runs out of ammo.
* Fix some telefragging related desyncs.
* Fixed offsets for flipped sprites.
* Hopefully fix problems with network games on big-endian platforms.
them have the correct permission bits set when using binary packages.
Thanks go to Damian Sweeney for noticing the problem and at least
grant, salo and wiz for beating me with a cluestick so that I could
fix it.
manually bump version to 3.4.2nb1
- fixed bug when initializing font graphic structure
- fixed bug with animation mode "pingpong" when using only 1 frame
- fixed bug with extended change target introduced in 3.0.5
- fixed bug where passing over moving element doubles player speed
- fixed bug with elements continuing to move into push direction
- fixed bug with duplicated player when dropping bomb with shield on
- fixed switching bug (resetting flag when not switching but not idle)
- fixed element tokens for certain file elements with ".active" etc.
- added "switching" event for custom elements ("pressing" only once)
- added support for MP3 music for SDL version through SMPEG library
Version 0.10.1
==============
2003-09-13
- accepted Solaris, .cvsignore and bzero patch
Patch from pak21 (https://sourceforge.net/users/pak21/)
- BomberCloneMServ will have even a playerlist of
a game, so you will know who have joined a game.
- added big endian support, so non intel-style
computers will be able to play over the network
now too.
- added liquid and moving bombs special.
- timer options, for how long the game will go.
- added tunnels to the game so player can go through.
PKG_playermove changed and PGK_tunneldata added
- the first music file added to the game made by
Digital_D <siggy_stardust@hotmail.com>
the music files will be played out of the music
directory randomly
- chat windows size will be bigger in multiplayer
games and in single games the space for the chat
window is used for the gamefield size.
- fixed bug in multiple config pages loader code that could crash the game
- enhanced (remaining low-resolution) Supaplex graphics
- active/inactive sides configurable for custom element changes
- new movement type "move when pushed" available for custom elements
- now four envelope elements available
- font, background, animation and sound for envelope now configurable
- main menu doors opening/closing animation type now configurable
- fixed bug in multiple config pages loader code that could crash the game
- enhanced (remaining low-resolution) Supaplex graphics
- active/inactive sides configurable for custom element changes
- new movement type "move when pushed" available for custom elements
- now four envelope elements available
- font, background, animation and sound for envelope now configurable
- main menu doors opening/closing animation type now configurable
Xaw library, so change this to use Xaw3d. While here don't use X11BASE
as PREFIX for installation.
Patch provided by Soren Jacobsen PR pkg/21668, with some changes by me.
Bump pkgrevision to 1.