Commit graph

6 commits

Author SHA1 Message Date
wiz
5f20abb30d Fix "test ==". 2006-10-16 00:48:29 +00:00
joerg
5911def816 Recursive revision bump / recommended bump for gettext ABI change. 2006-02-05 23:08:03 +00:00
wiz
637be3e7ff Update to 5.6.3:
2005-11-27  Christian Mauduit

	* Released 5.6.3.
	* Added checks to avoid FD_SET with an arg1 of -1.
	* Added checks on socket validity on client network code.
	* Fixed it for good, on UNIX.
	* Fixed network bug which caused connect screen to become irresponsive.


2005-11-26  Christian Mauduit

	* Tried to released 5.6.3, failed because of network bug.
	* Fixes for Allegro 4.2 / GCC 4.
	* Updated docs.


2005-11-25  Christian Mauduit

	* Warnings removed when compiling with gcc 4.0 and Allegro 4.2


2005-09-09  Christian Mauduit

	* Waves deactivated by default on x86_64


2005-09-05  Christian Mauduit

	* Fixed GUI procs so that 320x240 is correctly displayed.

	* Minor fix, ptr size is checked, instead of long which is useless.


2005-09-04  Christian Mauduit

	* Fixed my_edit_proc which was wrecked after migration to allegro 4.2

	* Characters >= 128 are now filtered in the GUI.


2005-08-30  Christian Mauduit

	* Fixes in XML doc files, changed the DTD URL.


2005-08-28  Christian Mauduit

	* Added Solar System map by 2 of omega.


2005-06-29  Christian Mauduit

	* Fixed the package generators to avoid arch system dirs
	* Finally updated the makedoc.py script to use sax instead of xmllib
	* Reactivated i386 assembly code for x86_64.
	* Reindented code with indent and splint.
	* Minor change in level menu layout to handle resolution display.
	* Waves are activated by default only if assembly code is available.
	* Added patches by Dave Vasilevsky to support Mac OS X.


2005-06-21  Christian Mauduit

	* Game now requires Allegro 4.2.0beta3 to compile
	* Removed most compile warnings, due to allegro deprecated functions
	* Fixed alleg2.c to match allegro 4.2 needs.


2005-05-29  Christian Mauduit

	* Copyright 2004 -> 2005
	* Added infos about GNU Arch depot
	* Added Fanfic by Gavin


2005-05-07  Christian Mauduit

	* Added UWiKiCMS doc generation.


2004-08-22  Christian Mauduit

	* Added more strategy tips suggested by Jan Samohýl.


2004-08-19  Christian Mauduit

	* Game defaults to windowed mode under UNIX.


2004-07-06  Christian Mauduit

	* Fixed Joystick support, which was completely broken, works under
	Linux Now, with my gamepad at least.
2006-01-15 23:29:17 +00:00
joerg
c300b3a6e6 Don't run install-link, since GAMEDIR == BINDIR and symlinks pointing
to themselves are not really useful.
2006-01-12 22:34:15 +00:00
jlam
88528a2dfd The world does not only use GCC on Intel-based machines. Don't hardcode
"-mcpu=<cpu>" into the compiler options.  This should allow this
package to build on platforms that GCC does not yet recognize as a
cpu-type for which it can optimize, e.g "x86_64".
2005-06-20 08:35:46 +00:00
wiz
b113bc1d47 Initial import of liquidwar from pkgsrc-wip:
Liquid War is a unique multiplayer wargame. Its rules are truly
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
2005-06-04 11:18:12 +00:00