Updates:
- Update for new OpenAL windows library.
- Update Japanese translation.
- Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux
64 bit.
- Updated Blender/Python API and GameEngine docs.
- http://www.blender.org/documentation/249PythonDoc
- Python Script Pack and Example Files.
Various Bugs:
- SoftBody, vertex groups were not notified on deletion & fixes for Mass and
Spring Painting
- Softbody, non mesh objects missing initializers [bug #18982]
- Self Shadow Vertex Colors, improved blur method to give more even results.
- Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
- Object Active to Other, Fix python error when running in local view.
- Ancient resource leak where checkPackedFile would open a file and never
close it.
- Fix for uninitialized memory use with X11 keyboard and tablet events.
- Fix for building with CLang (LLVM)
Render Bugs:
- Using LightGroups override for material doesn't work for preview renders.
- Render Stamp, error in setting the alpha value when drawing text into a
char buffer.
- Lumma Matte, Fix in low value setting. Originally checked against the wrong
channel (chroma) instead of the luminence channel. Changed default value
for high value to 1.0 from 0.0
- Baking selected to active with nearby dupliframes objects crashes blender
[bug #19029]
- Fix for high energy sunlamps, turning specular black [bug #18837]
Game Engine Bugs:
- Saving runtime on Windows didn't work with python2.6
- Let IPO's animate the ref value for KX_BlenderMaterial's
Game Engine Python Bugs:
- Converting a mesh from a python argument was broken but happened to work in
some cases.
- Memory leak fix for action.channelNames.
- Was writing to freed memory when freeing a python object in some cases.
- Removing GameLogic.EvalExpression(), was unstable.
- Crash fix when casting a ray to the same location as the object.
- Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and
quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254]
- Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963]
Game Engine Bullet Bugs:
- Crash fix when a parent compound object didn't have a physics controller.
- Fix for the torque actuator x -& y-axis not working.
Sequencer Bugs:
- IPO curve-deletion resulted in non-working effect
- easy retiming only allowed enlarging of strips, now shrinking is alsa
possible (easy retiming: use the right display handle of input strip and
shrink or enlarge, will make the speed of the strip exactly fit the effect
strip's length)
- frames after end-of-display of input strips can now be accessed.
- frame blending can now be done on more than two frames, enabling really
fine grained motion blur if you speed up a sequence with high factors
(bigger than two).
- Scene-Strip rendering with compositor scenes failed, if they had no camera
attached.
- Fixed hdd-audio for sample formats other than 16 bit (8 bit eg).
Import/Export Bugs:
- FBX Export, Incorrect formatting that broke some converters.
- BVH Motion Capture Import, Did not support single rigid body objects.
[bug #18949]
- OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans
now is set for them as well. (improves import from SketchUp)
- Collada export, Empty material slot would raise a python error.
- Collada import, fixes for increased Sketchup interoperability and more.
- Quake MAP Export, empty nodes were not exported, also noticed files were
invalid if there were no meshes or surfaces.
- Quake MAP Export, had support for single triangular brush unnecessarily
disabled.
- Quake MD2 Export, Fix for vertex normals [patch #19206]
Python API:
- Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead.
- Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2
and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF.
- Documentation corrections.
- Support for rendering background scenes different from the active scene.
- scene.render.render() now behaves the same in interactive and background
mode
- scene.render.saveRenderedImage() now works correctly in background mode
- Armature active bone can be set.
New:
- 16bit SGI image loading
- When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is
enabled that fixes some menu drawing issues with Mesa3D DRI drivers for
Intel and Radeon cards.
- Python API - Particles
- Draw As variable and dict
- Strand render toggle
- Object, psys variable in duplicate
- Material, Strand render variables
- Texture, Use colorbands
- Lamp, Spot buffer type selection
- Game Engine Physics support for reinstancePhysics mesh from Python and the
dynamic actuator.
- ReplaceMesh Actuator option to replace the physics mesh and display
mesh + python api options.
- Video and blend file demo.
- http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
- http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
- Mouse focus sensor "pulse" option to pulse TRUE when the object under the
mouse changes.
- EDL importer for the sequencer. supports...
- audio, video edits
- fades, wipes, speed changes (video only)
- importing from multiple reels
- Example import from final cut pro.
- http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png
- http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
- Fix arbitrary code execution vulnerability in .bend files which contain
a crafted RGBE file (CVE-2008-1102).
- Create various temporary files in safer paths (CVE-2008-1103).
pkgsrc changes:
use cmake rather than SCons to build.
DESTDIR support
2.45
The 2.45 is a bugfix release, to stabilize the 2.4x series.
No new feature have been added, but serious effort has been put in
tracking bugs and fixing them. Some performance issues have also been
addressed.
2.44
This release adds subsurface scattering, improved sculpting tools, ffmpeg
support for additional platforms, a number of animation tool improvements,
and a huge number of Python scripts and API enhancements.
2.43
This release features sculpting meshes that work as if they were clay,
render passes, retopology painting, multi-resolution meshes, texture map
and light map baking, support for multiple uv sets, fast 3D painting,
defocus blur node, multi-layer image read/write, painting in video
sequences, matte, key, and difference composite nodes, a number of
improved 3D animation tools such as proxy objects, walk cycles, simulation
tool improvements for fluid dynamics, hard body dynamics, and cloth and
softbody dynamics. There were also additional compositing and video
editing improvements.
2.42
This release is the result of work done for the Elephants Dream short
film. It includes major feature additions such as node based materials,
node based compositing, a renderer rewrite, improved UV tools, improved
character tools, an array modifier, and a host of other improvements.
developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
Finder, some copying to and from a local buffer in main is done, without
argument checking.
When a web browser or MUA is configured to start Blender automatically,
this might be exploitable to gain priviledges of the current user.
This is related to CVE-2005-3151.
* GLSL pixel and vertex shaders
* Full access to Blenders material capabilities
* Split screen and multi-viewports
* Number of fixes were made to the physics system
* Return of the armature capabilities
aalib-x11 and aview-x11.
SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED)
for affected packages.
Addresses PR 32046 by Leonard Schmidt.
* Appending from files does not set the string for "last loaded file". That could give an accidentally save over of used library files.
* International Font support was broken for non-Latin fonts.
* Other fixes
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
providing an convenience script that links default scripts directory to
the homedir. This due to oddities in the blender program too far reaching
to easily patch.
in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.