04/17/20 v1.6
- A Shortcut bar with important shortcuts right on top of the screen (thanks Litchie)
- Switch to SDL2 - important for up to date OS
- NxBR and HQ3x/HQ4x scalers
- Option to drop stacks of items without confirmation
- Some more combat options to make charmed combat more difficult.
- Schedules got a workover and are more closer to the original but not yet perfect
- NPCs using beds are sleeping better now
- Papederdoll support of wearing diapers
- Portable option for Windows
- Seperate settings for fullscreen and windowed mode possible
- HighDPI mode available on macOS
- Better pathfinding when the party boards a barge
- Fixed most inexplicable crashes
- Serpent Isle Beta version works
- fixed tons of bugs
- Cleaned up the code in many places and fixed many compiler warnings
Known issues:
- Some crashes due to some cached out objects, we are working on this in another branch which will be the main snapshot after this release
- Antimagic rain caused by the cube generator is not dissipating as fast as it should
- Exult does not show the "you have beaten Ultima VII in n days" message
- Exult does not return to the game menu after beating the game (instead it quits)
- The BG intro does not have the proper sound effects
- Fire Elemenatals cannot walk across lava
- Some schedules need more detailed love
- Several bugs that need more in depth looking at but no plot stopping bugs
- When you disable "Gumps pause game", certain events might only happen after you close all gumps
Changes:
10/21/10 v1.4.9rc1
Compatible with the stricter permissions of Windows Vista and
Windows 7
Rewrite of the Graphics system to allow switching to full screen
on modern systems
Better integration into Mac OS X with default location for the
supported games
Smooth scrolling (disabled by default, though)
Aspect correction is now supported
More data from the original has been decoded and thus improved
gameplay and combat
Two mods developed by our team member Marzo
- Keyring for BG which adds a large quest to obtain a SI-style
keyring, as well as a lot of other enhancements such as meditating
in the shrines and viewing the Codex
- SIfixes for SI which corrects many mistakes in the game, for
example
you can now cure Cantra when you play with this mod
In-game Notebook with support for automatic notes (notes created
by usecode)
Integrated Pentagram(tm) Audio system which means
- Real Roland MT32 device support
- Roland MT32 Emulation support
- Fluidsynth support
Removed dependency of the Audio system on SDL_Mixer
New shapes for paperdoll
Multi-map support for new games
Increased limits on resource sizes (shapes, frames, etc)
Moved hard-coded information to datafiles
Greatly improved compiler tools to ease new game development
Tons of work on our map editor Exult Studio and the ability to
develop new games and mods
Tons of bugfixes
Ultima 7, an RPG from the early 1990's, still has a huge following.
But, being a DOS game with a very nonstandard memory manager, it
is difficult to run it on the latest computers. Exult is a project
to create an Ultima 7 game engine that runs on modern operating
systems, capable of using the data and graphics files that come
with the game.
Exult is written in C++ and runs on, at least, Linux, Mac OS X and
Windows using the SDL library to make porting to other platforms
relatively easy. The current version supports all of "Ultima 7:
The Black Gate" and "Ultima 7 part 2: The Serpent Isle", allowing
you to finish both games. This is only possible due to the work
done by other fans who have decoded the various Ultima 7 data files,
especially Gary Thompson, Maxim Shatskih, Jakob Shonberg, and Wouter
Dijkslag.
Exult aims to let those people who own Ultima 7 (copyright 1993)
play the game on modern hardware, in as close to (or perhaps even
surpassing) its original splendor as is possible. You need to own
"Ultima 7: The Black Gate" and/or "Ultima 7: Serpent Isle" and
optionally the add-ons (not required to run) in order to use Exult,
and we encourage you to buy a legal copy.