Commit graph

8 commits

Author SHA1 Message Date
jmmv
30925b26c7 Bump revision due to SDL update, and sync versions in buildlink files where
needed.  This is required because esound has been droped as a dependancy.
2003-07-26 21:41:08 +00:00
grant
0155927c43 s/netbsd.org/NetBSD.org/ 2003-07-17 21:41:05 +00:00
wiz
7166660e08 Dependency bumps, needed because of devel/pth's major bump, and related
dependency bumps.
2003-05-02 11:53:34 +00:00
jlam
c4de6a8b37 buildlink1 -> buildlink2 2002-08-27 19:14:46 +00:00
abs
e2c6a12002 Needs x11.buildlink.mk (at least with xpkgwedge) 2001-11-26 09:54:52 +00:00
zuntum
d038a73ebd Move pkg/ files into package's toplevel directory 2001-10-31 22:52:58 +00:00
jlam
dae6b56a33 Install the referenced water.txt file. 2001-07-15 09:04:00 +00:00
zuntum
3ac9d76780 Initial import of water-1.0
This is a very cool water effect, written by Scott Scriven.

This code uses palette tricks to do the height mapping, and assumes an
image size of 320x200.  This means that if you want to use your own images,
you'll need to create them as 320x200x8 images with a palette that ranges
from darker colors at entry 0 to lighter colors at palette entry 255.

I really like this demo, so be sure and read water.txt to see what keys
enable what effects and how it's all done.
2001-07-10 09:48:47 +00:00