Commit graph

4690 commits

Author SHA1 Message Date
ryoon
ac20a93574 Recursive revbump from textproc/icu 57.1 2016-04-11 19:01:33 +00:00
prlw1
e9a8dd5d63 revbump for vala update 2016-04-10 19:38:51 +00:00
khorben
c419480424 No longer rely on GLUT internals
This fixes building with modern graphics/glut.

Bump PKGREVISION.
2016-04-04 17:33:42 +00:00
jperkin
a37f02f636 Use PKGMANDIR. Add patch comments. 2016-03-30 10:00:07 +00:00
jperkin
b6d3120509 Use PKGMANDIR. Add patch comments. 2016-03-30 08:40:53 +00:00
joerg
ad339411c2 The CVP memory use workaround for Clang is no longer needed with 3.8. 2016-03-25 21:13:31 +00:00
wiz
4706cf8abe Update lgogdownloader to 2.27:
LGOGDownloader 2.27
- Changed build system to CMake (patch by: Sandy Carter)
- Fixed crash after login
- Added option to set automatic XML creation in config file
* --automatic-xml-creation
- Improved game specific config options
* Directory options can be overriden in game specific config file
* "platform" and "language" options allow using string to set them. Use "+" as separator to combine values and "," as separator to set priority.
* For example: this allows setting "language" to English, German and French with "en+de+fr" which is much easier to understand than setting it to "7"
- Improvements to orphan detection (patch by: Thomas J. Moore)
* blacklist applies to installed files only; use ignorelist for orphans
* blacklisted but present items are orphans, as they should be
* use exact matching for file paths: files in wrong location are orphans
* See man page for more details on how to use ignorelist
- Apply blacklist to status checker to avoid some spurious ND messages (patch by: Thomas J. Moore)
- Use cerr for password prompts, error messages, rolling status messages, and other stuff that shouldn't clutter saved stdout. (patch by: Thomas J. Moore)
- Reduce the amount of HTTP requests
* This also slightly speeds up getting game details for games with DLC
- Added option to save changelogs when downloading
* --save-changelogs
- Added support for two-step login
2016-03-13 08:49:31 +00:00
nros
6ec5442500 Revbump because of libxml++ update. 2016-03-10 21:07:34 +00:00
jperkin
17661ff9a5 Bump PKGREVISION for security/openssl ABI bump. 2016-03-05 11:27:40 +00:00
shattered
e5f29882ae Avoid build failures when chmod respects umask, and 'chmod -x' thus does
not clear all bits.  (Can happen on Linux --
https://bugs.launchpad.net/ubuntu/+source/coreutils/+bug/67583)
2016-03-03 19:42:29 +00:00
jperkin
55951cd565 Needs gettext. 2016-03-03 13:22:43 +00:00
jperkin
7e4c4188db Use OPSYSVARS. 2016-02-25 13:19:47 +00:00
jperkin
e55c4bea23 Remove broken OPSYS tests. 2016-02-25 13:15:15 +00:00
jperkin
ec1cd47ca0 Remove manual OPSYSVARS additions which are now part of the default set. 2016-02-25 08:27:02 +00:00
dholland
7cb11391d8 Fix scorefile handling, noted on tech-pkg. While here, drop libXp.
PKGREVISION -> 4.
2016-02-20 16:58:56 +00:00
tsutsui
00a7d48b93 Update onscripter to 20150820.
Upstream changes (no English changelog):

20150820:
 - change 'a' key (auto-mode) behavior as the original NScripter
   (affects only Android)

20150811:
 - make lsp and other insns accept decimal fraction as height and width
   values of rectangle drawing

20150810:
 - fix a bug in split insn that causes segfault when number of split
   characters is equal to or larger than 256 bytes
 - fix a bug of BGM loop on Android
 - fix a bug of gettag insn
 - fix a bug that LUA cannot recognize scripts which include '\'
   in the second byte of Shift-JIS chars
 - implement getmclick insn, and also implement NSGetClick, NSGetMouse,
   NSDoEvents, NSSleep, NSSpCell, NSSp2GetInfo, NSSp2GetPos, NSSp2Load,
   and NSSp2Move insns for NSLua
 - use the latest SDK and NDK for Android on Linux
 - speed up extracting zip files on Android
2016-02-14 14:49:41 +00:00
dholland
e6a3d5a9e0 Typo. 2016-02-08 05:25:19 +00:00
wiz
dcc143ada7 Bump PKGREVISION for vala update to 0.30. 2016-02-04 12:13:30 +00:00
leot
4a63578fec Update MASTER_SITES.
Noticed by Adrien Fernandes via netbsd-users@.
2016-01-25 11:07:38 +00:00
leot
930757fb15 Update games/vms-empire to 1.14.
Patch based on PR pkg/50624 provided by Ben Gergely.

Thanks to riastradh@, joerg@ and dholland@ for misc suggestions and review.

pkgsrc changes:
 o Add LICENSE
 o Instead of define a do-install use the install target provided by upstream

Changes:
1.14: 2016-01-05 06:49:17Z
        Add an identifying magic cookie and version to save files.
        Full ANSI prototypes for private functions as well as public.
	Markup fix for probability table.

1.13: 2014-12-14T17:06:26Z
	Comment on entry to and exit from edit mode.
	Cleaned up packaging and install/uninstall productions.

1.12: 2014-05-20T09:03:09Z
	Incorporated Dennis Pinckard's fix for a Mac OS/X port bug.
	Added desktop file.

1.11: 2013-12-31T17:31:04Z
	Clean up code to modern C, apply cppcheck.
	Fix code typo reported as Debian bug #593434

1.10: 2013-08-22T23:47:21Z
	Fix core dump when a satellite bounced off the world edge.
	Full ANSIfication of function prototypes (which fixed the
	sat bug - the code appears to have been tickling some obscure
	bug in the compilation of function calls with K&R-style prototypes).

1.9: 2012-02-16T22:59:22Z
	Drop RPM packaging. Documentation cleanups.

1.8: 2010-10-21T12:47:33Z
	Joe Wells's patch to enable different-sized worlds.  Minor fixes to
	map functions by Andrew Morrow. More on the history of the game.
	Enable arrow keys in edit mode.
	License changed from Chuck Simmons's cosmetically tweaked clone
	of the GPL to GPL proper, so the classifier systems that forge
	and archive sites use will be less confused.
2016-01-11 19:37:43 +00:00
markd
c2ba392e83 Update amor to 15.08.3
minor updates.
2016-01-10 19:50:45 +00:00
markd
39537259cb library minor version update. Bump PKGREVISION. 2016-01-10 19:48:50 +00:00
leot
20f997e80f Update games/openttd to 1.5.3.
Changes:
1.5.3 (2015-12-01)
------------------------------------------------------------------------
(None)

1.5.3-RC1 (2015-11-01)
------------------------------------------------------------------------
- Fix: When selecting a refit cargo for orders, do not check whether the vehicle
  is in a depot or station, and do not ask whether the vehicle currently allows
  station-refitting. Also hide the refit cost for orders, it is not predictable
  (r27428)
- Fix: Use the NewGRF railtype sorting order in the infrastructure window
  (r27427)
- Fix: Crash when switching to or taking over companies, when an order window of
  a vehicle of the new company was opened. Now close those windows [FS#5842]
  (r27425)
- Fix: Towns did not connect roads to existing roads, unless they had only a
  single roadbit. Otoh, towns also tried to connect to single roadbit tiles
  such as tunnels and depots, even though they were not connectable in the
  direction of interest [FS#6374] (r27424)
- Fix: When towns expanded single-bit roadtiles using a grid-layout, they used
  the layout position of the neighbouring tile (r27423)
- Fix: Aircraft picked the wrong airport entry point, if airports were rotated
  by 180 degree [FS#6341] (r27422)
- Fix: Consider text and icon sizes when drawing the client list [FS#6265]
  (r27421)
- Fix: GrowTownAtRoad sometimes returned false, even when a house was built
  [FS#6362] (r27420)
- Fix: CmdSellRailWagon did not revert all actions properly when no orderlist
  could be allocated [FS#6369] (r27419)
- Fix: Desync due to incorrect storage of segments with different railtype in
  the YAPF cache [FS#6329] [FS#6379] (r27418)
- Fix: When a dedicated server was paused with no clients, the master server
  advertisement interval was slowed, causing deadvertisement of the server
  [FS#6368] (r27400)
- Fix: [Makefile] Game script directory and compat*.nut were never installed
  on *nix (r27399)
- Fix: There are two different availability conditions for fdatasync in the
  manpage. Use them both, since at least on some MinGW versions one is not
  enough (r27389)
- Fix: win32 sound driver failed to report errors (r27383)
- Fix: Clickareas in settings tree were misaligned when the filter warning was
  displayed, if the setting height was defined by the icons instead of the font
  [FS#6358] (r27366)
- Fix: Center settings filter warning also vertically, and also in case of
  multiple lines (r27365)
2015-12-31 18:48:55 +00:00
dholland
e0a416b934 Sort. 2015-12-29 06:12:53 +00:00
dholland
f13d6671da Fix missing/broken rcsids. 2015-12-29 04:04:26 +00:00
joerg
0b13e8eb7b Fix dependencies to unbreak parallel build. 2015-12-25 20:06:05 +00:00
wiz
e4fb530332 + freecol. 2015-12-14 15:32:25 +00:00
wiz
5a6dda087e Import freecol-0.11.6 as games/freecol.
FreeCol is a turn-based strategy game based on the old game
Colonization, and similar to Civilization. The objective of the
game is to create an independent nation.  You start with only a
few colonists defying the stormy seas in their search for new land.
Will you guide them on the Colonization of a New World?
2015-12-14 15:32:13 +00:00
wiedi
68877accd5 Needs network libs on SunOS 2015-12-12 21:13:32 +00:00
adam
7f3b4730ad Extend PYTHON_VERSIONS_INCOMPATIBLE to 35 2015-12-05 21:25:27 +00:00
jperkin
6d55caa13b Remove mk/find-prefix.mk usage from the games category.
The find-prefix infrastructure was required in a pkgviews world where
packages installed from pkgsrc could have different installation
prefixes, and this was a way for a dependency prefix to be determined.

Now that pkgviews has been removed there is no longer any need for the
overhead of this infrastructure.  Instead we use BUILDLINK_PREFIX.pkg
for dependencies pulled in via buildlink, or LOCALBASE/PREFIX where the
dependency is coming from pkgsrc.

Provides a reasonable performance win due to the reduction of `pkg_info
-qp` calls, some of which were redundant anyway as they were duplicating
the same information provided by BUILDLINK_PREFIX.pkg.
2015-11-25 12:50:30 +00:00
leot
826ebb05e4 Update games/wesnoth to 1.12.5.
Changes:
Version 1.12.5:
 * Campaigns:
   * Eastern Invasion:
     * Fixed scenario events not working right on easy difficulty in 'Captured'.
   * Legend of Wesmere
     * Fixed carryover bugs in scenarios 5-12.
       (units missing from carryover, units appearing twice on map...)
 * Editor:
   * Add Recent Files menu with a list of recently saved or loaded maps or
     scenarios, up to a custom limit (by default 10) that can be set in
     Advanced Preferences.
   * Fixed Player Start labels not being updated with repeat map generations
     (bug #20036)
 * Language and i18n:
   * Updated translations: British English, French, Hungarian, Japanese,
     Latvian, Polish, Portuguese, Scottish Gaelic, Spanish
   * Fixed crashes during start-up on Windows resulting from add-ons containing
     erroneous textdomain declarations (bug #23839).
 * Multiplayer:
   * Era names no longer support formatting markup in the game setup screen.
   * Made MP lobby filter option filter on eras and mods too (bug #22987).
   * Fix scenario ending to early for players that are defeated if there are
     still players fighting and victory_when_enemies_defeated=no.
   * Fix 'enemies defeated' event causing OOS error in mp scenarios.
 * Terrains:
   * Removed unit elevation from N-S hanging bridges
   * Added unit elevation to NW-SE and SW-NE stone chasm bridges
   * Added unit elevation to NW-SE and SW-NE plank bridges
   * Hanging, stone chasm, and plank bridges are now displayed in-game simply
     as "Bridge", retaining their descriptive names in the editor as per
     convention.
   * Fixed spurious "could not open image 'terrain/.png'" error messages caused
     by terrains without a minimap image (symbol_image) such as those from the
     Special category in the editor (Impassable Overlay, etc.).
 * User interface:
   * Force uniform font rendering settings across X11 and Apple OS X, avoiding
     color glitches resulting from incorrect applications of subpixel hinting
     (bug #20337).
 * WML engine:
   * Added WML menu item and event handler views to the Gamestate Inspector
     dialog.
   * Removed y offset by -1 from [message]'s scroll-to-unit logic.
 * Miscellaneous and bug fixes:
   * Default to non-strict compilation with CMake.
   * Fixed strict compilation with clang 3.5 and 3.6.
   * Fixed strict compilation with gcc 5.
   * Fixed unbound memory read in internal time formatting code with
     specially-crafted input.
   * Fixed RECRUIT_UNIT_VARIATIONS core WML macro leaking an internal temporary
     variable ($recruited_unit_random_variation).
   * Fixed unit [resistance] and [jamming_costs] not being considered for sync
     check.
   * Fixed OOS on random maps, where clients placed sides in different castles.
   * Several fixes to the handling of key combinations including
     non-alphanumeric keys (Enter, Tab, F1-F12, etc.), especially relevant for
     assigning custom hotkeys to actions in Preferences.
   * Fixed broken Oasis terrain help entry (bug #23023)
   * Fixed hang when attempting to make a screenshot from a non-existent map via
     command-line (bug #20900)
   * Fixed cases of wrong unit type used in planning moves (bug #20299)
   * Avoid crash when planning moves on planned recruits (bug #18637)
2015-11-21 16:13:39 +00:00
ryoon
b33059afe1 Recursive revbump from multimedia/libvpx 2015-11-18 14:19:46 +00:00
dholland
831a02b3dd fix quoting fail 2015-11-08 00:16:29 +00:00
dholland
52936a5d99 Fix INSTALLATION_DIRS.
XXX: this package should be tagged as a binary blob package and isn't
2015-11-08 00:10:34 +00:00
agc
efd9ad4549 Remove duplicate SHA512 digests that crept in. 2015-11-04 17:41:15 +00:00
agc
002d349f92 Add SHA512 digests for distfiles for games category
Problems found locating distfiles:
	Package blokus: missing distfile blokus-1.1.tar.gz
	Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
	Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
	Package gate88: missing distfile Gate88_Mar19_05.tar.gz
	Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
	Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
	Package rollemup: missing distfile Rollemup.tar.gz
	Package tscp: missing distfile tscp181.zip
	Package xbat: missing distfile xev111.tar.gz
	Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
	Package xrick: missing distfile xrick-021212.tgz
	Package xskat: missing distfile xskat-cards.tar.gz

Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden).  All existing
SHA1 digests retained for now as an audit trail.
2015-11-03 20:56:42 +00:00
joerg
d6b8a834df Retire binary-only Quake 3 variants. 2015-10-24 21:39:33 +00:00
joerg
a53d8f32ce Remove games/wxhugo, which hasn't been updated in a long time and
remains one of the few remaining wxGTK 2.4 users.
2015-10-24 19:09:16 +00:00
wiz
5c061fe4ab Update lgogdownloader to 2.26:
LGOGDownloader 2.26
- Check that stdin is a tty before reading (patch by: Stephen Kitt)
- Added version string and number to cached game details
- Fixed priority handling for DLCs
- Combined priority handling with --platform and --language options
* Use "+" as separator to combine values and "," to set priority
* Syntax for --platform and --language options was changed: see --help or man page for details
- Added support for new language: Slovak
- Use include/exclude options to choose what files to download
* --cover, --no-cover, --no-installers, --no-extras, --no-patches, --no-language-packs and --no-dlc options have been removed
* Default: --include "all" --exclude "covers"
* See --help for available options
2015-10-18 23:09:32 +00:00
wiz
d15f48992a Switch from x11/Xaw3d to newer x11/libXaw3d.
Adapt some packages so they build with that.
Bump their PKGREVISIONs.
2015-10-14 20:17:24 +00:00
ryoon
b141232e29 Recursive revbump from textproc/icu 2015-10-10 01:57:50 +00:00
leot
61a6c96283 Update games/xsoldier to xsoldier-1.8.
From Benedek Gergely via pkgsrc-users@ with some minor changes from myself.

Changes:
2011-08-13  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.8
	* score.c: compare_entry() is now static
	* configure.ac: added x before with/enable variables in case
	  their values begin with a special character
	* player.c: removed the "not shooting" bonus debug message
	  because it is too noisy
	* boss.c: removed debug messages in BossHit1 because they are
	  too noisy

2011-08-10  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.7
	* joystick.c, joystick.h: define empty functions instead of
	  commenting them out when the joystick support is disabled
	  to avoid an empty .c file
	* enemyshot.c: included stdio.h and stdlib.h (for abs())
	* Makefile.am: removed -Wcast-qual because the file name for
	  XpmReadFileToPixmap is char *, not const char *

2011-08-09  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.6
	* configure.ac: fixed so that --enable options can be disabled
	  correctly
	* configure.ac: rewrite --with option
	* configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it
	* configure.ac: checks the function atexit because graphic.c uses it
	* configure.ac: fixed comments
	* joystick.c, joystick.h: comment out the whole file if JSTK is
	  not defined
	* Makefile.am: fixed comment so that Makefile doesn't say "process
	  this file with automake"
	* Makefile.am, configure.ac: use the tar-ustar option of automake
	  instead of AMTAR = ustar in Makefile.am
	* configure.ac: added the foreign option to AM_INIT_AUTOMAKE
	* README: says that the joystick support is only on Linux

2009-11-08  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.5
	* game.c, xsoldier.h: make sure that an object never acts at the same
	  frame as it is created
	* game.c: removed unnecessary variable ocheck
	* version.h: updated UPDATE

2006-09-16  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.4
	* Makefile.am: minor cleanup
	  - uses some AM_variables
	  - gcc -g and the overkill warnings are now default
	  - set AMTAR to ustar
	* Makefile.in: regenerated with automake 1.9
	* configure: ./configure accepts --without-sld as well as --with-sdl
	* INSTALL: fixed high score file instruction
	* input.c, main.c, manage.c, xsolder.h: the SDL version respects
	  the TERM signal and closing the window

2002-05-26  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.3
	* configure.ac:  does not stop configuring even if --with-sdl is
	  specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do
	  any harm because if there is no SDL then "make" will fail correctly)
	  (I don't know why AC_CHECK_LIB fails on a non-i386 architecture
	  (perhaps because of missing -lpthread?))
	* configure.ac: regenerated
	* image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g
	* common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c:
	  added some #include to avoid gcc -Wall warnings
	* enemyshot.c, graphic.c, manage.c, player.c: use division instead
	  of shift
	* score.c: fake records no longer have loop 0
	* score.c: fake records are more close to the default
	* image.c: fixed image loading so that xsoldier displays the correct
	  color on a 16-bit-per-pixel display (thanks to Stephen McCamant
	  <smcc@CSUA.Berkeley.EDU> for the patch)
	* README: fixed typo
	* image.c: SDL version sets the palette of pixmaps explicitly if
	  the screen is 8 bpp (without this the window is blank)
	* README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now
	  -c option does nothing because it does not work with raw X on
	  8 bpp screen
	* image.h: SDL version uses typedef instead of #define for Image
	* graphic.c, image.c, star.c: fixed memory leak (I still don't know
	  how to free memory allocated by getpwuid() in manage.c)
	* README: fixed description (xsoldier is not first-person, "for one
	  player" is the right term)
	* boss.c: you can't go to the next stage if the game is over

2002-04-24  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.2
	* xsoldier is ported to SDL (the Simple DirectMedia Layer library)
	* extern.h: fixed a typo in comment
	* callback.c, game.c, graphic.c, image.c, input.c, joystick.c,
	  main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h:
	  Added libsdl support (use --with-sdl).  Note that libsdl support
	  uses a double-standard for coordinates to keep the 10 pixel
	  boundary
	* enemyshot.c: enemy shots do move
	* INSTALL, README: added note on SDL
	* README: added a game tip

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.1
	* now xsolider comes with its own font
	* graphic.c: no longer use the X font (this is necessary for porting
	  to SDL)
	* pixmap/font*.xpm: new files, provide the font
	* boss.c, enemy.c: enemies appear more gracefully
	* game.c: fixed counter of the number of normal enemies
	* Makefile.am: "make install" does not overwrite the high score file
	* INSTALL: added more info on the high score file

2002-04-21  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 1.0
	* now I am the official developer of xsoldier (I got a mail from
	  the original of xsoldier, Yuusuke HASHIMOTO <hachi@pm.highway.ne.jp>)
	* player.c: weapon 1 shoots more and damages less
	* game.c: set boss time to 2000 instead of 3000 if not in final stage
	* boss.c: teleportation of boss 6 takes less time
	* enemy.c: power-up items move faster
	* boss.c: boss has a fixed (independent of loop) hit point
	* game.c, player.c, player.h: you lose some of power-up items
	  when you are killed
	* boss.c: reduced the amount of ring shots of the last boss
	* boss.c: the last boss shoots a 5way shot in loop 1
	* enemy.c: enemy 6 may give you an item
	* player.c: set immutable time to 60 instead of 50 when
	  starting/restarting
	* xsoldier.h: changed the argument of the srand() macro from s to x
	  because the word "srand" contains the letter "s"
	* boss.c: homing shot of the last boss is faster
	* boss.c, enemy.c, enemyshot.c: fixed window edge detection
	* boss.c: fixed homing shot of boss 2
	* main.c: you can enter the high score list even if you use the
	  -wait option as long as the wait is not greater than default
	* game.c: normal enemies appear more frequently
	* main.c: made sig_handle() static
	* common.c, common.h, extern.h: translated all comments into English
	* graphic.c, graphic.h, input.c, input.h: new files, putting all
	  X related stuff here
	* ending.c, game.c, opening.c: no more X stuff
	* boss.c: boss 2 can shoot backward in loop 2 or later
	* ending.c: added my name and fixed a typo
	* player.c: power-up item is O(loop), not O(loop^2)
	* main.c, star.c: free what is malloc()ed --- I always put away
	  what I take
	* main.c: removed unnecessary headers
	* xsoldier.h: added #include "image.h"
	* ending.c: you can skip the ending by pressing space key
	* ending.c: the staff list scrolls at a fixed (independent of loop)
	  speed
	* ending.c: added "press space key" message
	* player.c: change weapon item always makes you a bit powerful
	* INSTALL: added "required libraries" and fixed a typo
	* xsoldier.6: fixed typo in synopsis
	* README: new file, including overview, command line options, key
	  control and explanation of bonus
	* LICENSE: added note on the files GPL and old-doc/CONDITION

2002-04-12  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.99
	* putting old documents in old-doc/
	* translated all comments into English
	* INSTALL: fixed the FHS way
	* main.c: fixed -display and -wait option
	* main.c: improved the error message for bad options
	* boss.c: the last boss is a bit weaker in loop 2
	* game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option
	* boss.c, enemy.c, game.c, player.c, score.c, star.c
	  s/random()/rand()/g
	* main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g
	* configure.ac: checks rand() instead of random()
	* xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/
	* score.c: almost a complete rewrite
	* GPL: renamed, old name is COPYING
	* LICENSE: renamed, old name is CONDITION
	* LICENSE: added my name
	* boss.c: made boss 4 larger to prevent backstab
	* boss.c: made boss 8 smaller for better collision-detection
	* callback.c, game.c: draws a rectangle in the object's "real"
	  size if debug is enabled
	* game.c: added do_actions() and collision_detection()
	* enemy.c: enemy 7 escapes from the upper side of the window
	  (now weapon 2 is not the only way to get the perfect bonus)
	* game.c: improved shoot down bonus (shoot down bonus should be large
	  enough so that missing a boss is a big loss, but small enough not
	  to trivialize non-shooting bonus)
	* game.c: added shoot_down_bonus() and perfect_bonus()
	* enemyshot.c: made homing missiles more stupid
	* boss.c: boss 7 does escape from the window if the time is over
	* manage.c: always starts a loop with a fixed level (that is, 10)
	* game.c: normal enemies appear less frequently
	* enemy.c: normal eneimes have a fixed hit point (independent of loop)
	* main.c: set max length of player name
	* manage.c: added paranoid checks to NewPlayerData()

2002-04-02  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.98
	* uses Makefile.am instead of Imakefile
	* put all *.c , *.h and the manpage under RCS
	* boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c,
	  manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings
	  - added many #include
	  - removed Japanese comments which are encoded to /*
	  - removed unused variables
	* callback.c, ending.c, game.c, image.c, joystick.c, joystick.h,
	  manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h:
	  hacked to avoid gcc overkill warnings (see Makefile.am)
	  - added many #include
	  - declared some arguments and variables as const
	  - converted switch statement to if-else because KeySym may
	    not be int
	  - avoid the name of a global variable in prototypes
	  - removed unused arguments from printf
	* xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE
	* manage.h: added declaration of ClearEnemyShotManage()
	* player.c: initializes notShootingTime correctly (this fixes
	  a bug which didn't give you the non-shooting bonus unless
	  you shot at least once)
	* xsoldier.6: renamed, old name is "xsoldier.man"
	* fix/: dropped because it is not used
	* version.h: now VERSION is defined in config.h
	* main.c, xsoldier.6: added -maxlevel option
	* game.c: removed high score display because you don't need it
	  during the game
	* main.c: checks invalid options
	* boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c,
	  score.c: now includes config.h
	* main.c: removed zero padding from the output of -score
	* xsoldier.h: replaced SYSV with HAVE_RANDOM because it only
	  affects random()
	* INSTALL: added
	* image.c: fixed SplitImage debug message
	* main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and
	  -ship options (all for debug only)
	* game.c, manage.c, xsoldier.h: never show shoot down bonus
	  at the beginning of the game
	* ending.c: fixed a typo in the ending message
	* ending.c: the staff list scrolls slow in the loop 3 or later
	* image.c: fixed "isn't just" debug message
	* enemy.c: enemy 6 does disappear

2002-03-15  Oohara Yuuma  <oohara@libra.interq.or.jp>
	* version 0.97
	* based on the Debian package (version 1:0.96-14)
	* bug fixes:
	  - boss.c: fixed the size of boss 1 and 4 (you can't backstab them)
	  - boss.c: enables the hitmask when boss 6 reappears
	  - enemyshot.c: added return NoneDel; at the end of EnemyLaserAct()
	    (without this the function sometimes ends without calling
	    return, resulting a suicide of the boss of the stage 4)
	  - game.c: when handling Hit(), call the enemy's Hit first
	    (necessary because Hit() of the weapon 3 changes its Attack
	    and the damage is calculated in Hit() of the enemy)
	  - joystick.c: applied Right and Down fix (fix available at the
	    original author's webpage:
	    http://www.surfline.ne.jp/hachi/xsoldier.html)
	  - main.c: set the maximum number of player's object to 256
	    (64 seems to be insufficient for the weapon 2)
	  - main.c: modified sig_handle() because sigaction() expects
	    void f(int), not static void f(void)
	  - opening.c: made sure stars moves at the normal speed
	* game balance tweaks:
	  - ending.c: staff list scrolls faster
	  - game.c: adjusted the interval between enemy's appearances
	  - game.c, opening.c: disabled zero padding of scores
	  - manage.c: max level (internal parameter) is now MaxLevel
	    (which is currently 80), not 85
	  - player.c, player.h: made the player's weapons much more powerful
	  - player.c: speed change is now 3 points/key-type instead of 5
	  - player.c: your weapon does not power down even if you are killed
	  - xsoldier.h: extend every 200,000 points instead of 100,000
	* new features:
	  - boss.c, enemy.c: act routine improved a lot
	  - boss.c, game.c, manage.c, xsoldier.h: a boss escapes if
	    the time is up (in this case you don't get the shoot down bonus)
	  - callback.c, enemy.c: dealing damage to a enemy gives you a score
	    even if you don't destroy it
	  - callback.c, enemy.c, game.c, manage.c: shows the remaining hit
	    points of a enemy when you shoot it
	  - game.c: shoot down bonus is bigger in second or later loop
	  - game.c: perfect bonus raises the level
	  - game.c: added c (clear enemy shot) key (enabled only when
	    compiled with -DDEBUG)
	  - game.c, manage.c: cleans enemy's shots when you restart
	  - main.c: set max loop to 3 (24 stages total)
	  - manage.c, player.c: gives you a score as long as you don't push
	    the shot key
	  - opening.c: added short help for debug-only commands
	  - player.c: power up item gives you a score and raises the level
	    if you already have enough power up items
	  - player.c: the level will be lowered if you are killed
	* game.c: set the score limit to 10,000,000
	* manage.c: added paranoid initialization of objects
	* score.c: s/strcpy()/strncpy()/g
2015-10-06 22:10:02 +00:00
richard
1f0ad05c00 patch to avoid error calling overloaded sqrt by using std::sqrt on SunOS 2015-10-05 05:09:05 +00:00
richard
a17e6aa9d2 include python tool to avoid inadvertently picking up native python 2015-10-05 05:06:52 +00:00
tnn
4c59fd5cb4 remove games/foobillard (dead homepage and master site) and instead add
games/foobillardplus which is a continuation of the old code by a new
maintainer.
2015-09-27 10:07:52 +00:00
tnn
60326c5f4b Disable some legacy vertex programs to make this build.
(This package is outdated and should be replaced with foobillardplus which
is a continuation of this code.)
2015-09-21 14:00:10 +00:00
tnn
19281d73e4 add backup master site since official one is dead 2015-09-20 19:18:15 +00:00
wiz
d0f09f13be Update HOMEPAGE. 2015-09-18 12:04:58 +00:00
wiz
8b04e122da Update to 2.25:
LGOGDownloader 2.25
- Added options to login separately to website and API
* --login-api
* --login-website
* Makes it possible to use cookies exported from browser (helps if
  user gets reCAPTCHA on login form)
- Added detection of reCAPTCHA during login
- Changed path for game specific config files
* Game specific config files are now located in
  $XDG_CONFIG_HOME/lgogdownloader/gamespecific/gamename.conf
- Added support for ignoring dlc count information using game
  specific config file with --list option
- Removed --no-deb and --no-targz options
* GOG no longer provides deb and tarball archives
- Implemented gogdownloader:// protocol download (patch by: Sandy
  Carter)
* Implements the following commands:
* lgogdownloader gogdownloader://GAME_NAME/FILE_ID
* lgogdownloader --download-file gogdownloader://GAME_NAME/FILE_ID
* lgogdownloader
  gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,...
* lgogdownloader --download-file
  gogdownloader://GAME_NAME_1/FILE_ID_1,GAME_NAME_2/FILE_ID_2,..
- Added option to specify output filename (patch by: Sandy Carter)
* Adds -o and --output-file option to specify path and downloaded
  file name when using --download-file
- Removed tarball specific code from API implementation
- Fixed priority handling with duplicate values
- Added support for using strings to set language, language-priority,
  platform and platform-priority instead of using numbers
- Fixed retry on operation timeout
2015-09-13 07:32:49 +00:00