Patch based on PR pkg/50624 provided by Ben Gergely.
Thanks to riastradh@, joerg@ and dholland@ for misc suggestions and review.
pkgsrc changes:
o Add LICENSE
o Instead of define a do-install use the install target provided by upstream
Changes:
1.14: 2016-01-05 06:49:17Z
Add an identifying magic cookie and version to save files.
Full ANSI prototypes for private functions as well as public.
Markup fix for probability table.
1.13: 2014-12-14T17:06:26Z
Comment on entry to and exit from edit mode.
Cleaned up packaging and install/uninstall productions.
1.12: 2014-05-20T09:03:09Z
Incorporated Dennis Pinckard's fix for a Mac OS/X port bug.
Added desktop file.
1.11: 2013-12-31T17:31:04Z
Clean up code to modern C, apply cppcheck.
Fix code typo reported as Debian bug #593434
1.10: 2013-08-22T23:47:21Z
Fix core dump when a satellite bounced off the world edge.
Full ANSIfication of function prototypes (which fixed the
sat bug - the code appears to have been tickling some obscure
bug in the compilation of function calls with K&R-style prototypes).
1.9: 2012-02-16T22:59:22Z
Drop RPM packaging. Documentation cleanups.
1.8: 2010-10-21T12:47:33Z
Joe Wells's patch to enable different-sized worlds. Minor fixes to
map functions by Andrew Morrow. More on the history of the game.
Enable arrow keys in edit mode.
License changed from Chuck Simmons's cosmetically tweaked clone
of the GPL to GPL proper, so the classifier systems that forge
and archive sites use will be less confused.
- Documentation fixes. The old empire.doc file has been replaced
by the man page.
- Source RPMs can be built by non-root user.
- Cleanup release with new build machinery.
VMS-Empire is a simulation of a full-scale war between two emperors, the
computer and you. Naturally, there is only room for one, so the object of
the game is to destroy the other. The computer plays by the same rules that
you do. This game is the ancestor of all the multiplayer Empire simulations
out there.
Package provided in pkgsrc-wip by pancake@phreaker.net with some changes by me.