Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It
is currently playable (maybe even enjoyable), although it is still under
development. Only two-player game is supported, single-player games against
computer opponent is not planned yet. There are currently 9 playable
characters, and 8 more in the making!
Boson is an OpenGL real-time strategy game, with the feeling of
Command&Conquer(tm) or StarCraft(tm) and OpenGL support.
It is designed to run on Unix computers, and is built on top of the
libkdegames, kde and Qt libraries.
- fixed incorrectly displayed animation for attacking dragon
- fixed bug with not setting initial gravity for each new game
- fixed bug with teleportation of player by custom element change
- fixed bug with player not getting smashed by rock sometimes
- fixed serious bug in code for delayed element pushing
- fixed little bug in animation frame selection for pushed elements
- fixed bug when pushing element that can move away to the side
- fixed tape recording when player is created from CE element change
- fixed player animation frame reset for identical animations
- unavailable setup options now marked as "n/a" instead of "off"
- prevent "extended" changed elements from delay change in same frame
- speed-up of reading config file for verbose output
- added configuration option for opening and closing Supaplex exit
- added configuration option for moving up/down animation for Murphy
- added animation for "turning" action (for elements with move delay)
- added turning animations for bug, spaceship and sniksnak
s/USE_X11BASE/USE_X11/.
Simplify a bit removing the post-install target and the INSTALL file
with a MESSAGE file.
Provided by Soren Jacobsen in PR pkg/23457. Bump PKGREVISION.
Changes since 0.3:
* "keydefs.h" created so you can edit the controls to suit your
needs (and your keyboard). (Could be useful with LOCALPATCHES)
* Keyboard control is better. You can now hold down multiple keys.
While here s/USE_X11BASE/USE_X11/.
This closes PR pkg/23346 by Soren Jacobsen.
Changes since 2.2.3:
* Fixed sky-over-sky HOM.
* Add sound compatibility option.
* Improve sound volume accuracy.
* Shared texture palette isn't the default anymore (glboom).
* Better invulnerabilty rendering for non paletted OpenGL.
* Network game server can now read config files to set game options.
* Fix latency problems in LAN games.
* Small compilation fixed for OpenGL on some unix platforms.
* Fix for dehacked files which change frames.
* Fixed name clash when compiling for some unix platforms.
* Flag counted items with different colour on the IDDT automap.
* Fixed extra shot sound when chaingun runs out of ammo.
* Fix some telefragging related desyncs.
* Fixed offsets for flipped sprites.
* Hopefully fix problems with network games on big-endian platforms.
them have the correct permission bits set when using binary packages.
Thanks go to Damian Sweeney for noticing the problem and at least
grant, salo and wiz for beating me with a cluestick so that I could
fix it.
manually bump version to 3.4.2nb1
- fixed bug when initializing font graphic structure
- fixed bug with animation mode "pingpong" when using only 1 frame
- fixed bug with extended change target introduced in 3.0.5
- fixed bug where passing over moving element doubles player speed
- fixed bug with elements continuing to move into push direction
- fixed bug with duplicated player when dropping bomb with shield on
- fixed switching bug (resetting flag when not switching but not idle)
- fixed element tokens for certain file elements with ".active" etc.
- added "switching" event for custom elements ("pressing" only once)
- added support for MP3 music for SDL version through SMPEG library
Version 0.10.1
==============
2003-09-13
- accepted Solaris, .cvsignore and bzero patch
Patch from pak21 (https://sourceforge.net/users/pak21/)
- BomberCloneMServ will have even a playerlist of
a game, so you will know who have joined a game.
- added big endian support, so non intel-style
computers will be able to play over the network
now too.
- added liquid and moving bombs special.
- timer options, for how long the game will go.
- added tunnels to the game so player can go through.
PKG_playermove changed and PGK_tunneldata added
- the first music file added to the game made by
Digital_D <siggy_stardust@hotmail.com>
the music files will be played out of the music
directory randomly
- chat windows size will be bigger in multiplayer
games and in single games the space for the chat
window is used for the gamefield size.
- fixed bug in multiple config pages loader code that could crash the game
- enhanced (remaining low-resolution) Supaplex graphics
- active/inactive sides configurable for custom element changes
- new movement type "move when pushed" available for custom elements
- now four envelope elements available
- font, background, animation and sound for envelope now configurable
- main menu doors opening/closing animation type now configurable
- fixed bug in multiple config pages loader code that could crash the game
- enhanced (remaining low-resolution) Supaplex graphics
- active/inactive sides configurable for custom element changes
- new movement type "move when pushed" available for custom elements
- now four envelope elements available
- font, background, animation and sound for envelope now configurable
- main menu doors opening/closing animation type now configurable
Xaw library, so change this to use Xaw3d. While here don't use X11BASE
as PREFIX for installation.
Patch provided by Soren Jacobsen PR pkg/21668, with some changes by me.
Bump pkgrevision to 1.
curses.buildlink2.mk. This was wrong because we _really_ do want to
express that we want _n_curses when we include the buildlink2.mk file.
We should have a better way to say that the NetBSD curses doesn't
quite work well enough. In fact, it's far better to depend on ncurses
by default, and exceptionally note when it's okay to use NetBSD curses
for specific packages. We will look into this again in the future.
deshrouded and rewritten.
Digger was originally created by Windmill software in 1983 and
released as a copy-protected, bootable 5.25" floppy disk for the
IBM PC. As it requires a genuine CGA card, it didn't work on modern
PCs.
In 1998, I created Digger Remastered, which runs on all PCs with
CGA or better and plays just like the original. It also has many
new features, including:
* Exit button
* Optional VGA graphics
* Recording and playback
* Real time speed control
* Keyboard redefinition
* Gauntlet mode
* Two player simultaneous mode
Foobillard is a free OpenGL-billard game for Unix with realistic physics,
AI-player and many gametypes like pool carambol or snooker.
The following features are implemented:
- wood paneled table with gold covers and gold diamonds
- reflections on balls
- shadow pixmaps
- detail switching of balls according to distance
- zoom in/out - hold right mousebutton
- FOV +/- - hold right mousebutton + CTRL
- rotate - hold left mousebutton
- animated queue
- simple billard rules for 8 and 9-ball
- simple AI-Player
- strength adjustment
- eccentic hit adjustment (button2+Shift)
- lensflare
- commandline options
- config file (~/.foobillardrc)
- red green stereo !!!!
- sound (using SDL)
- network play
Changes:
PLIB v1.6.0 (Sept 2nd 2002)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Significant improvements and cleanup throughout PLIB,
especially in PUI.
* ssgAux library added - includes handy classes for
more sophisticated effects layered on top of SSG.
+ Standard shapes like cubes, spheres,
cylinders and teapots.
+ Water waves.
+ Fire.
+ Particle Systems
+ Lens Flare.
* More example programs.
* P-Guide GUI builder for PUI.
* JS promoted to a full library.
PLIB v1.5.1 (July 21st 2001)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Added ssgTween and ssgTweenController
* Added puFileSelector - henceforth puFilePicker is deprecated.
* Added ulList
* Added VRML loader (this one works!)
* Numerous bug fixes in other loaders.
* Added TopHat support to JS
* Added support for >3 simultaneous sounds in SL.
(You have to explicitly enable that though - it's not
the default)
* Fixed bugs in util's directory handling.
* puInput and puListBox now cope better with text that
is too big for the widget
* puListBox (and hence puFileSelector and puFilePicker)
works with both large and small font sizes.
* puDial changed to be derived from puSlider - many
consequences of that change will be visible in the
application. (eg output range is 0..1 and not 0..360)
* PUI widgets are now 'sticky' so that if you are
dragging a slider along a puSlider and your mouse
slips off the edge of it, it'll still have "focus".
* Added sgLerpAnglesVec3 to linearly interpolate
angles allowing for the nasty wrap-around-360
problem.
* Added sgLineSegment3ToLine3, sgDistSquaredToLineVec3
sgDistSquaredToLineSegmentVec3, sgDistToLineVec3 and
sgDistToLineSegmentVec3. Also sgLine3 and sgLineSegment3
structures.
* Added a 'Gallery' page to the documentation to show
potential developers the range of applications that use
PLIB - and also to promote things our developers have done.
To save download time and CVS space, the actual images
are not in the PLIB tarball.
PLIB v1.4.2 (July 21st 2001)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Changes in NET to allow compilation under RedHat 7.1
* Fixed a small bug in ssgaSphere
* Fixes a small bug in puFilePicker
PLIB v1.4.1 (June 25th 2001)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Converted MSVC project files to 'BINARY' in the CVS archive
because some versions of MSVC don't line UNIX-style line endings.
* Many improvements and bug fixes to puFileSelector and puListBox.
* Minor fix to NET to accomodate Solaris users.
* Fixed puMenuBar so it highlights as you drag the mouse across it.
* Fixed ulOpenDir so it returns NULL on error on non-MSVC systems
* Changed colour of text on buttons in documentation to make them
easier to read by colour-blind users.
PLIB v1.5.0 (June 20th 2001)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Just a 'place holder' - actually identical to 1.4.0.
PLIB v1.4.0 (June 20th 2001)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Fixed example programs so they don't use the obsolete _SSG_TYPE
tags.
* Removed multiplie <HEAD> tags on web pages.
* Updated 'AUTHORS' file.
* Added 'demos' to the CVS repository.
PLIB v1.3.3 (June 18th 2001)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Various warnings cleaned up under MSVC.
* Fixed function prototypes for the Quaternion functions in SG
* Fixed bug in sgEulerToQuat where the angles were not being
converted from degrees to radians.
* Changed PUI to make sliders and dial widgets grab a hold
of the mouse focus and not release it until the button is
released. This is a subtle but important behavioural change.
* puDial's are now derived from puSlider's - one side-effect of
that is that they now return 0..1 rather than 0..360 and no
longer support the maximum and minimum range functions.
PLIB v1.3.2 (June 13th 2001)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* This CHANGES file has regrettably not been well maintained,
hence there a numerous changes not listed here.
* File loaders now require app to pass 'ssgLoaderOptions'
rather than other ad-hoc callback function hooks.
* Added Active Widget Implementation (pui)
* Added puFilePicker
* Added Ref Counting to ssgState
* Added puBiSlider and puTriSlider
* Added some missing 'AUTHORS' entries.
* puDial widget (was actually in 1.3.1 but got
missed in the 'CHANGES' file)
* Fixed a problem in the configure.in that prevented
ssgAux from building.
* Moved the 'name' and 'user_data' (with associated
set/get member functions) from ssgEntity down into
ssgBase so that these functions will work with ssgState
and ssgTexture objects. This is needed for PrettyPoly.
PLIB v1.3.1 (Sept 15th 2000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* PLIB examples' data files consolidated into a single
'examples/data' directory.
* Added 'SSGAUX' library - include <plib/ssgAux.h>
and link to /usr/lib/libplibssgaux.a
* Aux library has 'ssga' classes to add high level
shapes such as cylinders, cubes and spheres (two
different kinds).
* Lots of new example programs.
+ New PUI 'complex' uses multiple windows.
+ Cute 'waving flag' demo
+ Working Quaternions versus Eulers demo
+ Model viewer (this is actually a useful
program - as well as a demo).
PLIB v1.3.0 (July 1st 2000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Unstable version of 1.2.0, no significant code
changes.