Commit graph

10 commits

Author SHA1 Message Date
ryoon
df02915e63 Update to 5.3
* Tarball does not contain ROM files anymore
* Use pulseaudio for audio output

Changelog:
New in fMSX 5.3

    Added remaining time display during replay.
    Stopping replay when emulation reset or state loaded.
    Fixed replay rollover mechanism.
    Added shadow underneath the time display.
    Compiled fMSX-Unix with -Wall and eliminated warnings.
    Replaced -DNO_WAVE_INTERPOLATION with -DWAVE_INTERPOLATION, off by default.
    Removed old LoadSTA() and SaveSTA() code.
    Finally deprecated -DNEW_STATES.

New in fMSX 5.2

    Fixed DirectInput joysticks support in Speccy-Windows.
    Made directional pads work on XBox gamepads.

New in fMSX 5.1

    Added multiple monitor support to fMSX-Windows.
    Fixed disappearing window in fMSX-Windows.
    Fixed best full-screen mode detection in fMSX-Windows.
    Fixed window flicker that appeared after recent Win10 updates.
    Moved disk and cartridge options to "Hardware" menu in fMSX-Windows.
    Switched fMSX-Linux to using PulseAudio sound.
    Updated old PulseAudio driver for 64bit Linux.

New in fMSX 5.0

    Switched to microseconds in the AY8910 PSG emulation.
    Now updating, rendering, and playing sound every 8 scanlines.
    The PLAY "S8M90O6G" MML test works now.
    Added support for DirectInput joysticks to fMSX-Windows.
    Fixed crash when changing audio sampling rate in fMSX-Windows.

New in fMSX 4.9

    Moved input settings to the "Input" menu in fMSX-Windows.
    Added "Draw 65% Frames" option to fMSX-Windows.
    Fixed screen updates after changing scaling algorithm in fMSX-Windows.
    Fixed "Force 4:3 Screen" option in TEXT80 screen mode.
    Fixed "Load MSXDOS2 ROM" option in fMSX-Windows.
    Fixed "Hit MIDI Drums" option in fMSX-Windows.
    Now computing MIDI volume by waveform analysis.
    Corrected MIDI drums volume in AY8910 emulation.
    Fixed MIDI keyboard click in fMSX-Windows.

New in fMSX 4.8

    Fixed loading of BASIC-only cartridges (Danger X4, Crazy Bullet, etc).
    Added a hack to ignore bad writes to ASCII16 MegaROM mapper (Vaxol).
    Added "Interpolate Video | Nearest Neighbor" option to fMSX-Windows.
    fMSX-Windows will not overwrite last loaded file name with other names.
    Added "Force 4:3 Screen" option to fMSX-Windows.
    Added -4x3 command line option to fMSX-Unix.
    Fixed file associations on Windows 8+.
    Slightly rearranged Windows menus.

New in fMSX 4.7

    Added Scale2X scaling algorithm.
    Added Monochrome, Green, Amber, and Sepia CRT emulation.
    Added -scale2x and -raster command line options.
    Added -mono, -sepia, -green, and -amber command line options.
    EMULib-specific command line options now processed inside EMULib.
    Added "Scale2x Algorithm" and "LCD Raster" options on Windows.
    Renamed "Color Raster" menu to "Color Filter" on Windows.
    Deprecated -notv and -nolcd command line options.

New in fMSX 4.6

    Enabled magnified sprites (Jawbreaker, Stray Cat, F-Zeru, Triumph).
    Fixed sprite collision detection, especially in BASIC games.
    Added collision detection even on transparent sprites.
    Now stopping collision detection when Y=216 in SCREEN 4-8.
    Now setting lower VDPStatus bits to the last tested sprite.

New in fMSX 4.5

    Changed VDP VRAM access logic to comply with TMS9918 datasheet.

New in fMSX 4.4

    Added special effects simulating individual pixel components.
    Added EPX and EAGLE image scaling algorithms.
    Merged scanline options into "Simulate Scanlines" in fMSX-Windows.
    Merged scaling options into "Interpolate Video" in fMSX-Windows.
    Added "Clear File Associations" option to fMSX-Windows.
    Added "Play Sound When Inactive" option to fMSX-Windows.
    Added "Apply Color Raster" submenu to fMSX-Windows.
    Added -rgb and -cmy command line options.
    Added -epx and -eagle command line options.

New in fMSX 4.3

    Added instant replay function (press [F8]) that "rewinds" gameplay.
    Switched to the new state saving code.
    Built-in menu now available when pressing [F10].
    Built-in debugger now available when pressing [CTRL]+[F10].
    Fixed a memory corruption bug in the instant replay recorder.
    Fixed instant replay not recording the first state.

New in fMSX 4.2

    Added Cheat Hunter tool, press F8 and select "Search Cheats".
    Removed waveform interpolation for more realistic sound.
    Changed PSG noise to be more realistic.
    Switched fMSX-Windows to Direct3D textures-based rendering.
    Added -lcd and -nolcd command line options.
    Added "Video | Stretch Full Screen" option to fMSX-Windows.
    Added "Hardware | Debugger" option to fMSX-Windows.
    Added "Help | MSX.ORG Site" option to fMSX-Windows.
    Added "Help | MSX.ORG Forums" option to fMSX-Windows.

New in fMSX 4.0

    Added custom palettes. To make a custom palette for Game.rom, create Game.pal containing 16 #RRGGBB values, one per line. This palette file will be loaded automatically.
    Added cheat codes. To make cheat codes for Game.rom, create Game.cht containing codes in 00AAAAAA-DD and 00AAAAAA-DDDD formats, one per line. The cheat file will be loaded automatically.
    AAAAAA is the ROM address and DD is the value to write there. For 16bit values, use DDDD.
    To enable cheat codes, select "Hardware | Cheats" in fMSX-Windows, or press F8 and select "Cheats | Enable".
    To edit cheat codes, press F8 and select "Cheats".

New in fMSX 3.9

    Majorly improved AY8910 PSG emulation.
    Added support for .MX1/.MX2 ROM files.
    Set precise CPU, VDP, and PSG frequences.
    Switched to table-based PSG envelopes.
    Switched to logarithmic PSG volumes.
    Fixed white noise frequency computation.
    Adjusted noise to be 50% of the melodic volume.
    Adjusted PSG envelopes length.
    Fixed recognition of multiple file extensions.

New in fMSX 3.8

    Added support for tape images, supplied in *.CAS files.
    Implemented 5th/9th sprite fields in the VDP status register.
    No longer clearing VRAM address latch when reading VDP status.
    Added tape operations to the built-in menu.
    Added "Simulate LCD Scanlines" menu option to fMSX-Windows.
    Added "Load Tape Image" menu option to fMSX-Windows.
    Added "Rewind Tape" menu option to fMSX-Windows.
    Fixed "Documentation" menu option to fMSX-Windows.

New in fMSX 3.7

    fMSX-Windows is now free!
    Added accurate R register emulation, many protected boot loaders run now.
    Added accurate LDIR/LDDR emulation, more protected boot loaders run now.
    Added undocumented opcode 71h to the Z80 emulation.
    Added more realistic "LD R,A" opcode to the Z80 emulation.
    Added cartridge type lookup by its SHA1 checksum, as listed in the CARTS.SHA file.
    Updated EMULib to a newer, more stable version.
    Switched fMSX-Windows version to use Direct3D in full-screen mode.
    Added proper Windows joystick support.
    Now properly restoring full-screen mode in fMSX-Windows.
    Fixed a bug in fMSX-Unix that corrupted memory on most platforms but, for some reason, not on Ubuntu Linux.
    Added a separate Rules.Solaris make rules file. Include this file into your Makefile instead of Rules.Unix to compile for Solaris and don't forget about removing -DLSB_FIRST on SPARC hardware.
    Fixed compilation warnings when compiling fMSX with CLANG.
2018-04-09 16:19:12 +00:00
joerg
6a32265dbd Extend SHA512 checksums to various files I have on my local distfile
mirror.
2017-03-23 17:06:45 +00:00
joerg
784b995adc Always return a value from non-void functions. Add missing system
header.
2012-12-20 21:57:52 +00:00
marino
0776cec5ae emulators/fmsx: Fix for libz >= 1.2.6
The current package won't compile if using libz >= 1.2.6 due to a typedef
change of GzFile.  Luckily this packages used macros for gz* functions
which significantly cut down the number of lines to be patched.
2012-07-18 23:23:20 +00:00
obache
20f40f8c39 Update fmsx to 3.5.1.
approved by agc@.

New in This Version

  * After a long pause, finally updated fMSX-Unix port. fMSX-Unix source code
    is once again available as part of the core source code distribution. It
    has been debugged on the Ubuntu Linux. Let me know of any incompatibilities
    with other Unix flavors.
  * Extended fMSX-Symbian port to support UIQ3 phones from Sony Ericsson and
    Motorola. As I only have key-operated Motorola Z8, testers with pen-based
    SE phones are badly needed.
  * Added run-time compatibility with 8bpp, 16bpp, 24bpp (32bit pixels) and
    32bpp screen depths to fMSX-Unix. IMPORTANT: At this moment, built-in
    config menu, debugger, and NetPlay dialog will only work at X11 screen
    depth that matches your compile-time setting (i.e. -DBPPxx) in Makefile.
    Make sure you always compile fMSX-Unix for your default screen depth.
  * Disabled secondary slots for primary slot #0 in MSX1 mode. DiskROM boots in
    MSX1 mode again.
  * Now syncing all sound channels after loading state, sound does not get
    "stuck" any more.
  * Renamed command line option -zoom/-nozoom into -soft/-nosoft.
  * Moved a few key definitions, so that "!@#$%^..." characters can now be used
    as indices into Keys[]. This is done for compatibility with GDK key events.
  * Renamed KeyMap[] to KeyState[] to avoid name clash with MacOSX system API.
  * ALT swaps joysticks 1/2 on all platforms where applicable.
  * CONTROL/SHIFT keys now act as FIRE-A/FIRE-B joystick buttons on all
    platforms.
  * Improved fMSX-Symbian sound code, although sound problems still persist on
    some UIQ3 phones.
  * Split fMSX-Symbian/S60 configuration menu into four tabs, making "Video"
    and "Audio" settings separate.
  * Added "Audio Latency", "Skip Frames", and "Sync Updates" settings to
    fMSX-Symbian.
  * Added to fMSX-Symbian ability to use Nokia E61/E62 [FUNC] key in the
    built-in menu.
  * Fixed an fMSX-Symbian bug where pieces of virtual keyboard remained on
    screen after closing it.
  * Pressing [8] key on fMSX-Symbian now invokes virtual keyboard, if enabled,
    for the phones which do not have the [EDIT] key.

New in fMSX 3.4

  * Added network play option to fMSX-Windows and fMSX-Symbian!
  * Now not opening printer file until the first character is printed.
  * Fixed OUTD/OUTDR opcodes to modify B register before the OUT operation.
  * No longer trying to load state files from LoadFile().
  * Defined "INLINE" properly, depending on the C standard supported by the
    compiler.
  * Finally retired #ifdef SOUND as sound is always compiled in anyway.
  * Added new, much better, scanline simulation and video softening effects to
    fMSX-Windows.
  * fMSX-Windows full-screen mode now runs in 640x480 resolution.
  * Fixed problem with full-screen SCREEN 6/7 in fMSX-Windows.
  * fMSX-MSDOS has got complete (non-truncated) emulation for SCREEN 6/7 and
    TEXT80 screen modes.
  * fMSX-MSDOS now always runs in 640x480x15bpp VESA screen mode.
  * Added options to simulate TV scanlines (-tv/-notv) and zoom display (-zoom/
    -nozoom) to fMSX-MSDOS.
  * Options -sync/-nosync/-vsync work properly again in fMSX-MSDOS.
  * Added new "Fill & Soften" zoom mode to fMSX-Symbian. It is rather slow
    though.
  * Added ability to use virtual keyboard in fMSX-Symbian to enter filename
    when saving files from the built-in menu.
  * Fixed problem with gameplay being too fast in fMSX-Symbian.
  * Fixed possible source of instabilities in the S60 open file dialog in
    fMSX-Symbian.
  * Fixed exit via Symbian-specific menu.
  * Fixed premature termination of the emulation thread when exiting
    fMSX-Symbian, soundtrack recording and config saving work again.
  * The [C] ("Clear") key is no longer used to toggle sound in fMSX-Symbian. It
    acts as [BACKSPACE] instead.

New in fMSX 3.3

  * Save state format has changed due to serious changes to the emulator
    architecture!
  * Added OpZ80() function and the FAST_RDOP macro to the Z80 emulation to
    optimize code access in architectures with memory-mapped I/O.
  * Added subslot support to all slots.
  * Moved PAINTER.ROM to slot 0:1, FMPAC to slot 0:2, MSXDOS2.ROM to slot 3:0.
  * Reduced the number of user cartridges back to two (A/B). All the other
    slots are taken by system cartridges (MSXDOS2, FMPAC, etc.).
  * Locked user cartridges in slots 1/2 to subslot 0, as external cartridges
    often do not use subslots.
  * If Konami's GMASTER2.ROM or GMASTER.ROM is present in the program
    directory, fMSX will now load it as a system cartridge.
  * Fixed state file name autogeneration.
  * Fixed -rom option behaviour.
  * Fixed hangup when switching from MSX1 to MSX2 mode.
  * Fixed MSXDOS2.ROM and FMPAC.ROM support.
  * Fixed StateID() function to take all cartridges and system ROMs into
    account.
  * Fixed non-working joystick autofire.
  * Now checking joysticks and mice once per frame.
  * Now accelerating horizontal mouse movement in 512-wide screen modes.
  * Mouse buttons are now merged with joystick buttons.
  * Fixed mouse-as-joystick option.
  * Improved file type detection, now automatically detecting saved states,
    disk images, cartridge ROMs, fixed font files.
  * Readded proper support for fixed text mode fonts with LoadFNT().
  * Added proper emulation for the WD1793 FDC (WD1793.c).
  * Added unified .FDI disk image support (FDIDisk.c).
  * Added support for standard, SV738, Arabic, and Brazilian WD1793-based disk
    interfaces.
  * Added support for GZIPped disk images.
  * Made disk geometry discovery smarter (CP/M-80 v2.2 now boots).
  * Moved 720kB floppy utilities (Floppy.c) and SCC sound chip emulation
    (SCC.c) into EMULib.
  * Added command line option to patch DiskROM calls (-simbdos). With this
    option on, fMSX takes over DiskROM disk access routines. When -wd1793 is
    used, fMSX will simulate real WD1793 FDC instead.
  * Rehashed built-in menu to make screen space for more options.
  * Added menu options to select RAM and VRAM sizes, create new disk images,
    save disk images, patch DiskROM calls, load and use fixed text mode fonts.
  * Added virtual keyboard to fMSX-Symbian, invoked by pressing [EDIT] or left
    [SHIFT] key. The keyboard can work in three modes: "Off", "Single Key
    Entry", and "Multiple Keys Entry".
  * Added display orientation settings to fMSX-Symbian ("Landscape",
    "Portrait", and "Auto").
  * Finally fixed opendir() problem in EMULib-Symbian. All built-in menu file
    dialogs work now!
  * Further extended and optimized Symbian screen rendering routines.
  * Fixed and optimized TV scanline simulation in fMSX-Symbian, made scanline
    effect stronger.
  * Now saving RAM and VRAM size settings in fMSX-Symbian.
  * fMSX-Symbian now uses true 512-wide display drivers for SCREEN6, SCREEN7,
    and TEXT80.
  * fMSX-Symbian will now save printer output to E:\Others\fMSX\PRINTER.OUT.
  * Fixed system warnings in when flipping Nokia E70 open/closed.
  * Fixed possible crash when selecting an initial file in fMSX-Symbian.
  * Improved "About" box in fMSX-Symbian.
  * Moved fMSX-Symbian file selection root to E:\.
  * When initial file selection cancelled, fMSX-Symbian will now boot into
    plain BASIC (i.e. no cartridges and no disks).
  * Renamed fMSX-Symbian binary and resource files to avoid name clash with
    fMSX/S60 port by Juha Riihimaki.
  * Fixed mouse support in fMSX-MSDOS.

New in fMSX 3.2

  * Added ChangePrinter() function to set printer redirection file.
  * Moved disk operations to a separate submenu of the built-in menu and added
    "Eject Disk" options.
  * Added an easy "Load File" option to the built-in menu and the fMSX-Windows.
  * Added options to redirect printer and sound logging output to the built-in
    menu and the fMSX-Windows.
  * Added error messages to fMSX-Windows and fMSX-Symbian.
  * Added frame rate display option to fMSX-Symbian.
  * Added "fill screen" zoom option to fMSX-Symbian.
  * Added MIDI soundtrack logging to fMSX-Symbian (saved into E:\Sounds and can
    be used as ringtones).
  * Added configurable button and key mappings to fMSX-Symbian.
  * fMSX-Symbian application menu is now split into three pages.

New in fMSX 3.1

  * fMSX-Windows and fMSX-DOS are now compiled with OpenWatcom C++ and use the
    new EMULib framework. Note that keyboard assignments have changed!
  * Added hardware reset key ([F11]) to reboot MSX.
  * Added universal screen buffer based Z80 debugger ([F10]) that works on all
    platforms.
  * Added universal configuration menu ([F8]) that works on all platforms.
  * Added ResetMSX() function to restart MSX, possibly in a new operating mode.
  * Extended LoadCart() function to load or eject cartridges at runtime.
  * Added Mode variable to store all configuration options.
  * Replaced -vperiod/-hperiod settings with easier to understand -pal/-ntsc
    settings.
  * Replaced -uperiod setting with a finer -skip setting that controls the
    percentage of skipped frames.
  * Fixed Z80 NMI handling to comply with the standard.
  * Fixed SRAM file saving.
  * Fixed state file name generation.
  * Added autofire options for joystick buttons.
  * fMSX-Windows has got a new menu-based GUI, improved sound, and faster
    graphics updates.
  * Fixed USB joypad support in fMSX-Windows.
  * fMSX-MSDOS now uses 16BPP screen mode.
  * Updated the documentation.

New in fMSX 3.0

  * Added transparent support for GZIPped disk images as disks. You can now
    pass .GZ file names in -diska/-diskb command line options.
  * Added transparent support for directories as disks (thanks to Miguel
    Colom). You can now pass directory names in -diska/-diskb command line
    options. Changes to such disks will not be saved for safety reasons.
  * Added DirectDraw-based full screen mode to fMSX-Windows. Press [ALT]+
    [ENTER] to switch in and out of the full screen mode. Use it with caution,
    as DirectDraw is notoriously unstable.
  * Added a full-fledged debugger to fMSX-Windows. Press [F11] to invoke the
    debugger.
  * Fixed several bugs in MIDI implementations that made some games silent when
    logging soundtrack or using MIDI output in fMSX-Windows.
  * Better adapted fMSX-MSDOS to 320x200 VGA screen.
  * "Sync to VBlanks" option is now default in fMSX-MSDOS.

New in fMSX 2.8

  * Fixed initial envelope volume in AY8910.c, thanks to Koichi Nishida.
  * Fixed a problem with 8kB/16kB cartridges failing to execute in the MSX1
    mode.
  * When guessing a MegaROM mapper type, fMSX now tries to look at a data file
    CARTS.CRC containing pairs of cartridge CRCs and mapper types.
  * Added support for the third cartridge slot. You can now give up to three
    cartridge names on the command line and three -rom options.
  * Cartridges are now inserted into slots 1:X (A), 2:X (B), and 3:0 (C). The
    RS232.ROM has been moved to slot 3:3.
  * Added support for the 64kB Panasonic FM-PAC cartridge with 8kB SRAM (-rom
    7).
  * fMSX loads files FMPAC.ROM, MSXDOS2.ROM, and PAINTER.ROM automatically, as
    long as they are in the program directory and there is an empty cartridge
    slot available.
  * Added support for ASCII/8kB cartridges with 8kB SRAM (Xanadu, Royal Blood).
    Please, inform me if this has broken support for any "normal" ASCII/8kB
    cartridges.
  * Added support for ASCII/16kB cartridges with 2kB SRAM (Hydlide 2). Please,
    inform me if this has broken support for any "normal" ASCII/16kB
    cartridges.
  * All battery-backed SRAM save files have now got .SAV extension. For
    example, GameMaster2.rom will produce a SRAM file named GameMaster2.sav.
  * Added reporting of bad memory writes with -verbose 8.
  * The R-Type cartridge and its variants are supported by the ASCII/16kB
    MegaROM mapper (-rom 5).
  * HAL's Hole In One Special cartridge is supported by the GENERIC/16kB
    MegaROM mapper (-rom 1).
  * Konami's Majutsushi (aka Mah Jong 2 or RC765) cartridge is supported by the
    GENERIC/8kB MegaROM mapper (-rom 0), although the D/A audio circuit
    emulation is not implemented.
  * Added fast-forwarding option ([F9]) and moved fixed font switch to a
    different key ([CONTROL]-[F9]).
  * Changed [F6],[F9],[F10] assignments in fMSX-Windows to comply with other
    fMSX ports.
  * Added Options menu to fMSX-Windows.
  * fMSX-FreeBSD now compiles without changes on FreeBSD 5.x (FreeBSD 4.x users
    may have to change the location of the soundcart.h).
  * Fixed sound in fMSX-FreeBSD by increasing the number of sound fragments
    from 8 to 64. If any of FreeBSD developers are reading this, could you
    explain why this is needed?

New in fMSX 2.7

  * Switched to the latest version of the OpenWatcom C/C++ compiler.
  * The infamous Windows problem with spaces in directory names seems to be
    fixed by using a newer compiler.
  * Made some arrays "const" to facilitate porting to run-from-ROM platforms
    (cellphones, PDAs, etc.).
  * Joystick problems in fMSX-Windows are fixed.
  * Descreased the default sound volume in fMSX-Unix.
  * Increased the default wave synthesis frequency to 44.1kHz.
  * Minor fixes to the Unix sound drivers.
  * Removed MIDI volume control from Windows sound drivers.
  * Added TV raster effect to fMSX-Windows.

New in fMSX 2.6

  * Added separate (and correct) emulation for the i8255 PPI chip.
  * Added masking to lower bits of video table addresses.
  * Added timing and other fixes to the Z80 core (courtesy of Omar Cornut).
  * Fixed line coincidence and VBlank handling (thanks to Vincent van Dam).
  * Save state (.STA) file format has changed.
  * Fixed a bug that messed up screen table addresses when restoring state.
  * Fixed a bug that left dummy memory page dirty when loading GZIPped ROMs.
  * Fixed a -home option bug on Solaris (thanks to Eric Boon).
  * Fixed fMSX-Unix to allow it to have an application icon under WindowMaker.

New in fMSX 2.5

  * Added emulation state saving and loading.
  * Added support for GZIPped ROM files and state file.
  * Changed keyboard handler in fMSX-Unix. Hopefully, the key assignments
    should now be more natural.
  * Added sound on/off switch to fMSX-Unix and fMSX-MSDOS.
  * Keyboard assignments changed everywhere.
2010-01-07 08:38:43 +00:00
joerg
b597f2ad7d Use sun audio only on NetBSD and SunOS. Link with LIBOSSAUDIO.
Add DragonFly support.
2006-01-15 19:32:44 +00:00
agc
459a5bb28d Add RMD160 digests to the SHA1 ones 2005-02-23 18:49:17 +00:00
kei
f8db7ee747 - updated to 2.4
New in This Version (2.4)

As I now have five (!) different emulators to maintain in addition to my
academic studies, I expect you, people, to look for bugs and fix them if
possible. Please, submit your fixes and bug reports!

  * Small fix to the DI instruction.
  * Small fix to the HALT instruction.
  * Added -sync option to fMSX-MSDOS on public request.
  * Fixed PHYDIO DiskROM call (4010h) to return the number of remaining sectors
    in register B (thanks, Maarten!).
  * Fixed ASCII mappers to prevent memory corruption when switching ROM pages
    in disconnected slots.
  * Fixed palette to span to true white.
  * Added SetWave() call to the sound API.
  * SCC emulation now makes use of waveforms via SetWave().
  * SCC gets silenced when 0 frequency is written (thanks, Maarten!).
  * Fixed SCC+ emulation.
  * Vertical screen adjustment is only computed once, when refresh starts.
  * Moved picture 10 pixels down when the screen is 192 pixels high.
  * Removed unused SprCol variable.
  * Added wave synthesis sound to fMSX-Windows.
  * Fixed fMSX-MSDOS to restore palette when exiting the debugger.

New in fMSX 2.3

  * Now, when you buy fMSX-Windows, you also fMSX-MSDOS.
  * Added modular FMPAC (aka YM2413 aka OPLL) emulation.
  * FMPAC soundtrack can be logged into a MIDI file.
  * Sound and MIDI logging APIs have been integrated and rewritten to
    accomodate MIDI instruments, dynamic instrument changes, drum usage, etc.
  * Added PAL/NTSC switch on a bit in VDP[9] (thanks, Alex!).
  * Added support for the overscan (Mantra demos and games run now).
  * Added sprite support to SCREEN3 (no idea why it was not there).
  * Added support for YJK (SCREEN12) and YAE (SCREEN10/11) screens.
  * Added separate handling for IE0 and IE1 IRQs (Xevious, etc.).
  * Added masking of Character Table address (SourceOfPower demo runs now).
  * Fixed Z80 interrupt handling after EI (thanks, Maarten!).
  * IE0 and IE1 IRQs are now reset when disabled.
  * IE0 IRQ is now set when enabled.
  * Palette sequencer now resets when writing to VDP[16].
  * Fixed mapper #1 to support generic 16kB-paged MegaROMs (HoleInOneSpecial).
  * Fixed cartridge loader to correctly load MegaROMs with "AB" signature in
    the last 16kB page (R-Type).
  * Mappers #0 and #1 are now renamed to Generic/8kB and Generic/16kB.
  * Fixed mapper #3 to have hardwired ROM at addresses 4000h-5FFFh (thanks,
    Sean!).
  * Added mapper #6 that corresponds to the Konami GameMaster2 cartridge with
    SRAM (thanks again, Sean!).
  * Added key click and motor relay click emulation via Drum() call.
  * Major rewrite of the sound drivers and sound logging system.
  * Added mouse emulation to fMSX-MSDOS.
  * Added border emulation via VGA border to fMSX-MSDOS.
  * Added built-in debugger to fMSX-MSDOS (F11).
  * Fixed static palette in fMSX-MSDOS.
  * Fixed fMSX-Unix to work in 24BPP and 32BPP modes.
  * Added static palette to fMSX-Unix.
  * Minor fixes to fMSX-Unix makefile.
  * fMSX-Windows now runs in 16BPP HiColor mode.
  * Changed Setup Panel in fMSX-Windows.
  * HPeriod and VPeriod scrollbars are gone from fMSX-Windows as timing control
    is done automatically.
  * PAL and NTSC buttons are gone from fMSX-Windows as PAL/NTSC switch is done
    automatically.

- minor inprovements or modifies.

It is now selectable if use sun-compatible sound or ossaudio by
defining USE_SUN_AUDIO to YES or NO in /etc/mk.conf (default YES)

XXX Though it can be build in both conditions, sound still doesn't
work properly.  On my macppc box, if USE_SUN_AUDIO to YES, it
generates continuous hum and nothing changes by play command in BASIC
interpreter within the emulator. if set it to NO, it keeps quiet.

cleanup package Makefile some.
2001-06-03 17:34:57 +00:00
agc
7e2fedb405 Move to sha1 digests, and add distfile sizes. 2001-04-20 10:49:52 +00:00
agc
d7d36b3561 + move the distfile digest/checksum value from files/md5 to distinfo
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-04-17 10:57:56 +00:00