INCOMPAT_GETTEXT that are analogous to INCOMPAT_ICONV and contain lists of
shell wildcards intended to match against ${MACHINE_PLATFORM}. These
variables are used to note those platforms that have the named packages in
the base system but are incompatible in some way from the pkgsrc version
of the same package. Change INCOMPAT_CURSES to have the same sematics as
above. These variables allow much greater precision in specifying which
platforms have broken (for the purposes of pkgsrc) versions of software in
the base system that must be ignored.
The buildlink.mk files for these packages define private _INCOMPAT_*
versions of these variables, and they contain the default lists of
platforms that are known to have incompatible software bits.
This addresses pkg/17775 submitted by Julien T. Letessier
<julien.letessier at sun dot com>.
to the suggested Makefile by myself.
Our previous version was 2.8.3, so the list of changes is rather extensive.
A complete list is available on the packages homepage.
Highlights include (as far as I can tell, not being a user of this package):
- the usual feature enhancements and bug-fixes
- randomized character generation
- improved monster AI
- color coded messages and more sound events
- lots of environmental, monster and player changes
- new MASTER_SITE
- new HOMEPAGE
Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
Also, allow the arts SSE detection code to run on modern NetBSD systems.
Changes are:
arts
Again Build fixes.
Realtime priority configuration fix
kdelibs
dcop: Make it possible to disable the Qt bridge.
make sure tooltip effects can be configured.
kbuildsycoca: avoid crash on unreadable directories.
kdockwidget: fixing reading of configuration.
kedittoolbar: fix leak.
khtml: many fixes.
kded: signal handling fixes.
kio-http slave: fixes related to form posts and cache handling.
kjs: added max recursion limit.
kjs: leak and compatibility fixes.
kdebase
kicker: &-escaping fix
audiocd: fix cddb computation
thumbnail previewer: calculate the number of bytes to read instead
of hardcoding it.
Bump to 2.4nb1.
Add MESSAGE explaining that with XFree86-4.x.x, you probably need
to start xboing with -usedefcmap. Thanks to uwe for finding that out!
this package now fetches its missing HTML documentation (created using
db2html, which is available on RedHat Linux only) from MASTER_SITE_LOCAL.
This closes Havard's PR pkg/16699.
as reported on tech-pkg by Richard Rauch.
Changes: lots of new features, misc. fixes and a security fix in the server.
Details in doc/ChangeLog in the tarball.
provided by Ben Wong in pkg/15582.
Maelstrom is a port of the original shareware game for the Macintosh.
It is a fast-action, high resolution (640x480) asteroids-like game,
with detailed graphics and original sounds.
This version uses the SDL (Simple DirectMedia Layer) which provides
faster graphics and better sound than the old X11 version for NetBSD.
SDL also allows the screen resolution to be changed to 640x480 when
Maelstrom is run in full-screen mode.
Gnome clickomania, or glickomania, is a simple, but dangerously
addictive puzzle. The objective is to clear the board of all tiles
by removing groups of identical adjacent tiles. Tiles fall downwards
to fill empty gaps, and from right to left to fill empty columns.
A slight variation of clickomania is known as "the same game" and
it has been implemented in KDE (ksame), Gnome (gsame), and most
handhelds. The most significant difference is in the scoring: in
clickomania the goal is to clear the board, whereas in "same" the
objective is to remove as large groups as possible.
Glickomania can be very challenging, but this implementation is
designed to be relaxing: there is no clock and the user has unlimited
undo and redo. Contrary to all other implementations I know of,
glickomania ensures all problems presented to the player are indeed
solvable.
Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!